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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-26 00:41:16 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-26 00:41:16 +0000 |
commit | 698569f8428ca088f764d704034a1330517b98c0 (patch) | |
tree | bf45be6946ebbbee9cce5a5bcf838f4c952d87e6 /chalk/doc/hooks | |
parent | 2785103a6bd4de55bd26d79e34d0fdd4b329a73a (diff) | |
download | koffice-698569f8428ca088f764d704034a1330517b98c0.tar.gz koffice-698569f8428ca088f764d704034a1330517b98c0.zip |
Finish rebranding of Krita as Chalk
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1238363 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'chalk/doc/hooks')
-rw-r--r-- | chalk/doc/hooks | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/chalk/doc/hooks b/chalk/doc/hooks new file mode 100644 index 00000000..83959a96 --- /dev/null +++ b/chalk/doc/hooks @@ -0,0 +1,33 @@ +Some color models support more tools, filters and other things like +colour selectors than other color models. Some support far less of +those things, in fact. + +Among these things are: + +* tools +* palettes +* filters +* paint ops + +Thus, if a paint device is of a certain color model, certain GUI things +must be activated and deactived when that paint device becomes active. + +A paint op may need to knwo something about the layer it is going to paint +on: it is not sufficient to generate a tqmask and have that composited by +the color strategy because the footprint may be determined by the deposit +and height field that is already present. + +For some color models, pixels in a paint device must be +initialized using more or less complex algorithms. It is not enough to +initialize a single default pixel (which we cannot do yet), we must +additionally initialize the whole default tile; and since nothing in +Chalk outside the tilemanager code should know about the very existence +of tiles, we must find a generic solution of the canvas initialisation. + +Additionally, some color models need permanently running filters to model +physical pocesses, like drying and flowing of paint or ink, or adsorbtion into +lower layers. + +Finally, some color models (like the selection, or wetdreams) want a way to +efficiently add some kind of visualisation at the paintView level, instead +of the rendering level.
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