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authorTimothy Pearson <[email protected]>2011-12-15 15:32:11 -0600
committerTimothy Pearson <[email protected]>2011-12-15 15:32:11 -0600
commit94844816550ad672ccfcdc25659c625546239998 (patch)
treee35fc60fd736c645d59f6408af032774ad8023d3 /karbon/plugins/shadoweffect
parent2a811c38c74c03648ecf857e566c44483cbad706 (diff)
downloadkoffice-94844816550ad672ccfcdc25659c625546239998.tar.gz
koffice-94844816550ad672ccfcdc25659c625546239998.zip
Rename a number of old tq methods that are no longer tq specific
Diffstat (limited to 'karbon/plugins/shadoweffect')
-rw-r--r--karbon/plugins/shadoweffect/shadoweffectplugin.cc6
-rw-r--r--karbon/plugins/shadoweffect/vshadowdecorator.cc2
2 files changed, 4 insertions, 4 deletions
diff --git a/karbon/plugins/shadoweffect/shadoweffectplugin.cc b/karbon/plugins/shadoweffect/shadoweffectplugin.cc
index dea09571..fc6da1da 100644
--- a/karbon/plugins/shadoweffect/shadoweffectplugin.cc
+++ b/karbon/plugins/shadoweffect/shadoweffectplugin.cc
@@ -142,7 +142,7 @@ VCreateShadowCmd::execute()
bool successful = false;
- // Create new tqshapes if they don't exist yet.
+ // Create new shapes if they don't exist yet.
if( !m_newObjects )
{
m_newObjects = new VSelection();
@@ -169,11 +169,11 @@ VCreateShadowCmd::execute()
if(newObject)
{
- // Insert new tqshape right before old tqshape.
+ // Insert new shape right before old shape.
itr.current()->parent()->insertInfrontOf(
newObject, itr.current() );
- // Add new tqshape to list of new objects.
+ // Add new shape to list of new objects.
m_newObjects->append( newObject );
}
}
diff --git a/karbon/plugins/shadoweffect/vshadowdecorator.cc b/karbon/plugins/shadoweffect/vshadowdecorator.cc
index b3c00bdd..99ee8c8c 100644
--- a/karbon/plugins/shadoweffect/vshadowdecorator.cc
+++ b/karbon/plugins/shadoweffect/vshadowdecorator.cc
@@ -69,7 +69,7 @@ VShadowDecorator::draw( VPainter* painter, const KoRect* rect ) const
if( m_object->fill()->type() != VFill::none )
m_object->fill()->setColor( black );
m_object->stroke()->setColor( black );
- TQWMatrix mat = painter->tqworldMatrix();
+ TQWMatrix mat = painter->worldMatrix();
painter->setWorldMatrix( mat.translate( shadowDx * painter->zoomFactor(), -shadowDy * painter->zoomFactor()) );
m_object->draw( painter, rect );
m_object->setFill( *fill );