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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-26 00:29:37 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-26 00:29:37 +0000
commit2785103a6bd4de55bd26d79e34d0fdd4b329a73a (patch)
treec2738b1095bfdb263da27bc1391403d829522a14 /krita/core/kis_vec.h
parentf008adb5a77e094eaf6abf3fc0f36958e66896a5 (diff)
downloadkoffice-2785103a6bd4de55bd26d79e34d0fdd4b329a73a.tar.gz
koffice-2785103a6bd4de55bd26d79e34d0fdd4b329a73a.zip
Remove krita* in preparation for name switch from Krita to Chalk
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1238361 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'krita/core/kis_vec.h')
-rw-r--r--krita/core/kis_vec.h405
1 files changed, 0 insertions, 405 deletions
diff --git a/krita/core/kis_vec.h b/krita/core/kis_vec.h
deleted file mode 100644
index 08b9c541..00000000
--- a/krita/core/kis_vec.h
+++ /dev/null
@@ -1,405 +0,0 @@
-/*
- * kis_vec.h - part of KImageShop
- *
- * Copyright (c) 1999 Matthias Elter <[email protected]>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef __kis_vec_h__
-#define __kis_vec_h__
-
-#include <math.h>
-#include <cfloat>
-#include <tqpoint.h>
-#include "kis_point.h"
-
-/*
- * vector classes
- */
-const double epsilon = DBL_EPSILON;
-
-class KisVector2D
-{
-public:
- KisVector2D();
- KisVector2D(double x, double y);
- KisVector2D(const TQPoint& p);
- KisVector2D(const KisPoint& p);
-
- bool isNull() const;
-
- double length() const;
-
- double x() const;
- double y() const;
- void setX(double);
- void setY(double);
-
- KisVector2D &normalize();
- double dotProduct(const KisVector2D &) const;
-
- KisVector2D &operator+=(const KisVector2D &);
- KisVector2D &operator-=(const KisVector2D &);
- KisVector2D &operator*=(int);
- KisVector2D &operator*=(long);
- KisVector2D &operator*=(double);
- KisVector2D &operator/=(int);
- KisVector2D &operator/=(long);
- KisVector2D &operator/=(double);
-
- friend inline bool operator==(const KisVector2D &, const KisVector2D &);
- friend inline bool operator!=(const KisVector2D &, const KisVector2D &);
- friend inline KisVector2D operator+(const KisVector2D &, const KisVector2D &);
- friend inline KisVector2D operator-(const KisVector2D &, const KisVector2D &);
- friend inline KisVector2D operator*(const KisVector2D &, int);
- friend inline KisVector2D operator*(int, const KisVector2D &);
- friend inline KisVector2D operator*(const KisVector2D &, long);
- friend inline KisVector2D operator*(long, const KisVector2D &);
- friend inline KisVector2D operator*(const KisVector2D &, double);
- friend inline KisVector2D operator*(double, const KisVector2D &);
- friend inline KisVector2D operator-(const KisVector2D &);
- friend inline KisVector2D operator/(const KisVector2D &, int);
- friend inline KisVector2D operator/(const KisVector2D &, long);
- friend inline KisVector2D operator/(const KisVector2D &, double);
-
- KisPoint toKisPoint() const;
-
-private:
- double m_x;
- double m_y;
-};
-
-inline KisVector2D::KisVector2D()
-{ m_x=0; m_y=0; }
-
-inline KisVector2D::KisVector2D(double x, double y)
-{ m_x=x; m_y=y; }
-
-inline KisVector2D::KisVector2D(const TQPoint& p)
-{
- m_x=p.x(); m_y=p.y();
-}
-
-inline KisVector2D::KisVector2D(const KisPoint& p)
-{
- m_x=p.x(); m_y=p.y();
-}
-
-inline bool KisVector2D::isNull() const
-{ return fabs(m_x) < epsilon && fabs(m_y) < epsilon; }
-
-inline double KisVector2D::length() const
-{ return (sqrt(m_x*m_x + m_y*m_y)); }
-
-inline double KisVector2D::dotProduct(const KisVector2D &v) const
-{ return m_x*v.m_x + m_y*v.m_y; }
-
-inline double KisVector2D::x() const
-{ return m_x; }
-
-inline double KisVector2D::y() const
-{ return m_y; }
-
-inline void KisVector2D::setX(double x)
-{ m_x=x; }
-
-inline void KisVector2D::setY(double y)
-{ m_y=y; }
-
-inline KisVector2D &KisVector2D::operator+=(const KisVector2D &v)
-{ m_x+=v.m_x; m_y+=v.m_y; return *this; }
-
-inline KisVector2D &KisVector2D::operator-=(const KisVector2D &v)
-{ m_x-=v.m_x; m_y-=v.m_y; return *this; }
-
-inline KisVector2D &KisVector2D::operator*=(int c)
-{ m_x*=c; m_y*=c; return *this; }
-
-inline KisVector2D &KisVector2D::operator*=(long c)
-{ m_x*=c; m_y*=c; return *this; }
-
-inline KisVector2D &KisVector2D::operator*=(double c)
-{ m_x*=c; m_y*=c; return *this; }
-
-inline bool operator==(const KisVector2D &v1, const KisVector2D &v2)
-{ return fabs(v1.m_x - v2.m_x) < epsilon && fabs(v1.m_y - v2.m_y) < epsilon; }
-
-inline bool operator!=(const KisVector2D &v1, const KisVector2D &v2)
-{ return !(v1 == v2); }
-
-inline KisVector2D operator+(const KisVector2D &v1, const KisVector2D &v2)
-{ return KisVector2D(v1.m_x+v2.m_x, v1.m_y+v2.m_y); }
-
-inline KisVector2D operator-(const KisVector2D &v1, const KisVector2D &v2)
-{ return KisVector2D(v1.m_x-v2.m_x, v1.m_y-v2.m_y); }
-
-inline KisVector2D operator*(const KisVector2D &v, int c)
-{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
-
-inline KisVector2D operator*(int c, const KisVector2D &v)
-{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
-
-inline KisVector2D operator*(const KisVector2D &v, long c)
-{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
-
-inline KisVector2D operator*(long c, const KisVector2D &v)
-{ return KisVector2D((v.m_x*c), (v.m_y*c)); }
-
-inline KisVector2D operator*(const KisVector2D &v, double c)
-{ return KisVector2D(v.m_x*c, v.m_y*c); }
-
-inline KisVector2D operator*(double c, const KisVector2D &v)
-{ return KisVector2D(v.m_x*c, v.m_y*c); }
-
-inline KisVector2D operator-(const KisVector2D &v)
-{ return KisVector2D(-v.m_x, -v.m_y); }
-
-inline KisVector2D operator/(const KisVector2D &v, int c)
-{
- if (c != 0) {
- return KisVector2D(v.x() / c, v.y() / c);
- } else {
- return v;
- }
-}
-
-inline KisVector2D operator/(const KisVector2D &v, long c)
-{
- if (c != 0) {
- return KisVector2D(v.x() / c, v.y() / c);
- } else {
- return v;
- }
-}
-
-inline KisVector2D operator/(const KisVector2D &v, double c)
-{
- if (c > DBL_EPSILON || c < -DBL_EPSILON) {
- return KisVector2D(v.x() / c, v.y() / c);
- } else {
- return v;
- }
-}
-
-inline KisVector2D &KisVector2D::operator/=(int c)
-{
- if (!c == 0)
- {
- m_x/=c;
- m_y/=c;
- }
- return *this;
-}
-
-inline KisVector2D &KisVector2D::operator/=(long c)
-{
- if (!c == 0)
- {
- m_x/=c;
- m_y/=c;
- }
- return *this;
-}
-
-inline KisVector2D &KisVector2D::operator/=(double c)
-{
- if (!c == 0)
- {
- m_x/=c;
- m_y/=c;
- }
- return *this;
-}
-
-inline KisPoint KisVector2D::toKisPoint() const
-{
- return KisPoint(m_x, m_y);
-}
-
-class KisVector3D
-{
-public:
- KisVector3D();
- KisVector3D(double x, double y, double z = 0);
- KisVector3D(int x, int y, int z = 0);
- KisVector3D(long x, long y, long z = 0);
-
- bool isNull() const;
-
- double length() const;
-
- double x() const;
- double y() const;
- double z() const;
- void setX(double);
- void setY(double);
- void setZ(double);
-
- KisVector3D &normalize();
- KisVector3D &crossProduct(const KisVector3D &);
- double dotProduct(const KisVector3D &) const;
-
- KisVector3D &operator+=(const KisVector3D &);
- KisVector3D &operator-=(const KisVector3D &);
- KisVector3D &operator*=(int);
- KisVector3D &operator*=(long);
- KisVector3D &operator*=(double);
- KisVector3D &operator/=(int);
- KisVector3D &operator/=(long);
- KisVector3D &operator/=(double);
-
- friend inline bool operator==(const KisVector3D &, const KisVector3D &);
- friend inline bool operator!=(const KisVector3D &, const KisVector3D &);
- friend inline KisVector3D operator+(const KisVector3D &, const KisVector3D &);
- friend inline KisVector3D operator-(const KisVector3D &, const KisVector3D &);
- friend inline KisVector3D operator*(const KisVector3D &, int);
- friend inline KisVector3D operator*(int, const KisVector3D &);
- friend inline KisVector3D operator*(const KisVector3D &, long);
- friend inline KisVector3D operator*(long, const KisVector3D &);
- friend inline KisVector3D operator*(const KisVector3D &, double);
- friend inline KisVector3D operator*(double, const KisVector3D &);
- friend inline KisVector3D operator-(const KisVector3D &);
- friend inline KisVector3D operator/(const KisVector3D &, int);
- friend inline KisVector3D operator/(const KisVector3D &, long);
- friend inline KisVector3D operator/(const KisVector3D &, double);
-
-private:
- double m_x;
- double m_y;
- double m_z;
-};
-
-inline KisVector3D::KisVector3D()
-{ m_x=0; m_y=0; m_z=0; }
-
-inline KisVector3D::KisVector3D(double x, double y, double z)
-{ m_x=x; m_y=y; m_z=z; }
-
-inline KisVector3D::KisVector3D(int x, int y, int z)
-{ m_x=static_cast<double>(x); m_y=static_cast<double>(y); m_z=static_cast<double>(z); }
-
-inline KisVector3D::KisVector3D(long x, long y, long z)
-{ m_x=static_cast<double>(x); m_y=static_cast<double>(y); m_z=static_cast<double>(z); }
-
-inline bool KisVector3D::isNull() const
-{ return fabs(m_x) < epsilon && fabs(m_y) < epsilon && fabs(m_z) < epsilon; }
-
-inline double KisVector3D::length() const
-{ return (sqrt(m_x*m_x + m_y*m_y + m_z*m_z)); }
-
-inline double KisVector3D::dotProduct(const KisVector3D &v) const
-{ return m_x*v.m_x + m_y*v.m_y + m_z*v.m_z; }
-
-inline double KisVector3D::x() const
-{ return m_x; }
-
-inline double KisVector3D::y() const
-{ return m_y; }
-
-inline double KisVector3D::z() const
-{ return m_z; }
-
-inline void KisVector3D::setX(double x)
-{ m_x=x; }
-
-inline void KisVector3D::setY(double y)
-{ m_y=y; }
-
-inline void KisVector3D::setZ(double z)
-{ m_z=z; }
-
-inline KisVector3D &KisVector3D::operator+=(const KisVector3D &v)
-{ m_x+=v.m_x; m_y+=v.m_y; m_z+=v.m_z; return *this; }
-
-inline KisVector3D &KisVector3D::operator-=(const KisVector3D &v)
-{ m_x-=v.m_x; m_y-=v.m_y; m_z-=v.m_z; return *this; }
-
-inline KisVector3D &KisVector3D::operator*=(int c)
-{ m_x*=c; m_y*=c; m_z*=c; return *this; }
-
-inline KisVector3D &KisVector3D::operator*=(long c)
-{ m_x*=c; m_y*=c; m_z*=c; return *this; }
-
-inline KisVector3D &KisVector3D::operator*=(double c)
-{ m_x*=c; m_y*=c; m_z*=c; return *this; }
-
-inline bool operator==(const KisVector3D &v1, const KisVector3D &v2)
-{ return fabs(v1.m_x - v2.m_x) < epsilon && fabs(v1.m_y - v2.m_y) < epsilon && fabs(v1.m_z - v2.m_z) < epsilon; }
-
-inline bool operator!=(const KisVector3D &v1, const KisVector3D &v2)
-{ return !(v1 == v2); }
-
-inline KisVector3D operator+(const KisVector3D &v1, const KisVector3D &v2)
-{ return KisVector3D(v1.m_x+v2.m_x, v1.m_y+v2.m_y, v1.m_z+v2.m_z); }
-
-inline KisVector3D operator-(const KisVector3D &v1, const KisVector3D &v2)
-{ return KisVector3D(v1.m_x-v2.m_x, v1.m_y-v2.m_y, v1.m_z-v2.m_z); }
-
-inline KisVector3D operator*(const KisVector3D &v, int c)
-{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
-
-inline KisVector3D operator*(int c, const KisVector3D &v)
-{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
-
-inline KisVector3D operator*(const KisVector3D &v, long c)
-{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
-
-inline KisVector3D operator*(long c, const KisVector3D &v)
-{ return KisVector3D((v.m_x*c), (v.m_y*c), (v.m_z*c)); }
-
-inline KisVector3D operator*(const KisVector3D &v, double c)
-{ return KisVector3D(v.m_x*c, v.m_y*c, v.m_z*c); }
-
-inline KisVector3D operator*(double c, const KisVector3D &v)
-{ return KisVector3D(v.m_x*c, v.m_y*c, v.m_z*c); }
-
-inline KisVector3D operator-(const KisVector3D &v)
-{ return KisVector3D(-v.m_x, -v.m_y, -v.m_z); }
-
-inline KisVector3D &KisVector3D::operator/=(int c)
-{
- if (!c == 0)
- {
- m_x/=c;
- m_y/=c;
- m_z/=c;
- }
- return *this;
-}
-
-inline KisVector3D &KisVector3D::operator/=(long c)
-{
- if (!c == 0)
- {
- m_x/=c;
- m_y/=c;
- m_z/=c;
- }
- return *this;
-}
-
-inline KisVector3D &KisVector3D::operator/=(double c)
-{
- if (!c == 0)
- {
- m_x/=c;
- m_y/=c;
- m_z/=c;
- }
- return *this;
-}
-
-#endif