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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-01-20 01:29:50 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-01-20 01:29:50 +0000 |
commit | 8362bf63dea22bbf6736609b0f49c152f975eb63 (patch) | |
tree | 0eea3928e39e50fae91d4e68b21b1e6cbae25604 /lib/kotext/DESIGN | |
download | koffice-8362bf63dea22bbf6736609b0f49c152f975eb63.tar.gz koffice-8362bf63dea22bbf6736609b0f49c152f975eb63.zip |
Added old abandoned KDE3 version of koffice
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1077364 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'lib/kotext/DESIGN')
-rw-r--r-- | lib/kotext/DESIGN | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/lib/kotext/DESIGN b/lib/kotext/DESIGN new file mode 100644 index 00000000..12bc2940 --- /dev/null +++ b/lib/kotext/DESIGN @@ -0,0 +1,104 @@ +Coordinate systems +================== + +This is fun; brace yourself + +Document: + All objects have a position on the page which is described in the typographic units + named points. + There are 72 points to the inch, and these absolute coordinates simply place your + objects on the page. + An example; a frame is positioned on paper some 35mm from the left border of the paper and + some 35mm from the top of the first page. the absolute position of that frame is 100, 100 + since 100pt equals 35mm. + Note that positioning is done from page 1, so when a frame is moved from page 1 to page 2 it + simply gets a higher Y coordinate. + +Zoomed: (aka Normal) + Every object on screen has a size, and at different zoom levels we use a different amount + of pixels to display the same object. + Our object above has a top-left position of document:(100,100). To determine where + this is on screen we call KoZoomHander::zoomItX(xPos) and KoZoomHander::zoomItY(yPos) to + retrieve the pixel positioning on screen at the current zoom level. The zoom level + is stored only in the zoomhandler, which is in KWord the document (an instance of KWDocument). + Since we are using pixel values all these values are stored in integers, they should not + be used to move something around, the absolute coordinate system has to be used for that. + +Internal: + The former two were mostly for objects like frames etc, not for text. Text (the individual + words and characters) are positioned with the layout coordinates. Layout is similar to the + Zoomed system, but always uses the same resolution. This resolution is sufficiently high to + do the layout in integers, and not really lose info. + + This is the high-resolution unit in which the text layout is done, + currently set to 1440 DPI. Everything known the QRT classes will be in + this coordinate system (including the QTextFormats). When painting, we apply + the current zoom and resolution to find the right font size to use, and we + have to catch up with rounding differences. However the position of the words + (i.e. layout) is the one determined previously in layout units. KoZoomHandler + offers methods for converting between layout units and zoom-dependent points + and pixels. + + Note that the Internal coordinate system starts at the topleft corner of + the first text frame, (whereas the other coordinate systems start at the + topleft corner of the first page). + Also, Internal coordinates only exists within the text frames. + Internal coordinates can be converted to Document coordinates with + KWTextFrameSet::internalToDocument(), and the other way round with documentToInternal(). + +View: + The same as the zoomed coordinate system, but this one can use multiple pages next to each + other. So 3 pages horizontal in preview mode is no problem. A frame on page 3 + then has a higher X coordinate then the same frame on page 1 (and e.g. the same Y). + When converting to Zoomed the X coordinates are equals, but the Y of the frame on page + 3 is higher than the Y of the frame on page 1. + + +Document (pt values, in double, KoPoint, KoRect.) + | | + | |--KoZoomHander::zoomIt[XY] and unzoomIt[XY] + | | + | V + | Zoomed coordinates (pixel values, in int, QPoint, QRect) + | This is also called the "Normal" coordinate system. + | | + | |--KWViewMode::normalToView + | V + | View Mode (pixels values, but e.g. pages are re-arranged) + | That's also the KWCanvas (scrollview)'s contents coordinates. + | + | + | + | And for text framesets, there's also : + | + |--KWTextFrameSet::documentToInternal + V +Internal coordinates (the coordinates given to QRT - in "layout units") +Note that there are pixels and pts in the layout unit system too ! +There are conversions between LU points and document points, +but also direct conversions between LU pixels and view pixels. + +Font sizes +========== +A 12pt font will lead to a layout font of ptToLayoutUnit(12)=20*12=240pt - +that's the value stored in the QTextFormat. + +However font metrics are calculated from the 100%-zoom-level font (e.g. 12pt for a 12pt font) +and _then_ multiplied by 20, instead of loading a 240pt font for that as we did before. +This is implemented by KoTextFormat::charWidth(). + +On screen, at 100%, a layoutUnitToFontSize(240,false)=(240/20)*1.0=20.0pt font size will be used. +This does NOT depend on the DPI settings. Qt takes care of pt->pixel conversion for fonts. + +When printing... TODO, double-check whether Qt does pt->pixel conversion correctly +(apparently it didn't, in Qt 2). + +QFont multiplies by 10 and stores into a 'short'... So for QFont the maximum font size +is 3276, and in KOffice the maximum font size in points is around 163. + +See also +======== +koffice/kword/DESIGN for more kword-specific things, +and for explanation about KoTextView (text-edit objects) + +David Faure <[email protected]> |