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-rw-r--r--chalk/core/kis_paint_layer.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/chalk/core/kis_paint_layer.h b/chalk/core/kis_paint_layer.h
index 6319f981..2cbd5e48 100644
--- a/chalk/core/kis_paint_layer.h
+++ b/chalk/core/kis_paint_layer.h
@@ -73,55 +73,55 @@ public:
inline KisPaintDeviceSP paintDevice() const { return m_paintdev; }
- /// Returns the paintDevice that accompanies this layer (or tqmask, see editMask)
+ /// Returns the paintDevice that accompanies this layer (or mask, see editMask)
inline KisPaintDeviceSP paintDeviceOrMask() const {
if (hasMask() && editMask())
- return m_tqmask;
+ return m_mask;
return m_paintdev;
}
// Mask Layer
- /// Does this layer have a layer tqmask?
- bool hasMask() const { return m_tqmask != 0; }
+ /// Does this layer have a layer mask?
+ bool hasMask() const { return m_mask != 0; }
// XXX TODO: Make these undo-able!
- /// Create a tqmask if it does not yet exist, and return it
+ /// Create a mask if it does not yet exist, and return it
KisPaintDeviceSP createMask();
- /// Convert the from argument to the tqmask
+ /// Convert the from argument to the mask
void createMaskFromPaintDevice(KisPaintDeviceSP from);
/**
* Convert the from selection to a paint device (should convert the getMaskAsSelection
- * result back to the tqmask). Overwrites the current tqmask, if any. Also removes the selection
+ * result back to the mask). Overwrites the current mask, if any. Also removes the selection
*/
void createMaskFromSelection(KisSelectionSP from);
- /// Remove the layer tqmask
+ /// Remove the layer mask
void removeMask();
- /// Apply the layer tqmask to the paint device, this removes the tqmask afterwards
+ /// Apply the layer mask to the paint device, this removes the mask afterwards
void applyMask();
- /// Returns the layer tqmask's device. Creates one if there is currently none
+ /// Returns the layer mask's device. Creates one if there is currently none
KisPaintDeviceSP getMask();
- /// Returns the layer tqmask's device, converted to a selection. Creates one if there is currently none
+ /// Returns the layer mask's device, converted to a selection. Creates one if there is currently none
KisSelectionSP getMaskAsSelection();
/// Undoable version of createMask
KNamedCommand* createMaskCommand();
/// Undoable version of createMaskFromSelection
KNamedCommand* maskFromSelectionCommand();
- /// Undoable, removes the current tqmask, but converts it to the current selection
+ /// Undoable, removes the current mask, but converts it to the current selection
KNamedCommand* maskToSelectionCommand();
/// Undoable version of removeMask
KNamedCommand* removeMaskCommand();
/// Undoable version of applyMask
KNamedCommand* applyMaskCommand();
- /// Returns true if the masked part of the tqmask will be rendered instead of being transparent
+ /// Returns true if the masked part of the mask will be rendered instead of being transparent
bool renderMask() const { return m_renderMask; }
/// Set the renderMask property
void setRenderMask(bool b);
/**
* When this returns true, the KisPaintDevice returned in paintDevice will actually
- * be the layer tqmask (if there is one). This is so that tools can draw on the tqmask
+ * be the layer mask (if there is one). This is so that tools can draw on the mask
* without needing to know its existance.
*/
bool editMask() const { return m_editMask; }
@@ -136,17 +136,17 @@ public:
// KisLayerSupportsIndirectPainting
virtual KisLayer* layer() { return this; }
signals:
- /// When the tqmask is created/destroyed or the edittqmask or rendertqmask is changed
+ /// When the mask is created/destroyed or the editmask or rendermask is changed
void sigMaskInfoChanged();
private:
void convertMaskToSelection(const TQRect& r);
void genericMaskCreationHelper();
KisPaintDeviceSP m_paintdev;
- // Layer tqmask related:
+ // Layer mask related:
// XXX It would be nice to merge the next 2 devices...
- KisPaintDeviceSP m_tqmask; // The tqmask that we can edit and display easily
- KisSelectionSP m_maskAsSelection; // The tqmask as selection, to apply and render easily
+ KisPaintDeviceSP m_mask; // The mask that we can edit and display easily
+ KisSelectionSP m_maskAsSelection; // The mask as selection, to apply and render easily
bool m_renderMask;
bool m_editMask;
};