diff options
Diffstat (limited to 'chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc')
-rw-r--r-- | chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc b/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc index c5f93864..7338ef54 100644 --- a/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc +++ b/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc @@ -59,18 +59,18 @@ void KisAirbrushOp::paintAt(const KisPoint &pos, const KisPaintInformation& info // // Most graphics apps -- especially the simple ones like Kolourpaint // and the previous version of this routine in Chalk took a brush -// tqshape -- often a simple ellipse -- and filled that tqshape with a +// shape -- often a simple ellipse -- and filled that shape with a // random 'spray' of single pixels. // // Other, more advanced graphics apps, like the Gimp or Photoshop, -// take the brush tqshape and paint just as with the brush paint op, +// take the brush shape and paint just as with the brush paint op, // only making the initial dab more transparent, and perhaps adding // extra transparence near the edges. Then, using a timer, when the // cursor stays in place, dab upon dab is positioned in the same // place, which makes the result less and less transparent. // // What I want to do here is create an airbrush that approaches a real -// one. It won't use brush tqshapes, instead going for the old-fashioned +// one. It won't use brush shapes, instead going for the old-fashioned // circle. Depending upon pressure, both the size of the dab and the // rate of paint deposition is determined. The edges of the dab are // more transparent than the center, with perhaps even some fully @@ -91,7 +91,7 @@ void KisAirbrushOp::paintAt(const KisPoint &pos, const KisPaintInformation& info KisPaintDeviceSP device = m_painter->device(); - // For now: use the current brush tqshape -- it beats calculating + // For now: use the current brush shape -- it beats calculating // ellipes and cones, and it shows the working of the timer. if (!device) return; |