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diff --git a/doc/chalk/commands-dialogs.docbook b/doc/chalk/commands-dialogs.docbook new file mode 100644 index 00000000..86ef91d1 --- /dev/null +++ b/doc/chalk/commands-dialogs.docbook @@ -0,0 +1,1411 @@ +<sect1 id="commands-dialogs"> +<title>Dialogs</title> + +<para> +This section describes &chalk;'s dialog windows. +</para> + +<sect2 id="commands-dialogs-image"> +<title>Dialogs for working with images</title> + +<sect3 id="commands-dialogs-images-colorrange"> +<title>The <guilabel>Color Range</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Color Range</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-colorrange.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Color Range</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Color Range</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +You can create a selection based on the color values of pixels here. In the +dropdown box, choose which color range you want to select. Pixels will be +selected according to their color value on this scale (⪚ a fully yellow +pixel would score maximally on the yellow scale and on the red and green scales). +If you check the <guilabel>Invert</guilabel> box, the selection becomes inverted: +pixels will become selected if they have a lower value in the specified range instead. +You can choose whether the current selection should be +added to or subtracted from the color range selection by clicking the +respective option: <guilabel>Add to current selection</guilabel> or +<guilabel>Subtract from current selection</guilabel>. Choose +<guibutton>Select</guibutton> to actually perform the selection or +<guibutton>Deselect</guibutton> to remove these pixels from the selection. +</para> + +</sect3> + +<sect3 id="commands-dialogs-image-convertimagetype"> +<title>The <guilabel>Convert Image Type</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Convert Image Type</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-convertimagetype.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Convert Image Type</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Convert Image Type</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog allows you to convert your image from one color space to another. +The <guilabel>Target color space</guilabel> and <guilabel>Destination ICM +profile</guilabel> are used to set to which colorspace and profile the image +will be converted. You can influence how this conversion is done with the +<guilabel>Rendering Intent</guilabel> option. +</para> +<para> +With <guilabel>Perceptual</guilabel> conversion, the source color space is +mapped linearly to the destination color space. If the destination color space +<quote>accepts</quote> a lesser color range than the source, shifts may occur +because the range is compressed. <guilabel>Relative colorimetric</guilabel> +conversion converts every color to the closest color in the destination color +space. This may mean that a certain color range is mapped to one color in the +destination color space. <guilabel>Saturation</guilabel> means that fully +saturated colors will remain fully saturated, even if this means that the +actual color is changed. With <guilabel>Absolute colorimetric</guilabel> +conversion, the same approach is used as with <guilabel>Relative +colorimetric</guilabel>, but the white point of the color space (the value +designating the color white) is not changed to match the new color space, +which may result in unwanted changes to near colors. +</para> + +</sect3> + +<sect3 id="commands-dialogs-image-imageproperties"> +<title>The <guilabel>Image Properties</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Image Properties</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-imageproperties.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Image Properties</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Image Properties</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +In this dialog you can change a couple of image properties. First of all, the +<guilabel>Name</guilabel> of the image. If you did not set a name earlier +(that can also be done when creating the image), it will have a default name +like <quote>Image1</quote>. Then, you can set its size (determined by the +<guilabel>Width</guilabel> and <guilabel>Height</guilabel> in pixels and +the <guilabel>Resolution</guilabel> in dots per inch) and the color profile to +be used (<guilabel>Profile</guilabel>). Finally, you can fill in the +<guilabel>Description</guilabel> field with any information you want to add to +the image. +</para> + +</sect3> + +<sect3 id="commands-dialogs-image-imagesize"> +<title>The <guilabel>Image Size</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Image Size</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-imagesize.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Image Size</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Image Size</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog lets you resize your image. In the top part, you can choose the +way the image is resized. If you choose <guilabel>Resize</guilabel>, the size +of the image is changed, but its layers (which contain the actual contents) +will not be modified. So, when you double the height and width of the image, +your original image will occupy the top-left quarter part of your new image. +On decreasing the size of your image, the image layers will stretch out over +the image borders, unless you choose <guilabel>Crop layers on image +resize</guilabel>, which will crop all layers to the new image size. +</para><para> +With <guilabel>Scale</guilabel>, the image layers will be resized with the +image. So increasing the image size will actually enlarge the contents, and +similar for decreasing. +</para><para> +Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you +want the image to have. The original size is given as a reference. The new +size can be set both as pixels or as a percentage, with 100% being the +original size. If you select <guilabel>Constrain proportions</guilabel>, the +new width and height will always be set to the same percentage. For example, +if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the +height will automatically be changed to 10. With this checkbox unselected, you +can also resize the image non-proportionally. +</para><para> +The <guilabel>Filter:</guilabel> dropdown box can be used to select a +different algorithm for determining the colors of the pixels in the newly +resized image that did not correspond to a pixel in the old image (the +calculated corresponding location in the old image was located in between +pixels). <guilabel>BSpline</guilabel> uses a 4 x 4 pixel grid and results into a quite high +blurring. <guilabel>Bell</guilabel> is quite fast while resulting in a reasonably smooth image. +<guilabel>Box</guilabel> is the fastest method, but yields the least appealing result. <guilabel>Hermite</guilabel> +keeps the image quite sharp, while smoothing it as well, and is reasonably +fast. <guilabel>Lanczos3</guilabel> results in sharp images, but is very slow. <guilabel>Mitchell</guilabel> (the +default) is not very fast, but often yields a good intermediate result. +<guilabel>Triangle/Bilinear</guilabel> uses the 2 x 2 pixel grid around the calculated location +resulting in relatively sharp lines. +</para> + +</sect3> + +<sect3 id="commands-dialogs-image-rotateimage"> +<title>The <guilabel>Rotate Image</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Rotate Image</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-rotateimage.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Rotate Image</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Rotate Image</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can rotate the image. The top part of the dialog shows +the result of the rotation in the form of a change in dimension (if any). +Under <guilabel>Direction</guilabel> you can choose between +rotating clockwise and counter-clockwise. Under <guilabel>Angle</guilabel>, +you can set the amount of rotation. 90, 180 and 270 degrees can be selected +using the respective option button, other amounts need to be specified with +the <guilabel>Custom</guilabel> spin box. +</para> + +</sect3> + +<sect3 id="commands-dialogs-image-separateimage"> +<title>The <guilabel>Separate Image</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Separate Image</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-separateimage.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Separate Image</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Separate Image</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can separate (part of) your image. Every color component +(channel) will be put into a separate layer or image. At the top of the +dialog, the current color model is shown. Below that, a couple of options can +be set. +</para> +<para> +Under <guilabel>Source</guilabel>, you can choose what part of the image to +separate. The two options are <guilabel>Current layer</guilabel>, which +(obviously) only uses the currently selected layer and <guilabel>Flatten all +layers before separation</guilabel>, which uses the entire image. +</para> +<para> +Under <guilabel>Output</guilabel>, you can choose where the result of the +separation should be written to: either to a couple of layers, or to a couple +of images. +</para> +<para> +Under <guilabel>Alpha Options</guilabel>, you can choose what should be done +with the alpha channel of the selected layer(s). It can be copied to each new +channel, be discarded, or separated on its own. +</para> +<para> +The two options at the bottom of the dialog, finally, determine whether the +source should be downscaled to 8 bit colors (if it contains more), and whether +the output should be in color (default is to separate the channels to grayscale +values). +</para> +</sect3> + +<sect3 id="commands-dialogs-image-shearimage"> +<title>The <guilabel>Shear Image</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Shear Image</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-shearimage.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Shear Image</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Shear Image</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog allows you to shear your image. By shearing, the bounding +rectangle of your image is transformed into a parallellogram. One pixel +row/column is kept in place, the next one is shifted by a certain amount, the +next one by the same amount relative to the previous one, etcetera. +The X and Y shearing angles can be set using the two spin boxes. +</para> + +</sect3> + +<sect3 id="commands-dialogs-image-substrate"> +<title>The <guilabel>Substrate</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Substrate</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-substrate.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Substrate</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Substrate</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +(This dialog is still to be described.) +</para> + +</sect3> + +</sect2> + +<sect2 id="commands-dialogs-layers"> +<title>Dialogs for working with layers</title> + +<sect3 id="commands-dialogs-layers-convertlayertype"> +<title>The <guilabel>Convert Layer Type</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Convert Layer Type</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-convertlayertype.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Convert Layer Type</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Convert Layer Type</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog is exactly the same as the <link +linkend="commands-dialogs-image-convertimagetype"><guilabel>Convert Image +Type</guilabel> dialog</link>, which converts an entire image instead of a +single layer. See the description there for details. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-dropshadow"> +<title>The <guilabel>Drop Shadow</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Drop Shadow</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-dropshadow.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Drop Shadow</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Drop Shadow</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can add a drop shadow effect to the current layer. +Select the X and Y offsets (displacements) of the shadow relative to the +original layer with the two topmost spin boxes. The <guilabel>Blur +radius</guilabel> spinbox determines the radius in which the shadow will be +blurred (to achieve a smooth transition at the shadow border). If you want +a special color for the shadow, you can choose one with the +<guilabel>Color</guilabel> field. The <guilabel>Opacity</guilabel> slider and +spinbox can be used to make the shadow more or less transparent. Disable the +<guilabel>Allow resizing</guilabel> checkbox if you don't want the layer to be +resized in order to give it a shadow. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-histogram"> +<title>The <guilabel>Histogram</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Histogram</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-histogram.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Histogram</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Histogram</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog shows a histogram for the current layer. With the +<guilabel>Method:</guilabel> settings, you can choose what kind of histogram +to show. You can change the channel(s) to show with the +<guilabel>Channels:</guilabel> listbox, and the scale on which it should be +drawn with the <guilabel>Linear</guilabel> and +<guilabel>Logarithmic</guilabel> radio buttons. Under the preview, there are +buttons available to zoom in to, and move over, the histogram. These are +activated for 16-bit colorspace layers. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-layerproperties"> +<title>The <guilabel>Layer Properties</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Layer Properties</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-layerproperties.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Layer Properties</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Layer Properties</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog is in essence the same as the <link +linkend="commands-dialogs-layers-newlayer">New Layer</link> dialog, with the difference that +you cannot change its colorspace or profile anymore. These properties are +shown, though, to keep the information complete. +</para> +</sect3> + +<sect3 id="commands-dialogs-layers-layersize"> +<title>The <guilabel>Layer Size</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Layer Size</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-layersize.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Layer Size</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Layer Size</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog allows you to resize the current layer. +Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you +want the layer to have. The original size is given as a reference. The new +size can be set both as pixels or as a percentage, with 100% being the +original size. If you select <guilabel>Constrain proportions</guilabel>, the +new width and height will always be set to the same percentage. For example, +if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the +height will automatically be changed to 10. With this checkbox unselected, you +can also resize the layer non-proportionally. The <guilabel>Filter:</guilabel> +dropdown list can be used to select a different algorithm for resizing the +layer. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-newadjustmentlayer"> +<title>The <guilabel>New Adjustment Layer</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>New Adjustment Layer</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-newadjustmentlayer.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>New Adjustment Layer</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>New Adjustment Layer</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +In this dialog, you can select the type of adjustment layer to add to the +image. In the left-hand list, you can see the available adjustment layers, +each with a preview. When you select one, the <guilabel>Preview</guilabel> +will change to show a correctly scaled preview of what the result of the +adjustment layer is going to be. +</para><para> +You can then choose to show either the original image or the preview of the +adjustment layer with the radio buttons below the preview window. The buttons +next to these allow you to zoom in, zoom out, and refresh the preview, +respectively. The <guilabel>Autoupdate</guilabel> checkbox determines if the +preview window should update automatically after you made a change. +</para><para> +The various options available for the filter that is used to create the +adjustment layer, are shown at the bottom of the dialog. See the section on +<link linkend="commands-dialogs-filters">filters</link> of this chapter for +descriptions. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-newlayer"> +<title>The <guilabel>New Layer</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>New Layer</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-newlayer.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>New Layer</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>New Layer</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +You can add a new layer to your image with this dialog. If you want a +descriptive name for your layer, you can fill one in at +<guilabel>Name:</guilabel>. You can select the desired colorspace for the new +layer from the <guilabel>Colorspace:</guilabel> list, and the specific +color profile for that colorspace at <guilabel>Profile:</guilabel>. +You can preset the layer's <guilabel>Opacity</guilabel> (you can change it later with the slider in +the <guilabel>Layer</guilabel> box), and choose the mode with which the layer should be composited +onto the final image. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-rotatelayer"> +<title>The <guilabel>Rotate Layer</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Rotate Layer</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-rotatelayer.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Rotate Layer</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Rotate Layer</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog, similar to the <link +linkend="commands-dialogs-image-rotateimage"><guilabel>Rotate Image</guilabel> +dialog</link>, allows you to rotate the current layer. You can choose the +direction in which to rotate and the amount to rotate the layer by. +</para> + +</sect3> + +<sect3 id="commands-dialogs-layers-shearlayer"> +<title>The <guilabel>Shear Layer</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Shear Layer</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-shearlayer.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Shear Layer</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Shear Layer</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog works the same as the <link +linkend="commands-dialogs-image-shearimage"><guilabel>Shear Image</guilabel> +dialog</link>, except that it operates on the current layer instead of on the +entire image. +</para> + +</sect3> + +</sect2> + +<sect2 id="commands-dialogs-filters"> +<title>Dialogs for working with filters</title> + +<para> +All filter dialogs consist of a filter-specific part, at the left, and a +generic part, at the right. The generic part contains a preview window, which +you can configure using the controls below it. Choose +<guilabel>Preview</guilabel> or <guilabel>Original</guilabel> depending on +whether you want the preview window to show the preview of the filter effect +or the original image. The four buttons at the bottom right allow you to zoom +in and zoom out, set the zooming factor to 100% (this shows the image at its +original size), and refresh the preview, respectively. Furthermore, the option +<guilabel>Autoupdate</guilabel> determines if the preview window is updated +automatically. If you uncheck this checkbox, you will have to refresh the +preview yourself. +</para> + +<sect3 id="commands-dialogs-filters-blur"> +<title>The <guilabel>Blur</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Blur</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-blur.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Blur</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Blur</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog allows you to customize the way your image is blurred. The +<guilabel>Half-width</guilabel> and <guilabel>Half-height</guilabel> spinboxes +determine the size of the areas of your image that are consecutively blurred. +With the <guilabel>Strength</guilabel> spinbox you can set the strength with which the +blurring should be applied, and with the <guilabel>Angle</guilabel> spinbox +you can add a rotation to the area. The <guilabel>Shape</guilabel> setting, +finally, allows you to choose between circular and rectangular areas +</para> + +</sect3> + + +<sect3 id="commands-dialogs-filters-brightnesscontrast"> +<title>The <guilabel>Brightness / Contrast</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Brightness / Contrast</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-brightnesscontrast.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Brightness / Contrast</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Brightness / Contrast</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can customize the brightness and contrast of your image. +</para><para> +The curve diagram has a histogram-like background that shows you the abundance +of various brightness levels. The curve itself (initially a diagonal line from +bottom left to top right) determines to which new brightness level (on the +vertical axis) pixels with a certain original level (on the horizontal axis) are +to be mapped. For example, the default diagonal line from bottom left to top +right sets every original pixel to its own brightness value, meaning no +change. A horizontal line means that all pixels will get the same brightness. +This means minimal contrast, the brightness itself is indicated by the height +at which the line is placed. +</para><para> +You can click on a handle (red circle) to select it (a selected handle is +indicated by a filled circle) and drag it around to change the shape of the +curve. The curve will be drawn smoothly through the handles (always +strictly from left to right). If you click on the curve, a handle is added to +it at that position. Clicking somewhere else in the image will also add a +handle at that point. You can press <keycap>Delete</keycap> to delete the +currently selected handle. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-bumpmap"> +<title>The <guilabel>Bumpmap</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Bumpmap</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-bumpmap.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Bumpmap</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Bumpmap</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +You can apply a bumpmap effect and customize it using this dialog. One layer +is used as bumpmap layer: it is read as grayscale image and the gray values of +its pixels are used to to distort the other layer for creating the depth +illusion. High grey values, &ie; more white, mean a larger height, small +values, &ie; near black, mean a smaller height — or a larger depth, the +height can get <quote>below sealevel</quote>. A light source, shining +<quote>from above</quote> on the image that lies <quote>on the ground</quote>, +is simulated to determine the depth and direction of the shadows. +</para><para> +The first option in this dialog offers you the selection of the +<guilabel>Bumpmap layer</guilabel>. +</para><para> +Under <guilabel>Type</guilabel>, you can select what kind of bumpmap to be +applied. There are three types, <guilabel>Linear</guilabel> (a normal +application of the bumpmap), <guilabel>Spherical</guilabel> (focusing on the +extremes, that is, the shadow and highlight values) and +<guilabel>Sinusoidal</guilabel> (focusing on the midtone values). +</para><para> +Then, there are three options to modify the bumpmap apart from its +algorithmical application. With <guilabel>Compensate for darkening</guilabel>, +the image is restored to about its original average lightness if using the +bumpmap filter would make it darker. The <guilabel>Invert bumpmap</guilabel> +option creates an inverted bumpmap (high and low are reversed). With +<guilabel>Tile bumpmap</guilabel>, a bumpmap layer that is smaller than the +layer it is applied to, will be tiled (repeatedly) to cover the entire layer. +</para><para> +Under <guilabel>Settings</guilabel>, you can select the mathematical +parameters for the bumpmap. First of all, <guilabel>Azimuth</guilabel> (the +angle of the light source in the X-Y plane), <guilabel>Elevation</guilabel> +(the height of the simulated light source above the surface in degrees, with 0 +degrees being on the ground and 90 degrees being vertically above the image), +and <guilabel>Depth</guilabel> (the maximal vertical distortion of the image). +</para><para> +Then, there are the <guilabel>X offset</guilabel> and <guilabel>Y +offset</guilabel>, with which you can displace the bumpmap layer relative to +the destination layer, <guilabel>Water level</guilabel> (the depth seen as +neutral), and <guilabel>Ambient light</guilabel>, which determines the +relative amount of ambient (environmental) light. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-coloradjustment"> +<title>The <guilabel>Color Adjustment</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Color Adjustment</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-coloradjustment.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Color Adjustment</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Color Adjustment</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog allows you to customize the <guilabel>Color Adjustment</guilabel> filter. You can use +the curve (see the section on <link +linkend="commands-dialogs-filters-brightnesscontrast">Brightness / +Contrast</link> for a description on the curve) to determine the mapping +from old to new color levels, for each of the channels separately. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-colortoalpha"> +<title>The <guilabel>Color to Alpha</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Color to Alpha</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-colortoalpha.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Color to Alpha</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Color to Alpha</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can make parts of the image having a certain color +transparent (officially <quote>alpha-transparent</quote>). You can select the +color you want to remove from the image (replacing it with transparency) with +the <guilabel>Color</guilabel> swatch, and how much a color may differ from +the selected one before it is considered not to match, with the +<guilabel>Threshold</guilabel> spinbox. Setting a threshold of zero (0) +ensures that only pixels with the exact matching color will be made +transparent, higher thresholds will make other colors match as well. +</para> + +</sect3> +<sect3 id="commands-dialogs-filters-colortransfer"> +<title>The <guilabel>Color Transfer</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Color Transfer</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-colortransfer.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Color Transfer</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Color Transfer</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog lets you copy the colors from one image (the <guilabel>Reference +Image</guilabel>) to the current one. The colors in both images are compared +and each color in the one you are working with, will be replaced by the +nearest one in the reference image. +</para> + +</sect3> + +<!-- +<sect3 id="commands-dialogs-filters-cubism"> +<title>The <guilabel>Cubism</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Cubism</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-cubism.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Cubism</guilabel> dialog</phrase> +</textobject> +<caption><para>The Cubism dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog has two filter-specific options. The <guilabel>Tile +size:</guilabel> slider and spinbox determine how big the tiles are in which +the image is subdivided, the <guilabel>Tile saturation:</guilabel> setting +sets the color saturation of the tiles. +</para> + +</sect3> +--> + +<sect3 id="commands-dialogs-filters-customconvolution"> +<title>The <guilabel>Custom Convolution</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Custom Convolution</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-customconvolution.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Custom Convolution</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Custom Convolution</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this filter, you can apply a customized distortion effect to your image. +The nine spinboxes at the top left determine the distortion. Each pixel is +assigned a new value based on these values: the old color values of the pixel +inself and the eight surrounding pixels are each multiplied by the values in +the respective spinboxes, these results are added, and the final result is the +new color value for the pixel. Before being applied, this final result can be +multiplied with a certain <guilabel>Factor:</guilabel> or a certain +<guilabel>Offset:</guilabel> can be added to it. +</para><para> +In the example screenshot, each pixel is assigned a new value based on its +own (the 1 in the center), to which are added the values of the pixels to its +top right and directly below it (each with a factor of 1, &ie; the actual +value, since multiplying by one has no effect), and from which are subtracted +the values of the pixels to its bottom right and directly above it (added with +a factor of -1, so subtracted by a factor of 1). +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-emboss"> +<title>The <guilabel>Emboss</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Emboss</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-emboss.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Emboss</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Emboss</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog contains just one option, the <guilabel>Depth:</guilabel> slider +and spinbox which determines the depth of the embossing effect. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-filtersgallery"> +<title>The <guilabel>Filters Gallery</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Filters Gallery</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-filtersgallery.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Filters Gallery</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Filters Gallery</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog can be used to get a quick overview of what the various available +filters do. The filters are in turn applied to the current image and the +results are put in the left list box as thumbnails. If you select one, its +options become available in the <guilabel>Configuration</guilabel> section. +See the description of the respective filter for details. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-gaussiannoise"> +<title>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-gaussiannoise.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog allows you to customize a Gaussian noise reduction. The +<guilabel>Threshold</guilabel> setting is a measure for how much noise should +be removed (&ie; how quickly a <quote>lonely</quote> pixel should be made +equal to its surroundings), while the <guilabel>Window Size</guilabel> setting +determines the radius of the area considered when changing pixels. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-lenscorrection"> +<title>The <guilabel>Lens Correction</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Lens Correction</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-lenscorrection.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Lens Correction</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Lens Correction</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can fix an image which is distorted due to common lens +anomalies. You can specify a <guilabel>Distortion correction</guilabel>, +indicating how much the image should be corrected if its +concaveness / convexness is not right, for areas near the center and areas +near the edges. If you want an asymmetrical correction, you can specify +different <guilabel>X</guilabel> and <guilabel>Y</guilabel> coordinates for +the center (in percentages of the total width and height, measured from the +top left). +</para><para> +You can also correct a too light or too dark image with the +<guilabel>Brightness correction</guilabel> spinbox. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-imagerestoration"> +<title>The <guilabel>Image Restoration</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Image Restoration</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-imagerestoration.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Image Restoration</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Image Restoration</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +Using this dialog, you can specify exactly how the image restoration should +be done. This filter tries to increase the quality of an image, for instance +by removing scratches. Various options are available to customize its +behaviour. +</para><para> +(Unfortunately, these are not described as of yet.) +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-oilpaint"> +<title>The <guilabel>Oilpaint</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-oilpaint.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog can configure two parameters for the associated filter. The +<guilabel>Brush size:</guilabel> setting determines the size of the brush that +is used to simulate the oilpaint effect, the <guilabel>Smooth:</guilabel> +setting specifies if the difference in colors between adjacent +<quote>swatches</quote> may be large (low smoothness) or should be small (high +smoothness). +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-pixelize"> +<title>The <guilabel>Pixelize</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Pixelize</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-pixelize.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Pixelize</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Pixelize</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +On this dialog, you can adjust two settings. <guilabel>Pixel width:</guilabel> +and <guilabel>Pixel height:</guilabel> indicate the width and height of the +area that should be taken together and averaged to form one new, large +<quote>pixel</quote>. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-raindrops"> +<title>The <guilabel>Raindrops</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Raindrops</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-raindrops.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Raindrops</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Raindrops</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This filter can be configured using the settings <guilabel>Drop +size:</guilabel> (the average diameter of the raindrops), +<guilabel>Number:</guilabel> (the number of raindrop effects that should be +added to the image), and <guilabel>Fish eyes:</guilabel> (the percentage of +raindrops that should be rendered as fisheye lens effects instead of plain +raindrop effects). +</para> +</sect3> + +<sect3 id="commands-dialogs-filters-randomnoise"> +<title>The <guilabel>Random Noise</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Random Noise</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-randomnoise.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Random Noise</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Random Noise</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This filter adds random noise (speckles, or something similar) to your image. +There are two customizable settings: the amount of noise +(<guilabel>Level</guilabel>, as a percentage) and the +<guilabel>Opacity</guilabel> of the noise (should the original color still be +a bit visible or not). +</para> + +</sect3> +<sect3 id="commands-dialogs-filters-randompick"> +<title>The <guilabel>Random Pick</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Random Pick</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-randompick.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Random Pick</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Random Pick</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +In this dialog, you can specify parameters for the <guilabel>Random Pick</guilabel> +filter. The <guilabel>Level</guilabel> setting determines how much pixels will +be affected (measured as a percentage), the area which is looked in to take a +new color for a pixel is set with the <guilabel>Size of the window</guilabel> +setting, and the <guilabel>Opacity</guilabel> of the modifications can be set as +well. +</para> + +</sect3> + + +<sect3 id="commands-dialogs-filters-roundcorners"> +<title>The <guilabel>Round Corners</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Round Corners</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-roundcorners.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Round Corners</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Round Corners</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog has one setting: the radius of the rounded corners. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-smalltiles"> +<title>The <guilabel>Small Tiles</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Small Tiles</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-smalltiles.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Small Tiles</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Small Tiles</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +In this dialog, you can set the amount of subdivisions with the +<guilabel>Number of tiles</guilabel> settings. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-sobel"> +<title>The <guilabel>Sobel</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Sobel</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-sobel.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Sobel</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Sobel</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +Here, you can set the parameters for the <guilabel>Sobel</guilabel> edge +detection filter. First of all you can determine which directions to sobel in: +horizontally, vertically, or both. The <guilabel>Keep sign of +result</guilabel> setting does not affect regular images. +<guilabel>Make image opaque</guilabel> determines whether the resulting image +is opaque or transparent. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-unsharpmask"> +<title>The <guilabel>Unsharp Mask</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Unsharp Mask</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-unsharpmask.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Unsharp Mask</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Unsharp Mask</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog offers three options for the sharpening filter +<guilabel>Unsharp Mask</guilabel>: the radius (<guilabel>Half-size</guilabel>) +of the mask, the <guilabel>Amount</guilabel> of sharpening that should be +done, and the <guilabel>Threshold</guilabel> level. +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-wave"> +<title>The <guilabel>Wave</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Wave</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-wave.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Wave</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Wave</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +For both the horizontal and the vertical components of the wave distortion +(note: a vertical wave means that the vertical position is dependent on the +horizontal one, and hence looks like a <quote>W</quote>), +you can determine four settings here. The <guilabel>Wavelength</guilabel> (a +shorter wavelength means a more erratical wave), the +<guilabel>Shift</guilabel> (which point of the wave should be started at), the +<guilabel>Amplitude</guilabel> (the amount of distortion), and the +<guilabel>Shape</guilabel> (<guilabel>Sinusoidal</guilabel> or rounded, +versus <guilabel>Triangle</guilabel> or pointy). +</para> + +</sect3> + +<sect3 id="commands-dialogs-filters-waveletnoise"> +<title>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-waveletnoise.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +The only setting here, <guilabel>Threshold</guilabel>, indicates how easily pixels +are seen as noise that should be removed and made equal to the surrounding area. +</para> + +</sect3> + +</sect2> + +<sect2 id="commands-dialogs-misc"> +<title>Miscellaneous dialogs</title> + +<sect3 id="commands-dialogs-misc-addpalette"> +<title>The <guilabel>Add Palette</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Add Palette</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-addpalette.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Add Palette</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Add Palette</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +With this dialog, you can add a custom color palette to &chalk;. Fill in the +name for your palette in the text field at the top. Then make the palette: use +the button <guibutton>Add New Color...</guibutton> to add a color to the palette +and <guibutton>Remove Selected Color</guibutton> to remove the currently +selected color. Click the button <guibutton>Add to Predefined +Palettes</guibutton> to add your newly created palette to the palette list, or +just choose <guibutton>OK</guibutton> when you're done. +</para> + +</sect3> + +<sect3 id="commands-dialogs-misc-documentinformation"> +<title>The <guilabel>Document Information</guilabel> dialog</title> + +<para> +<screenshot> +<screeninfo>The <guilabel>Document Information</guilabel> dialog</screeninfo> +<mediaobject> +<imageobject> +<imagedata fileref="dialogs-documentinformation.png" format="PNG" /> +</imageobject> +<textobject> +<phrase>The <guilabel>Document Information</guilabel> dialog</phrase> +</textobject> +<caption><para>The <guilabel>Document Information</guilabel> dialog</para></caption> +</mediaobject> +</screenshot> +</para> + +<para> +This dialog is the same as in other &koffice; programs. You can enter various +information about your document here, which will be saved with the document so +that you can retrieve it later to review or edit. +</para> + +<para> +On the <guilabel>General</guilabel> tab, you can enter the title, subject and +keywords, as well as an abstract. On the bottom of this tab, some statistical +information is displayed. On the <guilabel>Author</guilabel> tab, you can +store information about yourself. The third tab, <guilabel>User-defined +Metadata</guilabel>, allows you to store any other information. +</para> +</sect3> + +</sect2> + + +</sect1> |