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-rw-r--r--doc/krita/Makefile.am4
-rw-r--r--doc/krita/README.SCREENSHOTS7
-rw-r--r--doc/krita/commands-dialogs.docbook1411
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245 files changed, 0 insertions, 10764 deletions
diff --git a/doc/krita/Makefile.am b/doc/krita/Makefile.am
deleted file mode 100644
index 085981d9..00000000
--- a/doc/krita/Makefile.am
+++ /dev/null
@@ -1,4 +0,0 @@
-
-KDE_LANG = en
-KDE_DOCS = AUTO
-
diff --git a/doc/krita/README.SCREENSHOTS b/doc/krita/README.SCREENSHOTS
deleted file mode 100644
index bc1d55bd..00000000
--- a/doc/krita/README.SCREENSHOTS
+++ /dev/null
@@ -1,7 +0,0 @@
-Note for translators:
-
-The file "mountains.png" is the original photo used for creating the screenshots
-in the Dialogs section.
-
-
-- ASK \ No newline at end of file
diff --git a/doc/krita/commands-dialogs.docbook b/doc/krita/commands-dialogs.docbook
deleted file mode 100644
index 758a4924..00000000
--- a/doc/krita/commands-dialogs.docbook
+++ /dev/null
@@ -1,1411 +0,0 @@
-<sect1 id="commands-dialogs">
-<title>Dialogs</title>
-
-<para>
-This section describes &krita;'s dialog windows.
-</para>
-
-<sect2 id="commands-dialogs-image">
-<title>Dialogs for working with images</title>
-
-<sect3 id="commands-dialogs-images-colorrange">
-<title>The <guilabel>Color Range</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Range</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-colorrange.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Range</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Range</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-You can create a selection based on the color values of pixels here. In the
-dropdown box, choose which color range you want to select. Pixels will be
-selected according to their color value on this scale (&eg; a fully yellow
-pixel would score maximally on the yellow scale and on the red and green scales).
-If you check the <guilabel>Invert</guilabel> box, the selection becomes inverted:
-pixels will become selected if they have a lower value in the specified range instead.
-You can choose whether the current selection should be
-added to or subtracted from the color range selection by clicking the
-respective option: <guilabel>Add to current selection</guilabel> or
-<guilabel>Subtract from current selection</guilabel>. Choose
-<guibutton>Select</guibutton> to actually perform the selection or
-<guibutton>Deselect</guibutton> to remove these pixels from the selection.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-convertimagetype">
-<title>The <guilabel>Convert Image Type</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Convert Image Type</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-convertimagetype.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Convert Image Type</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Convert Image Type</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to convert your image from one color space to another.
-The <guilabel>Target color space</guilabel> and <guilabel>Destination ICM
-profile</guilabel> are used to set to which colorspace and profile the image
-will be converted. You can influence how this conversion is done with the
-<guilabel>Rendering Intent</guilabel> option.
-</para>
-<para>
-With <guilabel>Perceptual</guilabel> conversion, the source color space is
-mapped linearly to the destination color space. If the destination color space
-<quote>accepts</quote> a lesser color range than the source, shifts may occur
-because the range is compressed. <guilabel>Relative colorimetric</guilabel>
-conversion converts every color to the closest color in the destination color
-space. This may mean that a certain color range is mapped to one color in the
-destination color space. <guilabel>Saturation</guilabel> means that fully
-saturated colors will remain fully saturated, even if this means that the
-actual color is changed. With <guilabel>Absolute colorimetric</guilabel>
-conversion, the same approach is used as with <guilabel>Relative
-colorimetric</guilabel>, but the white point of the color space (the value
-designating the color white) is not changed to match the new color space,
-which may result in unwanted changes to near colors.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-imageproperties">
-<title>The <guilabel>Image Properties</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Image Properties</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-imageproperties.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Properties</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Properties</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog you can change a couple of image properties. First of all, the
-<guilabel>Name</guilabel> of the image. If you did not set a name earlier
-(that can also be done when creating the image), it will have a default name
-like <quote>Image1</quote>. Then, you can set its size (determined by the
-<guilabel>Width</guilabel> and <guilabel>Height</guilabel> in pixels and
-the <guilabel>Resolution</guilabel> in dots per inch) and the color profile to
-be used (<guilabel>Profile</guilabel>). Finally, you can fill in the
-<guilabel>Description</guilabel> field with any information you want to add to
-the image.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-imagesize">
-<title>The <guilabel>Image Size</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Image Size</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-imagesize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Size</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Size</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog lets you resize your image. In the top part, you can choose the
-way the image is resized. If you choose <guilabel>Resize</guilabel>, the size
-of the image is changed, but its layers (which contain the actual contents)
-will not be modified. So, when you double the height and width of the image,
-your original image will occupy the top-left quarter part of your new image.
-On decreasing the size of your image, the image layers will stretch out over
-the image borders, unless you choose <guilabel>Crop layers on image
-resize</guilabel>, which will crop all layers to the new image size.
-</para><para>
-With <guilabel>Scale</guilabel>, the image layers will be resized with the
-image. So increasing the image size will actually enlarge the contents, and
-similar for decreasing.
-</para><para>
-Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you
-want the image to have. The original size is given as a reference. The new
-size can be set both as pixels or as a percentage, with 100% being the
-original size. If you select <guilabel>Constrain proportions</guilabel>, the
-new width and height will always be set to the same percentage. For example,
-if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the
-height will automatically be changed to 10. With this checkbox unselected, you
-can also resize the image non-proportionally.
-</para><para>
-The <guilabel>Filter:</guilabel> dropdown box can be used to select a
-different algorithm for determining the colors of the pixels in the newly
-resized image that did not correspond to a pixel in the old image (the
-calculated corresponding location in the old image was located in between
-pixels). <guilabel>BSpline</guilabel> uses a 4 x 4 pixel grid and results into a quite high
-blurring. <guilabel>Bell</guilabel> is quite fast while resulting in a reasonably smooth image.
-<guilabel>Box</guilabel> is the fastest method, but yields the least appealing result. <guilabel>Hermite</guilabel>
-keeps the image quite sharp, while smoothing it as well, and is reasonably
-fast. <guilabel>Lanczos3</guilabel> results in sharp images, but is very slow. <guilabel>Mitchell</guilabel> (the
-default) is not very fast, but often yields a good intermediate result.
-<guilabel>Triangle/Bilinear</guilabel> uses the 2 x 2 pixel grid around the calculated location
-resulting in relatively sharp lines.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-rotateimage">
-<title>The <guilabel>Rotate Image</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Rotate Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-rotateimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Rotate Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Rotate Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can rotate the image. The top part of the dialog shows
-the result of the rotation in the form of a change in dimension (if any).
-Under <guilabel>Direction</guilabel> you can choose between
-rotating clockwise and counter-clockwise. Under <guilabel>Angle</guilabel>,
-you can set the amount of rotation. 90, 180 and 270 degrees can be selected
-using the respective option button, other amounts need to be specified with
-the <guilabel>Custom</guilabel> spin box.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-separateimage">
-<title>The <guilabel>Separate Image</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Separate Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-separateimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Separate Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Separate Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can separate (part of) your image. Every color component
-(channel) will be put into a separate layer or image. At the top of the
-dialog, the current color model is shown. Below that, a couple of options can
-be set.
-</para>
-<para>
-Under <guilabel>Source</guilabel>, you can choose what part of the image to
-separate. The two options are <guilabel>Current layer</guilabel>, which
-(obviously) only uses the currently selected layer and <guilabel>Flatten all
-layers before separation</guilabel>, which uses the entire image.
-</para>
-<para>
-Under <guilabel>Output</guilabel>, you can choose where the result of the
-separation should be written to: either to a couple of layers, or to a couple
-of images.
-</para>
-<para>
-Under <guilabel>Alpha Options</guilabel>, you can choose what should be done
-with the alpha channel of the selected layer(s). It can be copied to each new
-channel, be discarded, or separated on its own.
-</para>
-<para>
-The two options at the bottom of the dialog, finally, determine whether the
-source should be downscaled to 8 bit colors (if it contains more), and whether
-the output should be in color (default is to separate the channels to grayscale
-values).
-</para>
-</sect3>
-
-<sect3 id="commands-dialogs-image-shearimage">
-<title>The <guilabel>Shear Image</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Shear Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-shearimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Shear Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Shear Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to shear your image. By shearing, the bounding
-rectangle of your image is transformed into a parallellogram. One pixel
-row/column is kept in place, the next one is shifted by a certain amount, the
-next one by the same amount relative to the previous one, etcetera.
-The X and Y shearing angles can be set using the two spin boxes.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-substrate">
-<title>The <guilabel>Substrate</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Substrate</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-substrate.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Substrate</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Substrate</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-(This dialog is still to be described.)
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-dialogs-layers">
-<title>Dialogs for working with layers</title>
-
-<sect3 id="commands-dialogs-layers-convertlayertype">
-<title>The <guilabel>Convert Layer Type</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Convert Layer Type</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-convertlayertype.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Convert Layer Type</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Convert Layer Type</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog is exactly the same as the <link
-linkend="commands-dialogs-image-convertimagetype"><guilabel>Convert Image
-Type</guilabel> dialog</link>, which converts an entire image instead of a
-single layer. See the description there for details.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-dropshadow">
-<title>The <guilabel>Drop Shadow</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Drop Shadow</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-dropshadow.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Drop Shadow</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Drop Shadow</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can add a drop shadow effect to the current layer.
-Select the X and Y offsets (displacements) of the shadow relative to the
-original layer with the two topmost spin boxes. The <guilabel>Blur
-radius</guilabel> spinbox determines the radius in which the shadow will be
-blurred (to achieve a smooth transition at the shadow border). If you want
-a special color for the shadow, you can choose one with the
-<guilabel>Color</guilabel> field. The <guilabel>Opacity</guilabel> slider and
-spinbox can be used to make the shadow more or less transparent. Disable the
-<guilabel>Allow resizing</guilabel> checkbox if you don't want the layer to be
-resized in order to give it a shadow.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-histogram">
-<title>The <guilabel>Histogram</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Histogram</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-histogram.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Histogram</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Histogram</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog shows a histogram for the current layer. With the
-<guilabel>Method:</guilabel> settings, you can choose what kind of histogram
-to show. You can change the channel(s) to show with the
-<guilabel>Channels:</guilabel> listbox, and the scale on which it should be
-drawn with the <guilabel>Linear</guilabel> and
-<guilabel>Logarithmic</guilabel> radio buttons. Under the preview, there are
-buttons available to zoom in to, and move over, the histogram. These are
-activated for 16-bit colorspace layers.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-layerproperties">
-<title>The <guilabel>Layer Properties</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Layer Properties</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-layerproperties.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Layer Properties</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Layer Properties</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog is in essence the same as the <link
-linkend="commands-dialogs-layers-newlayer">New Layer</link> dialog, with the difference that
-you cannot change its colorspace or profile anymore. These properties are
-shown, though, to keep the information complete.
-</para>
-</sect3>
-
-<sect3 id="commands-dialogs-layers-layersize">
-<title>The <guilabel>Layer Size</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Layer Size</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-layersize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Layer Size</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Layer Size</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to resize the current layer.
-Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you
-want the layer to have. The original size is given as a reference. The new
-size can be set both as pixels or as a percentage, with 100% being the
-original size. If you select <guilabel>Constrain proportions</guilabel>, the
-new width and height will always be set to the same percentage. For example,
-if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the
-height will automatically be changed to 10. With this checkbox unselected, you
-can also resize the layer non-proportionally. The <guilabel>Filter:</guilabel>
-dropdown list can be used to select a different algorithm for resizing the
-layer.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-newadjustmentlayer">
-<title>The <guilabel>New Adjustment Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>New Adjustment Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-newadjustmentlayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>New Adjustment Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>New Adjustment Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog, you can select the type of adjustment layer to add to the
-image. In the left-hand list, you can see the available adjustment layers,
-each with a preview. When you select one, the <guilabel>Preview</guilabel>
-will change to show a correctly scaled preview of what the result of the
-adjustment layer is going to be.
-</para><para>
-You can then choose to show either the original image or the preview of the
-adjustment layer with the radio buttons below the preview window. The buttons
-next to these allow you to zoom in, zoom out, and refresh the preview,
-respectively. The <guilabel>Autoupdate</guilabel> checkbox determines if the
-preview window should update automatically after you made a change.
-</para><para>
-The various options available for the filter that is used to create the
-adjustment layer, are shown at the bottom of the dialog. See the section on
-<link linkend="commands-dialogs-filters">filters</link> of this chapter for
-descriptions.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-newlayer">
-<title>The <guilabel>New Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>New Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-newlayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>New Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>New Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-You can add a new layer to your image with this dialog. If you want a
-descriptive name for your layer, you can fill one in at
-<guilabel>Name:</guilabel>. You can select the desired colorspace for the new
-layer from the <guilabel>Colorspace:</guilabel> list, and the specific
-color profile for that colorspace at <guilabel>Profile:</guilabel>.
-You can preset the layer's <guilabel>Opacity</guilabel> (you can change it later with the slider in
-the <guilabel>Layer</guilabel> box), and choose the mode with which the layer should be composited
-onto the final image.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-rotatelayer">
-<title>The <guilabel>Rotate Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Rotate Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-rotatelayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Rotate Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Rotate Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog, similar to the <link
-linkend="commands-dialogs-image-rotateimage"><guilabel>Rotate Image</guilabel>
-dialog</link>, allows you to rotate the current layer. You can choose the
-direction in which to rotate and the amount to rotate the layer by.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-shearlayer">
-<title>The <guilabel>Shear Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Shear Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-shearlayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Shear Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Shear Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog works the same as the <link
-linkend="commands-dialogs-image-shearimage"><guilabel>Shear Image</guilabel>
-dialog</link>, except that it operates on the current layer instead of on the
-entire image.
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-dialogs-filters">
-<title>Dialogs for working with filters</title>
-
-<para>
-All filter dialogs consist of a filter-specific part, at the left, and a
-generic part, at the right. The generic part contains a preview window, which
-you can configure using the controls below it. Choose
-<guilabel>Preview</guilabel> or <guilabel>Original</guilabel> depending on
-whether you want the preview window to show the preview of the filter effect
-or the original image. The four buttons at the bottom right allow you to zoom
-in and zoom out, set the zooming factor to 100% (this shows the image at its
-original size), and refresh the preview, respectively. Furthermore, the option
-<guilabel>Autoupdate</guilabel> determines if the preview window is updated
-automatically. If you uncheck this checkbox, you will have to refresh the
-preview yourself.
-</para>
-
-<sect3 id="commands-dialogs-filters-blur">
-<title>The <guilabel>Blur</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Blur</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-blur.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Blur</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Blur</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to customize the way your image is blurred. The
-<guilabel>Half-width</guilabel> and <guilabel>Half-height</guilabel> spinboxes
-determine the size of the areas of your image that are consecutively blurred.
-With the <guilabel>Strength</guilabel> spinbox you can set the strength with which the
-blurring should be applied, and with the <guilabel>Angle</guilabel> spinbox
-you can add a rotation to the area. The <guilabel>Shape</guilabel> setting,
-finally, allows you to choose between circular and rectangular areas
-</para>
-
-</sect3>
-
-
-<sect3 id="commands-dialogs-filters-brightnesscontrast">
-<title>The <guilabel>Brightness / Contrast</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Brightness / Contrast</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-brightnesscontrast.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Brightness / Contrast</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Brightness / Contrast</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can customize the brightness and contrast of your image.
-</para><para>
-The curve diagram has a histogram-like background that shows you the abundance
-of various brightness levels. The curve itself (initially a diagonal line from
-bottom left to top right) determines to which new brightness level (on the
-vertical axis) pixels with a certain original level (on the horizontal axis) are
-to be mapped. For example, the default diagonal line from bottom left to top
-right sets every original pixel to its own brightness value, meaning no
-change. A horizontal line means that all pixels will get the same brightness.
-This means minimal contrast, the brightness itself is indicated by the height
-at which the line is placed.
-</para><para>
-You can click on a handle (red circle) to select it (a selected handle is
-indicated by a filled circle) and drag it around to change the shape of the
-curve. The curve will be drawn smoothly through the handles (always
-strictly from left to right). If you click on the curve, a handle is added to
-it at that position. Clicking somewhere else in the image will also add a
-handle at that point. You can press <keycap>Delete</keycap> to delete the
-currently selected handle.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-bumpmap">
-<title>The <guilabel>Bumpmap</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Bumpmap</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-bumpmap.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Bumpmap</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Bumpmap</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-You can apply a bumpmap effect and customize it using this dialog. One layer
-is used as bumpmap layer: it is read as grayscale image and the gray values of
-its pixels are used to to distort the other layer for creating the depth
-illusion. High grey values, &ie; more white, mean a larger height, small
-values, &ie; near black, mean a smaller height &mdash; or a larger depth, the
-height can get <quote>below sealevel</quote>. A light source, shining
-<quote>from above</quote> on the image that lies <quote>on the ground</quote>,
-is simulated to determine the depth and direction of the shadows.
-</para><para>
-The first option in this dialog offers you the selection of the
-<guilabel>Bumpmap layer</guilabel>.
-</para><para>
-Under <guilabel>Type</guilabel>, you can select what kind of bumpmap to be
-applied. There are three types, <guilabel>Linear</guilabel> (a normal
-application of the bumpmap), <guilabel>Spherical</guilabel> (focusing on the
-extremes, that is, the shadow and highlight values) and
-<guilabel>Sinusoidal</guilabel> (focusing on the midtone values).
-</para><para>
-Then, there are three options to modify the bumpmap apart from its
-algorithmical application. With <guilabel>Compensate for darkening</guilabel>,
-the image is restored to about its original average lightness if using the
-bumpmap filter would make it darker. The <guilabel>Invert bumpmap</guilabel>
-option creates an inverted bumpmap (high and low are reversed). With
-<guilabel>Tile bumpmap</guilabel>, a bumpmap layer that is smaller than the
-layer it is applied to, will be tiled (repeatedly) to cover the entire layer.
-</para><para>
-Under <guilabel>Settings</guilabel>, you can select the mathematical
-parameters for the bumpmap. First of all, <guilabel>Azimuth</guilabel> (the
-angle of the light source in the X-Y plane), <guilabel>Elevation</guilabel>
-(the height of the simulated light source above the surface in degrees, with 0
-degrees being on the ground and 90 degrees being vertically above the image),
-and <guilabel>Depth</guilabel> (the maximal vertical distortion of the image).
-</para><para>
-Then, there are the <guilabel>X offset</guilabel> and <guilabel>Y
-offset</guilabel>, with which you can displace the bumpmap layer relative to
-the destination layer, <guilabel>Water level</guilabel> (the depth seen as
-neutral), and <guilabel>Ambient light</guilabel>, which determines the
-relative amount of ambient (environmental) light.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-coloradjustment">
-<title>The <guilabel>Color Adjustment</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Adjustment</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-coloradjustment.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Adjustment</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Adjustment</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to customize the <guilabel>Color Adjustment</guilabel> filter. You can use
-the curve (see the section on <link
-linkend="commands-dialogs-filters-brightnesscontrast">Brightness /
-Contrast</link> for a description on the curve) to determine the mapping
-from old to new color levels, for each of the channels separately.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-colortoalpha">
-<title>The <guilabel>Color to Alpha</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color to Alpha</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-colortoalpha.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color to Alpha</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color to Alpha</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can make parts of the image having a certain color
-transparent (officially <quote>alpha-transparent</quote>). You can select the
-color you want to remove from the image (replacing it with transparency) with
-the <guilabel>Color</guilabel> swatch, and how much a color may differ from
-the selected one before it is considered not to match, with the
-<guilabel>Threshold</guilabel> spinbox. Setting a threshold of zero (0)
-ensures that only pixels with the exact matching color will be made
-transparent, higher thresholds will make other colors match as well.
-</para>
-
-</sect3>
-<sect3 id="commands-dialogs-filters-colortransfer">
-<title>The <guilabel>Color Transfer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Transfer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-colortransfer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Transfer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Transfer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog lets you copy the colors from one image (the <guilabel>Reference
-Image</guilabel>) to the current one. The colors in both images are compared
-and each color in the one you are working with, will be replaced by the
-nearest one in the reference image.
-</para>
-
-</sect3>
-
-<!--
-<sect3 id="commands-dialogs-filters-cubism">
-<title>The <guilabel>Cubism</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Cubism</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-cubism.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Cubism</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The Cubism dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog has two filter-specific options. The <guilabel>Tile
-size:</guilabel> slider and spinbox determine how big the tiles are in which
-the image is subdivided, the <guilabel>Tile saturation:</guilabel> setting
-sets the color saturation of the tiles.
-</para>
-
-</sect3>
--->
-
-<sect3 id="commands-dialogs-filters-customconvolution">
-<title>The <guilabel>Custom Convolution</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Custom Convolution</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-customconvolution.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Custom Convolution</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Custom Convolution</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this filter, you can apply a customized distortion effect to your image.
-The nine spinboxes at the top left determine the distortion. Each pixel is
-assigned a new value based on these values: the old color values of the pixel
-inself and the eight surrounding pixels are each multiplied by the values in
-the respective spinboxes, these results are added, and the final result is the
-new color value for the pixel. Before being applied, this final result can be
-multiplied with a certain <guilabel>Factor:</guilabel> or a certain
-<guilabel>Offset:</guilabel> can be added to it.
-</para><para>
-In the example screenshot, each pixel is assigned a new value based on its
-own (the 1 in the center), to which are added the values of the pixels to its
-top right and directly below it (each with a factor of 1, &ie; the actual
-value, since multiplying by one has no effect), and from which are subtracted
-the values of the pixels to its bottom right and directly above it (added with
-a factor of -1, so subtracted by a factor of 1).
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-emboss">
-<title>The <guilabel>Emboss</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Emboss</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-emboss.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Emboss</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Emboss</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog contains just one option, the <guilabel>Depth:</guilabel> slider
-and spinbox which determines the depth of the embossing effect.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-filtersgallery">
-<title>The <guilabel>Filters Gallery</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Filters Gallery</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-filtersgallery.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Filters Gallery</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Filters Gallery</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog can be used to get a quick overview of what the various available
-filters do. The filters are in turn applied to the current image and the
-results are put in the left list box as thumbnails. If you select one, its
-options become available in the <guilabel>Configuration</guilabel> section.
-See the description of the respective filter for details.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-gaussiannoise">
-<title>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-gaussiannoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to customize a Gaussian noise reduction. The
-<guilabel>Threshold</guilabel> setting is a measure for how much noise should
-be removed (&ie; how quickly a <quote>lonely</quote> pixel should be made
-equal to its surroundings), while the <guilabel>Window Size</guilabel> setting
-determines the radius of the area considered when changing pixels.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-lenscorrection">
-<title>The <guilabel>Lens Correction</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Lens Correction</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-lenscorrection.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Lens Correction</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Lens Correction</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can fix an image which is distorted due to common lens
-anomalies. You can specify a <guilabel>Distortion correction</guilabel>,
-indicating how much the image should be corrected if its
-concaveness / convexness is not right, for areas near the center and areas
-near the edges. If you want an asymmetrical correction, you can specify
-different <guilabel>X</guilabel> and <guilabel>Y</guilabel> coordinates for
-the center (in percentages of the total width and height, measured from the
-top left).
-</para><para>
-You can also correct a too light or too dark image with the
-<guilabel>Brightness correction</guilabel> spinbox.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-imagerestoration">
-<title>The <guilabel>Image Restoration</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Image Restoration</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-imagerestoration.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Restoration</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Restoration</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Using this dialog, you can specify exactly how the image restoration should
-be done. This filter tries to increase the quality of an image, for instance
-by removing scratches. Various options are available to customize its
-behaviour.
-</para><para>
-(Unfortunately, these are not described as of yet.)
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-oilpaint">
-<title>The <guilabel>Oilpaint</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-oilpaint.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog can configure two parameters for the associated filter. The
-<guilabel>Brush size:</guilabel> setting determines the size of the brush that
-is used to simulate the oilpaint effect, the <guilabel>Smooth:</guilabel>
-setting specifies if the difference in colors between adjacent
-<quote>swatches</quote> may be large (low smoothness) or should be small (high
-smoothness).
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-pixelize">
-<title>The <guilabel>Pixelize</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Pixelize</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-pixelize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Pixelize</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Pixelize</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-On this dialog, you can adjust two settings. <guilabel>Pixel width:</guilabel>
-and <guilabel>Pixel height:</guilabel> indicate the width and height of the
-area that should be taken together and averaged to form one new, large
-<quote>pixel</quote>.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-raindrops">
-<title>The <guilabel>Raindrops</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Raindrops</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-raindrops.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Raindrops</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Raindrops</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This filter can be configured using the settings <guilabel>Drop
-size:</guilabel> (the average diameter of the raindrops),
-<guilabel>Number:</guilabel> (the number of raindrop effects that should be
-added to the image), and <guilabel>Fish eyes:</guilabel> (the percentage of
-raindrops that should be rendered as fisheye lens effects instead of plain
-raindrop effects).
-</para>
-</sect3>
-
-<sect3 id="commands-dialogs-filters-randomnoise">
-<title>The <guilabel>Random Noise</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Random Noise</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-randomnoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Random Noise</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Random Noise</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This filter adds random noise (speckles, or something similar) to your image.
-There are two customizable settings: the amount of noise
-(<guilabel>Level</guilabel>, as a percentage) and the
-<guilabel>Opacity</guilabel> of the noise (should the original color still be
-a bit visible or not).
-</para>
-
-</sect3>
-<sect3 id="commands-dialogs-filters-randompick">
-<title>The <guilabel>Random Pick</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Random Pick</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-randompick.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Random Pick</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Random Pick</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog, you can specify parameters for the <guilabel>Random Pick</guilabel>
-filter. The <guilabel>Level</guilabel> setting determines how much pixels will
-be affected (measured as a percentage), the area which is looked in to take a
-new color for a pixel is set with the <guilabel>Size of the window</guilabel>
-setting, and the <guilabel>Opacity</guilabel> of the modifications can be set as
-well.
-</para>
-
-</sect3>
-
-
-<sect3 id="commands-dialogs-filters-roundcorners">
-<title>The <guilabel>Round Corners</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Round Corners</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-roundcorners.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Round Corners</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Round Corners</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog has one setting: the radius of the rounded corners.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-smalltiles">
-<title>The <guilabel>Small Tiles</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Small Tiles</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-smalltiles.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Small Tiles</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Small Tiles</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog, you can set the amount of subdivisions with the
-<guilabel>Number of tiles</guilabel> settings.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-sobel">
-<title>The <guilabel>Sobel</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Sobel</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-sobel.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Sobel</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Sobel</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Here, you can set the parameters for the <guilabel>Sobel</guilabel> edge
-detection filter. First of all you can determine which directions to sobel in:
-horizontally, vertically, or both. The <guilabel>Keep sign of
-result</guilabel> setting does not affect regular images.
-<guilabel>Make image opaque</guilabel> determines whether the resulting image
-is opaque or transparent.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-unsharpmask">
-<title>The <guilabel>Unsharp Mask</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Unsharp Mask</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-unsharpmask.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Unsharp Mask</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Unsharp Mask</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog offers three options for the sharpening filter
-<guilabel>Unsharp Mask</guilabel>: the radius (<guilabel>Half-size</guilabel>)
-of the mask, the <guilabel>Amount</guilabel> of sharpening that should be
-done, and the <guilabel>Threshold</guilabel> level.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-wave">
-<title>The <guilabel>Wave</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Wave</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-wave.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Wave</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Wave</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-For both the horizontal and the vertical components of the wave distortion
-(note: a vertical wave means that the vertical position is dependent on the
-horizontal one, and hence looks like a <quote>W</quote>),
-you can determine four settings here. The <guilabel>Wavelength</guilabel> (a
-shorter wavelength means a more erratical wave), the
-<guilabel>Shift</guilabel> (which point of the wave should be started at), the
-<guilabel>Amplitude</guilabel> (the amount of distortion), and the
-<guilabel>Shape</guilabel> (<guilabel>Sinusoidal</guilabel> or rounded,
-versus <guilabel>Triangle</guilabel> or pointy).
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-waveletnoise">
-<title>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-waveletnoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-The only setting here, <guilabel>Threshold</guilabel>, indicates how easily pixels
-are seen as noise that should be removed and made equal to the surrounding area.
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-dialogs-misc">
-<title>Miscellaneous dialogs</title>
-
-<sect3 id="commands-dialogs-misc-addpalette">
-<title>The <guilabel>Add Palette</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Add Palette</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-addpalette.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Add Palette</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Add Palette</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can add a custom color palette to &krita;. Fill in the
-name for your palette in the text field at the top. Then make the palette: use
-the button <guibutton>Add New Color...</guibutton> to add a color to the palette
-and <guibutton>Remove Selected Color</guibutton> to remove the currently
-selected color. Click the button <guibutton>Add to Predefined
-Palettes</guibutton> to add your newly created palette to the palette list, or
-just choose <guibutton>OK</guibutton> when you're done.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-misc-documentinformation">
-<title>The <guilabel>Document Information</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Document Information</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-documentinformation.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Document Information</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Document Information</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog is the same as in other &koffice; programs. You can enter various
-information about your document here, which will be saved with the document so
-that you can retrieve it later to review or edit.
-</para>
-
-<para>
-On the <guilabel>General</guilabel> tab, you can enter the title, subject and
-keywords, as well as an abstract. On the bottom of this tab, some statistical
-information is displayed. On the <guilabel>Author</guilabel> tab, you can
-store information about yourself. The third tab, <guilabel>User-defined
-Metadata</guilabel>, allows you to store any other information.
-</para>
-</sect3>
-
-</sect2>
-
-
-</sect1>
diff --git a/doc/krita/commands-menus.docbook b/doc/krita/commands-menus.docbook
deleted file mode 100644
index b3abdcc9..00000000
--- a/doc/krita/commands-menus.docbook
+++ /dev/null
@@ -1,2158 +0,0 @@
-<sect1 id="commands-menus">
-<title>Menus</title>
-
-<para>
-Some of &krita;'s menus are standard in &kde; or &koffice;, while others are
-particular to &krita;. The <guimenu>File</guimenu> menu contains commands for
-manipluating files. In the <guimenu>Edit</guimenu> menu, you can find commands
-that do things with the current selection. With the commands from the
-<guimenu>View</guimenu> menu, you can change the way you look at the image.
-The <guimenu>Image</guimenu> menu contains commands that change the entire
-image, like converting all layers to another color model or resizing or
-scaling the image. The <guimenu>Layer</guimenu> menu is like the
-<guimenu>Image</guimenu> menu, but the commands only work on the current
-layer. The <guimenu>Select</guimenu> menu contains commands to create and
-manipulate selections. The <guimenu>Filter</guimenu> menu contains all the
-filters you have installed. These work on the current layer. The
-<guimenu>Scripts</guimenu> menu contains entries for working with scripts.
-The <guimenu>Settings</guimenu> menu is again common to &koffice; and allows
-you to manipulate the toolbars, shortcuts and configuration of &krita;.
-Finally, the <guimenu>Help</guimenu> menu gives you access to various
-(hopefully helpful) information, such as this handbook.
-</para>
-
-<!-- ====== File ================================================ -->
-
-<sect2 id="commands-menus-file">
-<title>The <guimenu>File</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut>
-<guimenu>File</guimenu>
-<guimenuitem>New</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new document.</action> This displays the
-<guilabel>New document</guilabel> dialog, standard across &koffice;, in which
-you can choose to start with a blank document of a certain type, or to open a
-recently opened document.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut>
-<guimenu>File</guimenu>
-<guimenuitem>Open...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens an existing document.</action>
-Because this uses the usual &kde; <guilabel>Open Document</guilabel>
-dialog to let you select a file, you can open files via various protocols
-(ftp, fish, etcetera).
-</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Open Recent</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens a recently
-opened document.</action> Clicking this menu item will show a
-submenu with the ten most recently opened documents in which
-you can quickly open an image you have been working on lately.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut>
-<guimenu>File</guimenu>
-<guimenuitem>Save</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Saves the document.</action> If you
-haven't saved the document before, you will get the <guilabel>Save
-Document As</guilabel> dialog, otherwise the document will be saved under
-its current name. </para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Save As...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Saves the document under a different name.</action>
-The default &kde; dialog is used, so saving remotely via ftp
-or ssh (fish) is perfectly possible.</para> </listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Reload</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Reloads the current document
-from disk.</action> All changes since you last saved the document
-will be lost.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Import...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens an existing document.</action> Unlike
-<menuchoice><guimenu>File</guimenu><guimenuitem>Open</guimenuitem></menuchoice>,
-this does not load the actual document, but only its contents: you receive a
-copy of the chosen file as a new document.
-</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Export...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Saves the document under a different name.</action> (For
-the moment, this is the same as
-<menuchoice><guimenu>File</guimenu><guimenuitem>Save
-As...</guimenuitem></menuchoice>.)
-</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Mail...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Sends the document via email.</action> The default &kde;
-mail compose window will be used.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>P</keycap></keycombo></shortcut>
-<guimenu>File</guimenu>
-<guimenuitem>Print...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Prints the document.</action> You will see the usual
-&kde; print dialog appear.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Print Preview...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Shows a preview of what the printed document
-will look like.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>File</guimenu>
-<guimenuitem>Document Information</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-misc-documentinformation"><guilabel>Document
-Information</guilabel> dialog</link>.</action> This dialog can be used to add
-various information to the image, like title, subject, keywords, author
-information, and any other information you want to save with the
-image.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>W</keycap></keycombo></shortcut>
-<guimenu>File</guimenu>
-<guimenuitem>Close</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Closes the document.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
-<guimenu>File</guimenu>
-<guimenuitem>Quit</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Quits &krita;.</action></para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Edit ================================================ -->
-
-
-<sect2 id="commands-menus-edit">
-<title>The <guimenu>Edit</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Undo</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Undoes the last action carried out.</action> Actions
-(like painting a stroke, filling an area, etcetera) are stored on
-a <quote>stack</quote>. The last action you did will be undone, and the image is
-restored to the state before that. Immediately choosing
-<guimenuitem>Undo</guimenuitem> again will undo the action that was carried
-out before the one just undone, etcetera.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Redo</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Redoes the last action undone.</action> As described at
-<guimenuitem>Undo</guimenuitem>, a series of actions can be undone. With
-<guimenuitem>Redo</guimenuitem>, an action undone is carried out again, and if
-more actions have been undone before that, you can redo these in
-turn.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>X</keycap></keycombo></shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Cut</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Cuts the selection to the
-clipboard.</action> The current selection is put on the &kde;
-clipboard, and the selection is cleared.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>C</keycap></keycombo></shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Copy</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Copies the selection to the
-clipboard.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>V</keycap></keycombo></shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Paste</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Pastes the contents of the
-clipboard.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Edit</guimenu>
-<guimenuitem>Paste into New Image</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Pastes the contents of the
-clipboard as a new image.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Edit</guimenu>
-<guimenuitem>Clear</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Clears the selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Alt;&Backspace;</keycombo></shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Fill with Foreground Color</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Fills the selection with the current foreground
-color.</action> The current foreground color is shown in the top left color
-square of the <guilabel>Colors</guilabel> palette.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>&Backspace;</shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Fill with Background Color</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Fills the selection with the current background
-color.</action> The current background color is shown in the bottom right color
-square in the top left corner of the <guilabel>Colors</guilabel>
-palette.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Edit</guimenu>
-<guimenuitem>Fill with Pattern</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Fills the selection with the current pattern.</action>
-The current pattern is shown on the <guilabel>Brush Shapes</guilabel> toolbar,
-usually at the top right of the &krita; window.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Edit</guimenu>
-<guisubmenu>Resources</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Contains options for working with color
-palettes.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Edit</guimenu>
-<guisubmenu>Resources</guisubmenu>
-<guimenuitem>Add New Palette...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-misc-addpalette"><guilabel>Add Palette</guilabel>
-dialog</link>.</action> You can create a custom color palette
-here.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Edit</guimenu>
-<guisubmenu>Resources</guisubmenu>
-<guimenuitem>Edit Palette...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Edit Palette</guilabel>
-dialog.</action> Choose a color palette to edit from this list. You will then be
-given the same dialog as with <guilabel>Add Palette</guilabel>, with the
-difference that you edit the chosen color palette instead of adding a new
-one.</para>
-</listitem></varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== View ================================================ -->
-
-
-<sect2 id="commands-menus-view">
-<title>The <guimenu>View</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>F</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guimenuitem>Full Screen Mode</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Switches between normal view
-and full screen view.</action> In full screen view, the title
-bar is hidden and the actual application window is resized to the entire
-screen.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>New View</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens a new view for the
-current document.</action> A new application window is opened
-so that you can have two different views of the same document, for example
-to work on different areas at the same time, or to look at an area at different
-zoom levels simultaneously. Changes you make to the document in one view are
-immediately visible in other views.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>W</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guimenuitem>Close All Views</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Closes all views.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>Split View</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Splits the current view.</action> The
-drawing area will be split into two parts, which can be used
-just like two views in different windows.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>Remove View</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Unsplits the view.</action> The second
-view (the bottom or right one) will be closed and the first one will remain
-visible.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Splitter Orientation</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Changes the way the split
-view is displayed.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Splitter Orientation</guisubmenu>
-<guimenuitem>Vertical</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Changes the orientation of
-the splitter to vertical.</action> The two split
-views will be positioned side by side.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Splitter Orientation</guisubmenu>
-<guimenuitem>Horizontal</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Changes the orientation of
-the splitter to horizontal.</action> The two split views will
-be positioned above each other.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>+</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guimenuitem>Zoom In</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Zooms in on the view.</action> The view
-will be more detailed, but a smaller area will be visible at the
-same time.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>-</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guimenuitem>Zoom Out</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Zooms out of the view.</action> A larger
-area will be visible at the same time, but it will be less
-detailed.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>0</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guimenuitem>Actual Pixels</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Zooms the view to actual pixel
-level.</action> (1:1 scale)</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>Actual Size</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Zooms the view to the actual image
-size.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>Fit to Page</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Zooms the view so that the image fills the available
-workspace.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>R</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guimenuitem>Show Rulers</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Toggles display of the
-rulers on and off.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>Show Grid</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Toggles display of the
-grid lines on and off.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Grid Spacing</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Contains various options to set the distance between
-grid lines.</action> The available spacing options are
-<guimenuitem>1x1</guimenuitem>, <guimenuitem>2x2</guimenuitem>,
-<guimenuitem>5x5</guimenuitem>, <guimenuitem>10x10</guimenuitem>,
-<guimenuitem>20x20</guimenuitem>, and <guimenuitem>40x40</guimenuitem>.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Show Perspective Grid</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Toggles display of the perspective grid on and off.</action>
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Clear Perspective Grid</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Clears the perspective grid.</action> (All grid lines
-that were created, are deleted.)</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Allows you to toggle the
-display of the various palettes on and off.</action> The
-default view of &krita; shows all palettes, and the items are listed as Hide
-<replaceable>palette</replaceable> therefore. When a certain palette is hidden,
-the corresponding menu item changes to Show
-<replaceable>palette</replaceable>.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>H</keycap></keycombo></shortcut>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide All Palette Windows</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides all palettes.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Overview</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the
-<guilabel>Overview</guilabel> palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide HSV</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the
-<guilabel>HSV</guilabel> palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide RGB</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the
-<guilabel>RGB</guilabel> palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Gray</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the
-<guilabel>Gray</guilabel> palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Palettes</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the
-<guilabel>Palettes</guilabel> palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Layers</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the <guilabel>Layers</guilabel>
-palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Scripts Manager</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the <guilabel>Scripts Manager</guilabel>.
-</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Histogram</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the
-<guilabel>Histogram</guilabel> palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Watercolors</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the <guilabel>Watercolors</guilabel>
-palette.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guisubmenu>Palettes</guisubmenu>
-<guimenuitem>Hide Brush, Ellipse, Filter tool, Line, Polygon &etc;</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Hides the palette of the selected
-<guilabel>Tool</guilabel>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>View</guimenu>
-<guimenuitem>Wetness Visualisation</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Toggles indication of the wetness of watercolor paint
-on and off.</action></para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Image =============================================== -->
-
-
-<sect2 id="commands-menus-image">
-<title>The <guimenu>Image</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guimenuitem>Image Properties</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-image-imageproperties"><guilabel>Image
-Properties</guilabel> dialog</link>,
-in which you can change the image name, size,
-profile and description.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guimenuitem>Resize Image to Size of Current Layer</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Resizes the image to the
-size of the currently active layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guisubmenu>Substrate...</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-image-substrate"><guilabel>Substrate</guilabel> dialog</link>.</action></para></listitem>
-</varlistentry>
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Rotates the image.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate Image...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-image-rotateimage"><guilabel>Rotate Image</guilabel>
-dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate Image CW</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Rotates the image 90 degrees
-clockwise.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate Image CCW</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Rotates the image 90 degrees counterclockwise
-(270 degrees clockwise).</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate 180</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Rotates the image 180 degrees.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guimenuitem>Convert Image Type...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-image-convertimagetype"><guilabel>Convert All
-Layers</guilabel> dialog</link>.</action> This allows you to convert the image
-to a different color space. Apart from the color space, the profile and
-rendering intent can be specified as well.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guimenuitem>Separate Image...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link linkend="commands-dialogs-image-separateimage"><guilabel>Separate Image</guilabel>
-dialog</link>.</action> You can separate the image into layers for each
-individual colorspace component there.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guimenuitem>Change Image Size...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link linkend="commands-dialogs-image-imagesize"><guilabel>Image Size</guilabel>
-dialog </link>.</action> You can resize or scale the image using various
-algorithms here.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Image</guimenu>
-<guimenuitem>Shear Image...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-image-shearimage"><guilabel>Shear Image</guilabel>
-dialog</link>.</action> You can shear the image in X or Y directions,
-or both.</para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Layer =============================================== -->
-
-<sect2 id="commands-menus-layer">
-<title>The <guimenu>Layer</guimenu> Menu</title>
-
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>N</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guimenuitem>Add...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link linkend="commands-dialogs-layers-newlayer"><guilabel>New Layer</guilabel>
-dialog</link>.</action> This will create a new empty
-layer. You can set the name, opacity, composite mode and
-layer type.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for a
-given &koffice; object type.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Scalable Graphics</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &karbon14; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Text Documents</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &kword; document.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Flowchart &amp; Diagram</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an embedded
-&kivio; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Slide Presentations</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an embedded
-&kpresenter; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Image Object</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &krita; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Report Template</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an embedded
-&kugar; Designer object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Chart</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &kchart; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Formula Editor</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &kformula; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Report Generator</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &kugar; object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Project Management</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded KPlato object.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guisubmenu>Object Layer</guisubmenu>
-<guimenuitem>Spreadsheets</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Creates a new layer for an
-embedded &kspread; document.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guimenuitem>Adjustment Layer</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-newadjustmentlayer"><guilabel>New Adjustment
-Layer</guilabel>dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guimenuitem>Insert Image as Layer...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Import Image</guilabel>
-dialog.</action> You can browse and select an image file,
-which will be inserted in a new layer.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>J</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guimenuitem>Cut Selection to New Layer</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Cuts the current selection
-and inserts it as a new layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>J</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guisubmenu>New</guisubmenu>
-<guimenuitem>Copy Selection to New Layer</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Copies the current selection
-and inserts it as a new layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Remove</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Removes the current layer
-and its contents.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Duplicate</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Duplicates the current
-layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Hide/Show</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Toggles the visibility of
-the current layer in the image editing window.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains actions for working with layer masks.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Create Mask</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Mask From Selection</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Mask To Selection</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Apply Mask</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Remove Mask</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Edit Mask</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Mask</guisubmenu>
-<guimenuitem>Show Mask</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>]</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guimenuitem>Raise</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Moves the current layer one
-level upward.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>[</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guimenuitem>Lower</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Moves the current layer one
-level downward.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>]</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guimenuitem>To Top</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Moves the current layer to the
-top.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>[</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guimenuitem>To Bottom</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Moves the current layer to
-the bottom.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Save Layer as Image...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Export Layer</guilabel>
-dialog.</action> The current layer will be saved to the
-chosen file.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Flip on X Axis</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Flips the current layer
-horizontally.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Flip on Y Axis</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Flips the current layer
-vertically.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Properties</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-layerproperties"><guilabel>Layer
-Properties</guilabel> dialog</link>.</action> You can change the name,
-colorspace, opacity, composite mode and position of the current layer
-here.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>E</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guimenuitem>Merge with Layer Below</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Merges the current layer
-with the one below it.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>E</keycap></keycombo></shortcut>
-<guimenu>Layer</guimenu>
-<guimenuitem>Flatten Image</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Merges all visible layers.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Rotates the current layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate Layer...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-rotatelayer"><guilabel>Rotate Layer</guilabel>
-dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate CW</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Rotates the current layer 90 degrees
-clockwise.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate CCW</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Rotates the current layer 90 degrees counterclockwise
-(270 degrees clockwise).</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Rotate</guisubmenu>
-<guimenuitem>Rotate 180</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Rotates the current layer by
-180 degrees.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Histogram...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-histogram"><guilabel>Histogram</guilabel>
-dialog</link>, in which you can see histograms for the current
-layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Convert Layer Type...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link linkend="commands-dialogs-layers-convertlayertype"><guilabel>Convert
-Current Layer</guilabel> dialog</link>.</action> You can
-set various options with respect to the colorspace and
-rendering intent.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Scale Layer...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-layersize"><guilabel>Layer
-Size</guilabel> dialog</link>.</action> You can choose the new
-dimensions and the resize filter to use.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Layer Effects</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains commands to add effects to the current layer.
-</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guisubmenu>Layer Effects</guisubmenu>
-<guimenuitem>Add Drop Shadow...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-dropshadow"><guilabel>Drop Shadow</guilabel>
-dialog</link>.</action> This dialog can be used to add a drop shadow beneath
-the current layer.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Layer</guimenu>
-<guimenuitem>Shear Layer...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-layers-shearlayer"><guilabel>Shear Layer</guilabel>
-dialog</link>.</action> You can select the X and Y angles to shear
-by.</para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Select ============================================== -->
-
-
-<sect2 id="commands-menus-select">
-<title>The <guimenu>Select</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>A</keycap></keycombo></shortcut>
-<guimenu>Select</guimenu>
-<guimenuitem>Select All</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Selects the entire
-current layer.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>A</keycap></keycombo></shortcut>
-<guimenu>Select</guimenu>
-<guimenuitem>Deselect</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Unselects everything.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>D</keycap></keycombo></shortcut>
-<guimenu>Select</guimenu>
-<guimenuitem>Reselect</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Reselects the previous
-unselected areas.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>I</keycap></keycombo></shortcut>
-<guimenu>Select</guimenu>
-<guimenuitem>Invert</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Inverts the selection.</action>
-(Everything that is selected will be unselected and vice
-versa.)</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Alt;&Ctrl;<keycap>D</keycap></keycombo></shortcut>
-<guimenu>Select</guimenu>
-<guimenuitem>Feather...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Feathers the selection.</action> (Adds
-a soft border around it.)</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Select</guimenu>
-<guimenuitem>Similar</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut>
-<guimenu>Select</guimenu>
-<guisubmenu>Hide Selection</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Hides the selection.</action> The selection is still
-active, but it is not made visible anymore.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Select</guimenu>
-<guisubmenu>Grow Selection...</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Grows the selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Select</guimenu>
-<guisubmenu>Shrink Selection...</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Shrinks the selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Select</guimenu>
-<guisubmenu>Border Selection...</guisubmenu>
-</menuchoice></term>
-<listitem><para><action>Borders the selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Select</guimenu>
-<guimenuitem>Color Range...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-images-colorrange"><guilabel>Color Range</guilabel>
-dialog</link>.</action></para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Filter ============================================== -->
-
-
-<sect2 id="commands-menus-filter">
-<title>The <guimenu>Filter</guimenu> Menu</title>
-
-<para>See the <link linkend="filters">Filters</link> chapter for more
-information on filters.</para> <para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut><keycombo
-action="simul">&Ctrl;&Shift;<keycap>J</keycap></keycombo></shortcut>
-<guimenu>Filter</guimenu>
-<guimenuitem>Apply Filter Again</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Repeats the last filter
-action.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains various options for changing the
-colors in your image.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu>
-<guimenuitem>Auto Contrast</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Automatically changes the image to obtain as much
-contrast as possible.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu>
-<guimenuitem>Brightness/Contrast...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link
-linkend="commands-dialogs-filters-brightnesscontrast"><guilabel>Brightness/Contrast</guilabel>
-dialog</link>.</action> You can set the
-brightness and contrast ratio of your image here.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu>
-<guimenuitem>Desaturate</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Desaturates the image.</action> This
-will effectively convert the current image to grayscale, but all subsequent
-painting is done with usual colors.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu>
-<guimenuitem>Invert</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Inverts the image or
-selection.</action> (Black becomes white, blue becomes yellow,
-etcetera.)</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu>
-<guimenuitem>Color Adjustment...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-coloradjustment"><guilabel>Color Adjustment</guilabel>
-dialog</link>.</action> You can adjust the colorspace components
-of the current image there (for example, in an RGB image, you can change the
-contribution of red, green, and blue to the total image).</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains various filters for
-<quote>artistic</quote> actions.</para></listitem>
-</varlistentry>
-
-<!--<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu>
-<guimenuitem>Cubism...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-cubism"><guilabel>Cubism</guilabel>
-dialog</link>.</action> This allows you to add a cubism effect to the
-selection or image.</para></listitem>
-</varlistentry>-->
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu>
-<guimenuitem>Oilpaint...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-oilpaint"><guilabel>Oilpaint</guilabel>
-dialog</link> to add
-an oilpaint effect to the selection or image.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu>
-<guimenuitem>Pixelize...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-pixelize"><guilabel>Pixelize</guilabel>
-dialog</link> to pixelize the image.</action> (A block of pixels is
-changed so that they all become the same, averaged color.)</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu>
-<guimenuitem>Raindrops...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-raindrops"><guilabel>Raindrops</guilabel>
-dialog</link> to add a raindrops effect to the selection or
-image.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu>
-<guimenuitem>Dry the Paint</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Dries wet paint.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Blur</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains various blur filters.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Blur</guisubmenu>
-<guimenuitem>Gaussian Blur</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Performs a slight blur on the image or
-selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains filters that change the image colors.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu>
-<guimenuitem>Color to Alpha</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu>
-<guimenuitem>Color Transfer</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-colortransfer">Color Transfer</link> dialog
-to give the image a new look.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu>
-<guimenuitem>Maximize Channel</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Adjusts the colors of each pixel by removing color
-channels that are less abundant.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu>
-<guimenuitem>Minimize Channel</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Adjusts the colors of each pixel by removing color
-channels that are abundant.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains edge detecting filters.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu>
-<guimenuitem>Bottom Edge Detection</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Performs edge detection with the bottom sides of image
-parts as references.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu>
-<guimenuitem>Left Edge Detection</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Performs edge detection with the left sides of image
-parts as references.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu>
-<guimenuitem>Right Edge Detection</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Performs edge detection with the right sides of image
-parts as references.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu>
-<guimenuitem>Sobel...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Sobel</guilabel>
-dialog.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu>
-<guimenuitem>Top Edge Detection</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Performs edge detection with the top sides of image
-parts as references.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains image enhancing
-filters.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>CImg Image Restoration...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-imagerestoration"><guilabel>Image
-Restoration</guilabel> dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>Custom Convolution...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-customconvolution"><guilabel>Custom
-Convolution</guilabel> dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>Gaussian Noise Reduction...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action></action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>Mean Removal</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Sharpens the image or selection by aggravating color
-borders.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>Sharpen</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Sharpens the image or selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>Unsharp Mask</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Applies an unsharp mask to the image or
-selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu>
-<guimenuitem>Wavelet Noise Reducer</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Reduces noise in the image or
-selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains emboss filters.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-<guimenuitem>Emboss Horizontal &amp; Vertical</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Embosses the image or selection on the two main
-directions.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-<guimenuitem>Emboss with Variable Depth...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-emboss"><guilabel>Emboss</guilabel>
-dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-<guimenuitem>Emboss in All Directions</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Embosses the image or
-selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-<guimenuitem>Emboss Horizontal Only</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Embosses the image or selection on the horizontal axis
-only.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-<guimenuitem>Emboss Laplascian</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Embosses the image or selection using the Laplace
-technique.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu>
-<guimenuitem>Emboss Vertical Only</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Embosses the image or selection on the vertical axis
-only.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains map filters.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu>
-<guimenuitem>Bumpmap...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-bumpmap"><guilabel>Bumpmap</guilabel>
-dialog</link>.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu>
-<guimenuitem>Round Corners...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-roundcorners"><guilabel>Round
-Corners</guilabel> dialog</link> to round off the corners of the image or
-selection.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu>
-<guimenuitem>Small Tiles...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Shrinks the image or selection and then tiles
-it.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains miscellaneous filters.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu>
-<guimenuitem>Lens Correction...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-lenscorrection">Lens Correction</link>
-dialog to correct for lens anomalies.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu>
-<guimenuitem>Random Noise...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-randomnoise">Random Noise</link> dialog to add
-random noise to the image.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu>
-<guimenuitem>Random Pick...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-randompick">Random Pick</link> dialog to
-distort the image.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu>
-<guimenuitem>Wave...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <link
-linkend="commands-dialogs-filters-wave">Wave</link> dialog to distort the
-image</action></para></listitem>
-</varlistentry>
-
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Filter</guimenu>
-<guimenuitem>Filters Gallery</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link linkend="commands-dialogs-filters-filtersgallery"><guilabel>Filters
-Gallery</guilabel> dialog</link>.</action> This
-shows previews of the various filters and allows for easy
-comparison.</para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Scripts ============================================= -->
-
-
-<sect2 id="commands-menus-scripts">
-<title>The <guimenu>Scripts</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Scripts</guimenu>
-<guimenuitem>Execute Script File</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Executes a script file.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Scripts</guimenu>
-<guimenuitem>Script Manager</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Script Manager</guilabel> dialog.
-</action></para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-<!-- ====== Settings ============================================ -->
-
-<sect2 id="commands-menus-settings">
-<title>The <guimenu>Settings</guimenu> Menu</title>
-<para>
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guisubmenu>Toolbars</guisubmenu>
-</menuchoice></term>
-<listitem><para>Contains options to display or hide the various
-toolbars.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guisubmenu>Toolbars</guisubmenu>
-<guimenuitem>File</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Displays or hides the <guilabel>File</guilabel>
-toolbar.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guisubmenu>Toolbars</guisubmenu>
-<guimenuitem>Edit</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Displays or hides the <guilabel>Edit</guilabel>
-toolbar.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guisubmenu>Toolbars</guisubmenu>
-<guimenuitem>Navigation</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Displays or hides the <guilabel>Navigation</guilabel>
-toolbar.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guisubmenu>Toolbars</guisubmenu>
-<guimenuitem>&krita;</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Displays or hides the
-<guilabel>&krita;</guilabel> toolbar.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guisubmenu>Toolbars</guisubmenu>
-<guimenuitem>Brushes and Stuff</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Displays or hides the
-<guilabel>Brushes and Stuff</guilabel> toolbar.</action></para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure Shortcuts...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Configure Shortcuts
-</guilabel> dialog.</action> This dialog is common to most &kde; applications
-and allows you to configure shortcuts for all actions &krita; has to
-offer.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure Toolbars...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the <guilabel>Configure Toolbars</guilabel>
-dialog.</action> This dialog is common to most &kde; applications
-and allows you to configure &krita;'s toolbars.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure &krita;...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Opens the
-<link linkend="settings-preferences"><guilabel>Preferences</guilabel>
-dialog</link>.</action> You can configure &krita; here to match your personal
-preferences.</para></listitem>
-</varlistentry>
-
-</variablelist>
-</para>
-
-</sect2>
-
-
-<!-- ====== Help ================================================ -->
-
-<sect2 id="commands-menus-help">
-<title>The <guimenu>Help</guimenu> Menu</title>
-&help.menu.documentation;
-</sect2>
-
-</sect1>
diff --git a/doc/krita/commands-palettes.docbook b/doc/krita/commands-palettes.docbook
deleted file mode 100644
index 3661be60..00000000
--- a/doc/krita/commands-palettes.docbook
+++ /dev/null
@@ -1,769 +0,0 @@
-<sect1 id="commands-palettes">
-<title>Palettes</title>
-
-<para>
-This section describes &krita;'s palettes. The palettes are usually found at
-the right hand side of &krita;'s main window. There are three palettes which
-help you in customizing your images:
-</para>
-
-<sect2 id="commands-palettes-controlbox">
-<title>The <guilabel>Control box</guilabel> palette</title>
-<para>The <guilabel>Control box</guilabel> contains three tabs. You can get an
-overview of the image, view a color histogram, and modify options for the
-current tool.</para>
-
-<sect3 id="commands-palettes-controlbox-overview">
-<title><guilabel>Overview</guilabel></title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Overview</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-overview.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Overview</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Overview</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>This tab offers you two settings. With the spinbox, slider, and
-<guibutton>1:1</guibutton> button at the bottom, you can set the zoom level
-for the document. The <guilabel>Exposure</guilabel> slider and textbox can be
-used to choose the exposure level for OpenEXR images. Furthermore, the
-<guilabel>X</guilabel> and <guilabel>Y</guilabel> labels indicate the current
-pointer position, with (0,0) being the top left corner of the canvas.</para>
-</sect3>
-
-<sect3 id="commands-palettes-controlbox-histogram">
-<title><guilabel>Histogram</guilabel></title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Histogram</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-histogram.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Histogram</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Histogram</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>This tab displays a color histogram showing the distribution of
-colors over the image. The histogram is split up in red, green and blue
-levels.</para>
-</sect3>
-
-<sect3 id="commands-palettes-controlbox-tool">
-<title><guilabel>Tool</guilabel></title>
-
-<para>Actually, there is no tab named like this, since the tab name changes to
-reflect the name of the currently selected tool. This tab shows the
-customization options available for the tools that have them.</para>
-
-<sect4 id="commands-palettes-controlbox-tool-brush">
-<title><guilabel>Brush</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Brush</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-brush.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Brush</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Brush</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>There are three options available on this tab.
-</para><para>
-The <guilabel>Opacity</guilabel> slider and spin box are used to set the
-opacity when drawing (opacity is the opposite of transparency, i.e. 100%
-opaque is 0% transparent, and vice versa).
-</para><para>
-In the <guilabel>Mode</guilabel> drop down box, you can choose a drawing
-mode. This changes the actual effect that results from drawing on the image
-(for example, only changing the saturation or lightness).
-</para><para>
-With the <guilabel>Paint direct</guilabel> option, you can determine whether
-you want to paint directly on the current layer, or on a temporary layer which
-is then composited onto the actual layer. This makes a difference especially
-when using relative low opacity values.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-line">
-<title><guilabel>Line</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Line</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-line.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Line</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Line</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>See <link
-linkend="commands-palettes-controlbox-tool-brush">Brush</link>
-for the description of <guilabel>Opacity</guilabel> and
-<guilabel>Mode</guilabel>. The <guilabel>?</guilabel> button shows a tip about
-the usage of modifier keys.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-rectangle">
-<title><guilabel>Rectangle</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Rectangle</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-rectangle.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The Tool tab for <guilabel>Rectangle</guilabel></phrase>
-</textobject>
-<caption><para>The Tool tab for <guilabel>Rectangle</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>See <link
-linkend="commands-palettes-controlbox-tool-brush">Brush</link> for a description of <guilabel>Opacity</guilabel> and
-<guilabel>Mode</guilabel>.
-</para><para>
-The <guilabel>Fill</guilabel> drop down box is used to specify whether the
-inside of the rectangle should be filled. You can choose between three fill
-options: the current foreground color, background color or pattern is
-used.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-bezier">
-<title><guilabel>Bezier</guilabel></title>
-<para>See <link
-linkend="commands-palettes-controlbox-tool-brush">Brush</link> for the
-description of <guilabel>Mode</guilabel> and <guilabel>Opacity</guilabel>.</para>
-</sect4>
-
-
-<sect4 id="commands-palettes-controlbox-tool-ellipse">
-<title><guilabel>Ellipse</guilabel></title>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-rectangle">Rectangle</link> are
-available here.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-polygon">
-<title><guilabel>Polygon</guilabel></title>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-rectangle">Rectangle</link> are
-available here.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-polyline">
-<title><guilabel>Polyline</guilabel></title>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-line">Line</link>
-are available here.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-star">
-<title><guilabel>Star</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Star</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-star.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Star</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Star</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The options for <link
-linkend="commands-palettes-controlbox-tool-rectangle">Rectangle</link> are
-available here, as well as two options specific to this tool.
-</para><para>
-The <guilabel>Vertices</guilabel> drop down box is used to set the amount
-of vertices (points) in the star.
-</para><para>
-The <guilabel>Ratio</guilabel> setting defines the shape of the
-star. A ratio of 0% will create a star with no inner area (when drawing the
-star, the two lines that make up a star point, overlap). Increasing the ratio
-will slowly make the star more outlined (the two lines are <quote>pulled
-apart</quote>). A star with a ratio of 100% is a regular polygon.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-duplicate">
-<title><guilabel>Duplicate</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Duplicate</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-duplicate.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Duplicate</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Duplicate</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-line">Line</link>
-are available here. In addition, there are three other options.
-</para><para>
-With the <guilabel>Healing</guilabel> and
-<guilabel>Healing radius</guilabel> options, you can specify that the
-duplication should not copy the colors, but only the <quote>structure</quote>
-of the source area.
-</para><para>
-If you enable the <guilabel>Correct the perspective</guilabel> option, the
-duplicate tool will follow your perspective grid.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-paintwithfilters">
-<title><guilabel>Paint with Filters</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Paint with Filters</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-paintwithfilters.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Paint with Filters</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Paint with Filters</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>Depending on the filter, you can set different options here. The
-options you can set are the same as those available in the
-<quote>normal</quote> settings dialog for the chosen filter. See the
-<link linkend="commands-dialogs-filters">Filters section in the Dialogs
-chapter</link> for more information.</para> </sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-transform">
-<title><guilabel>Transform</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Transform</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-transform.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Transform</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Transform</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<!-- >The <guilabel>Move X</guilabel> and <guilabel>Move Y</guilabel>
-spin boxes show, and can be used to set, the displacement of the layer or
-selection. The same applies to <guilabel>Scale X</guilabel> and <guilabel>Scale
-Y</guilabel> for the scaling of the current layer or selection. Finally, -->
-<para>You can choose which transformation algorithm to use in the
-<guilabel>Filter</guilabel> drop down box.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-crop">
-<title><guilabel>Crop</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Crop</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-crop.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Crop</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Crop</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>Set the corner coordinates of the area that should remain with the
-four spin boxes <guilabel>X</guilabel>, <guilabel>Y</guilabel>,
-<guilabel>Width</guilabel> and <guilabel>Height</guilabel>. You can also
-fill in <guilabel>Ratio</guilabel> to determine the Y/X ratio. Check one of
-the checkboxes to have the respective value remain constant while changing the
-size of the area. The drop down box can be used to select whether the entire
-image or only the current layer should be cropped. Clicking the
-<guibutton>Crop</guibutton> button has the same effect as double-clicking
-outside the area in the image.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-contiguousfill">
-<title><guilabel>Contiguous Fill</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Contiguous Fill</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-contiguousfill.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Contiguous Fill</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Contiguous Fill</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-brush">Brush</link>
-are available here, as are a couple of other options.
-</para><para>
-The setting in the <guilabel>Threshold</guilabel> slider and spin box
-determines how near the color of a point should be to the color of the
-starting point of the fill, in order for the fill to spread out over the
-former point. A higher threshold will therefore fill areas that have less
-similar colors, a lower threshold limits the spread.
-</para><para>
-If you check the <guilabel>Fill entire selection</guilabel> checkbox, the
-entire selection will be filled instead of only the neighboring area.
-</para><para>
-Checking the <guilabel>Limit to current layer</guilabel> checkbox changes the
-behavior of the fill: the extent to which the fill is done, is determined from
-the current layer only instead of the entire image.
-</para><para>
-By checking the <guilabel>Use pattern</guilabel> checkbox you can choose to
-fill with the currently selected pattern instead of with the foreground color.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-gradient">
-<title><guilabel>Gradient</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Gradient</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-gradient.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Gradient</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Gradient</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-brush">Brush</link>
-are available here, as are a couple of other options.
-</para><para>
-The <guilabel>Shape</guilabel> drop down box can be used to select the gradient
-type: <guilabel>Linear</guilabel>, <guilabel>Bi-Linear</guilabel>, <guilabel>Radial</guilabel>,
-<guilabel>Square</guilabel>, <guilabel>Conical</guilabel> and <guilabel>Conical Symmetric</guilabel>.
-</para><para>
-The <guilabel>Repeat</guilabel> option determines whether the gradient is
-repeated if it does not fill the entire image. With <guilabel>None</guilabel>, the colors on the
-ends of the gradient are used to fill the remaining space. With <guilabel>Forwards</guilabel>, the
-gradient is normally repeated (connecting the back end of one occurrence with
-the front end of the next). With <guilabel>Alternating</guilabel>, the gradient is repeated with
-every second occurrence being drawn from back to front (linking front to front
-and back to back).
-</para><para>
-Check the <guilabel>Reverse</guilabel> checkbox to have the gradient drawn
-reversed (from back to front).
-</para><para>
-The final setting is <guilabel>Anti-alias threshold</guilabel>, which
-determines how smooth the gradient will become.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-text">
-<title><guilabel>Text</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Text</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-text.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Text</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Text</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The same options as for <link
-linkend="commands-palettes-controlbox-tool-brush">Brush</link>
-are available here. Furthermore there is an option <guilabel>Font</guilabel>,
-which shows the font that will be used for the text. Click the
-<guibutton>...</guibutton> button to change the font.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-colorpicker">
-<title><guilabel>Color Picker</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Color Picker</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-colorpicker.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Color Picker</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Color Picker</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The first option is a dropdown box in which you can choose which
-layer to pick the color from. If you choose a specific layer,
-the color of the point in that layer will be retrieved. With <guilabel>Sample
-All Visible Layers</guilabel>, the topmost visible layer which is not
-transparent at that point is used.
-</para><para>
-If the <guilabel>Update current color</guilabel> checkbox is checked, then the
-current foreground color (when clicking with the &LMB;) or background color
-(when clicking with the &RMB;) is set to the picked color.
-</para><para>
-The checkbox <guilabel>Add to palette</guilabel> and the accompanying
-dropdown box determine whether the picked color should be added to an existing
-palette. Check the checkbox, and choose the desired palette from the list, if
-you want to do so.
-</para><para>
-The checkbox <guilabel>Show colors as percentages</guilabel> switches the
-range of color values displayed from the <quote>normal</quote> range (e.g. 0 to
-255) to a scaled value between 0% and 100%.
-</para><para>
-With the <guilabel>Sample radius</guilabel> option, you can choose the area
-size to use when picking the color. A radius of one just picks one pixel,
-larger radii will make the picker average over the colors of the circle-shaped
-area with the chosen radius that is centered around the chosen pixel.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-select">
-<title><guilabel>Select</guilabel> tools</title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Select</guilabel> tools</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-select.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Select</guilabel> tools</phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Select</guilabel> tools</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The <guilabel>Paint Selection</guilabel>, <guilabel>Erase Selection</guilabel>,
-<guilabel>Select Rectangular</guilabel>, <guilabel>Select Elliptical</guilabel>, <guilabel>Select Polygonal</guilabel> and <guilabel>Select Outline</guilabel> tools have one option:
-the <guilabel>Action</guilabel> to perform. You can choose between <guilabel>Add</guilabel> to, or
-<guilabel>Subtract</guilabel> from the selection.</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-selectcontiguous">
-<title><guilabel>Select Contiguous Area</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Select Contiguous</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-selectcontiguous.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Select Contiguous</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Select Contiguous</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The <guilabel>Action</guilabel> is the same as discussed with the
-<link linkend="commands-palettes-controlbox-tool-select">Select
-operations</link>.
-</para><para>
-The slider and spin box at <guilabel>Fuzziness</guilabel> determine how near
-colors must be to the color at the clicked point to be added to the selection.
-</para><para>
-When the <guilabel>Sample merged</guilabel> checkbox is checked, the
-bounds of the selection are determined by looking at the entire image instead
-of at the current layer.
-</para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-selectsimilar">
-<title><guilabel>Similar Select</guilabel></title>
-<para>The <guilabel>Action</guilabel> and <guilabel>Fuzziness</guilabel>
-options are the same as with <link
-linkend="commands-palettes-controlbox-tool-selectcontiguous">Select
-contiguous</link>. </para>
-</sect4>
-
-<sect4 id="commands-palettes-controlbox-tool-selectmagnetic">
-<title><guilabel>Select Magnetic</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tool</guilabel> tab for <guilabel>Select Magnetic</guilabel></screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-controlbox-selectmagnetic.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tool</guilabel> tab for <guilabel>Select Magnetic</guilabel></phrase>
-</textobject>
-<caption><para>The <guilabel>Tool</guilabel> tab for <guilabel>Select Magnetic</guilabel></para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>The <guilabel>Action</guilabel> option is the same as with the other
-<link linkend="commands-palettes-controlbox-tool-select">Select tools</link>.
-</para>
-<para>
-The <guilabel>Distance</guilabel> option determines the maximal distance at
-which boundaries to attach to, are searched for. The <guibutton>To
-Selection</guibutton> button has the same effect as double-clicking the &LMB;:
-the selection is finished.
-</para>
-</sect4>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-palettes-colors">
-<title>The <guilabel>Colors</guilabel> palette</title>
-<para>In this palette you can choose the foreground and background colors
-that should be used for painting. You can choose these in five different
-ways. Each of these has its own tab on this palette.
-</para><para>
-You can choose which color to set by clicking the corresponding
-buttons at the top left. The topmost color is the foreground color, the
-bottom one is the background color. You can click the double-headed arrow
-to swap the colors: foreground color becomes background color and vice
-versa. You can reset the colors to the default (foreground black, background
-white) by clicking the small black/white icon.
-</para>
-
-<sect3 id="commands-palettes-colors-hsv">
-<title><guilabel>HSV</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>HSV</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-colors-hsv.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>HSV</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>HSV</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>On this tab, you can select a color via the Hue / Saturation / Value
-system.
-</para><para>
-The hue determines the major color and starts at red with 0, then increases
-along the color spectrum (that is, along the <quote>line</quote> yellow, green,
-blue, violet) to a maximum of 359. This is represented in the circle on the tab
-as the angle component (starting at the top, rotate along the circle
-in clockwise direction to increase the hue).
-</para><para>
-The saturation determines the pureness of the color. A saturation of 255
-yields the pure color, while a saturation of 0 yields a gray. This is the
-radius component of the color circle on the tab: the center corresponds to
-no saturation, the circle boundary corresponds to fully saturated.
-</para><para>
-The value determines the lightness of the color. This darkens or lightens the
-color, as can be set using the vertical slider on the tab. A value of 0 gives
-black, a value of 255 gives the pure color.
-</para>
-</sect3>
-
-<sect3 id="commands-palettes-colors-rgb">
-<title><guilabel>RGB</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>RGB</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-colors-rgb.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>RGB</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>RGB</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>On this tab, colors can be selected using their Red / Green / Blue
-components.
-</para><para>
-You can set red, green and blue components on a scale of 0 to 255. At 0 that
-color component is absent, at 255 it is used at maximum intensity. The sliders
-will change color to give you a hint about which color you will produce by
-altering the corresponding value.
-</para>
-</sect3>
-
-<sect3 id="commands-palettes-colors-gray">
-<title><guilabel>Gray</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Gray</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-colors-gray.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Gray</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Gray</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>On this tab, you can choose a gray value (indicated with a K for Key,
-the usual designation for black).</para>
-<para>The gray value can be chosen on a scale from 0 (pure white) to 255
-(pure black).</para>
-</sect3>
-
-<sect3 id="commands-palettes-colors-palettes">
-<title><guilabel>Palettes</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Palettes</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-colors-palettes.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Palettes</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Palettes</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>On this tab, you can select a color from one of several predefined
-color palettes.</para>
-<para>You can choose which color palette to pick from in the drop down
-box at the top.</para>
-</sect3>
-
-<sect3 id="commands-palettes-colors-watercolors">
-<title><guilabel>Watercolors</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Watercolors</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-colors-watercolors.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Watercolors</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Watercolors</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>This tab offers you a selection of watercolors for painting with <quote>wet
-paint</quote>.
-</para><para>
-You can set two options to modify the painting behaviour: <guilabel>Paint
-strength</guilabel> influences how much paint you will apply to the canvas,
-and <guilabel>Wetness</guilabel> determines how wet the paint is when it is
-applied. You can dry the paint later.
-</para>
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-palettes-layers">
-<title>The <guilabel>Layers</guilabel> palette</title>
-<para>This palette offers two tabs.</para>
-
-<sect3 id="commands-palettes-layers-layers">
-<title><guilabel>Layers</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Layers</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-layers-layers.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Layers</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Layers</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>This tab offers you access to various operations on layers.
-</para><para>
-On the top left, you can select what blending mode should be used for the
-selected layer. These are the same possibilities as you can choose from for
-drawing modes.
-</para><para>
-The slider/textbox at the top right determines the opacity of the selected
-layer. 0% opacity corresponds to 100% transparency, and vice versa.
-</para><para>
-The list shows all layers and their names, and offers various controls for each
-layer. The eye icon toggles whether the layer is visible or not. The link icon
-is used to link layers together. The lock icon determines if the layer is
-locked or not. Locked layers cannot be edited.
-</para><para>
-Below the layer list, there are some other controls. You can create a new
-layer, move the current layer up or down, show the layer's properties and
-delete it.
-</para>
-<para>
-There are some more handy tricks you can do with the mouse within the list.
-Right-click on the layer list and select <guilabel>New Folder</guilabel> to
-create a new layer folder, which you can use to group layers in. You can also
-drag and drop layers to change their order. To do so, click on the bottom part
-of the list item representing the layer, drag the mouse, and release the mouse
-button at the desired position. If you click at the top part of the list item
-instead, you will get a text field so that you can rename the layer.
-</para>
-</sect3>
-
-<sect3 id="commands-palettes-layers-scriptsmanager">
-<title><guilabel>Scripts Manager</guilabel></title>
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Script Manager</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="palettes-layers-scriptsmanager.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Script Manager</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Script Manager</guilabel> tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>This tab is a smaller version of the <guilabel>Script
-Manager</guilabel> dialog. See the description over there for more
-information.
-</para>
-</sect3>
-
-</sect2>
-
-</sect1>
diff --git a/doc/krita/commands-toolbars.docbook b/doc/krita/commands-toolbars.docbook
deleted file mode 100644
index 05ddea55..00000000
--- a/doc/krita/commands-toolbars.docbook
+++ /dev/null
@@ -1,752 +0,0 @@
-<sect1 id="commands-toolbars">
-<title>Toolbars</title>
-
-<para>This section describes &krita;'s toolbars. By default, the
-<guilabel>Krita</guilabel> toolbar is located to the left of the drawing area,
-while the others can be found at the top, below the menu bar.</para>
-
-<para>You can customize your toolbars by choosing
-<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
-Toolbars...</guimenuitem></menuchoice> or by clicking with the &RMB; on a
-toolbar and choosing <guimenuitem>Configure Toolbars...</guimenuitem>.</para>
-
-<sect2 id="commands-toolbars-file">
-<title>The <guilabel>File</guilabel> Toolbar</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>File</guilabel> toolbar</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-file.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>File</guilabel> toolbar</phrase>
-</textobject>
-<caption><para>The <guilabel>File</guilabel> toolbar</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>This toolbar contains actions for working with files. In &krita;'s
-default, there are five buttons on this toolbar: <guilabel>New</guilabel>,
-<guilabel>Open</guilabel>, <guilabel>Save</guilabel>, <guilabel>Print
-Preview</guilabel>, and <guilabel>Print</guilabel>.</para>
-
-<para>These actions all correspond to entries in the <link
-linkend="commands-menus-file"><guimenu>File</guimenu> menu</link>.</para>
-
-</sect2>
-
-<sect2 id="commands-toolbars-edit">
-<title>The <guilabel>Edit</guilabel> Toolbar</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Edit</guilabel> toolbar</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-edit.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Edit</guilabel> toolbar</phrase>
-</textobject>
-<caption><para>The <guilabel>Edit</guilabel> toolbar</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>This toolbar contains editing actions. With default settings this
-toolbar offers four buttons: <guilabel>Undo</guilabel>,
-<guilabel>Redo</guilabel>, <guilabel>Cut</guilabel>, and
-<guilabel>Copy</guilabel>.</para>
-
-<para>These actions all correspond to entries in the <link
-linkend="commands-menus-edit"><guimenu>Edit</guimenu> menu</link>.</para>
-</sect2>
-
-<sect2 id="commands-toolbars-navigation">
-<title>The <guilabel>Navigation</guilabel> Toolbar</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Navigation</guilabel> toolbar</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-navigation.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Navigation</guilabel> toolbar</phrase>
-</textobject>
-<caption><para>The <guilabel>Navigation</guilabel> toolbar</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>This toolbar offers easy access to navigation actions. The two
-default actions available are <guilabel>Zoom In</guilabel> and
-<guilabel>Zoom Out</guilabel>. With <guilabel>Zoom In</guilabel>, the zoom
-level is increased. You will see less, but in higher detail. With
-<guilabel>Zoom Out</guilabel>, the zoom level is decreased, so that you see
-more at less detail. </para>
-
-</sect2>
-
-<sect2 id="commands-toolbars-krita">
-<title>The <guilabel>Krita</guilabel> Toolbar</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Krita</guilabel> toolbar</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-krita.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Krita</guilabel> toolbar</phrase>
-</textobject>
-<caption><para>The <guilabel>Krita</guilabel> toolbar</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This toolbar contains painting operations and tools, as well as editing and
-selecting tools. The available actions and some controls are listed below. You
-can change the behaviour of most tools (and with that, usually the resulting
-effect) by setting their <link
-linkend="commands-palettes-controlbox-tool">options</link>.
-</para>
-
-<variablelist>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-brush.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Brush</guilabel></term>
-<listitem><para>
-With this tool you can paint freely. Click the &LMB; to paint a
-single instance of the currently selected brush, or hold the &LMB; and drag
-your mouse around to paint. The mouse movements you make are directly used for
-painting.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-line.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Line</guilabel></term>
-<listitem><para>
-This tool is used to draw lines. Click the &LMB; to indicate the first
-endpoint, keep the button pressed, drag to the second endpoint and release the
-button.
-</para><para>
-Use &Shift; while holding the mouse button to restrict drawing to only
-horizontal or vertical lines. You can press &Alt; while still keeping the &LMB;
-down to move the line to a different location.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-rectangle.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Rectangle</guilabel></term>
-<listitem><para>
-This tool can be used to paint rectangles. Click and hold the &LMB; to indicate
-one corner of the rectangle, drag to the opposite corner, and release the
-button.
-</para><para>
-If you hold &Shift; while drawing, a square will be drawn instead of a
-rectangle. Holding &Ctrl; will change the way the rectangle is constructed.
-Normally, the first mouse click indicates one corner and the second click the
-opposite. With &Ctrl;, the initial mouse position indicates the center of the
-rectangle, and the final mouse position indicates a corner.
-You can press &Alt; while still keeping the &LMB; down to move the rectangle to
-a different location.
-</para><para>
-You can change between the corner/corner and center/corner drawing
-methods as often as you want by pressing or releasing &Ctrl;, provided that you
-keep the &LMB; pressed. With &Ctrl; pressed, mouse movements will affect all
-four corners of the rectangle (relative to the center), without &Ctrl;, one
-of the corners is unaffected.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-ellipse.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Ellipse</guilabel></term>
-<listitem><para>
-Use this tool to paint an ellipse. The currently selected brush is used for
-drawing the ellipse outline. Click and hold the &LMB; to indicate one corner of
-the <quote>bounding rectangle</quote> of the ellipse, then move your mouse to
-the opposite corner. &krita; will show a preview of the ellipse using a thin
-line. Release the button to draw the ellipse.
-</para><para>
-If you hold &Shift; while drawing, a circle will be drawn instead of an
-ellipse. Holding &Ctrl; will change the way the ellipse is constructed: instead
-of two corners, the initial mouse position indicates the ellipse center, and the
-final mouse position indicates one of the corners of the bounding rectangle.
-You can press &Alt; while still keeping the &LMB; down to move the ellipse to a
-different location.
-</para><para>
-You can change between the corner/corner and center/corner drawing
-methods as often as you want by pressing or releasing &Ctrl;, provided that you
-keep the &LMB; pressed. With &Ctrl; pressed, mouse movements will
-affect all four corners of the bounding rectangle (relative to the center),
-without &Ctrl;, the corner opposite to the one you are moving remains still.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-polygon.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Polygon</guilabel></term>
-<listitem><para>
-With this tool you can draw polygons. Click the &LMB; to indicate the
-starting point and successive vertices, then double-click or press &Enter; to
-connect the last vertex to the starting point.
-</para></listitem></varlistentry>
-
-<varlistentry> <term><inlinemediaobject><imageobject><imagedata
-fileref="tool-polyline.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Polyline</guilabel></term>
-<listitem><para>
-Polylines are drawn like polygons, with the difference that the double-click
-indicating the end of the polyline does not connect the last vertex to the
-first one.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-star.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Star</guilabel></term>
-<listitem><para>
-This tool creates star-shaped objects. Press the &LMB; to indicate the center,
-and drag the mouse to change the size and rotation of the star.
-</para><para>
-You can press &Alt; while still keeping the &LMB; down to move the star to a
-different location.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-bezier.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Bezier</guilabel></term>
-<listitem><para>
-You can draw Bezier curves by using this tool. Click the &LMB; to indicate the
-starting point of the curve, then click again for consecutive control points
-of the curve.
-</para>
-<para>
-<screenshot>
-<screeninfo>Drawing a Bezier curve</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tool-bezier-example.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Drawing a Bezier curve</phrase>
-</textobject>
-<caption><para>Drawing a Bezier curve</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>
-&krita; will show a blue line with two handles when you add a control point.
-You can drag these handles to change the direction of the curve in that point.
-</para>
-<para>
-<screenshot>
-<screeninfo>Modifying a Bezier curve</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tool-bezier-example2.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Modifying a Bezier curve</phrase>
-</textobject>
-<caption><para>Modifying a Bezier curve</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-<para>
-You can click on a previously inserted control point to modify it. With an intermediate
-control point (&ie; a point that is not the starting point and not the ending
-point), you can move the direction handles seperately to have the curve enter
-and leave the point in different directions. After editing a point, you can
-just click on the canvas to continue adding points to the curve.
-</para>
-<para>
-Pressing <keycap>Delete</keycap> will remove the currently selected control
-point from the curve. Double-click the &LMB; on any point of the curve or
-press &Enter; to finish drawing, or press &Esc; to cancel the entire curve.
-You can use &Ctrl; while keeping the &LMB; pressed to move the entire curve to
-a different position.
-</para>
-<para>
-<screenshot>
-<screeninfo>A finished Bezier curve</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tool-bezier-example3.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>A finished Bezier curve</phrase>
-</textobject>
-<caption><para>A finished Bezier curve</para></caption>
-</mediaobject>
-</screenshot>
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-duplicate.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Duplicate</guilabel></term>
-<listitem><para>
-You can use this tool to duplicate parts of an image. Press &Shift; and click
-with the &LMB; on the location you want to duplicate from. &krita; will
-indicate this location by an outline of your current brush. Then click with
-the &LMB; to designate the location where you want to duplicate to, and drag
-with the mouse. You will then duplicate whatever is at the source location to
-the current (destination) location.
-</para><para>
-While you are painting the duplicate, both your cursor in the destination
-location and the brush outline in the source location will move, in order to
-give you visual feedback.
-</para><para>
-You can also use this tool to correct colors in a part of the image: use the
-<guilabel>Healing</guilabel> option for that.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-paintwithfilters.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Paint with
-filters</guilabel></term>
-<listitem><para>
-This tool allows you to pick a filter and draw with it. The image below shows
-the effect of using a large circular brush and painting with, from left to
-right, the Maximize Channel, Minimize Channel, Invert, and Desaturate filters.
-</para>
-<para>
-<screenshot>
-<screeninfo>Painting with filters</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tool-paintwithfilters-example.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Painting with filters</phrase>
-</textobject>
-<caption><para>Painting with filters</para></caption>
-</mediaobject>
-</screenshot>
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-crop.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Crop</guilabel></term>
-<listitem><para>
-With this tool you can crop a layer or an image to a certain rectangular area.
-Click and drag with the &LMB; to define an area. This area is designated by an
-outline with 8 handles. You can then use the handles to change the size of the
-area which the image or layer is to be cropped to. You can also click and drag
-inside the area to move the outline in its entirety.
-</para><para>
-Double-click outside the area (i.e. on a part of the image that is to be removed)
-to confirm the cropping operation.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-move.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Move</guilabel></term>
-<listitem><para>
-With this tool, you can move the current layer or selection by dragging the
-mouse.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata fileref="tool-transform.png"
-format="PNG"></imagedata> </imageobject></inlinemediaobject> Transform</term>
-<listitem><para>
-With this tool you can quickly transform the current selection or layer.
-Handles will appear at the corners and sides, with which you can resize the
-selection or layer. You can perform rotations by moving the mouse above or to
-the left of the handles and dragging it. You can also click anywhere inside
-the selection or layer and move it by dragging the mouse.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-perspectivetransform.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Perspective Transform</guilabel></term>
-<listitem><para>
-This tool allows you to change the perspective of an image. Designate the area
-which should become the new image by clicking at its top-left, top-right,
-bottom-right and bottom-left corners. The area given by these four corners
-will then be transformed so that the given corners become the corners of the
-actual image.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-contiguousfill.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Contiguous Fill</guilabel></term>
-<listitem><para>
-Use this tool to fill a contiguous area of one color with the current
-foreground color or a pattern. Simply click to fill up the area.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-gradient.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Gradient</guilabel></term>
-<listitem><para>
-This tool fills the current layer or selection with the currently selected
-gradient. Click the &LMB;, hold it, and drag the mouse to define two endpoints.
-The gradient will be drawn along this line. If the line does not extend to the
-border of the selection or layer, the color at the corresponding endpoint of
-the gradient will be used to fill up the rest of the area at that side.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-text.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Text</guilabel></term>
-<listitem><para>
-With this tool you can add simple text to your image. Click the &LMB; on the
-location at which you want have the text. Then enter the desired text in the
-dialog window that appears. The text will be horizontally centered on, and
-the top of the text will be at the same height as, the chosen location.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-colorpicker.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Color Picker</guilabel></term>
-<listitem><para>
-With this tool you can find the color values of a point. Click the &LMB;
-somewhere in the image to see color information about that point in the
-<guilabel>Control box</guilabel>.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-pan.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Pan</guilabel></term>
-<listitem><para>
-This tool can be used to navigate through your image. Click and hold the &LMB;
-and move the mouse to scroll in a certain direction.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-zoom.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Zoom</guilabel></term>
-<listitem><para>
-Use this tool to zoom in and out. Click the &LMB; to increase the zoom by
-a factor 2 (e.g. 1:1 to 2:1), click the &RMB; to decrease the zoom by a factor
-2 (e.g. 1:1 to 1:2).
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-perspectivegrid.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Perspective Grid</guilabel></term>
-<listitem><para>
-You can create and edit a perspective grid with this tool. Click the &LMB; and
-drag the mouse to indicate the first two corners of the grid, then click for
-the third and fourth corners. The outline of the grid is now shown and you can
-edit it if you are not completely happy. When you switch to a different tool,
-the perspective grid will be subdivided and shown as thin gray lines.
-</para>
-<note><para>If you only see three corners instead of four, you probably
-clicked instead of dragging initially. In this case you can still click the
-handle of your now combined first and second corners and drag it to get four
-separate corners.</para></note>
-<para>
-Clicking the <guilabel>Perspective Grid</guilabel> tool again later will allow
-you to modify the grid. You can hide or remove the grid by choosing the
-<guimenuitem>Hide Perspective Grid</guimenuitem> or <guimenuitem>Clear
-Perspective Grid</guimenuitem> options from the <guimenu>View</guimenu> menu.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-paintselection.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Paint Selection</guilabel></term>
-<listitem><para>
-This tool can be used to select custom areas. The currently selected brush is
-used to select areas: instead of painting on the image, the area is selected.
-For more information on selections, see <link
-linkend="selections">the Selections chapter</link>.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-eraseselection.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Erase Selection</guilabel></term>
-<listitem><para>
-This tool works almost the same as the <guilabel>Paint Selection</guilabel>
-tool, but a selection, if it exists at the mouse location, is removed instead
-of created.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectrectangular.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Select Rectangular</guilabel></term>
-<listitem><para>
-You can use this tool to select rectangular areas. Operation is similar to the
-<guilabel>Rectangle</guilabel> tool, and &Shift;, &Ctrl; and &Alt; can be used
-like when painting rectangles.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectelliptical.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Select Elliptical</guilabel></term>
-<listitem><para>
-You can use this tool to select elliptical areas. Operation is similar to the
-<guilabel>Ellipse</guilabel> tool, and &Shift;, &Ctrl; and &Alt; can be used
-like when painting ellipses.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectpolygonal.png"
-format="PNG"></imagedata> </imageobject></inlinemediaobject> <guilabel>Select
-Polygonal</guilabel></term>
-<listitem><para>
-You can use this tool to select polygonal areas. Operation is similar to the
-<guilabel>Polygon</guilabel> tool, and &Shift;, &Ctrl; and &Alt; can be used
-like when painting polygons.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectoutline.png"
-format="PNG"></imagedata> </imageobject></inlinemediaobject> <guilabel>Select
-Outline</guilabel></term>
-<listitem><para>
-You can use this tool to select custom outlined areas. Click the &LMB; and drag
-with your mouse, like when painting with the <guilabel>Brush</guilabel> tool,
-to define the outline. When you release the mouse button, the outline will be
-finished with a straight line between the current position and the start
-position.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectcontiguous.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Select Contiguous</guilabel></term>
-<listitem><para>
-With this tool you can select contiguous areas of a color. Click with the
-&LMB; to select an area.
-</para></listitem></varlistentry>
-
-<varlistentry>
-<term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectsimilar.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Select Similar</guilabel></term>
-<listitem><para>
-With this tool you can select multiple areas with the same color. Detection is
-done the same as with the contiguous fill, but the areas do not need to be
-adjacent.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectmagnetic.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Magnetic Selection</guilabel></term>
-<listitem><para>
-With this tool you can easily select a visually distinct area. Click with the
-&LMB; and move the mouse around the area that you want to select. If the area
-has a well enough defined boundary, the selection will be drawn nicely around
-it. You will see a number of control points appear, which connect the various
-parts of the selection boundary.
-</para><para>
-If you want more control over the area that is selected, press &Ctrl; to
-switch to manual mode. You will now have to click for each control point.
-In manual mode, you can also move control points by clicking on them with the
-&LMB; and dragging with the mouse.
-</para><para>
-When you want to return to automatic mode, simply press &Ctrl; again. You can
-switch between these two modes as often as you like.
-</para></listitem></varlistentry>
-
-<varlistentry><term><inlinemediaobject><imageobject><imagedata
-fileref="tool-selectbezier.png" format="PNG"></imagedata>
-</imageobject></inlinemediaobject> <guilabel>Select Bezier</guilabel></term>
-<listitem><para>
-With this tool you can select an area by drawing a Bezier outline. See the
-description of the Bezier tool for details.
-</para></listitem></varlistentry>
-
-</variablelist>
-
-</sect2>
-
-<sect2 id="commands-toolbars-brushesandstuff">
-<title>The <guilabel>Brushes and Stuff</guilabel> Toolbar</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Brushes and Stuff</guilabel> toolbar</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushesandstuff.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Brushes and Stuff</guilabel> toolbar</phrase>
-</textobject>
-<caption><para>The <guilabel>Brushes and Stuff</guilabel> toolbar</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>This toolbar contains dropdown <quote>palettes</quote> in which you
-can choose brush shapes, gradients, and fill patterns. It also contains a
-dropdown box for painter's tools, and a tablet pressure setting.</para>
-
-<sect3 id="commands-toolbars-brushesandstuff-brushshapes">
-<title><guilabel>Brush Shapes</guilabel></title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Brush Shapes</guilabel> palette</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushes-brushshapes-predefined.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Brush Shapes</guilabel> palette</phrase>
-</textobject>
-<caption><para>The <guilabel>Brush Shapes</guilabel> palette</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>In the <guilabel>Brush Shapes</guilabel> palette, you can choose
-which brush to paint with. This brush is used for painting operations
-like <guilabel>Freehand</guilabel>, <guilabel>Rectangle</guilabel>,
-<guilabel>Ellipse</guilabel>, etcetera. You can choose a predefined
-brush (in the <guilabel>Predefined Brushes</guilabel> tab, shown above), or
-customize or create one.</para>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Brush Shapes</guilabel> palette with the <guilabel>Autobrush</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushes-brushshapes-autobrush.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Brush Shapes</guilabel> palette with the <guilabel>Autobrush</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Brush Shapes</guilabel> palette with the <guilabel>Autobrush</guilabel>
-tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>The <guilabel>Autobrush</guilabel> tab allows you to create a customized
-rectangular or ellipsoid brush. You can set its height and width using
-the <guilabel>Size</guilabel> spin boxes. The link icon controls whether
-the height and width are forced to be the same or not. If a connected link
-picture is shown, changing one value will automatically change the other one
-as well. A disconnected link indicates that both values can be set
-independently. The fuzziness of the brush can be set with the
-<guilabel>Fade</guilabel> spin boxes. Again, horizontal and vertical values can
-be allowed to differ or not, depending on the state of the link button.</para>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Brush Shapes</guilabel> palette with the <guilabel>Custom Brush</guilabel> tab</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushes-brushshapes-custombrush.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Brush Shapes</guilabel> palette with the <guilabel>Custom Brush</guilabel> tab</phrase>
-</textobject>
-<caption><para>The <guilabel>Brush Shapes</guilabel> palette with the <guilabel>Custom Brush</guilabel>
-tab</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>The <guilabel>Custom Brush</guilabel> tab of this palette lets you
-use the current image as a brush. With the <guibutton>Add to
-Predefined Brushes</guibutton> button, you can save it for later use.</para>
-
-</sect3>
-
-<sect3 id="commands-toolbars-brushesandstuff-gradients">
-<title>Gradients</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Gradients</guilabel> palette</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushes-gradients.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Gradients</guilabel> palette</phrase>
-</textobject>
-<caption><para>The <guilabel>Gradients</guilabel> palette</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>In the <guilabel>Gradients</guilabel> palette, you can choose a gradient
-to paint with using the <guilabel>Gradient</guilabel> tool. Clicking once on a gradient in the
-palette will show a larger preview. Click it again to make it the current
-gradient.</para>
-<para>You can create your own gradients with the <guibutton>Custom
-Gradient</guibutton> button.</para>
-
-</sect3>
-
-<sect3 id="commands-toolbars-brushesandstuff-patterns">
-<title>Patterns</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Patterns</guilabel> palette</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushes-patterns.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Patterns</guilabel> palette</phrase>
-</textobject>
-<caption><para>The <guilabel>Patterns</guilabel> palette</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>The <guilabel>Patterns</guilabel> palette allows you to choose a pattern
-for operations like Pattern fill. Click a pattern to see a preview at
-actual size, then click it again to select it.</para>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Patterns</guilabel> palette with the <guilabel>Custom Pattern</guilabel> tab selected</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="toolbar-brushes-patterns-custompattern.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Patterns</guilabel> palette with the <guilabel>Custom Pattern</guilabel> tab selected</phrase>
-</textobject>
-<caption><para>The <guilabel>Patterns</guilabel> palette with the <guilabel>Custom Pattern</guilabel> tab selected</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>You can also create a custom pattern, as is shown above.</para>
-
-</sect3>
-
-<sect3 id="commands-toolbars-brushesandstuff-painterstools">
-<title>Painter's tools</title>
-
-<para>With the <guilabel>Painter's tools</guilabel> dropdown box, you can
-select the tool your painting operation should simulate. For example, you can
-paint with a normal brush, an airbrush, or a filter.</para>
-
-</sect3>
-
-<sect3 id="commands-toolbars-brushesandstuff-pressurevariation">
-<title>Pressure variation</title>
-
-<para>This setting allows you to change &krita;'s behaviour when you use a
-tablet to paint with. When you change the pressure on the tablet, you can
-choose between changing the line width (<guilabel>size</guilabel>), the
-opacity, and the darkness.</para>
-
-</sect3>
-
-</sect2>
-
-</sect1>
diff --git a/doc/krita/commands.docbook b/doc/krita/commands.docbook
deleted file mode 100644
index 13ab46b0..00000000
--- a/doc/krita/commands.docbook
+++ /dev/null
@@ -1,14 +0,0 @@
-<chapter id="commands">
-<title>Command Reference</title>
-
-<para>
-This chapter explains &krita;'s user interface in detail. Each of the menus,
-toolbars, palettes, and dialogs will be discussed.
-</para>
-
-&commands-menus;
-&commands-toolbars;
-&commands-palettes;
-&commands-dialogs;
-
-</chapter>
diff --git a/doc/krita/createdocument.png b/doc/krita/createdocument.png
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index 79047af8..00000000
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diff --git a/doc/krita/credits.docbook b/doc/krita/credits.docbook
deleted file mode 100644
index 9059e147..00000000
--- a/doc/krita/credits.docbook
+++ /dev/null
@@ -1,63 +0,0 @@
-<chapter id="credits">
-
-<title>Credits and License</title>
-
-<para>
-&krita;
-</para>
-<para>
-Program copyright &copy; 1999-2006 The &krita; Team
-</para>
-
-<para>
-Contributors:
-
-<itemizedlist>
-<listitem><para>Adrian Page
-<email>[email protected]</email></para></listitem>
-<listitem><para>Andrew Richards
-<email>[email protected]</email></para></listitem>
-<listitem><para>Bart Coppens <email>[email protected]</email></para></listitem>
-<listitem><para>Boudewijn Rempt
-<email>[email protected]</email> (current maintainer)</para></listitem>
-<listitem><para>Carsten Pfeiffer
-<email>[email protected]</email></para></listitem>
-<listitem><para>Casper Boemann <email>[email protected]</email></para></listitem>
-<listitem><para>Cyrille Berger <email>[email protected]</email></para></listitem>
-<listitem><para>Danny Allen
-<email>[email protected]</email></para></listitem>
-<listitem><para>Dirk Schoenberger
-<email>[email protected]</email></para></listitem>
-<listitem><para>G&aacute;bor Lehel
-<email>[email protected]</email></para></listitem>
-<listitem><para>John Califf
-<email>[email protected]</email></para></listitem>
-<listitem><para>Matthias Elter <email>[email protected]</email></para></listitem>
-<listitem><para>Melchior Franz <email>[email protected]</email></para></listitem>
-<listitem><para>Michael Koch <email>[email protected]</email></para></listitem>
-<listitem><para>Michael Thaler
-<email>[email protected]</email></para></listitem>
-<listitem><para>Patrick Julien
-<email>[email protected]</email></para></listitem>
-<listitem><para>Roger Larsson
-<email>[email protected]</email></para></listitem>
-<listitem><para>Sven Langkamp
-<email>[email protected]</email></para></listitem>
-</itemizedlist>
-</para>
-
-<para>
-Documentation copyright &copy; 2005-2006 Boudewijn Rempt
-<email>[email protected]</email>, Sander Koning
-<email>[email protected]</email>
-with contributions from Casper Boemann, Bart Coppens, Cyrille Berger, Burkhard
-Lueck, and Anne-Marie Mahfouf.
-</para>
-
-<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
-&underFDL; <!-- FDL: do not remove -->
-&underGPL; <!-- GPL License -->
-
-</chapter>
-
-
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-<sect1 id="developers-plugins">
-<title>Developing &krita; Plugins</title>
-
-<sect2 id="developers-plugins-introduction">
-<title>Introduction</title>
-
-<para>
-&krita; is infinitely extensible with plugins. Tools, filters, large
-chunks of the user interface and even colorspaces are plugins. In fact,
-&krita; recognizes these six types of plugins:
-</para>
-
-<itemizedlist>
-<listitem><para>colorspaces &mdash; these define the channels that constitute
-a single pixel</para></listitem>
-<listitem><para>tools &mdash; anything that is done with a mouse or tablet
-input device</para></listitem>
-<listitem><para>paint operations &mdash; pluggable painting effects for
-tools</para></listitem>
-<listitem><para>image filters &mdash; change all pixels, or just the selected
-pixels in a layer</para></listitem>
-<listitem><para>viewplugins &mdash; extend Krita’s user interface with new
-dialog boxes, palettes and operations</para></listitem>
-<listitem><para>import/export filters &mdash; read and write all kinds of
-image formats</para></listitem>
-</itemizedlist>
-
-<para>
-&krita; itself consists of three layered libraries and a directory with some
-common support classes: kritacolor, kritaimage and kritaui. Within
-&krita;, objects can by identified by a <classname>KisID</classname>, that is
-the combination of a unique untranslated string (used when saving, for
-instance) and a translated string for GUI purposes.
-</para><para>
-A word on compatibility: &krita; is still in development. From &krita; 1.5 to
-1.6 not many API changes are expected, but there may be some. From &krita; 1.6
-to 2.0 we will move from &Qt;3 to &Qt;4, from &kde;3 to &kde;4, from
-<command>automake</command> to <command>cmake</command>: many changes are to
-be expected. If you develop a plugin for &krita; and choose to do so in
-&krita;’s subversion repository, chances are excellent that we’ll help you
-porting. These changes may also render parts of this document out of date.
-Always check with the latest API documentation or the header files installed
-on your system.
-</para>
-
-<sect3 id="developers-plugins-introduction-kritacolor">
-<title>KritaColor</title>
-
-<para>
-The first library is kritacolor. This library loads the colorspace plugins.
-</para><para>
-A colorspace plugin should implement the <classname>KisColorSpace</classname>
-abstract class or, if the basic capabilities of the new colorspace will be
-implemented by <command>lcms</command> (<ulink url="http://www.littlecms.com/"
-/>), extend <classname>KisAbstractColorSpace</classname>. The kritacolor
-library could be used from other applications and does not depend on
-&koffice;.
-</para>
-</sect3>
-
-<sect3 id="developers-plugins-introduction-kritaimage">
-<title>KritaImage</title>
-
-<para>
-The libkritaimage library loads the filter and paintop plugins and is
-responsible for working with image data: changing pixels, compositing and
-painting. Brushes, palettes, gradients and patterns are also loaded by
-libkritaimage. It is our stated goal to make libkritaimage independent of
-&koffice;, but we currently share the gradient loading code with &koffice;.
-</para><para>
-It is not easy at the moment to add new types of resources such as brushes,
-palettes, gradients or patterns to &krita;. (Adding new brushes, palettes,
-gradients and patterns is easy, of course.) &krita; follows the guidelines of
-the Create project (<ulink url="http://create.freedesktop.org/" />) for these.
-Adding support for Photoshop's brush file format needs libkritaimage hacking;
-adding more gimp brush data files not.
-</para><para>
-<classname>KritaImage</classname> loads the following types of plugins:
-</para>
-
-<itemizedlist>
-<listitem><para>&krita; filters must extend and implement the abstract class
-<classname>KisFilter</classname>,
-<classname>KisFilterConfiguration</classname> and possibly
-<classname>KisFilterConfigurationWidget</classname>.
-An example of a filter is Unsharp Mask.</para></listitem>
-<listitem><para>Paint operations or paintops are the set of operations
-painting tools suchs as freehand or circle have access to. Examples of
-paintops are pen, airbrush or eraser. Paintops should extend the
-<classname>KisPaintop</classname> base class. Examples of new paintops could
-be a chalk brush, an oilpaint brush or a complex programmable
-brush.</para></listitem>
-</itemizedlist>
-
-</sect3>
-
-<sect3 id="developers-plugins-introduction-kritaui">
-<title>KritaUI</title>
-
-<para>
-The libkritaui library loads the tool and viewplugins. This library is a
-&koffice; Part, but also contains a number of widgets that are useful for
-graphics applications. Maybe we will have to split this library in kritapart
-and kritaui in the 2.0 release. For now, script writers are not given access
-to this library and plugin writers are only allowed to use this library when
-writing tools or viewplugins. <classname>KritaUI</classname> loads the
-following types of plugins:
-</para>
-
-<itemizedlist>
-<listitem><para>Tools are derived from <classname>KisTool</classname> or one
-of the specialized tool base classes such as
-<classname>KisToolPaint</classname>, <classname>KisToolNonPaint</classname> or
-<classname>KisToolFreehand</classname>. A new tool could be a foreground
-object selection tool. Painting tools (and that includes tools that paint on
-the selection) can use any paintop to determine the way pixels are
-changed.</para></listitem>
-<listitem><para>Viewplugins are ordinary KParts that use
-<command>kxmlgui</command> to insinuate themselves into &krita;'s user
-interface. Menu options, dialogs, toolbars &mdash; any kind of user interface
-extension can be a viewplugin. In fact, important functionality like &krita;'s
-scripting support is written as a viewplugin.</para></listitem>
-</itemizedlist>
-
-</sect3>
-
-<sect3 id="developers-plugins-introduction-importexport">
-<title>Import/Export filters</title>
-
-<para>
-Import/Export filters are &koffice; filters, subclasses of
-<classname>KoFilter</classname>. Filters read and write image data in any of
-the myriad image formats in existence. And example of a new &krita;
-import/export filter could be a PDF filter. Filters are loaded by the
-&koffice; libraries.
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="developers-plugins-creating">
-<title>Creating plugins</title>
-
-<para>
-Plugins are written in C++ and can use all of &kde; and &Qt; and the &krita;
-developer API. Only viewplugins should use the &koffice; API. Don’t worry:
-&krita;’s API’s are quite clear and rather extensively documented (for free
-software) and coding your first filter is really easy.
-</para><para>
-If you do not want to use C++, you can write scripts in Python or Ruby; that
-is a different thing altogether, though, and you cannot currently write tools,
-colorspaces, paintops or import/export filters as scripts.
-</para><para>
-&krita; plugins use &kde;'s parts mechanism for loading, so the parts
-documentation at <ulink url="http://developer.kde.org" /> is relevant here, too.
-</para><para>
-Your distribution should have either installed the relevant header files with
-&krita; itself, or might have split the header files into either a &koffice;
-dev or a &krita; dev package. You can find the API documentation for &krita;'s
-public API at <ulink url="http://koffice.org/developer/apidocs/krita/html/" />.
-</para>
-
-<sect3 id="developers-plugins-creating-automake">
-<title>Automake (and CMake)</title>
-
-<para>
-&kde; 3.x and thus &koffice; 1.5 and 1.6 use <command>automake</command>;
-&kde; 4.0 and &koffice; 2.0 use <command>cmake</command>. This tutorial
-describes the <command>automake</command> way of creating plugins.
-<!-- If I have not updated this manual when we release KOffice 2.0, please
-remind me to do so. -->
-</para><para>
-Plugins are &kde; modules and should be tagged as such in their
-<filename>Makefile.am</filename>. Filters, tools, paintops, colorspaces and
-import/export filters need <literal role="extension">.desktop</literal> files;
-viewplugins need a <application>KXMLGui</application>
-<filename>pluginname.rc</filename> file in addition. The easiest way to get
-started is to checkout the krita-plugins project from the &koffice; Subversion
-repository and use it as the basis for your own project. We intend to prepare
-a skeleton &krita; plugin pack for KDevelop, but haven’t had the time to do
-so yet.
-</para>
-
-<sect4 id="d-p-c-a-makefile">
-<title><filename>Makefile.am</filename></title>
-
-<para>
-Let's look at the skeleton for a plugin module. First, the
-<filename>Makefile.am</filename>. This is what &kde; uses to generate the
-makefile that builds your plugin:
-
-<programlisting>
-kde_services_DATA = kritaLIBRARYNAME.desktop
-
-INCLUDES = $(all_includes)
-
-kritaLIBRARYNAME_la_SOURCES = sourcefile1.cc sourcefile2.cc
-
-kde_module_LTLIBRARIES = kritaLIBRARYNAME.la
-noinst_HEADERS = header1.h header2.h
-
-kritaLIBRARYNAME_la_LDFLAGS = $(all_libraries) -module $(KDE_PLUGIN)
-kritaLIBRARY_la_LIBADD = -lkritacommon
-
-kritaextensioncolorsfilters_la_METASOURCES = AUTO
-</programlisting>
-
-This is the makefile for a filter plugin. Replace
-<replaceable>LIBRARYNAME</replaceable> with the name of your work, and you are
-set.
-</para><para>
-If your plugin is a viewplugin, you will likely also install a <literal
-role="extension">.rc</literal> file with entries for menubars and toolbars.
-Likewise, you may need to install cursors and icons. That is all done through
-the ordinary &kde; <filename>Makefile.am</filename> magic incantantions:
-
-<programlisting>
-kritarcdir = $(kde_datadir)/krita/kritaplugins
-kritarc_DATA = LIBRARYNAME.rc
-EXTRA_DIST = $(kritarc_DATA)
-
-kritapics_DATA = \
- bla.png \
- bla_cursor.png
-kritapicsdir = $(kde_datadir)/krita/pics
-</programlisting>
-
-</para>
-</sect4>
-
-<sect4 id="d-p-c-a-desktop">
-<title>Desktop files</title>
-
-<para>
-The <literal role="extension">.desktop</literal> file announces the type of plugin:
-
-<programlisting>
-[Desktop Entry]
-Encoding=UTF-8
-Icon=
-Name=User-visible Name
-ServiceTypes=Krita/Filter
-Type=Service
-X-KDE-Library=kritaLIBRARYNAME
-X-KDE-Version=2
-</programlisting>
-</para><para>
-Possible ServiceTypes are:
-</para>
-
-<itemizedlist>
-<listitem><para>Krita/Filter</para></listitem>
-<listitem><para>Krita/Paintop</para></listitem>
-<listitem><para>Krita/ViewPlugin</para></listitem>
-<listitem><para>Krita/Tool</para></listitem>
-<listitem><para>Krita/ColorSpace</para></listitem>
-</itemizedlist>
-
-<para>
-File import and export filters use the generic &koffice; filter framework and
-need to be discussed separately.
-</para>
-</sect4>
-
-<sect4 id="d-p-c-a-boilerplate">
-<title>Boilerplate</title>
-
-<para>
-You also need a bit of boilerplate code that is called by the &kde; part
-framework to instantiate the plugin &mdash; a header file and an implementation file.
-</para><para>
-A header file:
-<programlisting>
-#ifndef TOOL_STAR_H_
-#define TOOL_STAR_H_
-
-#include &lt;kparts/plugin.h&gt;
-
-/**
-* A module that provides a star tool.
-*/
-class ToolStar : public KParts::Plugin
-{
- Q_OBJECT
-public:
- ToolStar(QObject *parent, const char *name, const QStringList &amp;);
- virtual ~ToolStar();
-
-};
-
-#endif // TOOL_STAR_H_
-</programlisting>
-</para>
-
-<para>
-And an implementation file:
-<programlisting>
-#include &lt;kinstance.h&gt;
-#include &lt;kgenericfactory.h&gt;
-
-#include &lt;kis_tool_registry.h&gt;
-
-#include "tool_star.h"
-#include "kis_tool_star.h"
-
-
-typedef KGenericFactory&lt;ToolStar&gt; ToolStarFactory;
-K_EXPORT_COMPONENT_FACTORY( kritatoolstar, ToolStarFactory( "krita" ) )
-
-
-ToolStar::ToolStar(QObject *parent, const char *name, const QStringList &amp;)
- : KParts::Plugin(parent, name)
-{
- setInstance(ToolStarFactory::instance());
- if ( parent->inherits("KisToolRegistry") )
- {
- KisToolRegistry * r = dynamic_cast&lt;KisToolRegistry*&gt;( parent );
- r -> add(new KisToolStarFactory());
- }
-
-}
-
-ToolStar::~ToolStar()
-{
-}
-
-#include "tool_star.moc"
-</programlisting>
-</para>
-</sect4>
-
-<sect4 id="d-p-c-a-registries">
-<title>Registries</title>
-
-<para>
-Tools are loaded by the tool registry and register themselves with the tool
-registry. Plugins like tools, filters and paintops are loaded only once: view
-plugins are loaded for every view that is created. Note that we register
-factories, generally speaking. For instance, with tools a new instance of a
-tool is created for every pointer (mouse, stylus, eraser) for every few. And a
-new paintop is created whenever a tool gets a mouse-down event.
-</para>
-
-<para>
-Filters call the filter registry:
-<programlisting>
- if (parent->inherits("KisFilterRegistry")) {
- KisFilterRegistry * manager = dynamic_cast&lt;KisFilterRegistry *&gt;(parent);
- manager->add(new KisFilterInvert());
- }
-</programlisting>
-</para><para>
-Paintops the paintop registry:
-<programlisting>
- if ( parent->inherits("KisPaintOpRegistry") ) {
- KisPaintOpRegistry * r = dynamic_cast&lt;KisPaintOpRegistry*&gt;(parent);
- r -> add ( new KisSmearyOpFactory );
- }
-</programlisting>
-</para><para>
-Colorspaces the colorspace registry (with some complications):
-<programlisting>
- if ( parent->inherits("KisColorSpaceFactoryRegistry") ) {
- KisColorSpaceFactoryRegistry * f = dynamic_cast&lt;isColorSpaceFactoryRegistry*&gt;(parent);
-
- KisProfile *defProfile = new KisProfile(cmsCreate_sRGBProfile());
- f->addProfile(defProfile);
-
- KisColorSpaceFactory * csFactory = new KisRgbColorSpaceFactory();
- f->add(csFactory);
-
- KisColorSpace * colorSpaceRGBA = new KisRgbColorSpace(f, 0);
- KisHistogramProducerFactoryRegistry::instance() -> add(
- new KisBasicHistogramProducerFactory&lt;KisBasicU8HistogramProducer&gt;
- (KisID("RGB8HISTO", i18n("RGB8 Histogram")), colorSpaceRGBA) );
- }
-</programlisting>
-</para><para>
-View plugins do not have to register themselves, and they get access to a
-<classname>KisView</classname> object:
-<programlisting>
- if ( parent->inherits("KisView") )
- {
- setInstance(ShearImageFactory::instance());
- setXMLFile(locate("data","kritaplugins/shearimage.rc"), true);
-
- (void) new KAction(i18n("&amp;Shear Image..."), 0, 0, this, SLOT(slotShearImage()), actionCollection(), "shearimage");
- (void) new KAction(i18n("&amp;Shear Layer..."), 0, 0, this, SLOT(slotShearLayer()), actionCollection(), "shearlayer");
-
- m_view = (KisView*) parent;
- }
-</programlisting>
-</para><para>
-Remember that this means that a view plugin will be created for every view the
-user creates: splitting a view means loading all view plugins again.
-</para>
-</sect4>
-
-<sect4 id="d-p-c-a-versioning">
-<title>Plugin versioning</title>
-
-<para>
-&krita; 1.5 loads plugins with <literal>X-KDE-Version=2</literal> set in the
-<literal role="extension">.desktop</literal> file. &krita; 1.6 plugins will
-probably be binary incompatible with 1.5 plugins and will need the version
-number 3. &krita; 2.0 plugins will need the version number 3. Yes, this is not
-entirely logical.
-</para>
-
-</sect4>
-</sect3>
-</sect2>
-
-<sect2 id="developers-plugins-colorspaces">
-<title>Colorspaces</title>
-
-<para>
-Colorspaces implement the <classname>KisColorSpace</classname> pure virtual
-class. There are two types of colorspaces: those that can use
-<command>lcms</command> for transformations between colorspaces, and those
-that are too weird for <command>lcms</command> to handle. Examples of the
-first are cmyk, rgb, yuv. An example of the latter is watercolor or wet &amp;
-sticky. Colorspaces that use <command>lcms</command> can be derived from
-<classname>KisAbstractColorSpace</classname>, or of one of the base classes
-that are specialized for a certain number of bits per channel.
-</para><para>
-Implementing a colorspace is pretty easy. The general principle is that
-colorspaces work on a simple array of bytes. The interpretation of these bytes
-is up to the colorspace. For instance, a pixel in 16-bit GrayA consists of
-four bytes: two bytes for the gray value and two bytes for the alpha value.
-You are free to use a struct to work with the memory layout of a pixel in your
-colorspace implementation, but that representation is not exported. The only
-way the rest of &krita; can know what channels and types of channels your
-colorspace pixels consist of is through the
-<classname>KisChannelInfo</classname> class.
-</para><para>
-Filters and paintops make use of the rich set of methods offered by
-<classname>KisColorSpace</classname> to do their work. In many cases, the
-default implementation in <classname>KisAbstractColorSpace</classname> will
-work, but more slowly than a custom implementation in your own colorspace
-because <classname>KisAbstractColorSpace</classname> will convert all pixels
-to 16-bit L*a*b and back.
-</para>
-
-<sect3 id="developers-plugins-colorspaces-kischannelinfo">
-<title><classname>KisChannelInfo</classname></title>
-
-<programlisting>
-(http://websvn.kde.org/trunk/koffice/krita/kritacolor/kis_channelinfo.h)
-</programlisting>
-<para>
-This class defines the channels that make up a single pixel in a particular
-colorspace. A channel has the following important characteristics:
-</para>
-<itemizedlist>
-<listitem><para>a name for display in the user interface</para></listitem>
-<listitem><para>a position: the byte where the bytes representing this channel
-start in the pixel.</para></listitem>
-<listitem><para>a type: color, alpha, substance or substrate. Color is plain
-color, alpha is see-throughishness, substance is a representation of amount of
-pigment or things like that, substrate is the representation of the canvas.
-(Note that this may be refactored at the drop of a hat.)</para></listitem>
-<listitem><para>a valuetype: byte, short, integer, float — or
-other.</para></listitem>
-<listitem><para>size: the number of bytes this channel takes</para></listitem>
-<listitem><para>color: a <classname>QColor</classname> representation of this
-channel for user interface visualization, for instance in
-histograms.</para></listitem>
-<listitem><para>an abbreviaton for use in the GUI when there’s not much
-space</para></listitem>
-</itemizedlist>
-</sect3>
-
-<sect3 id="developers-plugins-colorspaces-kiscompositeop">
-<title><classname>KisCompositeOp</classname></title>
-
-<para>
-As per original Porter-Duff, there are many ways of combining pixels to get a
-new color. The <classname>KisCompositeOp</classname> class defines most of
-them: this set is not easily extensible except by hacking the kritacolor
-library.
-</para><para>
-A colorspace plugin can support any subset of these possible composition
-operations, but the set must always include "OVER" (same as "NORMAL") and
-"COPY". The rest are more or less optional, although more is better, of
-course.
-</para>
-</sect3>
-
-<sect3 id="developers-plugins-colorspaces-kiscolorspace">
-<title><classname>KisColorSpace</classname></title>
-
-<para>
-The methods in the <classname>KisColorSpace</classname> pure virtual classs
-can be divided into a number of groups: conversion, identification and
-manipulation.
-</para><para>
-All classes must be able to convert a pixel from and to 8 bit RGB (i.e., a
-<classname>QColor</classname>), and preferably also to and from 16 bit L*a*b.
-Additionally, there is a method to convert to any colorspace from the current
-colorspace.
-</para><para>
-Colorspaces are described by the <classname>KisChannelInfo</classname> vector,
-number of channels, number of bytes in a single pixel, whether it supports
-High Dynamic Range images and more.
-</para><para>
-Manipulation is for instance the combining of two pixels in a new
-pixel: bitBlt, darkening or convolving of pixels.
-</para><para>
-Please consult the API documentation for a full description of all methods you
-need to implement in a colorspace.
-</para><para>
-<classname>KisAbstractColorSpace</classname> implements many of the virtual
-methods of <classname>KisColorSpace</classname> using functions from the
-<command>lcms</command> library. On top of
-<classname>KisAbstractColorSpace</classname> there are base colorspace classes
-for 8 and 16 bit integer and 16 and 32 bit float colorspaces that define
-common operations to move between bit depths.
-</para>
-
-</sect3>
-</sect2>
-
-<sect2 id="developers-plugins-filters">
-<title>Filters</title>
-
-<para>
-Filters are plugins that examine the pixels in a layer and them make changes
-to them. Although &krita; uses an efficient tiled memory backend to store
-pixels, filter writers do not have to bother with that. When writing a filter
-plugin for the &Java; imaging API, Photoshop or The Gimp, you need to take care
-of tile edges and <quote>cobble</quote> tiles together: &krita; hides that
-implementation detail.
-</para>
-<note><para>Note that it is theoretically easy to replace the current tile
-image data storage backend with another backend, but that backens are not true
-plugins at the moment, for performance reasons.</para></note>
-<para>
-&krita; uses iterators to read and write pixel values. Alternatively, you can
-read a block of pixels into a memory buffer, mess with it and then write it
-back as a block. But that is not necessarily more efficient, it may even be
-slower than using the iterators; it may just be more convenient. See the API
-documentation.
-</para><para>
-&krita; images are composed of layers, of which there are currently four
-kinds: paint layers, group layers, adjustment layers (that contain a filter
-that is applied dynamically to layers below the adjustment layer) and part
-layers. Filters always operate on paint layers. Paint layers contain paint
-devices, of the class <classname>KisPaintDevice</classname>. A paint device in
-its turn gives access to the actual pixels.
-</para><para>
-<classname>PaintDevice</classname>s are generally passed around wrapped in
-shared pointers. A shared pointer keeps track of in how many places the paint
-device is currently used and deletes the paint device when it is no longer
-used anywhere. You recognize the shared pointer version of a paint device
-through its <literal>SP</literal> suffix. Just remember that you never have to
-explicitly delete a <classname>KisPaintDeviceSP</classname>.
-</para><para>
-Let's examine a very simple filter, one that inverts every pixel. The code for
-this filter is in the <filename
-class="directory">koffice/krita/plugins/filters/example</filename> directory.
-The main method is
-<programlisting>
-KisFilterInvert::process(KisPaintDeviceSP src, KisPaintDeviceSP dst,
- KisFilterConfiguration* /*config*/, const QRect&amp; rect).
-</programlisting>
-The function gets passed two paint devices, a configuration object (which is
-not used in this simple filter) and a <varname>rect</varname>. The
-<varname>rect</varname> describes the area of the
-paint device which the filter should act on. This area is described by
-integers, which means no sub-pixel accuracy.
-</para><para>
-The <varname>src</varname> paint device is for reading from, the
-<varname>dst</varname> paint device for writing to. These parameters may point
-to the same actual paint device, or be two different paint devices. (Note:
-this may change to only one paint device in the future.)
-</para><para>
-Now, let's look at the code line by line:
-</para>
-<programlisting>
-void KisFilterInvert::process(KisPaintDeviceSP src, KisPaintDeviceSP dst,
- KisFilterConfiguration* /*config*/, const QRect&amp; rect)
-{
- Q_ASSERT(src != 0);
- Q_ASSERT(dst != 0);
-
- KisRectIteratorPixel srcIt = src->createRectIterator(rect.x(), rect.y(), rect.width(), rect.height(), false); <co id="invert1" />
- KisRectIteratorPixel dstIt = dst->createRectIterator(rect.x(), rect.y(), rect.width(), rect.height(), true ); <co id="invert2" />
-
- int pixelsProcessed = 0;
- setProgressTotalSteps(rect.width() * rect.height());
-
- KisColorSpace * cs = src->colorSpace();
- Q_INT32 psize = cs->pixelSize();
-
- while( ! srcIt.isDone() )
- {
- if(srcIt.isSelected()) <co id="invert3" />
- {
- memcpy(dstIt.rawData(), srcIt.oldRawData(), psize); <co id="invert4" />
-
- cs->invertColor( dstIt.rawData(), 1); <co id="invert5" />
- }
- setProgress(++pixelsProcessed);
- ++srcIt;
- ++dstIt;
- }
- setProgressDone(); // Must be called even if you don't really support progression
-}
-</programlisting>
-
-<calloutlist>
-<callout arearefs="invert1">
-<para>This creates an iterator to read the existing pixels. Krita has three
-types of iterators: horizontal, vertical and rectangular. The rect iterator
-takes the most efficient path through the image data, but does not guarantee
-anything about the location of the next pixel it returns. That means that you
-cannot be sure that the pixel you will retrieve next will be adjacent to the
-pixel you just got. The horizontal and vertical line iterators do guarantee
-the location of the pixels they return.
-</para></callout>
-<callout arearefs="invert2"><para>
-(2) We create the destination iterator with the <literal>write</literal>
-setting to <literal>true</literal>. This means that if the destination paint
-device is smaller than the rect we write, it will automatically be enlarged to
-fit every pixel we iterate over. Note that we have got a potential bug here:
-if <varname>dst</varname> and <varname>src</varname> are not the same device,
-then it is quite possible that the pixels returned by the iterators do not
-correspond. For every position in the iterator, <varname>src</varname> may be,
-for example, at 165,200, while <varname>dst</varname> could be at 20,8 &mdash;
-and therefore the copy we perform below may distort the image...
-</para></callout>
-<callout arearefs="invert3"><para>
-Want to know if a pixel is selected? That is easy &mdash; use the
-<methodname>isSelected</methodname> method. But selectedness is not a binary
-property of a pixel, a pixel can be half selected, barely selected or almost
-completely selected. That value you can also got from the iterator. Selections
-are actually a mask paint device with a range between 0 and 255, where 0 is
-completely unselected and 255 completely selected. The iterator has two
-methods: <methodname>isSelected()</methodname> and
-<methodname>selectedNess()</methodname>. The first returns true if a pixel is
-selected to any extent (i.e., the mask value is greater than 1), the other
-returns the maskvalue.
-</para></callout>
-<callout arearefs="invert4"><para>
-As noted above, this <literal>memcpy</literal> is a big bad bug...
-<methodname>rawData()</methodname> returns the array of bytes which is the
-current state of the pixel; <methodname>oldRawData()</methodname> returns the
-array of bytes as it was before we created the iterator. However, we may be
-copying the wrong pixel here. In actual practice, that will not happen too
-often, unless <varname>dst</varname> already exists and is not aligned with
-<varname>src</varname>.
-</para></callout>
-<callout arearefs="invert5"><para>
-But this is correct: instead of figuring out which byte represents which
-channel, we use a function supplied by all colorspaces to invert the current
-pixel. The colorspaces have a lot of pixel operations you can make use of.
-</para></callout>
-</calloutlist>
-
-<para>
-This is not all there is to creating a filter. Filters have two other
-important components: a configuration object and a configuration widget. The
-two interact closely. The configuration widget creates a configuration object,
-but can also be filled from a pre-existing configuration object. Configuration
-objects can represtent themselves as XML and can be created from XML. That is
-what makes adjustment layers possible.
-</para>
-
-<sect3 id="developers-plugins-filters-iterators">
-<title>Iterators</title>
-
-<para>
-There are three types of iterators:
-</para>
-
-<itemizedlist>
-<listitem><para>Horizontal lines</para></listitem>
-<listitem><para>Vertical lines</para></listitem>
-<listitem><para>Rectangular iterors</para></listitem>
-</itemizedlist>
-
-<para>
-The horizontal and vertical line iterators have a method to move the iterator
-to the next row or column: <methodname>nextRow()</methodname> and
-<methodname>nextCol()</methodname>. Using these is much faster than creating a
-new iterator for every line or column.
-</para><para>
-Iterators are thread-safe in &krita;, so it is possible to divide the work
-over multiple threads. However, future versions of &krita; will use the
-<methodname>supportsThreading()</methodname> method to determine whether your
-filter can be applied to chunks of the image (&ie;, all pixels modified
-independently, instead of changed by some value determined from an examination
-of all pixels in the image) and automatically thread the execution your
-filter.
-</para>
-</sect3>
-
-<sect3 id="developers-plugins-filters-kisfilterconfiguration">
-<title><classname>KisFilterConfiguration</classname></title>
-
-<para>
-<classname>KisFilterConfiguration</classname> is a structure that is used to
-save filter settings to disk, for instance for adjustment layers. The
-scripting plugin uses the property map that’s at the back of
-<classname>KisFilterConfigaration</classname> to make it possible to script
-filters. Filters can provide a custom widget that &krita; will show in the
-filters gallery, the filter preview dialog or the tool option tab of the
-paint-with-filters tool.
-</para>
-<para>
-An example, taken from the oilpaint effect filter:
-</para>
-<programlisting>
-class KisOilPaintFilterConfiguration : public KisFilterConfiguration
-{
-
-public:
-
- KisOilPaintFilterConfiguration(Q_UINT32 brushSize, Q_UINT32 smooth)
- : KisFilterConfiguration( "oilpaint", 1 )
- {
- setProperty("brushSize", brushSize);
- setProperty("smooth", smooth);
- };
-public:
-
- inline Q_UINT32 brushSize() { return getInt("brushSize"); };
- inline Q_UINT32 smooth() {return getInt("smooth"); };
-
-};
-</programlisting>
-</sect3>
-
-<sect3 id="developers-plugins-filters-kisfilterconfigurationwidget">
-<title><classname>KisFilterConfigurationWidget</classname></title>
-
-<para>
-Most filters can be tweaked by the user. You can create a configuration widget
-that Krita will use where-ever your filter is used. An example:
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-oilpaint.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Note that only the left-hand side of this dialog is your responsibility:
-&krita; takes care of the rest. There are three ways of going about creating
-an option widget:
-</para>
-
-<itemizedlist>
-<listitem><para>Use &Qt; Designer to create a widget base, and subclass it for
-your filter</para></listitem>
-<listitem><para>Use one of the simple widgets that show a number of sliders
-for lists of integers, doubles or bools. These are useful if, like the above
-screenshot, your filter can be configured by a number of integers, doubles or
-bools. See the API dox for <classname>KisMultiIntegerFilterWidget</classname>,
-<classname>KisMultiDoubleFilterWidget</classname> and
-<classname>KisMultiBoolFilterWidget</classname>.</para></listitem>
-<listitem><para>Hand-code a widget. This is not recommended, and if you do so
-and want your filter to become part of &krita;’s official release, then I’ll ask
-you to replate your hand-coded widget with a &Qt; Designer
-widget.</para></listitem>
-</itemizedlist>
-
-<para>
-The oilpaint filter uses the multi integer widget:
-</para>
-
-<programlisting>
-KisFilterConfigWidget * KisOilPaintFilter::createConfigurationWidget(QWidget* parent, KisPaintDeviceSP /*dev*/)
-{
- vKisIntegerWidgetParam param;
- param.push_back( KisIntegerWidgetParam( 1, 5, 1, i18n("Brush size"), "brushSize" ) );
- param.push_back( KisIntegerWidgetParam( 10, 255, 30, i18n("Smooth"), "smooth" ) );
- return new KisMultiIntegerFilterWidget(parent, id().id().ascii(), id().id().ascii(), param );
-}
-
-KisFilterConfiguration* KisOilPaintFilter::configuration(QWidget* nwidget)
-{
- KisMultiIntegerFilterWidget* widget = (KisMultiIntegerFilterWidget*) nwidget;
- if( widget == 0 )
- {
- return new KisOilPaintFilterConfiguration( 1, 30);
- } else {
- return new KisOilPaintFilterConfiguration( widget->valueAt( 0 ), widget->valueAt( 1 ) );
- }
-}
-
-std::list&lt;KisFilterConfiguration*&gt; KisOilPaintFilter::listOfExamplesConfiguration(KisPaintDeviceSP )
-{
- std::list&lt;KisFilterConfiguration*&gt; list;
- list.insert(list.begin(), new KisOilPaintFilterConfiguration( 1, 30));
- return list;
-}
-</programlisting>
-
-<para>
-You can see how it works: fill a vector with your integer parameters and
-create the widget. The <methodname>configuration()</methodname> method
-inspects the widget and creates the right filter configuration object, in this
-case, of course, <classname>KisOilPaintFilterConfiguration</classname>. The
-<methodname>listOfExamplesConfiguration</methodname> method (which should be
-renamed to correct English...) returns a list with example configuration
-objects for the filters gallery dialog.
-</para>
-</sect3>
-
-<sect3 id="developers-plugins-filters-conclusion">
-<title>Filters conclusion</title>
-
-<para>
-There’s more to coding interesting filters, of course, but with this
-explanation, the API documentation and access to our source code, you should
-be able to get started. Don’t hesitate to contact the &krita; developers on
-IRC or on the mailing list.
-</para>
-</sect3>
-
-</sect2>
-
-<sect2 id="developers-plugins-tools">
-<title>Tools</title>
-
-<para>
-Tools appear in &krita;’s toolbox. This means that there is limited space for
-new tools &mdash; think carefully whether a paint operation isn’t enough for
-your purposes. Tools can use the mouse/tablet and keyboard in complex ways,
-which paint operations cannot. This is the reason that Duplicate is a tool,
-but airbrush a paint operation.
-</para><para>
-Be careful with static data in your tool: a new instance of your tool is
-created for every input device: mouse, stylus, eraser, airbrush &mdash; whatever.
-Tools come divided into logical groups:
-</para>
-<itemizedlist>
-<listitem><para>shape drawing tools (circle, rect)</para></listitem>
-<listitem><para>freehand drawing tools (brush)</para></listitem>
-<listitem><para>transform tools that mess up the geometry of a
-layer</para></listitem>
-<listitem><para>fill tools (like bucket fill or gradient)</para></listitem>
-<listitem><para>view tools (that don’t change pixels, but alter the way you
-view the canvas, such as zoom)</para></listitem>
-<listitem><para>select tools (that change the selection
-mask)</para></listitem>
-</itemizedlist>
-
-<para>
-The tool interface is described in the API documentation for
-<classname>KisTool</classname>. There are three subclasses:
-<classname>KisToolPaint</classname>, <classname>KisToolNonPaint</classname>
-and <classname>KisToolShape</classname> (which is actually a subclass of
-<classname>KisToolPaint</classname>) that specialize
-<classname>KisTool</classname> for painting tasks (i.e., changing pixels) ,
-non-painting tasks and shape painting tasks.
-</para><para>
-A tool has an option widget, just like filters. Currently, the option widgets
-are shown in a tab in a dock window. We may change that to a strip under the
-main menu (which then replaces the toolbar) for &krita; 2.0, but for now,
-design your option widget to fit in a tab. As always, it’s best to use &Qt;
-Designer for the design of the option widget.
-</para><para>
-A good example of a tool is the star tool:
-</para>
-
-<screen>
-kis_tool_star.cc Makefile.am tool_star_cursor.png wdg_tool_star.ui
-kis_tool_star.h Makefile.in tool_star.h
-kritatoolstar.desktop tool_star.cc tool_star.png
-</screen>
-
-<para>
-As you see, you need two images: one for the cursor and one for the toolbox.
-<filename>tool_star.cc</filename> is just the plugin loader, similar to what
-we have seen above. The real meat is in the implementation:
-</para>
-
-<programlisting>
-KisToolStar::KisToolStar()
- : KisToolShape(i18n("Star")),
- m_dragging (false),
- m_currentImage (0)
-{
- setName("tool_star");
- setCursor(KisCursor::load("tool_star_cursor.png", 6, 6));
- m_innerOuterRatio=40;
- m_vertices=5;
-}
-</programlisting>
-
-<para>
-The constructor sets the internal name &mdash; which is not translated
-&mdash; and the call to the superclass sets the visible name. We also load the
-cursor image and set a number of variables.
-</para>
-
-<programlisting>
-void KisToolStar::update (KisCanvasSubject *subject)
-{
- KisToolShape::update (subject);
- if (m_subject)
- m_currentImage = m_subject->currentImg();
-}
-</programlisting>
-
-<para>
-The <methodname>update()</methodname> method is called when the tool is
-selected. This is not a <classname>KisTool</classname> method, but a
-<classname>KisCanvasObserver</classname> method. Canvas observers are notified
-whenever something changes in the view, which can be useful for tools.
-</para><para>
-The following methods (<methodname>buttonPress</methodname>,
-<methodname>move</methodname> and <methodname>buttonRelease</methodname>) are
-called by &krita; when the input device (mouse, stylus, eraser etc.) is
-pressed down, moved or released. Note that you also get move events if the
-mouse button isn’t pressed. The events are not the regular &Qt; events, but
-synthetic &krita; events because we make use of low-level trickery to get
-enough events to draw a smooth line. By default, toolkits like &Qt; (and GTK)
-drop events if they are too busy to handle them, and we want them all.
-</para>
-
-<programlisting>
-void KisToolStar::buttonPress(KisButtonPressEvent *event)
-{
- if (m_currentImage &amp;&amp; event->button() == LeftButton) {
- m_dragging = true;
- m_dragStart = event->pos();
- m_dragEnd = event->pos();
- m_vertices = m_optWidget->verticesSpinBox->value();
- m_innerOuterRatio = m_optWidget->ratioSpinBox->value();
- }
-}
-
-void KisToolStar::move(KisMoveEvent *event)
-{
- if (m_dragging) {
- // erase old lines on canvas
- draw(m_dragStart, m_dragEnd);
- // move (alt) or resize star
- if (event->state() &amp; Qt::AltButton) {
- KisPoint trans = event->pos() - m_dragEnd;
- m_dragStart += trans;
- m_dragEnd += trans;
- } else {
- m_dragEnd = event->pos();
- }
- // draw new lines on canvas
- draw(m_dragStart, m_dragEnd);
- }
-}
-
-void KisToolStar::buttonRelease(KisButtonReleaseEvent *event)
-{
- if (!m_subject || !m_currentImage)
- return;
-
- if (m_dragging &amp;&amp; event->button() == LeftButton) {
- // erase old lines on canvas
- draw(m_dragStart, m_dragEnd);
- m_dragging = false;
-
- if (m_dragStart == m_dragEnd)
- return;
-
- if (!m_currentImage)
- return;
-
- if (!m_currentImage->activeDevice())
- return;
-
- KisPaintDeviceSP device = m_currentImage->activeDevice ();;
- KisPainter painter (device);
- if (m_currentImage->undo()) painter.beginTransaction (i18n("Star"));
-
- painter.setPaintColor(m_subject->fgColor());
- painter.setBackgroundColor(m_subject->bgColor());
- painter.setFillStyle(fillStyle());
- painter.setBrush(m_subject->currentBrush());
- painter.setPattern(m_subject->currentPattern());
- painter.setOpacity(m_opacity);
- painter.setCompositeOp(m_compositeOp);
- KisPaintOp * op =
- KisPaintOpRegistry::instance()->paintOp(m_subject->currentPaintop(), m_subject->currentPaintopSettings(), &amp;painter);
- painter.setPaintOp(op); // Painter takes ownership
-
- vKisPoint coord = starCoordinates(m_vertices, m_dragStart.x(), m_dragStart.y(), m_dragEnd.x(), m_dragEnd.y());
-
- painter.paintPolygon(coord);
-
- device->setDirty( painter.dirtyRect() );
- notifyModified();
-
- if (m_currentImage->undo()) {
- m_currentImage->undoAdapter()->addCommand(painter.endTransaction());
- }
- }
-}
-</programlisting>
-
-<para>
-The <methodname>draw()</methodname> method is an internal method of
-<classname>KisToolStar</classname> and draws the outline of the star. We call
-this from the <methodname>move()</methodname> method to give the user feedback
-of the size and shape of their star. Note that we use the
-<varname>Qt::NotROP</varname> raster operation, which means that calling
-<methodname>draw()</methodname> a second time with the same start and end
-point the previously drawn star will be deleted.
-</para>
-
-<programlisting>
-void KisToolStar::draw(const KisPoint&amp; start, const KisPoint&amp; end )
-{
- if (!m_subject || !m_currentImage)
- return;
-
- KisCanvasController *controller = m_subject->canvasController();
- KisCanvas *canvas = controller->kiscanvas();
- KisCanvasPainter p (canvas);
- QPen pen(Qt::SolidLine);
-
- KisPoint startPos;
- KisPoint endPos;
- startPos = controller->windowToView(start);
- endPos = controller->windowToView(end);
-
- p.setRasterOp(Qt::NotROP);
-
- vKisPoint points = starCoordinates(m_vertices, startPos.x(), startPos.y(), endPos.x(), endPos.y());
-
- for (uint i = 0; i &lt; points.count() - 1; i++) {
- p.drawLine(points[i].floorQPoint(), points[i + 1].floorQPoint());
- }
- p.drawLine(points[points.count() - 1].floorQPoint(), points[0].floorQPoint());
-
- p.end ();
-}
-</programlisting>
-
-<para>
-The <methodname>setup()</methodname> method is essential: here we create the
-action that will be plugged into the toolbox so users can actually select the
-tool. We also assign a shortcut key. Note that there’s some hackery going on:
-remember that we create an instance of the tool for every input device. This
-also means that we call <methodname>setup()</methodname> for every input
-device and that means that an action with the same name is added several times
-to the action collection. However, everything seems to work, so why worry?
-</para>
-
-<programlisting>
-void KisToolStar::setup(KActionCollection *collection)
-{
- m_action = static_cast&lt;KRadioAction *&gt;(collection->action(name()));
-
- if (m_action == 0) {
- KShortcut shortcut(Qt::Key_Plus);
- shortcut.append(KShortcut(Qt::Key_F9));
- m_action = new KRadioAction(i18n("&amp;Star"),
- "tool_star",
- shortcut,
- this,
- SLOT(activate()),
- collection,
- name());
- Q_CHECK_PTR(m_action);
-
- m_action->setToolTip(i18n("Draw a star"));
- m_action->setExclusiveGroup("tools");
- m_ownAction = true;
- }
-}
-</programlisting>
-
-<para>
-The <methodname>starCoordinates()</methodname> method contains some funky math
-&mdash; but is not too interesting for the discussion of how to create a tool
-plugins.
-</para>
-
-<programlisting>
-KisPoint KisToolStar::starCoordinates(int N, double mx, double my, double x, double y)
-{
- double R=0, r=0;
- Q_INT32 n=0;
- double angle;
-
- vKisPoint starCoordinatesArray(2*N);
-
- // the radius of the outer edges
- R=sqrt((x-mx)*(x-mx)+(y-my)*(y-my));
-
- // the radius of the inner edges
- r=R*m_innerOuterRatio/100.0;
-
- // the angle
- angle=-atan2((x-mx),(y-my));
-
- //set outer edges
- for(n=0;n&lt;N;n++){
- starCoordinatesArray[2*n] = KisPoint(mx+R*cos(n * 2.0 * M_PI / N + angle),my+R*sin(n *2.0 * M_PI / N+angle));
- }
-
- //set inner edges
- for(n=0;n&lt;N;n++){
- starCoordinatesArray[2*n+1] = KisPoint(mx+r*cos((n + 0.5) * 2.0 * M_PI / N + angle),my+r*sin((n +0.5) * 2.0 * M_PI / N + angle));
- }
-
- return starCoordinatesArray;
-}
-</programlisting>
-
-<para>
-The <methodname>createOptionWidget()</methodname> method is called to create
-the option widget that &krita; will show in the tab. Since there is a tool per
-input device per view, the state of a tool can be kept in the tool. This
-method is only called once: the option widget is stored and retrieved the next
-time the tool is activated.
-</para>
-
-<programlisting>
-QWidget* KisToolStar::createOptionWidget(QWidget* parent)
-{
- QWidget *widget = KisToolShape::createOptionWidget(parent);
-
- m_optWidget = new WdgToolStar(widget);
- Q_CHECK_PTR(m_optWidget);
-
- m_optWidget->ratioSpinBox->setValue(m_innerOuterRatio);
-
- QGridLayout *optionLayout = new QGridLayout(widget, 1, 1);
- super::addOptionWidgetLayout(optionLayout);
-
- optionLayout->addWidget(m_optWidget, 0, 0);
-
- return widget;
-}
-</programlisting>
-
-<sect3 id="developers-plugins-tools-conclusions">
-<title>Tool Conclusions</title>
-
-<para>
-Tools are relatively simple plugins to create. You need to combine the
-<classname>KisTool</classname> and <classname>KisCanvasObserver</classname>
-interfaces in order to effectively create a tool.
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="developers-plugins-paintoperations">
-<title>Paint operations</title>
-
-<para>
-PaintOps are one of the more innovative types of plugins in Krita (together
-with pluggable colorspaces). A paint operation defines how tools change the
-pixels they touch. Airbrush, aliased pencil or antialiased pixel brush: these
-are all paint operations. But you could &mdash; with a lot of work &mdash;
-create a paintop that reads Corel Painter XML brush definitions and uses those
-to determine how painting is done.
-</para><para>
-Paint operations are instantiated when a paint tool receives a
-<literal>mouseDown</literal> event and are deleted when the mouseUp event is
-received by a paint tool. In between, the paintop can keep track of previous
-positions and other data, such as pressure levels if the user uses a tablet.
-</para><para>
-The basic operation of a paint operation is to change pixels at the cursor
-position of a paint tool. That can be done only once, or the paint op can
-demand to be run at regular intervals, using a timer. The first would be
-useful for a pencil-type paint op, the second, of course, for an
-airbrush-type paintop.
-</para><para>
-Paintops can have a small configuration widget which is placed in a toolbar.
-Thus, paintop configuration widgets need to have a horizontal layout of
-widgets that are not higher than a toolbar button. Otherwise, &krita; will
-look very funny.
-</para><para>
-Let’s look at a simple paintop plugin, one that shows a little bit of
-programmatic intelligence. First, in the header file, there’s a factory
-defined. This factory creates a paintop when the active tool needs one:
-</para>
-
-<programlisting>
-public:
- KisSmearyOpFactory() {}
- virtual ~KisSmearyOpFactory() {}
-
- virtual KisPaintOp * createOp(const KisPaintOpSettings *settings, KisPainter * painter);
- virtual KisID id() { return KisID("paintSmeary", i18n("Smeary Brush")); }
- virtual bool userVisible(KisColorSpace * ) { return false; }
- virtual QString pixmap() { return ""; }
-
-};
-</programlisting>
-
-<para>
-The factory also contains the <classname>KisID</classname> with the public and
-private name for the paintop &mdash; make sure your paintop’s private name
-does not clash with another paintop! &mdash; and may optionally return a
-pixmap. &krita; can then show the pixmap together with the name for visual
-identifcation of your paintop. For instance, a painter’s knife paintop would
-have the image of such an implement.
-</para><para>
-The implementation of a paintop is very straightforward:
-</para>
-
-<programlisting>
-KisSmearyOp::KisSmearyOp(KisPainter * painter)
- : KisPaintOp(painter)
-{
-}
-
-KisSmearyOp::~KisSmearyOp()
-{
-}
-void KisSmearyOp::paintAt(const KisPoint &amp;pos, const KisPaintInformation&amp; info)
-{
-</programlisting>
-
-<para>
-The <methodname>paintAt()</methodname> method really is where it’s at, with
-paintops. This method receives two parameters: the current position (which is
-in floats, not in whole pixels) and a
-<classname>KisPaintInformation</classname> object. which contains the
-pressure, x and y tilt, and movement vector, and may in the future be extended
-with other information.
-</para>
-
-<programlisting>
- if (!m_painter->device()) return;
-
- KisBrush *brush = m_painter->brush();
-</programlisting>
-
-<para>
-A <classname>KisBrush</classname> is the representation of a Gimp brush file:
-that is a mask, either a single mask or a series of masks. Actually, we don’t
-use the brush here, except to determine the <quote>hotspot</quote> under the
-cursor.
-</para>
-
-<programlisting>
- Q_ASSERT(brush);
-
- if (!brush) return;
-
- if (! brush->canPaintFor(info) )
- return;
-
- KisPaintDeviceSP device = m_painter->device();
- KisColorSpace * colorSpace = device->colorSpace();
- KisColor kc = m_painter->paintColor();
- kc.convertTo(colorSpace);
-
- KisPoint hotSpot = brush->hotSpot(info);
- KisPoint pt = pos - hotSpot;
-
- // Split the coordinates into integer plus fractional parts. The integer
- // is where the dab will be positioned and the fractional part determines
- // the sub-pixel positioning.
- Q_INT32 x, y;
- double xFraction, yFraction;
-
- splitCoordinate(pt.x(), &amp;x, &amp;xFraction);
- splitCoordinate(pt.y(), &amp;y, &amp;yFraction);
-
- KisPaintDeviceSP dab = new KisPaintDevice(colorSpace, "smeary dab");
- Q_CHECK_PTR(dab);
-</programlisting>
-
-<para>
-We don’t change the pixels of a paint device directly: instead we create a
-small paint device, a dab, and composite that onto the current paint device.
-</para>
-
-<programlisting>
- m_painter->setPressure(info.pressure);
-</programlisting>
-
-<para>
-As the comments say, the next bit code does some programmatic work to create
-the actual dab. In this case, we draw a number of lines. When I am done with
-this paintop, the length, position and thickness of the lines will be
-dependent on pressure and paint load, and we’ll have create a stiff, smeary
-oilpaint brush. But I haven’t had time to finish this yet.
-</para>
-
-<programlisting>
- // Compute the position of the tufts. The tufts are arranged in a line
- // perpendicular to the motion of the brush, i.e, the straight line between
- // the current position and the previous position.
- // The tufts are spread out through the pressure
-
- KisPoint previousPoint = info.movement.toKisPoint();
- KisVector2D brushVector(-previousPoint.y(), previousPoint.x());
- KisVector2D currentPointVector = KisVector2D(pos);
- brushVector.normalize();
-
- KisVector2D vl, vr;
-
- for (int i = 0; i &lt; (NUMBER_OF_TUFTS / 2); ++i) {
- // Compute the positions on the new vector.
- vl = currentPointVector + i * brushVector;
- KisPoint pl = vl.toKisPoint();
- dab->setPixel(pl.roundX(), pl.roundY(), kc);
-
- vr = currentPointVector - i * brushVector;
- KisPoint pr = vr.toKisPoint();
- dab->setPixel(pr.roundX(), pr.roundY(), kc);
- }
-
- vr = vr - vl;
- vr.normalize();
-</programlisting>
-
-<para>
-Finally we blt the dab onto the original paint device and tell the painter
-that we’ve dirtied a small rectangle of the paint device.
-</para>
-
-<programlisting>
- if (m_source->hasSelection()) {
- m_painter->bltSelection(x - 32, y - 32, m_painter->compositeOp(), dab.data(),
- m_source->selection(), m_painter->opacity(), x - 32, y -32, 64, 64);
- }
- else {
- m_painter->bitBlt(x - 32, y - 32, m_painter->compositeOp(), dab.data(), m_painter->opacity(), x - 32, y -32, 64, 64);
- }
-
- m_painter->addDirtyRect(QRect(x -32, y -32, 64, 64));
-}
-
-
-KisPaintOp * KisSmearyOpFactory::createOp(const KisPaintOpSettings */*settings*/, KisPainter * painter)
-{
- KisPaintOp * op = new KisSmearyOp(painter);
- Q_CHECK_PTR(op);
- return op;
-}
-</programlisting>
-
-<para>
-That’s all: paintops are easy and fun!
-</para>
-
-</sect2>
-
-<sect2 id="developers-plugins-viewplugins">
-<title>View plugins</title>
-
-<para>
-View plugins are the weirdest of the bunch: a view plugin is an ordinary KPart
-that can provide a bit of user interface and some functionality. For instance,
-the histogram tab is a view plugin, as is the rotate dialog.
-</para>
-
-</sect2>
-
-<sect2 id="developers-plugins-importexport">
-<title>Import/Export filters</title>
-
-<para>
-&krita; works with the ordinary &koffice; file filter architecture. There is a
-tutorial, a bit old, but still useful, at: <ulink
-url="http://koffice.org/developer/filters/oldfaq.php" />. It is probably best
-to cooperate with the &krita; team when developing file filters and do the
-development in the &koffice; filter tree. Note that you can test your filters
-without running &krita; using the <command>koconverter</command> utility.
-</para><para>
-Filters have two sides: importing and exporting. These are usually two
-different plugins that may share some code.
-</para><para>
-The important <filename>Makefile.am</filename> entries are:
-</para>
-
-<programlisting>
-service_DATA = krita_XXX_import.desktop krita_XXX_export.desktop
-servicedir = $(kde_servicesdir)
-kdelnk_DATA = krita_XXX.desktop
-kdelnkdir = $(kde_appsdir)/Office
-libkritaXXXimport_la_SOURCES = XXXimport.cpp
-libkritaXXXexport_la_SOURCES = XXXexport.cpp
-METASOURCES = AUTO
-</programlisting>
-
-<para>
-Whether you are building an import filter or an export filter, your work always
-boils down to implementing the following function:
-</para>
-
-<programlisting>
-virtual KoFilter::ConversionStatus convert(const QCString&amp; from, const QCString&amp; to);
-</programlisting>
-
-<para>
-It is the settings in the <literal role="extension">.desktop</literal> files
-that determine which way a filter converts:
-</para><para>
-Import:
-</para>
-
-<programlisting>
-X-KDE-Export=application/x-krita
-X-KDE-Import=image/x-xcf-gimp
-X-KDE-Weight=1
-X-KDE-Library=libkritaXXXimport
-ServiceTypes=KOfficeFilter
-</programlisting>
-
-<para>
-Export:
-</para>
-
-<programlisting>
-X-KDE-Export=image/x-xcf-gimp
-X-KDE-Import=application/x-krita
-ServiceTypes=KOfficeFilter
-Type=Service
-X-KDE-Weight=1
-X-KDE-Library=libkritaXXXexport
-</programlisting>
-
-<para>
-And yes, the mimetype chosen for the example is a hint. Please, pretty please,
-implement an xcf filter?
-</para>
-
-<sect3 id="plugins-developers-importexport-import">
-<title>Import</title>
-
-<para>
-The big problem with import filters is of course your code to read the data on
-disk. The boilerplate for calling that code is fairly simple:
-</para>
-
-<note><para>Note: we really, really should find a way to enable &krita; to keep
-a file open and only read data on a as-needed basis, instead of copying the
-entire contents to the internal paint device representation. But that would
-mean datamanager backends that know about tiff files and so on, and is not
-currently implemented. It would be ideal if some file filters could implement
-a class provisionally named <classname>KisFileDataManager</classname>, create
-an object of that instance with the current file and pass that to KisDoc. But
-&krita; handles storage per layer, not per document, so this would be a hard
-refactor to do.</para></note>
-
-<programlisting>
-KoFilter::ConversionStatus XXXImport::convert(const QCString&amp;, const QCString&amp; to)
-{
- if (to != "application/x-krita") <co id="import1" />
- return KoFilter::BadMimeType;
-
- KisDoc * doc = dynamic_cast&lt;KisDoc*&gt;(m_chain -> outputDocument()); <co id="import2" />
- KisView * view = static_cast&lt;KisView*&gt;(doc -> views().getFirst()); <co id="import3" />
-
- QString filename = m_chain -> inputFile(); <co id="import4" />
-
- if (!doc)
- return KoFilter::CreationError;
-
- doc -> prepareForImport(); <co id="import5" />
-
- if (!filename.isEmpty()) {
-
- KURL url(filename);
-
- if (url.isEmpty())
- return KoFilter::FileNotFound;
-
- KisImageXXXConverter ib(doc, doc -> undoAdapter()); <co id="import6" />
-
- if (view != 0)
- view -> canvasSubject() -> progressDisplay() -> setSubject(&amp;ib, false, true);
-
- switch (ib.buildImage(url)) <co id="import7" /> {
- case KisImageBuilder_RESULT_UNSUPPORTED:
- return KoFilter::NotImplemented;
- break;
- case KisImageBuilder_RESULT_INVALID_ARG:
- return KoFilter::BadMimeType;
- break;
- case KisImageBuilder_RESULT_NO_URI:
- case KisImageBuilder_RESULT_NOT_LOCAL:
- return KoFilter::FileNotFound;
- break;
- case KisImageBuilder_RESULT_BAD_FETCH:
- case KisImageBuilder_RESULT_EMPTY:
- return KoFilter::ParsingError;
- break;
- case KisImageBuilder_RESULT_FAILURE:
- return KoFilter::InternalError;
- break;
- case KisImageBuilder_RESULT_OK:
- doc -> setCurrentImage( ib.image()); <co id="import8" />
- return KoFilter::OK;
- default:
- break;
- }
-
- }
- return KoFilter::StorageCreationError;
-}
-</programlisting>
-
-<calloutlist>
-<callout arearefs="import1"><para>This is supposed to be an importfilter, so
-if it is not called to convert to a &krita; image, then something is
-wrong.</para></callout>
-<callout arearefs="import2"><para>The filter chain already has created an
-output document for us. We need to cast it to <classname>KisDocM</classname>,
-because &krita; documents need special treatment. It would not, actually, be
-all that bad an idea to check whether the result of the cast is not 0, because
-if it is, importing will fail.</para></callout>
-<callout arearefs="import3"><para>If we call this filter from the GUI, we try
-to get the view. If there is a view, the conversion code can try to update the
-progressbar.</para></callout>
-<callout arearefs="import4"><para>The filter has the filename for our input
-file for us.</para></callout>
-<callout arearefs="import5"><para><classname>KisDoc</classname> needs to be
-prepared for import. Certain settings are initialized and undo is disabled.
-Otherwise you could undo the adding of layers performed by the import filter
-and that is weird behaviour.</para></callout>
-<callout arearefs="import6"><para>I have chosed to implement the actual
-importing code in a separate class that I instantiate here. You can also put
-all your code right in this method, but that would be a bit
-messy.</para></callout>
-<callout arearefs="import7"><para>My importer returns a statuscode that I
-can then use to set the status of the import filter. &koffice; takes care of
-showing error messages.</para></callout>
-<callout arearefs="import8"><para>If creating the
-<classname>KisImage</classname> has succeeded we set the document's current
-image to our newly created image. Then we are done: <literal>return
-KoFilter::OK;</literal>.</para></callout>
-</calloutlist>
-
-</sect3>
-
-</sect2>
-
-</sect1>
diff --git a/doc/krita/developers-scripting.docbook b/doc/krita/developers-scripting.docbook
deleted file mode 100644
index b4ee3a53..00000000
--- a/doc/krita/developers-scripting.docbook
+++ /dev/null
@@ -1,534 +0,0 @@
-<sect1 id="developers-scripting">
-<title>Scripting</title>
-
-<para>
-In &krita;, you can write scripts in Ruby or Python (the availability of the
-interpreters might depend on what your distributions or the administrator of
-your machine did install). Here you will find a description of the scripting
-API.
-</para><para>
-Some examples are distributed with &krita;, and you might find them in
-<filename>/usr/share/apps/krita/scripts</filename> (or
-<filename>/opt/kde/share/apps/krita/scripts</filename>).
-</para>
-
-<sect2 id="developers-scripting-variables">
-<title>Variables in the <classname>Krosskritacore</classname> module</title>
-
-<itemizedlist>
-<listitem><para><varname>KritaDocument</varname> returns a
-<classname>Document</classname> object</para></listitem>
-<listitem><para><varname>KritaScript</varname> returns a
-<classname>ScriptProgress</classname> object</para></listitem>
-</itemizedlist>
-
-<para>
-You can retrieve an object using the <function>get</function> function of the
-<classname>Krosskritacore</classname> module, in Ruby you will have to write something like that:
-<programlisting>
-doc = Krosskritacore::get("KritaDocument")
-script = Krosskritacore::get("KritaScript")
-</programlisting>
-</para>
-
-</sect2>
-
-<sect2 id="developers-scripting-functions">
-<title>Functions in the <classname>Krosskritacore</classname> module</title>
-
-<itemizedlist>
-<listitem><para>Function: <function>getBrush</function></para><para>
-This function returns a <classname>Brush</classname> taken from the list of
-&krita; resources. It takes one argument: the name of the brush.
-For example (in Ruby):
-<programlisting>
-Krosskritacore::getBrush("Circle (05)")
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>getFilter</function></para><para>
-This function returns a <classname>Filter</classname> taken from the list of
-&krita; resources. It takes one argument: the name of the filter.
-For example (in Ruby):
-<programlisting>
-Krosskritacore::getFilter("invert")
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>getPattern</function></para><para>
-This function returns a <classname>Pattern</classname> taken from the list of
-&krita; resources. It takes one argument: the name of the pattern.
-For example (in Ruby):
-<programlisting>
-Krosskritacore::getPattern("Bricks")
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>loadBrush</function></para><para>
-This function loads a <classname>Brush</classname> and then returns it.
-It takes one argument: the filename of the brush.</para></listitem>
-
-<listitem><para>Function: <function>loadPattern</function></para><para>
-This function loads a <classname>Pattern</classname> and then returns it.
-It takes one argument: the filename of the pattern.</para></listitem>
-
-<listitem><para>Function: <function>newCircleBrush</function></para><para>
-This function returns a <classname>Brush</classname> with a circular shape. It
-takes at least two arguments: width and height. It can take two other
-arguments: width of the shading, and height of the shading. If the shading
-is not specified, no shading will be used.
-For example (in Ruby):
-<programlisting>
-Krosskritacore::newCircleBrush(10,20) # create a plain circle
-Krosskritacore::newCircleBrush(10,20,5,10) # create a gradient
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>newHSVColor</function></para><para>
-This function returns a new <classname>Color</classname> with the given HSV
-triplet. It takes three arguments: hue component (0 to 255), saturation
-component (0 to 255), value component (0 to 255).
-
-For example (in Ruby):
-<programlisting>
-Krosskritacore::newHSVColor(255,125,0)
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>newImage</function></para><para>
-This function returns a new <classname>Image</classname>. It takes four arguments:
-width, height, colorspace id, name of the image. And in return you get an
-<classname>Image</classname> object.
-For example (in Ruby):
-<programlisting>
-Krosskritacore::newImage(10,20, "RGBA", "kikoo")
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>newRectBrush</function></para><para>
-This function returns a <classname>Brush</classname> with a rectangular shape.
-It takes at least two arguments: width and height. It can take two other
-arguments: width of the shading and height of the shading. If the shading is
-not specified, no shading will be used.
-For example (in Ruby):
-<programlisting>
- Krosskritacore::newRectBrush(10,20) # create a plain rectangle
- Krosskritacore::newRectBrush(10,20,5,10) # create a gradient
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>newRGBColor</function></para><para>
-This function returns a new <classname>Color</classname> with the given RGB
-triplet. It takes three arguments: red component (0 to 255), blue component (0 to
-255), green component (0 to 255).
-For example (in Ruby):
-<programlisting>
-Krosskritacore::newRGBColor(255,0,0) # create a red color
-Krosskritacore::newRGBColor(255,255,255) # create a white color
-</programlisting></para></listitem>
-</itemizedlist>
-</sect2>
-
-<sect2 id="developers-scripting-objects">
-<title>Descriptions and function lists for various objects in
-<classname>Krosskritacore</classname></title>
-
-<itemizedlist>
-<listitem><para>Object: PaintLayer</para>
-
-<itemizedlist>
-<listitem><para>Function: <function>beginPainting</function></para></listitem>
-
-<listitem><para>Function: <function>convertToColorspace</function></para><para>
-Convert the image to a colorspace. This function takes one argument: the name
-of the destination colorspace.
-For example (in Ruby):
-<programlisting>
-image.convertToColorspace("CMYK")
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>createHistogram</function></para><para>
-This function creates a Histogram for this layer. It takes two arguments:
-the type of the histogram ("RGB8HISTO"), and 0 if the histogram is linear, or
-1 if it is logarithmic.</para></listitem>
-
-<listitem><para>Function: <function>createHLineIterator</function></para><para>
-Create an iterator over a layer, it will iterate on a row. This function takes three arguments:
-<varname>x</varname> (start in the row), <varname>y</varname> (vertical
-position of the row), width of the row.</para></listitem>
-
-<listitem><para>Function: <function>createPainter</function></para><para>
-This function creates a <classname>Painter</classname> which will allow you to
-paint on the layer. </para></listitem>
-
-<listitem><para>Function: <function>createRectIterator</function></para><para>
-Create an iterator over a layer, it will iterate on a rectangular area. This
-function takes four arguments: <varname>x</varname>, <varname>y</varname>,
-width of the rectangle, height of the rectangle.</para></listitem>
-
-<listitem><para>Function: <function>createVLineIterator</function></para><para>
-Create an iterator over a layer, it will iterate on a column. This function
-takes three arguments: <varname>x</varname> (horizontal position of the
-column), <varname>y</varname> (start in the column), height of the column.</para></listitem>
-
-<listitem><para>Function: <function>endPainting</function></para><para>
-This function closes the current undo entry and adds it to the history.</para></listitem>
-
-<listitem><para>Function: <function>fastWaveletTransformation</function></para><para>
-Returns the fast wavelet transformation of the layer.</para></listitem>
-
-<listitem><para>Function: <function>fastWaveletUntransformation</function></para><para>
-Untransforms a fast wavelet into this layer. It takes one argument: a wavelet
-object.
-For example (in Ruby):
-<programlisting>
-wavelet = layer.fastWaveletTransformation()
-layer.fastWaveletUntransformation(wavelet)
-</programlisting></para></listitem>
-
-<listitem><para>Function: <function>getHeight</function></para><para>
-Return the height of the layer.</para></listitem>
-
-<listitem><para>Function: <function>getWidth</function></para><para>
-Return the width of the layer.</para></listitem>
-</itemizedlist>
-</listitem>
-
-<listitem><para>Object: <classname>Filter</classname></para>
-<itemizedlist>
-
-<listitem><para>Function: <function>getFilterConfiguration</function></para><para>
-This function returns the <classname>FilterConfiguration</classname>
-associated with this filter.</para></listitem>
-
-<listitem><para>Function: <function>process</function></para><para>
-This function will apply the filter. It takes at least one argument: the
-source layer. You can also use these four aguments: <varname>x</varname>,
-<varname>y</varname>, <varname>width</varname>, <varname>height</varname>.
-(<varname>x</varname>,<varname>y</varname>,<varname>width</varname>,<varname>height</varname>)
-defines the rectangular area on which the filter
-will be computed. If the rectangle is not defined, then the filter will be
-applied on the entire source layer.
-For example (in Ruby)
-<programlisting>
-doc = Krosskritacore::get("KritaDocument")
-image = doc.getImage()
-layer = image.getActivePaintLayer()
-width = layer.getWidth()
-height = layer.getHeight()
-filter = Krosskritacore::getFilter("invert")
-filter.process(layer, layer)
-filter.process(layer, layer, 10, 10, 20, 20 )
-</programlisting></para></listitem>
-</itemizedlist></listitem>
-
-<listitem><para>Object: <classname>FilterConfiguration</classname></para>
-<itemizedlist>
-
-<listitem><para>Function: <function>getProperty</function></para><para>
-This function returns the value of a parameter of the associated
-<classname>Filter</classname>. It takes one argument: the name of the
-parameter.</para></listitem>
-
-<listitem><para>Function: <function>setProperty</function></para><para>
-This function defines a parameter of the associated
-<classname>Filter</classname>. It takes two arguments: the name of the
-parameter and the value, whose type depends on the
-<classname>Filter</classname>.</para></listitem>
-</itemizedlist>
-</listitem>
-
-<listitem><para>Object: <classname>Histogram</classname></para>
-
-<para>This class allows you to access the histogram of a
-<classname>PaintLayer</classname>.
-Example (in Ruby):
-<programlisting>
- doc = krosskritacore::get("KritaDocument")
- image = doc.getImage()
- layer = image.getActiveLayer()
- histo = layer.createHistogram("RGB8HISTO",0)
- min = layer.getMin() * 255
- max = layer.getMax() * 255
- for i in min..max
- print layer.getValue(i)
- print "\n"
- end
-</programlisting>
-</para>
-
-<itemizedlist>
-<listitem><para>Function: <function>getChannel</function></para><para>
-Return the selected channel.</para></listitem>
-
-<listitem><para>Function: <function>getCount</function></para><para>
-This function returns the number of pixels used by the histogram.</para></listitem>
-
-<listitem><para>Function: <function>getHighest</function></para><para>
-This function returns the highest value of the histogram.</para></listitem>
-
-<listitem><para>Function: <function>getLowest</function></para><para>
-This function returns the lowest value of the histogram.</para></listitem>
-
-<listitem><para>Function: <function>getMax</function></para><para>
-This function returns the maximum bound of the histogram (values at greater
-position than the maximum are null). The value is in the range 0.0 &ndash; 1.0.</para></listitem>
-
-<listitem><para>Function: <function>getMean</function></para><para>
-This function returns the mean of the histogram.</para></listitem>
-
-<listitem><para>Function: <function>getMin</function></para><para>
-This function returns the minimum bound of the histogram (values at smaller
-position than the minimum are null). The value is in the range 0.0 &ndash; 1.0.</para></listitem>
-
-<listitem><para>Function: <function>getNumberOfBins</function></para><para>
-Return the number of bins of this histogram. </para></listitem>
-
-<listitem><para>Function: <function>getTotal</function></para><para>
-This function returns the sum of all values of the histogram.</para></listitem>
-
-<listitem><para>Function: <function>getValue</function></para><para>
-Return the value of a bin of the histogram. This function takes one argument:
-index, in the range [0..255].</para></listitem>
-
-<listitem><para>Function: <function>setChannel</function></para><para>
-Select the channel of the layer on which to get the result of the histogram.
-This function takes one argument: the channel number.</para></listitem>
-</itemizedlist>
-</listitem>
-
-<listitem><para>Object: <classname>ScriptProgress</classname></para>
-<para><classname>ScriptProgress</classname> is used to manage the progress bar
-of the status bar in &krita;.
-For example (in Ruby):
-<programlisting>
-script = Krosskritacore::get("KritaScript")
-script.setProgressTotalSteps(1000)
-script.setProgressStage("progressive", 0)
-for i in 1..900
- script.incProgress()
-end
-script.setProgressStage("brutal", 1000)
-</programlisting></para>
-
-<itemizedlist>
-<listitem><para>Function: <function>incProgress</function></para><para>
-This function increments the progress by one step.</para></listitem>
-
-<listitem><para>Function: <function>setProgress</function></para><para>
-This function sets the value of the progress. It takes one argument:
-the value of the progress.</para></listitem>
-
-<listitem><para>Function: <function>setProgressStage</function></para><para>
-This function sets the value of the progress and displays the text.</para></listitem>
-
-<listitem><para>Function: <function>setProgressTotalSteps</function></para><para>
-This function set the number of steps that the script will require. It takes
-one argument: the maximum value of the progress</para></listitem>
-</itemizedlist>
-</listitem>
-
-<listitem><para>Object: <classname>Wavelet</classname></para><para>
-This object holds the coefficients of a wavelet transformation of a
-<classname>PaintLayer</classname>.</para>
-<itemizedlist>
-
-<listitem><para>Function: <function>getDepth</function></para><para>
-Returns the depth of the layer.</para></listitem>
-
-<listitem><para>Function: <function>getNCoeff</function></para><para>
-Returns the value of the Nth coefficient. The function takes one argument: the
-index of the coefficient.</para></listitem>
-
-<listitem><para>Function: <function>getNumCoeffs</function></para><para>
-Returns the number of coefficients in this wavelet (= size * size * depth).</para></listitem>
-
-<listitem><para>Function: <function>getSize</function></para><para>
-Returns the size of the wavelet (size = width = height).</para></listitem>
-
-<listitem><para>Function: <function>getXYCoeff</function></para><para>
-Returns the value of a coefficient. The function takes two arguments:
-<varname>x</varname> and <varname>y</varname>.</para></listitem>
-
-<listitem><para>Function: <function>setNCoeff</function></para><para>
-Set the value of the Nth coefficient. The function takes two arguments: the
-index of the coefficient and the new value of the coefficient.</para></listitem>
-
-<listitem><para>Function: <function>setXYCoeff</function></para><para>
-Set the value of a coefficient. The function takes three arguments:
-<varname>x</varname>, <varname>y</varname>, and the new value of the
-coefficient.</para></listitem>
-</itemizedlist>
-</listitem>
-
-<listitem><para>Object: <classname>Painter</classname></para>
-<itemizedlist>
-
-<listitem><para>Function: <function>convolve</function></para><para>
-This function applies a convolution kernel to an image. It takes at least three arguments:
-a list of kernels (all lists need to have the same size),
-factor, and offset.
-</para><para>
-The value of a pixel will be given by the following function: K * P / factor + offset,
-where K is the kernel and P is the neighbourhood.
-</para><para>
-It can take the following optional arguments: <varname>borderOp</varname>
-(control how to convolve the pixels on the border of an image: 0 = use the
-default color, 1 = use the pixel on the opposite side of the image, 2 = use
-the border pixel, 3 = avoid border pixels), <varname>channel</varname> (1 for
-color, 2 for alpha, 3 for both), <varname>x</varname>, <varname>y</varname>,
-<varname>width</varname>, <varname>height</varname>.</para></listitem>
-
-<listitem><para>Function: <function>setFillThreshold</function></para><para>
-Sets the fill threshold. It takes one argument: the threshold.</para></listitem>
-
-<listitem><para>Function: <function>fillColor</function></para><para>
-Starts filling with a color. It takes two arguments: <varname>x</varname> and
-<varname>y</varname>.</para></listitem>
-
-<listitem><para>Function: <function>fillPattern</function></para><para>
-Starts filling with a pattern. It takes two arguments: <varname>x</varname>
-and <varname>y</varname>.</para></listitem>
-
-<listitem><para>Function: <function>paintPolyline</function></para><para>
-This function will paint a polyline. It takes two arguments: a list of x
-positions, and a list of y positions.</para></listitem>
-
-<listitem><para>Function: <function>paintLine</function></para><para>
-This function will paint a line. It takes five arguments:
-<varname>x1</varname>, <varname>y1</varname>, <varname>x2</varname>,
-<varname>y2</varname>, and <varname>pressure</varname>.
-</para></listitem>
-
-<listitem><para>Function: <function>paintBezierCurve</function></para><para>
-This function will paint a Bezier curve. It takes ten arguments:
-<varname>x1</varname>, <varname>y1</varname>, <varname>p1</varname>,
-<varname>cx1</varname>, <varname>cy1</varname>, <varname>cx2</varname>,
-<varname>cx2</varname>, <varname>x2</varname>, <varname>y2</varname>,
-<varname>p2</varname>, where (<varname>x1</varname>,<varname>y1</varname>) is
-the start position, <varname>p1</varname> is the pressure at the start,
-(<varname>x2</varname>,<varname>y2</varname>) is the end position,
-<varname>p2</varname> is the pressure at the end.
-(<varname>cx1</varname>,<varname>cy1</varname>) and
-(<varname>cx2</varname>,<varname>cy2</varname>) are the positions of the
-control points.</para></listitem>
-
-<listitem><para>Function: <function>paintEllipse</function></para><para>
-This function will paint an ellipse. It takes five arguments:
-<varname>x1</varname>, <varname>y1</varname>, <varname>x2</varname>,
-<varname>y2</varname>, <varname>pressure</varname>, where
-(<varname>x1</varname>,<varname>y1</varname>) and
-(<varname>x2</varname>,<varname>y2</varname>) are the positions of the two
-centers.</para></listitem>
-
-<listitem><para>Function: <function>paintPolygon</function></para><para>
-This function will paint a polygon. It takes two arguments: a list of x
-positions and a list of y positions.</para></listitem>
-
-<listitem><para>Function: <function>paintRect</function></para><para>
-This function will paint a rectangle. It takes five arguments:
-<varname>x</varname>, <varname>y</varname>, <varname>width</varname>
-<varname>height</varname>, <varname>pressure</varname>.</para></listitem>
-
-<listitem><para>Function: <function>paintAt</function></para><para>
-This function will paint at a given position.
-It takes three arguments: <varname>x</varname>, <varname>y</varname>,
-<varname>pressure</varname>.</para></listitem>
-
-<listitem><para>Function: <function>setPaintColor</function></para><para>
-This function sets the paint color (also called foreground color). It takes
-one argument: a <classname>Color</classname>.</para></listitem>
-
-<listitem><para>Function: <function>setBackgroundColor</function></para><para>
-This function sets the background color. It takes one argument: a
-<classname>Color</classname>.</para></listitem>
-
-<listitem><para>Function: <function>setPattern</function></para><para>
-This function sets the pattern used for filling. It takes one argument: a
-<classname>Pattern</classname> object.</para></listitem>
-
-<listitem><para>Function: <function>setBrush</function></para><para>
-This function sets the brush used for painting. It takes one argument: a
-<classname>Brush</classname> object.</para></listitem>
-
-<listitem><para>Function: <function>setPaintOp</function></para><para>
-This function defines the paint operation. It takes one argument: the name of
-the paint operation.</para></listitem>
-
-<listitem><para>Function: <function>setDuplicateOffset</function></para><para>
-This function defines the duplicate offset. It takes two arguments: the
-horizontal offset and the vertical offset.</para></listitem>
-
-<listitem><para>Function: <function>setOpacity</function></para><para>
-This function set the opacity of the painting. It takes one argument: the
-opacity, in the range 0 to 255.</para></listitem>
-
-<listitem><para>Function: <function>setStrokeStyle</function></para><para>
-This function sets the style of the stroke. It takes one argument: 0 for none,
-or 1 for brush.</para></listitem>
-
-<listitem><para>Function: <function>setFillStyle</function></para><para>
-This function sets the fill style of the <classname>Painter</classname>.
-It takes one argument: 0 for none, 1 for fill with foreground color, 2 for
-fill with background color, 3 for fill with pattern.</para></listitem>
-</itemizedlist>
-</listitem>
-
-<listitem><para>Object: <classname>Iterator</classname></para><para>
-This object allows you to change pixel values one by one.
-The name of some functions depends on the colorspace, for instance, if the
-colorspace of the layer is RGB, you will have <function>setR</function>,
-<function>setG</function> and <function>setB</function>, and for
-CMYK: <function>setC</function>, <function>setM</function>,
-<function>setY</function> and <function>setK</function>. In the documentation
-below we will assume that the colorspace is called ABC, with three channels:
-A, B and C.</para>
-
-<itemizedlist>
-<listitem><para>Functions: <function>setA</function>,
-<function>setB</function>, <function>setC</function></para><para>
-Those functions take one argument: the new value of one of the channels of
-this pixel.</para></listitem>
-
-<listitem><para>Function: <function>setABC</function></para><para>
-Set the value of all channels. This function takes one argument: an array with
-the new values for all channels.</para></listitem>
-
-<listitem><para>Functions: <function>getA</function>,
-<function>getB</function>, <function>getC</function></para><para>
-Return the value of one of the channels of this pixel.</para></listitem>
-
-<listitem><para>Function: <function>getABC</function></para><para>
-Return an array with the values of all channels.</para></listitem>
-
-<listitem><para>Function: <function>darken</function></para><para>
-Darken a pixel. This function takes at least one argument:
-<varname>shade</varname> (amount used to darken all color channels). This
-function can take the following optional argument:
-<varname>compensation</varname> (to limit the darkening).</para></listitem>
-
-<listitem><para>Function: <function>invertColor</function></para><para>
-Invert the color of a pixel.</para></listitem>
-
-<listitem><para>Function: <function>next</function></para><para>
-Increment the position, go to the next pixel.</para></listitem>
-
-<listitem><para>Function: <function>isDone</function></para><para>
-Return true if the iterator is at the end (no more pixels are
-available).</para></listitem>
-</itemizedlist>
-</listitem>
-</itemizedlist>
-
-</sect2>
-
-<sect2 id="developers-scripting-resources">
-<title>Resources</title>
-
-<para>
-Here are hints or partial lists of resources for &krita;.
-</para><para>
-For <classname>Brush</classname> and <classname>Pattern</classname>: You can get
-the name and the associated brush or pattern from the selector in &krita;'s
-toolbar.
-</para><para>
-A list of ids for colorspaces in &krita;: LABA, RGBA, RGBA16, RGBAF32,
-RGBAF16HALF, LMSAF32, GRAYA, GRAYA16, CMYK, CMYKA16.
-</para>
-</sect2>
-
-</sect1>
-
diff --git a/doc/krita/developers.docbook b/doc/krita/developers.docbook
deleted file mode 100644
index 27549530..00000000
--- a/doc/krita/developers.docbook
+++ /dev/null
@@ -1,13 +0,0 @@
-<chapter id="developers">
-<title>Developer's information</title>
-
-<para>
-This chapter contains information for developers or other enthousiasts who
-want to get more out of &krita;.
-</para>
-
-&developers-scripting;
-&developers-plugins;
-
-</chapter>
-
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diff --git a/doc/krita/faq.docbook b/doc/krita/faq.docbook
deleted file mode 100644
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--- a/doc/krita/faq.docbook
+++ /dev/null
@@ -1,51 +0,0 @@
-<chapter id="faq">
-<title>Questions and Answers</title>
-
-<para>
-Sometimes, stuff does not work as one would like. &krita; can crash — not all
-that often, these days, but still. So you might need some help. The first thing
-to do is trying to determine what was going on, exactly. Try to reproduce the
-problem and write down what you did before the problem occurred.
-</para><para>
-Then you can create a bug report: go to the <guimenu>Help</guimenu> menu and select
-<guimenuitem>Report Bug</guimenuitem>. That way, we know exactly which version of
-&krita; you are using. Please try to make reasonably sure that your problem has
-not been reported already! Also, please try to be as complete as possible in
-describing your problem.
-</para><para>
-You can also, if it is just that you cannot figure out how to do something
-that you can do using Photoshop (or any other drawing program) using &krita;,
-or if you have some other question, e-mail the &krita; developers at our
-mailing list <email>[email protected]</email>, or e-mail the program or
-documentation maintainer directly at <email>[email protected]</email> or
-<email>[email protected]</email>, respectively.
-</para>
-
-<!-- TODO Add a set of Q&As? -->
-
-&reporting.bugs;
-&updating.documentation;
-
-<!-- <qandaset id="faqlist">
-<qandaentry>
-<question>
-<para>My Mouse doesn't work. How do I quit &kmyapplication;?</para>
-</question>
-<answer>
-<para>You silly goose! Check out the <link linkend="commands">Commands
-Section</link> for the answer.</para>
-</answer>
-</qandaentry>
-<qandaentry>
-<question>
-<para>Why can't I twiddle my documents?</para>
-</question>
-<answer>
-<para>You can only twiddle your documents if you have the foobar.lib
-installed.</para>
-</answer>
-</qandaentry>
-</qandaset> -->
-
-</chapter>
-
diff --git a/doc/krita/index.docbook b/doc/krita/index.docbook
deleted file mode 100644
index b5ef3c1b..00000000
--- a/doc/krita/index.docbook
+++ /dev/null
@@ -1,137 +0,0 @@
-<?xml version="1.0" ?>
-<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
- <!ENTITY kappname "&krita;">
- <!ENTITY package "koffice">
- <!ENTITY % addindex "IGNORE">
- <!ENTITY % English "INCLUDE">
- <!ENTITY introduction SYSTEM "introduction.docbook">
- <!ENTITY tutorial SYSTEM "tutorial.docbook">
- <!ENTITY tutorial-starting SYSTEM "tutorial-starting.docbook">
- <!ENTITY tutorial-select-layer SYSTEM "tutorial-select-layer.docbook">
- <!ENTITY tutorial-quick-starts SYSTEM "tutorial-quick-starts.docbook">
- <!ENTITY tutorial-tablet SYSTEM "tutorial-tablet.docbook">
- <!ENTITY images SYSTEM "using-images.docbook">
- <!ENTITY views SYSTEM "using-views.docbook">
- <!ENTITY layers SYSTEM "using-layers.docbook">
- <!ENTITY selections SYSTEM "using-selections.docbook">
- <!ENTITY filters SYSTEM "using-filters.docbook">
- <!ENTITY colorspaces SYSTEM "using-colorspaces.docbook">
- <!ENTITY commands SYSTEM "commands.docbook">
- <!ENTITY commands-toolbars SYSTEM "commands-toolbars.docbook">
- <!ENTITY commands-palettes SYSTEM "commands-palettes.docbook">
- <!ENTITY commands-menus SYSTEM "commands-menus.docbook">
- <!ENTITY commands-dialogs SYSTEM "commands-dialogs.docbook">
- <!ENTITY settings SYSTEM "settings.docbook">
- <!ENTITY developers SYSTEM "developers.docbook">
- <!ENTITY developers-scripting SYSTEM "developers-scripting.docbook">
- <!ENTITY developers-plugins SYSTEM "developers-plugins.docbook">
- <!ENTITY faq SYSTEM "faq.docbook">
- <!ENTITY credits SYSTEM "credits.docbook">
- <!ENTITY installation SYSTEM "installation.docbook">
-]>
-
-<book lang="&language;">
-
-<bookinfo>
-<title>The &krita; Handbook</title>
-
-<authorgroup>
-<author>
-<personname>
-<firstname>Boudewijn</firstname>
-<surname>Rempt</surname>
-</personname>
-<email>[email protected]</email>
-</author>
-<author>
-<personname>
-<firstname>Casper</firstname>
-<surname>Boemann</surname>
-</personname>
-<email>[email protected]</email>
-</author>
-<author>
-<personname>
-<firstname>Cyrille</firstname>
-<surname>Berger</surname>
-</personname>
-<email>[email protected]</email>
-</author>
-<author>
-<personname>
-<firstname>Sander</firstname>
-<surname>Koning</surname>
-</personname>
-<email>[email protected]</email>
-</author>
-<!-- TRANS:ROLES_OF_TRANSLATORS -->
-</authorgroup>
-
-<copyright>
-<year>2005-2006</year>
-<holder>Boudewijn Rempt</holder>
-<holder>Casper Boemann</holder>
-<holder>Cyrille Berger</holder>
-<holder>Sander Koning</holder>
-</copyright>
-
-<legalnotice>&FDLNotice;</legalnotice>
-
-<!-- Date and version information of the documentation -->
-
-<date>2006-09-13</date>
-<releaseinfo>1.6</releaseinfo>
-
-<!-- Abstract about this handbook -->
-
-<abstract>
-<para>
-&krita; is part of the &koffice; package. &krita; is a photo retouching, image
-editing application, but above all, a paint application that will allow you to
-create original art on your computer as if you were working with paint and
-brushes, pencils, pen and ink &mdash; or, at least, it will one day. We are
-continually working on extending &krita; and making it better in every respect.
-</para>
-</abstract>
-
-<keywordset>
-<keyword>KDE</keyword>
-<keyword>koffice</keyword>
-<keyword>Krita</keyword>
-<keyword>image manipulation</keyword>
-<keyword>graphics</keyword>
-<keyword>painting</keyword>
-</keywordset>
-
-</bookinfo>
-
-&introduction;
-&tutorial;
-&images;
-&views;
-&layers;
-&selections;
-&filters;
-&colorspaces;
-&commands;
-&settings;
-&developers;
-&faq;
-&credits;
-&installation;
-
-&documentation.index;
-</book>
-
-<!--
-Local Variables:
-mode: xml
-sgml-minimize-attributes:nil
-sgml-general-insert-case:lower
-sgml-indent-step:0
-sgml-indent-data:nil
-End:
-
-vim:tabstop=2:shiftwidth=2:expandtab
-kate: space-indent on; indent-width 2; tab-width 2; indent-mode none;
--->
diff --git a/doc/krita/installation.docbook b/doc/krita/installation.docbook
deleted file mode 100644
index 83158a74..00000000
--- a/doc/krita/installation.docbook
+++ /dev/null
@@ -1,73 +0,0 @@
-<appendix id="installation">
-<title>Installation</title>
-
-<sect1 id="getting-kapp">
-<title>How to obtain &krita;</title>
-
-<!-- This first entity contains boiler plate for applications that are
-part of KDE CVS. You should remove it if you are releasing your
-application -->
-
-&install.intro.documentation;
-
-</sect1>
-
-<sect1 id="requirements">
-<title>Requirements</title>
-
-<!--
-List any special requirements for your application here. This should include:
-.Libraries or other software that is not included in kdesupport,
-kdelibs, or kdebase.
-.Hardware requirements like amount of RAM, disk space, graphics card
-capabilities, screen resolution, special expansion cards, etc.
-.Operating systems the app will run on. If your app is designed only for a
-specific OS, (you wrote a graphical LILO configurator for example) put this
-information here.
--->
-
-<para>
-&krita; depends on the following libraries, apart from what &koffice; needs
-itself:
-</para>
-<itemizedlist>
-<listitem><para><ulink url="http://www.imagemagick.org/">Image
-Magick</ulink> &mdash; X11 Image Processing and Display
-Package</para></listitem>
-<listitem><para><ulink url="http://www.littlecms.com/">Little CMS</ulink>
-&mdash; A free color management system in 100K</para></listitem>
-<listitem><para><ulink
-url="http://www.openexr.com/">OpenEXR</ulink></para></listitem>
-</itemizedlist>
-
-<!-- For a list of updates, you may refer to the application web site
-or the ChangeLog file, or ... -->
-<para>
-You can find a list of changes in the <filename>ChangeLog</filename> file or on
-<ulink url="http://koffice.org/krita/">&krita;'s website</ulink>.
-</para>
-</sect1>
-
-<sect1 id="compilation">
-<title>Compilation and Installation</title>
-
-<!-- This entity contains the boilerplate text for standard -->
-<!-- compilation instructions. If your application requires any -->
-<!-- special handling, remove it, and replace with your own text. -->
-
-&install.compile.documentation;
-
-</sect1>
-
-<!--
-<sect1 id="configuration">
-<title>Configuration</title>
-
-<para>Don't forget to tell your system to start the <filename>dtd</filename>
-dicer-toaster daemon first, or &kmyapplication; won't work !</para>
-
-</sect1>
--->
-
-</appendix>
-
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-<chapter id="introduction">
-<title>Introduction</title>
-
-<sect1 id="introduction-krita">
-<title>What is &krita;?</title>
-<para>
-&krita;, part of &koffice;, can do everything you want with images &mdash; or
-it will be able to one day. Everything from photo retouching, image editing,
-and last but not least creating original art on your computer as if you were
-working with real paint and brushes, pencils, pen and ink. Every day
-&krita; becomes a little better, a little more useful. We are working on it,
-anyway. We, that is, Adrian, Bart, Boudewijn, Casper, Cyrille, Michael and Sven.
-It could be you, too &mdash; whether you would like to help with some artwork
-for the user interface, cool ideas for the todo, helpful bug reports, usability
-reviews or even actual code, you will not be snubbed by us.
-</para>
-<para>
-&krita; is as much yours as it is ours. It should be fun, innovative, and
-experimental &mdash; first and foremost a pleasure to use and to hack on.
-</para>
-</sect1>
-
-<sect1 id="introduction-keyfeatures">
-<title>Key features</title>
-
-<para>The most important features &krita; currently has to offer, are:</para>
-<itemizedlist>
-
-<listitem><para>Plugins: Krita is extensible through plugins. There are tools,
-colorspaces, paint operations, filters and kpart-based user interface plugins.
-</para></listitem>
-
-<listitem><para>Scriptable: &krita; is scriptable in Python and Ruby using
-Kross, the cross language scripting engine that originated in Kexi. The
-scripting is compatible with PyQt/KDE and Korundum for adding GUI
-items, such as dialog boxes.</para></listitem>
-
-<listitem><para>Color models: &krita; uses lcms for a dependable color
-workflow using icc profiles for importing, exporting, selecting paint colors,
-printing, cutting and pasting. 8, 16, and 32 bit colorspaces are available
-(RGB, CMYK, L*a*b*, ...) and colors can be selected from a color wheel, rgb or
-grayscale sliders or with a palette.</para></listitem>
-
-<listitem><para>Editing and viewing: Unlimited undo and redo are available.
-You can cut, copy and paste between lagers and images, with conversion through
-icc profiles if this is necessary. OpenGL is supported for display. The view
-can be made fullscreen and can be split. Rulers are available, the
-image can be zoomed, and for maximizing the workspace all palette windows can
-be hidden in one go. Also a histogram palette is available.</para></listitem>
-
-<listitem><para>Images and layers: Layers and entire images can be mirrored,
-sheared, rotated and scaled, converted between colorspaces, and layers in
-different colorspaces can be merged. An image can be separated into colorspace
-channels.</para></listitem>
-
-<listitem><para>Layers: Layers can be added, removed, grouped, locked, made
-(in)visible, and re-ordered. Adjustment layers (layers which perform a filter
-function) can be added as well. A layer can be saved as a separate image and
-its colorspace can be changed.</para></listitem>
-
-<listitem><para>Tools: Through the innovative paintOp plugin system, all
-painting tools (brush, ellipse, line, etc.) can paint aliased, anti-aliased,
-erase, airbrush and more.</para></listitem>
-
-<listitem><para>Filters: &krita; can multithread the operation of some
-filters. Filters can be previewed in the filter gallery. Available filters
-include color adjustment, sharpen or blur, emboss, raindrops, and
-more.</para></listitem>
-
-<listitem><para>Brushes: The GIMP brush shapes can be used, both colored and
-grayscale brushes and pipe brushes. Custom brushes can be created, even from
-entire layers or images. Colored brushes can also be used as
-masks.</para></listitem>
-
-</itemizedlist>
-
-<sect2 id="introduction-keyfeatures-colormanagement">
-<title>Color management</title>
-<para>
-One of the most distinguishing features in &krita; is its color management.
-If you put two screens side to side, you will notice that there is often a lot
-of difference in the way they display colors. Even white, especially white, is
-often not the same thing at all. On one screen it can be a dirty yellow, on
-another screen a sickly bluish. Very seldom is it a creamy milk-white. The same
-holds, unfortunately, for scanners, printers and digital cameras. So, if you
-want to see the right colors on screen and on paper, being the colors that you
-saw when taking your snapshot, you will have to compensate.
-</para><para>
-&krita; can do this for you: in &krita;, a color is (almost) never just a set of
-numbers, one for each color channel; it is a set of numbers with information
-attached. And that extra information is contained in a profile: your image has a
-profile, your scanner has a profile, your camera should have a profile and your
-screen has a profile. When passing information from your image to your screen,
-the profiles are checked and the correct color is computed. This may cause a
-little slowness, now and then, but the result is that you can work with colors,
-instead of almost meaningless RGB triplets.
-</para><para>
-Available colorspaces are: 8 bit/channel RGB, CMYK, grayscale and wet
-watercolors, 16 bit/channel RGB, CMYK, grayscale and L*a*b*, <quote>half</quote>
-RGB, and 32 bit float RGB (HDR) and LMS.
-</para>
-</sect2>
-
-<sect2 id="introduction-keyfeatures-imageformats">
-<title>Image formats</title>
-<para>
-&krita; currently supports the following image formats, both for importing and
-exporting, apart from its own: PNG, TIFF, JPEG, Dicom, XCF, PSD, GIF, BMP,
-XPM, Targa, RGB, and OpenEXR. Additionally, &krita; can import
-ICO files. PSD (the Photoshop file format) is only supported up to version 6,
-from version 7 on, the Photoshop file format is closed.
-</para><para>
-Embedded icc profiles and exif information are preserved on export to
-supporting file formats. &krita;'s native file format stores icc and exif
-information.
-</para>
-</sect2>
-
-</sect1>
-
-<sect1 id="introduction-manual">
-<title>About this manual</title>
-<para>
-We are assuming you have got a good working knowledge of &kde; and of your
-operating system. The first chapter will give you a quick tour of &krita;'s
-cool features; the other chapters will expand on that information.
-</para>
-<note><para>
-This manual is not complete. The invitation to join us and help out extends to
-the manual, too!
-</para></note>
-<para>
-Should you have any questions, comments or suggestions, please contact the
-documentation maintainer at <email>[email protected]</email>.
-</para>
-</sect1>
-
-<sect1 id="introduction-maintainer">
-<title>About the application maintainer</title>
-<para>
-Hi! I'm Boudewijn Rempt &mdash; the current maintainer of &krita;. I was
-educated as a linguist, retrained as a database developer, work as a Java
-hacker, study theology and I have always liked to paint and sketch a little.
-Conspiciously absent in my life have been two important things for a developer
-of an image app: mathematics and experience with graphic design. That means that
-I am probably not the best person to explain the niceties of using an image
-editor or a paint application to you. If you catch me in an error, please don't
-hesitate to mail me: <email>[email protected]</email>.
-</para>
-</sect1>
-
-</chapter>
-
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-<chapter id="settings">
-
-<title>Settings</title>
-
-<para>This chapter describes the various settings that affect the way &krita;
-functions and looks.</para>
-
-<sect1 id="settings-preferences">
-<title>The <guilabel>Preferences</guilabel> dialog</title>
-
-<para>
-A number of options to configure &krita; are available via the
-<guilabel>Preferences</guilabel> dialog, which is available via
-<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
-&krita;...</guimenuitem></menuchoice>. The dialog is divided into several
-sections, which you can open via the sidebar at the left, shown below.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The available <guilabel>Preferences</guilabel> sections</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-sidebar.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The available <guilabel>Preferences</guilabel> sections</phrase>
-</textobject>
-<caption><para>The available <guilabel>Preferences</guilabel> sections</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<sect2 id="settings-preferences-general">
-<title>The <guilabel>General</guilabel> section</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>General</guilabel> section</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-general.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>General</guilabel> section</phrase>
-</textobject>
-<caption><para>The <guilabel>General</guilabel> section</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This section offers three options. First of all, the setting in the
-<guilabel>Cursor shape:</guilabel> dropdown box determines what the drawing
-cursor looks like. You can choose between a cursor resembling the actual tool
-you are working with, a normal cursor, a crosshair, and a brush-shaped cursor.
-Then you can select the <guilabel>Palette Behavior</guilabel>. You can set
-here when palettes may be <quote>docked</quote> (set aside at a window
-border): always (<guilabel>Allow docking</guilabel>), never
-(<guilabel>Allow only floating</guilabel>), or when there is enough space
-(<guilabel>Allow docking only on large screens</guilabel>). The last option is
-<guilabel>Palette font size:</guilabel> which determines the text size used in
-the palettes. Set this to a larger value if you have trouble reading the text,
-with the side effect that the palettes will take more space.
-</para>
-
-</sect2>
-
-<sect2 id="settings-preferences-display">
-<title>The <guilabel>Display</guilabel> section</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Display</guilabel> section</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-display.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Display</guilabel> section</phrase>
-</textobject>
-<caption><para>The <guilabel>Display</guilabel> section</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This section contains just one option. If your graphics card and driver have
-OpenGL support, you can enable it here to make drawing faster (the
-processor of yor graphics card will take over part of the calculations). Be
-warned, though: there are a few cases where enabling OpenGL is known to
-introduce erratic behavior.
-</para>
-
-</sect2>
-
-<sect2 id="settings-preferences-colormanagement">
-<title>The <guilabel>Color Management</guilabel> section</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Management</guilabel> section</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-color.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Management</guilabel> section</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Management</guilabel> section</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Here you can set various options related to colorspaces in rendering, editing
-and printing of images. The topmost option can be used to set the default
-color model for creating new images (useful if you usually want to create CMYK
-images, for instance). Use the <guilabel>Display</guilabel> options to let
-&krita; know what color profile your monitor uses, and how rendering should be
-done. Under <guilabel>Printing</guilabel>, you can set the color model and
-profile for your printer. The next option determines what &krita; should do
-when you paste an image into it that was copied from another application. If
-<guilabel>Use Blackpoint compensation</guilabel> is checked, whenever a
-colorspace conversion is needed, the black points of the source and
-destination colorspaces are matched.
-</para>
-
-</sect2>
-
-<sect2 id="settings-preferences-performance">
-<title>The <guilabel>Performance</guilabel> section</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Performance</guilabel> section</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-performance.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Performance</guilabel> section</phrase>
-</textobject>
-<caption><para>The <guilabel>Performance</guilabel> section</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Two options are available here. The <guilabel>Maximum number of tiles kept in
-memory</guilabel> setting indicates how many tiles (image subparts) &krita;
-will keep in memory. The default setting should be reasonable, if you are low
-or very high on memory, you may want to decrease or increase this option,
-respectively. The <guilabel>Swappiness:</guilabel> option determines how eager
-&krita; will be to swap to disk.
-</para>
-
-</sect2>
-
-<sect2 id="settings-preferences-tablet">
-<title>The <guilabel>Tablet</guilabel> section</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Tablet</guilabel> section</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-tablet.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Tablet</guilabel> section</phrase>
-</textobject>
-<caption><para>The <guilabel>Tablet</guilabel> section</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-If you have a tablet device attached, you can enable it and set its pressure
-sensitivity in this section.
-</para><para>
-You need to activate the tablet devices you want to use with &krita;. There
-are three supported devices: the cursor, the eraser and the stylus. You can
-activate them using the tablet sections. Only use the configuration options of
-a device if you use a non-Wacom tablet, and if the behavior of the tablet is
-unexpected, like moving when you press on the tablet for instance. In this
-situation, you can use the dialog to make sure you have a correct interaction:
-values (position, pressure, tilt...) are sent from the tablet to the computer
-in a given order, it might happen that some tablets do not use the default
-order. You can set this in the configuration options of a device.
-</para>
-
-</sect2>
-
-<sect2 id="settings-preferences-grid">
-<title>The <guilabel>Grid</guilabel> section</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Grid</guilabel> section</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="preferences-grid.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Grid</guilabel> section</phrase>
-</textobject>
-<caption><para>The <guilabel>Grid</guilabel> section</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this section, you can fine-tune &krita;'s grid. The line styles for the
-grid can be set in the <guilabel>Styles</guilabel> option set.
-<guilabel>Colors</guilabel> allows you to choose the line colors for the grid.
-The horizontal and vertical spacing between the main lines can be set under
-<guilabel>Spacing</guilabel>, as well as the amount of subdivisions (in how
-many smaller parts a grid section is subdivided). Furthermore you can set the
-<guilabel>Offset</guilabel>: usually the grid is painted starting at the top
-left corner, if you want the first main grid lines not to start there, you can
-enter an offset (displacement) here.
-</para>
-
-</sect2>
-
-</sect1>
-
-</chapter>
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@@ -1,183 +0,0 @@
-<sect1 id="tutorial-quickstarts">
-<title>Quick start guides</title>
-<sect2 id="tutorial-quickstarts-cropimage">
-<title>Crop an area and save it</title>
-
-<para>Aim: from a picture, crop an area and save that area in a new file</para>
-
-<para>Open &krita; with the original picture.</para>
-
-<screenshot>
-<screeninfo>The original picture</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts1.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The original picture</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Select the <guiicon>Select Rectangular</guiicon> tool in the
-&krita; toolbar.</para>
-
-<screenshot>
-<screeninfo>The Select a rectangular area tool</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts2.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The Select a rectangular area tool</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Select the area you want to make a new picture with. &krita; makes the
-outside area grey.</para>
-
-<screenshot>
-<screeninfo>The selected area</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts3.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The selected area</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Then use the
-<menuchoice><guimenu>Edit</guimenu><guimenuitem>Copy</guimenuitem></menuchoice>
-menu item or <keycombo action="simul">&Ctrl;<keycap>C</keycap></keycombo> to
-copy the selected area.</para>
-
-<para>Click again on the <guimenu>Edit</guimenu> menu.</para>
-<para>Use the <guimenuitem>Paste into new image</guimenuitem> item.</para>
-
-<screenshot>
-<screeninfo>The <guimenu>Edit</guimenu> menu</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts4.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The <guimenu>Edit</guimenu> menu</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>&krita; opens a new window with the selected area as new image.</para>
-
-<screenshot>
-<screeninfo>The new image</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts5.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The new image</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Save the new image.</para>
-
-</sect2>
-<sect2 id="tutorial-quickstarts-drawrectangle">
-<title>Draw a rectangle on your picture</title>
-
-<para>Aim: draw a coloured rectangle on your picture</para>
-
-<para>Open &krita; with the original picture. My picture consists of a view of
-a toolbar in which I want to point an icon by putting a red rectangle around
-it.</para>
-
-<screenshot>
-<screeninfo>The original picture</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts6.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The original picture</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Enable the <guilabel>Brushes and Stuff</guilabel> toolbar using
-<menuchoice><guimenu>Settings</guimenu><guimenuitem>Toolbars</guimenuitem></menuchoice>
-menu.</para>
-<para>Also make sure the palettes are viewed. If not, use the
-<menuchoice><guimenu>View</guimenu><guimenuitem>Palettes</guimenuitem></menuchoice>
-menu.</para>
-
-<screenshot>
-<screeninfo>&krita; view</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts7.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>&krita; view</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Click on the <guiicon>Brush Shapes</guiicon> icon in the
-<guilabel>Brushes and Stuff</guilabel> toolbar.</para>
-
-<screenshot>
-<screeninfo>The <guiicon>Brush Shapes</guiicon> icon</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts8.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>The <guiicon>Brush Shapes</guiicon> icon</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Select which brush shape you want to use among the predefined
-brushes.</para>
-
-<screenshot>
-<screeninfo>Selecting a brush shape</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts9.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>Selecting a brush shape</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Select the drawing shape on the &krita; toolbar. I choose a
-rectangle.</para>
-
-<screenshot>
-<screeninfo>Selecting the <guiicon>Rectangle</guiicon> icon</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts10.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>Selecting the <guiicon>Rectangle</guiicon> icon</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>In the <guilabel>Colors</guilabel> palette, select the color you want by clicking on one of the
-tabs and then choosing the color.</para>
-
-<screenshot>
-<screeninfo>Choosing the color</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts11.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>Choosing the color</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Finally draw your shape on your picture and save the new picture!</para>
-
-<screenshot>
-<screeninfo>Drawing</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-quick-starts12.png" format="PNG"/>
-</imageobject>
-<textobject><phrase>Drawing</phrase></textobject>
-</mediaobject>
-</screenshot>
-
-<para>Thanks go to Anne-Marie Mahfouf for providing this tutorial.</para>
-
-</sect2>
-
-</sect1>
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-<sect1 id="tutorial-select-layer">
-<title>A Small selections and layers tutorial</title>
-
-<!-- Does someone know a better way to do this? -->
-<screenshot>
-<screeninfo>The starting image</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-sample.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The starting image</phrase>
-</textobject>
-<caption><para>The starting image</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-The image above is the image we will work with. Start krita with this
-image (in the documentation folder
-<filename>$<envar>KDEDIR</envar>/share/doc/HTML/en/krita/tutorial-select-layer-sample.png</filename>)
-and save it to your Home folder (by choosing <guilabel>Save Image As...</guilabel>).
-
-Then open it in &krita; &mdash; your screen will look a bit like this (we have
-zoomed in):
-</para>
-
-<screenshot>
-<screeninfo>Krita with the starting image</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-1.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The starting image</phrase>
-</textobject>
-<caption><para>The starting image</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Now try to select the outline of the head with the <guilabel>Select Outline</guilabel> tool:
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Select Outline</guilabel> tool</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-2.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Select Outline</guilabel> tool</phrase>
-</textobject>
-<caption><para>The <guilabel>Select Outline</guilabel> tool</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-After you select it, it should look a bit like this picture:
-</para>
-
-<screenshot>
-<screeninfo>The picture after selecting the head</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-3.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The picture after selecting the head</phrase>
-</textobject>
-<caption><para>The picture after selecting the head</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-If you accidently select too much, you can cut that part easily off by switching the tool to <guilabel>Subtract</guilabel> mode:
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Subtract</guilabel> mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-4.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Subtract</guilabel> mode</phrase>
-</textobject>
-<caption><para>The <guilabel>Subtract</guilabel> mode</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Now it's time to make the edges of the selection a bit fuzzy. This can be done by applying <guilabel>Feather</guilabel> to the selection.
-</para>
-
-<screenshot>
-<screeninfo><guilabel>Feather</guilabel> selection</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-5.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase><guilabel>Feather</guilabel> selection</phrase>
-</textobject>
-<caption><para><guilabel>Feather</guilabel> selection</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Now cut the selection, using
-<menuchoice><guimenu>Edit</guimenu><guimenuitem>Cut</guimenuitem></menuchoice>.
-Delete the current layer with
-<menuchoice><guimenu>Layer</guimenu><guimenuitem>Remove
-Layer</guimenuitem></menuchoice>. Paste your selection, with
-<menuchoice><guimenu>Edit</guimenu><guimenuitem>Paste</guimenuitem></menuchoice>.
-Now we give ourselves a bit more room to work in by resizing the image a bit.
-Use the <menuchoice><guimenu>Image</guimenu><guimenuitem>Change Image
-Size...</guimenuitem></menuchoice> dialog for this.
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Image Size</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-6.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Size</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Size</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Add a new layer, and place it below the old layer. You do this by selecting
-the new layer in the layerbox, and then pressing the little 'down' arrow at the bottom.
-Now we are going to select the area around the head with a contiguous select
-(the tool has a selection-with-bucketfill icon at the border).
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Select Contiguous</guilabel> tool</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-7.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Select Contiguous</guilabel> tool</phrase>
-</textobject>
-<caption><para>The <guilabel>Select Contiguous</guilabel> tool</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Make sure to select <guilabel>Sample merged</guilabel> in the tool options:
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Sample merged</guilabel> option</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-8.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Sample merged</guilabel> option</phrase>
-</textobject>
-<caption><para>The <guilabel>Sample merged</guilabel> option</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Feather the selection again, and invert it.
-Select the <guilabel>Contiguous Fill</guilabel> tool (this is a different tool than
-the <guilabel>Contiguous Select</guilabel> tool) and use it on the layer.
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Contiguous Fill</guilabel> tool</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-9.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Contiguous Fill</guilabel> tool</phrase>
-</textobject>
-<caption><para>The <guilabel>Contiguous Fill</guilabel> tool</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Deselect with <menuchoice><guimenu>Select</guimenu><guimenuitem>Deselect</guimenuitem></menuchoice>.
-You'll notice some artefacts of the feathering at the sides. You can select them easily with a rectangular selection and then cut them.
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Select Rectangular</guilabel> tool</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-10.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Select Rectangular</guilabel> tool</phrase>
-</textobject>
-<caption><para>The <guilabel>Select Rectangular</guilabel> tool</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Move the shadow layer a bit down and to the right to make it look nice.
-</para>
-
-<screenshot>
-<screeninfo>Moving the shadow layer</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-11.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Moving the shadow layer</phrase>
-</textobject>
-<caption><para>Moving the shadow layer</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Now you can use the <guilabel>Crop</guilabel> tool to make the image better fit around the head.
-</para>
-
-<screenshot>
-<screeninfo>The <guilabel>Crop</guilabel> tool</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-12.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Crop</guilabel> tool</phrase>
-</textobject>
-<caption><para>The <guilabel>Crop</guilabel> tool</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Save the image, and you're done :-)
-</para>
-
-<screenshot>
-<screeninfo>The resulting image</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-select-layer-13.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The resulting image</phrase>
-</textobject>
-<caption><para>The resulting image</para></caption>
-</mediaobject>
-</screenshot>
-
-<para>
-Thanks go to Bart Coppens for providing this tutorial. The original is available at <ulink url="http://www.bartcoppens.be/krita/hackergotchi.html">http://www.bartcoppens.be/krita/hackergotchi.html</ulink>.
-</para>
-
-</sect1>
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-<sect1 id="tutorial-starting">
-<title>Starting to know &krita;</title>
-
-<para>
-So, let's show you all the niceties. You can start &krita; either on its own
-or from the &koffice; shell. In your &kde; menus, &krita; should be placed
-either under Graphics or under Office &mdash; it depends a bit on who packaged
-&koffice; for you. Or do what I do: press
-<keycombo action="simul">&Alt;<keycap>F2</keycap></keycombo> (which opens the
-minicli), type <userinput><command>krita</command></userinput> and
-press <guibutton>OK</guibutton>.
-</para>
-
-<para>
-A little later, you'll be greeted by a dialog:
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Create Document</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="createdocument.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Create Document</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Create Document</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This is standard for &koffice;: you can create a new document, choose a
-document from among your files or select a document you had opened in an earlier
-session. We have got a bunch of templates here, ordered by color model. &krita;
-is a very flexible application and can handle many different types of images:
-<acronym>CMYK</acronym> images for printers, <acronym>RGB</acronym> images for
-the web, <acronym>RGB</acronym> images with high channel depths for
-photographers, watercolor images for painters &mdash; and more. For now, choose
-<guilabel>Custom Document</guilabel>. That will allow
-us to see the <guilabel>New Image</guilabel> dialog box:
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>New Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="newimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>New Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>New Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Here you can give your document a name, determine the dimensions and the
-resolution. The combination of width/height and resolution determines how big
-your image will be on screen or on paper: if your image has a resolution of
-100x100 dpi, and your image is 1000x1000 pixels big, then, if everything is
-configured correctly, your image will be exactly 10 inches long and 10 inches
-wide if you check with a ruler, no matter the resolution of your screen or of
-your printer &mdash; if shown at 100%. However, life is seldom so well-regulated
-that this actually works out. For now, just think pixels, not inches.
-</para>
-
-<para>
-The next group of options is a lot more interesting than resolution: &krita;
-is an enormously flexible application and you can work with many kinds of
-images. For this tutorial, just select <guilabel>RGB (8
-bits/channel)</guilabel>. You can also select a profile. For now, we leave this
-at the default setting of <guilabel>sRGB built-in - (lcms internal)</guilabel>.
-</para>
-
-<para>
-In the third option group, you can select the initial canvas color and the
-amount of opacity/transparency of this color. Furthermore you can
-add a description of the contents. We leave these options at their default
-settings as well, so click <guibutton>Create</guibutton> to actually create the new
-image.
-</para>
-
-<para>
-You will now see the main &krita; screen.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>&krita;'s main screen</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mainscreen.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>&krita;'s main screen</phrase>
-</textobject>
-<caption><para>&krita;'s main screen</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-On the left hand side and on the top, there are toolbars which offer you access
-to tools for painting, editing, and selecting.
-You can find a more detailed description of these toolbars <link
-linkend="commands-toolbars">here</link>. The actual painting area is in the
-middle. On the right side of your screen, there are various palettes, which you
-can read more about in <link linkend="commands-palettes">this section</link>.
-Finally, there is a menu bar at the top of the screen, as usually. Read more
-about it <link linkend="commands-menus">here</link>.
-</para>
-
-</sect1>
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-<sect1 id="tutorial-tablet">
-<title>Working with tablets</title>
-
-<para>This tutorial is intended to describe you the first steps with working
-with a tablet with &krita;. The tutorial assumes you are using &Linux;.</para>
-
-<sect2 id="tutorial-tablet-configuring">
-<title>Configuring it</title>
-
-<para>
-As any hardware it nearly works out of the box. &Linux; should recognize it
-fine, but you might have to configure the X11 server by hand. The best way to
-do this is to follow the instruction on the Wacom &Linux; howto: <ulink
-url="http://linuxwacom.sourceforge.net/index.php/howto/main" />.
-</para><para>
-Then, in &krita;, you need to enable the various tools (in the
-<guilabel>Tablet</guilabel> section of the
-<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
-&krita;...</guimenuitem></menuchoice> dialog) &mdash; you can find more
-information in the <link linkend="settings-preferences-tablet">tablet settings
-section</link>.
-</para>
-
-</sect2>
-
-<sect2 id="tutorial-tablet-firstcontact">
-<title>First contact with the tablet</title>
-
-<para>
-There are three devices of your tablet that you can use with &krita;:
-</para>
-
-<itemizedlist>
-<listitem><para>the cursor, the mouse that was shipped with the Wacom
-tablet</para></listitem>
-<listitem><para>the eraser, the round part on the top of the pen</para></listitem>
-<listitem><para>the stylus, the thin point on the bottom of the pen</para></listitem>
-</itemizedlist>
-
-<para>
-By default, when you use the stylus or the cursor on the tablet, the Brush
-tool and the pixel brush painting operation will get selected. The eraser
-device is associated to the <quote>pixel eraser</quote> painting operation.
-But if you select a different tool or a different painting operation with one
-device, &krita; will remember the association when you switch between devices.
-</para>
-
-</sect2>
-
-<sect2 id="tutorial-tablet-outlines">
-<title>Outlines of a flower</title>
-
-<para>
-Even if you knew how to draw before you started with a tablet, you will need
-to adapt to the tablet. It doesn't feel the same. So I suggest to start with
-something simple, like a flower, and to use a picture as a model:
-</para>
-
-<para>
-<screenshot>
-<screeninfo>A flower</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-tablet-1.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>A flower</phrase>
-</textobject>
-<caption><para>A flower</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-First, you will need to create a new layer for the outline. I advise you to
-lock the layer with the picture, it will prevent you from making mistakes.
-</para><para>
-Drawing the outline of the flower seems pretty easy, but for your first
-experience you will have a great difficulty to precisely follow the line on
-the screen while your hand has to move on the tablet. Eventually you will get
-something like this:
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The outline of the flower</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-tablet-2.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The outline of the flower</phrase>
-</textobject>
-<caption><para>The outline of the flower</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="tutorial-tablet-colorization">
-<title>Colorization</title>
-
-<para>
-For the colorization, you will need to create a third layer. You will
-have to move it below the layer with the outlines, and do not forget to lock
-the outline layer.
-</para><para>
-It's mostly easier than the outline part, just select the color you want to
-use (either with the color selector or with the color picker), then for most
-of the work you can use the fill tool: with the mouse, click on the part you
-want to fill, as by default the fill tool will take the outline into
-consideration. On the following image, the different colors of the heart of
-the flower are not seperated by outlines, to do them I just completed the
-missing outline with a yellow or brown line to create the separation between
-the different colors.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The colored flower</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="tutorial-tablet-3.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The colored flower</phrase>
-</textobject>
-<caption><para>The colored flower</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-The resulting image looks and feels like old fashion clipart, mostly because
-it lacks shadows and illumination, which are not covered by this tutorial.
-</para>
-
-</sect2>
-
-</sect1>
diff --git a/doc/krita/tutorial.docbook b/doc/krita/tutorial.docbook
deleted file mode 100644
index 078b1886..00000000
--- a/doc/krita/tutorial.docbook
+++ /dev/null
@@ -1,14 +0,0 @@
-<chapter id="tutorial">
-<title>Tutorial</title>
-
-<note><para>
-The toolbars and palettes shown in these tutorials may not match your
-installation of &krita;. Our apologies for this inconvenience.
-</para></note>
-
-&tutorial-starting;
-&tutorial-select-layer;
-&tutorial-quick-starts;
-&tutorial-tablet;
-
-</chapter>
diff --git a/doc/krita/using-colorspaces.docbook b/doc/krita/using-colorspaces.docbook
deleted file mode 100644
index 0222e8d3..00000000
--- a/doc/krita/using-colorspaces.docbook
+++ /dev/null
@@ -1,149 +0,0 @@
-<chapter id="colorspaces">
-<title>Colorspaces</title>
-
-<para>
-This chapter gives information on what colorspaces are, which colorspaces
-&krita; offers, and what you should keep in mind when using them.
-</para>
-
-<sect1 id="colorspaces-intro">
-<title>Introduction to colorspaces</title>
-
-<sect2 id="colorspaces-intro-whatis">
-<title>What is a colorspace?</title>
-
-<para>
-In short, a colorspace is a way to represent colors by specifying a number of
-parameters. As parameters, one can choose for example the amounts of red,
-green and blue light needed for the color. This results in the commonly known
-RGB colorspace. One can visualize this as a three-dimensional space, with each
-of the red, green, and blue light components being an axis in the colorspace.
-A color then corresponds to a certain point in this colorspace, defined by its
-coordinates on the three axes.
-</para>
-<note><para>
-To be more precise, a colorspace is a combination of a color model (indicating
-which axes are present) and a mapping function (indicating which values
-correspond to which colors).
-</para></note>
-<para>
-Not every color can be represented in every colorspace. Some colorspaces
-define more, or different, colors than others. The set of colors that can be
-represented in a certain colorspace is called its gamut. Because gamuts
-can differ widely, it is not guaranteed that images in a certain colorspace
-can be converted to another colorspace without having to substitute certain
-colors for others, even if they are based on the same color model.
-</para>
-
-</sect2>
-
-</sect1>
-
-<sect1 id="colorspaces-list">
-<title>Available colorspaces</title>
-
-<para>
-&krita; offers colorspaces based on RGB, CMYK, Lab, LMS, YCbCr, and Gray
-color models. These are shortly discussed in this section.
-</para>
-
-<sect2 id="colorspaces-list-rgb">
-<title>The RGB color models</title>
-
-<para>
-The abbreviation RGB stands for Red, Green, Blue, and the color model with
-this name refers to the three light components that are emitted in displays
-(televisions, computer monitors, etcetera) to create a certain color. This
-color model is used by default in virtually any standard painting application.
-</para><para>
-When defining a color in the RGB model, its red, green and blue components are
-specified. If all components are absent (each component is emitted at 0
-percent intensity, so no light at all), the color is pure black. If all
-components are fully present (100 percent intensity), the color is pure white.
-If one component is present at full intensity and the other two are absent,
-the pure respective color is obtained.
-</para><para>
-Two more examples: if both red and green are emitted at 100 percent and blue
-is not emitted, pure yellow is obtained. A color with all three components at
-the same intensity is a shade of gray.
-</para><para>
-There are various colorspaces that implement the RGB model. For example, the
-so-called RGB8 colorspace represents each color with 8 bits per component.
-Since 8 bits allow for 256 distinct values, the total number of different
-colors that can be specified in this colorspace is 256 (red) * 256 (green) *
-256 (blue), or about 16.7 million colors. In &krita;, a couple of RGB
-colorspaces are available, for example RGB32, which is able to distinguish
-between 4.2 billion values per component.
-</para>
-
-</sect2>
-
-<sect2 id="colorspaces-list-cmyk">
-<title>The CMYK color model</title>
-
-<para>
-CMYK is the abbreviation for Cyan, Magenta, Yellow, blacK (although officially
-the K stands for Key, black is much more commonly used). This color model is
-based on ink: a color is specified by the amount of ink needed for a point
-to be perceived as having that color.
-</para><para>
-Since CMYK colors are used by printers while RGB colors are used on-screen,
-one often wants to convert RGB colors to CMYK colors. As this cannot always be
-done correctly, printed images may turn out to look quite different than what
-is perceived on-screen.
-</para>
-
-</sect2>
-
-<sect2 id="colorspaces-list-lab">
-<title>The L*a*b* color model</title>
-
-<para>
-This color model uses three parameters for a color: its
-luminance or lightness (L*, which lies between 0 for black and
-100 for white), its position between absolute red and absolute green (a*,
-which is negative for colors closer to green and positive for colors closer to
-red), and its position between yellow and blue (b*, which is negative for
-colors closer to blue and positive for colors closer to yellow).
-</para>
-
-</sect2>
-
-<sect2 id="colorspaces-list-LMS">
-<title>The LMS color model</title>
-
-<para>
-This model is based on the contribution of actual light wave lengths to the
-color. The human eye is sensitive to three types of light waves, distinguished
-by their wave lengths: long (L), middle (M) and short (S) waves. The eye's
-sensitivity for a certain color on these three wavelengths can be expressed in
-L, M and S coordinates.
-</para>
-
-</sect2>
-
-<sect2 id="colorspaces-list-YCbCr">
-<title>The YCbCr color model</title>
-
-<para>
-The YCbCr model is often used for video systems. The Y parameter indicates the
-luminance or lightness of the color (which can be seen as a gray-tone), the Cb
-and Cr parameters indicate the chrominance (color tone): Cb places the color
-on a scale between blue and yellow, Cr indicates the place of the color
-between red and green.
-</para>
-
-</sect2>
-
-<sect2 id="colorspaces-list-Gray"><title>The Gray color model</title>
-
-<para>
-The Gray color model simply represents colors as shades of gray (with black
-and white being the extremes).
-</para>
-
-</sect2>
-
-</sect1>
-
-</chapter>
diff --git a/doc/krita/using-filters.docbook b/doc/krita/using-filters.docbook
deleted file mode 100644
index 3dd686c4..00000000
--- a/doc/krita/using-filters.docbook
+++ /dev/null
@@ -1,923 +0,0 @@
-<chapter id="filters">
-<title>Filters</title>
-
-<para>
-&krita; comes with a number of filters. These can be used to enhance or
-otherwise modify the image, either in whole or in part. Some filters are
-applied directly, others are customizable, meaning that you are presented with
-a dialog in which you can tune the result to your liking before the filter is
-applied. If a selection is active, a filter is applied on the selected part of
-the image. If no selection is active, the entire image is modified.
-</para><para>
-This chapter describes the available filters in detail. To make comparing the
-filters easier, each filter has been applied to the same image and each description
-contains a comparison image, showing the result of applying the filter described.
-The original image (with thanks to the photographer, Christian Peper) is shown
-below at half the original size. The sample images demonstrating the
-results of applying the filters, with the original image at the left and the
-modified image at the right, are shown at 25% of the original size.
-</para>
-<note><para>Some filters yield reasonable results for most images. For
-other filters though, quite some tweaking needs to be done before the desired
-outcome is achieved. If a filter does not do what you want, it might need
-more or less customising. The examples in this chapter are exaggerated to
-give a good impression of the filters. You will usually want to have more
-<quote>gentle</quote> modifications.</para></note>
-<para>
-Tip: If you want to apply a filter to everything except a certain part of your
-image (for example, you want to desaturate your image except for the centre),
-select the part you do not want to apply the filter to, use the
-<menuchoice><guimenu>Select</guimenu><guimenuitem>Invert</guimenuitem></menuchoice>
-menu option, and then apply the filter.
-</para>
-<para>
-See the <link linkend="commands-dialogs-filters">Dialogs for working with
-filters</link> section for descriptions of the settings available for the
-customizable filters.
-</para>
-
-<screenshot>
-<screeninfo>The original image</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The original image</phrase>
-</textobject>
-<caption><para>The original image</para></caption>
-</mediaobject>
-</screenshot>
-
-<sect1 id="filters-autocontrast">
-<title>The Auto Contrast filter</title>
-<para>
-The Auto Contrast filter changes the contrast of your image to what should be
-the best settings. Usually this works out fine, but in some cases (for example
-photos taken under unusual lighting circumstances), the filter will not yield
-satisfying results.
-</para>
-<para>
-You can find the Auto Contrast filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu></menuchoice> menu. This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Auto Contrast filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-autocontrast.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Auto Contrast filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Auto Contrast filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-blur">
-<title>The Blur filter</title>
-<para>
-You can use the Blur filter to blur your image (give it a fuzzy look).
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Blur</guisubmenu></menuchoice> menu.
-See the section on <link linkend="commands-dialogs-filters-blur">the
-<guilabel>Blur</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Blur filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-blur.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Blur filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Blur filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-brightnesscontrast">
-<title>The Brightness / Contrast filter</title>
-<para>
-With this filter, you can adjust the brightness and contrast of your image.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-brightnesscontrast">the
-<guilabel>Brightness / Contrast</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Brightness / Contrast filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-brightnesscontrast.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Brightness / Contrast filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Brightness / Contrast filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-bumpmap">
-<title>The Bumpmap filter</title>
-<para>
-The Bumpmap filter takes two layers and uses one of these to convert the other
-one so that it will give an illusion of depth. The object layer (the layer to be
-transformed) is the actual layer that should receive the three-dimensional
-looks. The bumpmap layer is a grayscale layer, which is read and used to
-determine the height for each point of the object layer. Alternatively, the
-same layer can be used as both object layer and bumpmap layer.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-bumpmap">the
-<guilabel>Bumpmap</guilabel> dialog</link> for more information on its
-settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Bumpmap filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-bumpmap.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Bumpmap filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Bumpmap filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-cimg">
-<title>The CImg Image Restoration filter</title>
-<para>
-With this filter, you can perform minor enhancements to your image, for
-example removing small scratches or adding a slight blur. The difference
-between our sample original image and the result of applying this filter with
-standard settings is virtually none.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-imagerestoration">the
-<guilabel>Image Restoration</guilabel> dialog</link>
-for more information on its settings.
-</para>
-</sect1>
-
-<sect1 id="filters-coloradjustment">
-<title>The Color Adjustment filter</title>
-<para>
-This filter allows you to change the looks of your image by increasing or
-decreasing the abundance of certain colors.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-coloradjustment">the
-<guilabel>Color Adjustment</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Color Adjustment filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-coloradjustment.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Color Adjustment filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Color Adjustment filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-colortoalpha">
-<title>The Color to Alpha filter</title>
-<para>
-This filter changes a color or color range in your image to become
-transparent, effectively clearing regions with those colors.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-colortoalpha">the
-<guilabel>Color to Alpha</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Color to Alpha filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-colortoalpha.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Color to Alpha filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Color to Alpha filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-colortransfer">
-<title>The Color Transfer filter</title>
-<para>
-With this filter, you can re-color an image using the colors from another
-image. Each color in your current image will be replaced by the most alike
-color used in the other image.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-colortransfer">the
-<guilabel>Color Transfer</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Color Transfer filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-colortransfer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Color Transfer filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Color Transfer filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-customconvolution">
-<title>The Custom Convolution filter</title>
-<para>
-This filter allows you to distort your image by setting a number of
-parameters.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-customconvolution">the
-<guilabel>Custom Convolution</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Custom Convolution filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-customconvolution.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Custom Convolution filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Custom Convolution filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-desaturate">
-<title>The Desaturate filter</title>
-<para>
-This filter converts your image to grayscale by setting the saturation of each
-pixel's color to zero.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Desaturate filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-desaturate.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Desaturate filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Desaturate filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-edgedetection">
-<title>The Edge Detection filters</title>
-<para>
-These filters try to detect <quote>edges</quote> (boundaries) in the picture
-and modify the image such that only these edges retain their respective colors,
-while the rest of the image is turned gray. Through the use of lighting the
-image will then get a three-dimensional look.
-</para><para>
-There are four edge detection filters available. Each of these detects edges
-from a different side (possibly considering other parts of the image as being
-edges) and will therefore obtain a different resulting image.
-</para>
-<para>
-You can find the filters in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu></menuchoice> menu.
-These filters are not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Bottom Edge Detection filter applied to
-it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-edgebottom.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Bottom Edge Detection filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Bottom Edge Detection filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-emboss">
-<title>The Emboss filters</title>
-<para>
-Emboss filters work somewhat like edge detection filters, with the difference
-that embossed images are entirely gray. Areas in the picture are detected and
-are given a certain <quote>height level</quote>, which is made visible by using
-grayscale borders, making the image look like it is three-dimensional.
-</para>
-<para>
-You can find the filters in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Emboss</guisubmenu></menuchoice> menu.
-Except for the Emboss with Variable Depth filter, these filters are not
-customizable. See the section on <link
-linkend="commands-dialogs-filters-emboss">the
-<guilabel>Emboss</guilabel> dialog</link>
-for more information on the settings of the Emboss with Variable Depth filter.
-</para>
-<screenshot>
-<screeninfo>The image with the Emboss in All Directions filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-embossall.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Emboss in All Directions filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Emboss in All Directions filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-<screenshot>
-<screeninfo>The image with the Emboss with Variable depth filter applied to
-it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-embossvariable.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Emboss with Variable depth filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Emboss with Variable depth filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-gaussianblur">
-<title>The Gaussian Blur filter</title>
-<para>
-This filter makes the image a little fuzzy by blurring it in a pseudo-random
-way. A gaussian algorithm is used for finding the extent to which each part of
-the image should be blurred.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Blur</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Gaussian Blur filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-gaussianblur.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Gaussian Blur filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Gaussian Blur filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-gaussiannoise">
-<title>The Gaussian Noise Reduction filter</title>
-<para>
-With this filter, you can remove noise from your image.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-gaussiannoise">the
-<guilabel>Gaussian Noise Reduction</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Gaussian Noise Reduction filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-gaussiannoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Gaussian Noise Reduction filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Gaussian Noise Reduction filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-invert">
-<title>The Invert filter</title>
-<para>
-This filter inverts all colors. The Red, Green and Blue component of each pixel
-are taken and subtracted from 255. This means that red becomes cyan, green
-becomes purple, and blue becomes yellow. The resulting values form the new
-pixel color.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Adjust</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Invert filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-invert.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Invert filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Invert filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-lenscorrection">
-<title>The Lens Correction filter</title>
-<para>
-This filter can fix distortions in your image resulting from for example
-<quote>pincushion</quote> lens effects, and modify some lighting.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-lenscorrection">the
-<guilabel>Lens Correction</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Lens Correction filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-lenscorrection.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Lens Correction filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Lens Correction filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-maximizechannel">
-<title>The Maximize Channel filter</title>
-<para>
-This filter gives each pixel in your image a new color: only the color channel
-that contributes the most to the color of a pixel is retained (except for
-gray pixels, which are kept gray).
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Maximize Channel filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-maximizechannel.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Maximize Channel filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Maximize Channel filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-meanremoval">
-<title>The Mean Removal filter</title>
-<para>
-This filter sharpens the image by changing the colors of neighboring pixels
-with approximately the same color, so that small differences are evened out.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Mean Removal filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-meanremoval.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Mean Removal filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Mean Removal filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-minimizechannel">
-<title>The Minimize Channel filter</title>
-<para>
-This filter gives each pixel in your image a new color: the color channel
-that contributes the most to the color of a pixel is removed (except for
-gray pixels, which are kept gray).
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Colors</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Minimize Channel filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-minimizechannel.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Minimize Channel filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Minimize Channel filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-oilpaint">
-<title>The Oilpaint filter</title>
-<para>
-An oilpaint effect is given to the image by creating patch-shaped areas in which
-the most important color is applied to the entire area.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-oilpaint">the
-<guilabel>Oilpaint</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Oilpaint filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-oilpaint.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Oilpaint filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Oilpaint filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-pixelize">
-<title>The Pixelize filter</title>
-<para>
-The image is pixelated by taking a square area and giving it the mean color
-value of the pixels it contains.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-pixelize">the
-<guilabel>Pixelize</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Pixelize filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-pixelize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Pixelize filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Pixelize filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-raindrops">
-<title>The Raindrops filter</title>
-<para>
-This filter makes it look like raindrops have fallen on the image by distorting
-drop-shaped areas with a lens-like effect as one would see when looking
-at the image through a real raindrop. Some raindrops will have a fish-eye lens
-effect.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Artistic</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-raindrops">the
-<guilabel>Raindrops</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Raindrops filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-raindrops.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Raindrops filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Raindrops filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-randomnoise">
-<title>The Random Noise filter</title>
-<para>
-With this filter, random noise can be added to your image.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-randomnoise">the
-<guilabel>Random Noise</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Random Noise filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-randomnoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Random Noise filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Random Noise filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-randompick">
-<title>The Random Pick filter</title>
-<para>
-This filter distorts the image by interchanging pixels.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-randompick">the
-<guilabel>Random Pick</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Random Pick filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-randompick.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Random Pick filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Random Pick filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-roundcorners">
-<title>The Round Corners filter</title>
-<para>
-This filter just rounds off the corners of the image. This is done by making
-the outside of the rounded corner transparent.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-roundcorners">the
-<guilabel>Round Corners</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Round Corners filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-roundcorners.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Round Corners filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Round Corners filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-sharpen">
-<title>The Sharpen filter</title>
-<para>
-This filter sharpens the image.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-This filter is not customizable.
-</para>
-<screenshot>
-<screeninfo>The image with the Sharpen filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-sharpen.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Sharpen filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Sharpen filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-smalltiles">
-<title>The Small Tiles filter</title>
-<para>
-The picture is reduced in size and repeated multiple times.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Map</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-smalltiles">the
-<guilabel>Small Tiles</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Small Tiles filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-smalltiles.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Small Tiles filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Small Tiles filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-sobel">
-<title>The Sobel filter</title>
-<para>
-This is a more enhanced edge detection filter.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Edge Detection</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-sobel">the
-<guilabel>Sobel</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Sobel filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-sobel.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Sobel filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Sobel filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-unsharpmask">
-<title>The Unsharp Mask filter</title>
-<para>
-This filter sharpens part of your image. (The name <quote>unsharp</quote> is
-historical: parts would be masked off while the rest would be made less sharp.)
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-unsharpmask">the
-<guilabel>Unsharp Mask</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Unsharp Mask filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-unsharpmask.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Unsharp Mask filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Unsharp Mask filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-wave">
-<title>The Wave filter</title>
-<para>
-This filter transforms your image into a wave shape.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Other</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-wave">the
-<guilabel>Wave</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Wave filter applied to it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-wave.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Wave filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Wave filter applied to it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="filters-waveletnoise">
-<title>The Wavelet Noise Reduction filter</title>
-<para>
-This filter reduces noise in the image by giving loose pixels a color close to
-the surrounding area. This causes small details to be lost, but can enhance the
-general view of the image when this is hampered by too many unnecessary details.
-</para>
-<para>
-You can find the filter in the <menuchoice><guimenu>Filter</guimenu>
-<guisubmenu>Enhance</guisubmenu></menuchoice> menu.
-See the section on <link
-linkend="commands-dialogs-filters-waveletnoise">the
-<guilabel>Wavelet Noise Reduction</guilabel> dialog</link>
-for more information on its settings.
-</para>
-<screenshot>
-<screeninfo>The image with the Wavelet Noise Reduction filter applied to
-it</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="crocusses-waveletnoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The image with the Wavelet Noise Reduction filter applied to it</phrase>
-</textobject>
-<caption><para>The image with the Wavelet Noise Reduction filter applied to
-it</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-
-</chapter>
diff --git a/doc/krita/using-images.docbook b/doc/krita/using-images.docbook
deleted file mode 100644
index e3b1f239..00000000
--- a/doc/krita/using-images.docbook
+++ /dev/null
@@ -1,66 +0,0 @@
-<chapter id="images">
-<title>Images</title>
-
-<para>
-Creating and modifying images is one of &krita;'s core functionalities. While
-most of the other chapters in this manual focus on the things you can do when
-painting or editing, this chapter shows you what you can do with respect to
-the images themselves.
-</para>
-
-<sect1 id="images-files">
-<title>Working with files</title>
-
-<para>
-Unless you are doing some quick sketching, working with &krita; will most
-likely involve files. You can open existing images &mdash; &krita; can work
-with a large number of file formats, see <link
-linkend="introduction-keyfeatures-imageformats">Image formats</link> &mdash;
-or start &krita; to create a new one. When you are done or if you want to
-continue at a later time, you can easily save your work.
-</para>
-
-<variablelist>
-
-<varlistentry><term>Opening existing files</term>
-<listitem><para>When you start &krita;, you can open an existing image with
-the <guibutton>Open Existing Document</guibutton> button at the lower left of
-the opening dialog. You can also use the
-<menuchoice><guimenu>File</guimenu><guimenuitem>Open</guimenuitem></menuchoice>
-menu option (<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>).
-This will bring up the <guilabel>Open Document</guilabel> dialog in which you
-can choose an image to open. The opening dialog and the
-<guimenu>File</guimenu> menu also contain a list of the most recently used
-files for quick access.</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Saving your work in progress</term>
-<listitem><para>With the
-<menuchoice><guimenu>File</guimenu><guimenuitem>Save</guimenuitem></menuchoice>
-and <menuchoice><guimenu>File</guimenu><guimenuitem>Save As...</guimenuitem></menuchoice>
-menu options (or their respective shortcuts <keycombo
-action="simul">&Ctrl;<keycap>S</keycap></keycombo> and <keycombo
-action="simul">&Ctrl;&Shift;<keycap>S</keycap></keycombo>), you can save your
-work. The former option will save the modifications to the current image, the
-latter option will show the <guilabel>Save Document</guilabel> dialog in which
-you can give a new file name for the image. If this is the first time you save
-the image, <guimenuitem>Save</guimenuitem> will ask for a file name as well.
-</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Creating a new image</term>
-<listitem><para>From the opening dialog (available via the
-<menuchoice><guimenu>File</guimenu><guimenuitem>New</guimenuitem></menuchoice>
-menu option or the <keycombo
-action="simul">&Ctrl;<keycap>N</keycap></keycombo> keys), you can create a
-fully custom document or choose one of the image templates. These templates
-offer a quick way of creating a new image. See the <link
-linkend="tutorial-starting">Starting to know &krita;</link> tutorial.
-</para></listitem>
-</varlistentry>
-
-</variablelist>
-
-</sect1>
-
-</chapter>
diff --git a/doc/krita/using-layers.docbook b/doc/krita/using-layers.docbook
deleted file mode 100644
index 8cb574f6..00000000
--- a/doc/krita/using-layers.docbook
+++ /dev/null
@@ -1,620 +0,0 @@
-<chapter id="layers">
-<title>Layers</title>
-
-<para>
-This chapter gives an overview of how layers work in &krita;.
-</para>
-
-<sect1 id="layers-background">
-<title>Background information on layers</title>
-
-<para>
-Extensive use of &krita; will almost require you to have some knowledge of
-layers. Using layers, you can work on one part of the image without touching
-the rest of it, and most effects are best applied on a layer, instead of on
-the whole image. Of course, if you do want to apply an effect to an entire
-image, &krita; does offer you that possibility, and there is nothing against
-it.
-</para><para>
-The idea behind layers is quite simple. As the name suggests, layers lie on
-top of each other, and together form the layer stack. The final resulting
-image is that what you see when looking through the stack from top to bottom.
-This means that usually the upper layers of your image will have more or less
-transparency, since you cannot look through a layer which has no transparency.
-(&krita; works with opaqueness instead of transparency. A layer that is 100
-percent opaque is 0 percent transparent, and vice versa.) A layer higher in
-the stack gets applied later than one lower in the stack. For example, if your
-image contains four layers, numbered from 1 (lowest) to 4 (highest), the
-effect that layer number 4 adds to the image, is applied to the result from
-applying layers 1 through 3.
-</para><para>
-Every image you edit in &krita; contains layers. When you create a new image,
-the layer box (usually shown at the bottom right of your screen, see <link
-linkend="commands-palettes-layers-layers">this section</link>) will contain
-one layer. The painting and editing you do is then applied to that layer. Once
-you add more layers, you can choose on which part of the image you want to
-work, by selecting the respective layer. All further painting is then applied
-to that layer, until you select another one.
-</para><para>
-Layers are also an excellent way to check whether adding certain effects (or
-applying certain image modifications) come out right. Add a layer which
-contains what you want to try out, and show or hide it with the eye icon in
-the layer box. You can especially profit from this method if you have multiple
-effects to check out: show and hide them in any combination, and decide which
-you like best. And since you can move the layers around, you can also
-experiment with the order in which the effects are applied.
-</para><para>
-See the <link linkend="tutorial-select-layer">Selections and layers
-tutorial</link> for a small hands-on introduction.
-</para>
-</sect1>
-
-<sect1 id="layers-layerbox">
-<title>The layer box</title>
-
-<para>The layer box is the instrument you will use most to work with layers. It
-gives an overview of the layers that are present in your image, and using it
-you can manage layers by adding, removing, reordering or modifying them.
-</para><para>
-The layer box consists of three parts. The middle part gives an overview of the
-layers in the image. At the top, you can set some properties for the current
-layer. At the bottom, a couple of layer management options can be found. The
-next sections describe these three parts in more detail.
-</para>
-
-<sect2 id="layers-layerbox-overview">
-<title>Layer overview</title>
-
-<para>This part shows you which layers are present in your image. In a tree-like
-structure, the layer group hierarchy is shown: layers that are contained within
-a layer group are displayed a bit to the right to indicate their belonging to
-that group.
-</para><para>
-For each layer, a thumbnail preview and its name are shown. The layer name
-is preceded by a folder icon if it is a group layer. Furthermore, two
-indicators are present: the eye icon shows whether the layer is currently
-visible (an open eye indicates that the layer is visible, a closed eye
-indicates that it is not), and the lock icon shows whether the layer is
-locked. No changes can be made to a locked layer.
-</para><para>
-When you click on a layer's eye icon, its visibility is switched from on to
-off or vice versa. Clicking on the lock icon enables or disables editing of
-that layer. You can click on the name of the current layer to rename it.
-Note that to rename a layer, it has to be the current one. You do not need to
-activate a layer in order to make it (in)visible or (un)locked via the eye and
-lock icons, respectively: these work directly.
-</para><para>
-Doubleclick on a layer entry in the list to open the <link
-linkend="commands-dialogs-layers-layerproperties"><guilabel>Layer
-Properties</guilabel></link> dialog. This dialog shows a layer's colorspace and
-profile. You can also change its name, opacity and composite mode here.
-</para>
-</sect2>
-
-<sect2 id="layers-layerbox-options">
-<title>Layer options</title>
-<para>
-The top of the layer box contains two controls for setting properties of the
-currently selected layer. The list box at the left allows you to quickly set
-the layer's composite mode. The spin field and slider at the right can be used
-to change the layer's opacity.
-</para><para>
-At the bottom of the layer box, there are five buttons. From left to right,
-these are as follows. The <guibutton>New Layer</guibutton> icon brings up a
-submenu from which you can choose which type of layer you want to add. This
-menu can also be opened by clicking with the &RMB; on the layer box. The
-<guibutton>Move Layer Down</guibutton> and <guibutton>Move Layer Up</guibutton>
-buttons move the current layer one level down and up, respectively, within the
-current layer group. If the layer is already the last or first within the
-layer group, trying to move it further will move it out of the layer group.
-The <guibutton>Layer Properties</guibutton> button opens the <link
-linkend="commands-dialogs-layers-layerproperties"><guilabel>Layer
-Properties</guilabel></link> dialog, just as when you would have doubleclicked
-on the layer. The <guibutton>Delete Layer</guibutton> button deletes the
-current layer.
-</para>
-</sect2>
-
-</sect1>
-
-<sect1 id="layers-working">
-<title>Working with layers</title>
-
-<para>
-Because layers are quite important when extensively using &krita;, you can
-perform a lot of operations on them. These are all available via the <link
-linkend="commands-menus-layer"><guimenu>Layer</guimenu> menu</link>. Some of
-the possibilities:
-</para>
-
-<variablelist>
-<varlistentry><term></term><listitem><para>Add, remove, and duplicate layers;</para></listitem></varlistentry>
-<varlistentry><term></term><listitem><para>Create and edit layer masks;</para></listitem></varlistentry>
-<varlistentry><term></term><listitem><para>Flip, rotate, scale and shear layers;</para></listitem></varlistentry>
-<varlistentry><term></term><listitem><para>Convert layers between colorspaces;</para></listitem></varlistentry>
-<varlistentry><term></term><listitem><para>Save layers as images;</para></listitem></varlistentry>
-<varlistentry><term></term><listitem><para>View layer histograms.</para></listitem></varlistentry>
-</variablelist>
-
-</sect1>
-
-<sect1 id="layers-adjustment">
-<title>Adjustment Layers</title>
-
-<para>Adjustment layers are layers that consist of a filter and an optional
-selection. The filter effect is applied to the composite image of all
-layers under the adjustment layer in the current layer group. The big
-thing is, adjustment layers apply these effects non-destructively. The
-original image data is not modified.
-</para><para>
-Almost all &krita; filters are suitable for use in adjustment
-layers -- even filters that would downgrade the image quality. For instance,
-the raindrops filter converts to 8-bit RGB before working its magic. If you
-would try to use this filter directly on a 16-bit L*a*b* layer, &krita; would
-warn you about the conversion to RGB and back again this filter would cause.
-Not so with adjustment layers: the original data isn't touched, so applying
-the filter is safe.
-</para><para>
-What about the colorspace of an adjustment layer then? In order to examine
-this issue, you need to know what happens when &krita; renders an adjustment
-layer.
-</para>
-
-<sect2 id="layers-adjustment-selections">
-<title>Adjustment layers and selections</title>
-
-<para>If the currently active layer has an active selection, then that selection
-will be copied and used as a mask for the adjustment layer. If there is no
-active selection, then there will be no mask and the adjustment will apply to
-the entire extent of the layers under the adjustment layer in the current
-group. There is <emphasis>no</emphasis> way of adding a mask to an existing
-adjustment layer.
-</para><para>
-If there is a mask in the adjustment layer, you can edit the mask using the
-ordinary painting tools and painting operations.
-</para>
-
-</sect2>
-
-<sect2 id="layers-adjustment-projection">
-<title>A note on projections</title>
-
-<para>
-&krita; composites the layers bottom to top, within each layer group. The
-aggregate -- or the projection as it is also called -- is then filtered by
-the adjustment layer. If there are layers on top of the adjustment layer,
-those are composited onto the projection. &krita; converts all layer data before
-compositing, so if the bottom-most layer in an image is grayscale, all layers
-are converted to grayscale before compositing -- and that means that the
-adjustment layer projection will be grayscale, too.
-</para><para>
-With this knowledge you'll understand why &krita; can often offer better
-performance working with layers on top of an adjustment layer which is on top
-of a complex layer structure: &krita; uses the projection and doesn't even look
-anymore at the layers under the adjustment layer. Unless, of course, you
-change one of them.
-</para>
-</sect2>
-
-</sect1>
-
-<sect1 id="layers-composite">
-<title>Compositing modes</title>
-
-<para>
-Layers can be composited in various ways, each yielding a different effect.
-This section describes the available compositing modes. Each description is
-accompanied by an example: on top of an original image (see below), a rainbow
-gradient is added.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The original image</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-original.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The original image</phrase>
-</textobject>
-<caption><para>The original image</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<sect2 id="layers-composite-normal">
-<title><guilabel>Normal</guilabel></title>
-
-<para>
-The <guilabel>Normal</guilabel> mode does nothing special. It adds the layer
-to the image, and if no other special effects like opacity are changed, the
-underlying layers will only be visible at places where the new layer is
-itself transparent.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Normal</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-normal.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Normal</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Normal</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-multiply">
-<title><guilabel>Multiply</guilabel></title>
-
-<para>
-The <guilabel>Multiply</guilabel> mode blends the two layers so that the
-bottom layer gets <quote>colorized</quote> by the new layer. The resulting
-image is generally quite dark.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Multiply</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-multiply.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Multiply</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Multiply</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-burn">
-<title><guilabel>Burn</guilabel>, <guilabel>Dodge</guilabel>,
-<guilabel>Divide</guilabel> and <guilabel>Screen</guilabel></title>
-
-<para>
-The <guilabel>Burn</guilabel>, <guilabel>Dodge</guilabel>,
-<guilabel>Divide</guilabel> and <guilabel>Screen</guilabel> modes all add an
-extra <quote>burning</quote> effect by following contours instead of using
-straight lines. In addition, <guilabel>Burn</guilabel> and
-<guilabel>Divide</guilabel> use the inverted colors instead of the actual
-colors of the composited layer.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Burn</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-burn.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Burn</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Burn</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Dodge</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-dodge.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Dodge</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Dodge</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Divide</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-divide.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Divide</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Divide</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Screen</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-screen.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Screen</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Screen</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-overlay">
-<title><guilabel>Overlay</guilabel></title>
-
-<para>
-Like <guilabel>Multiply</guilabel>, the <guilabel>Overlay</guilabel> mode
-colorizes the underlying layer. The resulting image is about as light as
-the original layer.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Overlay</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-overlay.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Overlay</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Overlay</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-darken">
-<title><guilabel>Darken</guilabel></title>
-
-<para>
-The <guilabel>Darken</guilabel> mode darkens the underlying layer while
-colorizing it to match the colors in the composited layer.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Darken</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-darken.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Darken</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Darken</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-lighten">
-<title><guilabel>Lighten</guilabel></title>
-
-<para>
-The <guilabel>Lighten</guilabel> mode lightens the underlying layer while
-colorizing it to match the colors in the composited layer.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Lighten</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-lighten.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Lighten</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Lighten</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-hue">
-<title><guilabel>Hue</guilabel>, <guilabel>Saturation</guilabel> and
-<guilabel>Value</guilabel></title>
-
-<para>
-The <guilabel>Hue</guilabel>, <guilabel>Saturation</guilabel> and
-<guilabel>Value</guilabel> modes respectively apply the hue, saturation and
-value components of the composited layer to the underlying layer.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Hue</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-hue.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Hue</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Hue</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Saturation</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-saturation.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Saturation</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Saturation</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Value</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-value.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Value</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Value</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-<sect2 id="layers-composite-color">
-<title><guilabel>Color</guilabel></title>
-
-<para>
-The <guilabel>Color</guilabel> mode colorizes the underlying layer, yielding
-very strong colors.
-</para>
-
-<para>
-<screenshot>
-<screeninfo>The gradient applied with the <guilabel>Color</guilabel> compositing
-mode</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="mountains-color.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The gradient applied with the <guilabel>Color</guilabel> compositing
-mode</phrase>
-</textobject>
-<caption><para>The gradient applied with the <guilabel>Color</guilabel> compositing
-mode</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-</sect2>
-
-</sect1>
-
-<sect1 id="layers-masks">
-<title>Layer Masks</title>
-
-<para>
-Basically, a layer mask is a mask that you place on your paint layer. This
-will literally mask areas of the layer, so that the content underneath shows
-through. You can paint on it with greyscale colors: the more black the color,
-the less the layer under it will shine through, the more white, the less the
-layer under it will be shown. So complete white will let nothing through,
-complete black will let everything through. Basically, it is a bit like
-selecting a piece of your image, and then cutting it, so that the selected
-bits go away. So what is the use for a mask here? The big advantage is that it
-is non-destructive: if you decide that you masked out the wrong part of your
-layer, you can easily remove the mask and start anew, something a lot harder
-(not to say near impossible, especially in between sessions) with regular
-selection-cutting.
-</para><para>
-So, how to create a mask? There are 2 ways:
-</para>
-
-<itemizedlist>
-<listitem><para>
-Start from scratch.
-<menuchoice><guimenu>Layer</guimenu><guisubmenu>Mask</guisubmenu><guimenuitem>Create
-Mask</guimenuitem></menuchoice>. The mask starts with everything being
-retained, that is, a complete white mask. Basically you will not see any
-changes as long as you do not paint on it.
-</para></listitem>
-<listitem><para>
-Start from the current selection.
-<menuchoice><guimenu>Layer</guimenu><guisubmenu>Mask</guisubmenu><guimenuitem>Mask
-From Selection</guimenuitem></menuchoice>. The selectedness will be converted
-to whiteness. This means that fully selected area will be visible, fully
-unselected areas will be invisible, and the rest will be partially visible,
-depending on how much the area was selected.
-</para></listitem>
-</itemizedlist>
-
-<sect2 id="layers-masks-editing">
-<title>Editing the mask</title>
-
-<para>
-First, make sure you are editing the mask, not the layer, by making sure
-<menuchoice><guimenu>Layer</guimenu><guisubmenu>Mask</guisubmenu><guimenuitem>Edit
-Mask</guimenuitem></menuchoice> is checked. (This is checked by default.) Then
-you can paint on the layer just like before, only now you are
-painting on the mask, instead of on the layer itself. To stop painting on the
-mask, you can uncheck the <guilabel>Edit Mask</guilabel> checkbox. There's
-also the option to show the mask, through checking
-<menuchoice><guimenu>Layer</guimenu><guisubmenu>Mask</guisubmenu><guimenuitem>Show
-Mask</guimenuitem></menuchoice>. (This is not checked by
-default). This option will render the entire layer as a visual representation
-of the mask in greyscale, instead of the actual layer. This can be handy to
-see where your mask is, but it might be not as handy when you want to edit it,
-since you cannot look at the actual layer.
-</para><para>
-Other actions: you can also remove the mask if you are not satisfied with it,
-and want to start over again, or just want to remove it, with
-<menuchoice><guimenu>Layer</guimenu><guisubmenu>Mask</guisubmenu><guimenuitem>Remove
-Mask</guimenuitem></menuchoice>. You can also <quote>apply</quote> the mask,
-meaning that the mask will be made permanently. This means that the mask is
-removed, but that its effect of transparency will be committed to the layer.
-</para>
-
-</sect2>
-</sect1>
-
-</chapter>
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-<chapter id="selections">
-<title>Selections</title>
-
-<para>
-This chapter gives a short introduction on selections.
-</para><para>
-You can select a part of an image masking off the rest. This is handy when
-you want to cut, copy or just modify a part of the image without affecting
-the rest. For processing selected objects &krita; applies a mask. Each pixel of
-the selection is processed based on a value of its mask, or the <quote>level
-of the selection</quote>, that can range from 0 (unselected) to 255
-(selected). Yes, that is right, you can have fractionally selected pixels.
-And by working on individual pixels you can <quote>paint</quote> your selection.
-</para><para>
-The selection mask is visualized with unselected pixels having a blueish
-tint, and selected pixels looking like normal. Fractionally selected pixels
-are shown as something in between. Additionally a red border is drawn around
-the selected areas. Fractionally selected pixels are inside the border, so
-even inside the red border you can possibly see the blueish tint on some pixels.
-</para>
-
-<sect1 id="selections-making">
-<title>Making a selection</title>
-<para>
-A whole range of tools exist to make selections. From rectangles, ellipses
-and freehand to the more exotic like color range select. When you make
-several selections they add up. So a rectangle select followed by an
-ellipse select select both areas. Later on, you can subtract areas from
-the selection by using, for example, the <guilabel>Erase Selection</guilabel> tool.
-</para><para>
-To get back to normal (no active selection), choose
-<menuchoice><guimenu>Select</guimenu><guimenuitem>Deselect</guimenuitem>
-</menuchoice>. To select all pixels, choose
-<menuchoice><guimenu>Select</guimenu><guimenuitem>Select All</guimenuitem>
-</menuchoice>.
-</para><para>
-You may think that those two actions give the same result, but it
-is much more efficient to have no active selection than to have selected
-everything.
-</para><para>
-After having deselected you can bring your selection back by choosing
-<menuchoice><guimenu>Select</guimenu><guimenuitem>Reselect</guimenuitem>
-</menuchoice>.
-</para>
-</sect1>
-
-<sect1 id="selections-painting">
-<title>Painting your selection</title>
-<para>
-As said above you can essentially paint your selection, and just like
-when you paint normally you can choose to paint your selection freehand or
-guided with rectangles, ellipses, &etc;. You also have the choice of different
-paint tools like pen, brush, airbrush, &etc;. Choose the guide tool, and the
-paint tool in the toolbox, and go ahead and <quote>paint</quote> your
-selection.
-</para><para>
-The guide tools work just like you may be used to from other applications. So
-holding down shift while drawing a rectangle or an ellipse still forces them to
-be a square or a circle respectively.
-</para>
-
-<screenshot>
-<screeninfo>Painting a selection</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="using-selections-1.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Painting a selection</phrase>
-</textobject>
-<caption><para>Painting a selection</para></caption>
-</mediaobject>
-</screenshot>
-<screenshot>
-<screeninfo>Painting a selection</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="using-selections-2.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Painting a selection</phrase>
-</textobject>
-<caption><para>Painting a selection</para></caption>
-</mediaobject>
-</screenshot>
-
-</sect1>
-
-<sect1 id="selections-unselecting">
-<title>Unselecting</title>
-<para>
-All the selection paint tools have an option to add or subtract from the
-selection. This means that you can use all your familiar tools to both select
-and unselect. There is also a true selection eraser among the selection paint
-tools.
-</para>
-
-<screenshot>
-<screeninfo>Unselecting</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="using-selections-3.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Unselecting</phrase>
-</textobject>
-<caption><para>Unselecting</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="selections-making-new">
-<title>Making a new selection</title>
-<para>
-When you want to make a new selection, replacing the currently active one, you
-first need to deselect the active selection. Choose
-<menuchoice><guimenu>Select</guimenu><guimenuitem>Deselect</guimenuitem>
-</menuchoice>.
-</para>
-</sect1>
-
-<sect1 id="selections-contigious">
-<title>Selecting a contiguous area (magic wand)</title>
-<para>
-To follow the analogy of painting your selection &krita; also provides an
-equivalent to filling a contiguous area. Some paint applications call this
-selection tool the magic wand tool. What it does is select the nearby
-pixels as long as they have nearly the same color as the pixel you click
-on. The selection floods out from the point you click on. In the fuzziness
-option you can set how different the colors are allowed to be before the
-flooding stops.
-</para>
-
-<screenshot>
-<screeninfo>Before the magic wand</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="using-selections-4.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Before the magic wand</phrase>
-</textobject>
-<caption><para>Before the magic wand</para></caption>
-</mediaobject>
-</screenshot>
-
-<screenshot>
-<screeninfo>A magic wand selection</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="using-selections-5.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>A magic wand selection</phrase>
-</textobject>
-<caption><para>A magic wand selection</para></caption>
-</mediaobject>
-</screenshot>
-
-</sect1>
-
-<sect1 id="selections-similar">
-<title>Selecting similar colors</title>
-<para>
-The <guilabel>Select Similar</guilabel> tool lets you pick a pixel and then select all pixels that
-have a similar color. Picking a color in one corner of the image may select a
-pixel in another corner if they have similar color.
-With the <guilabel>Fuzziness</guilabel> option you can set how similar the colors must be to become
-selected.
-</para>
-
-<screenshot>
-<screeninfo>Selecting similar colors</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="using-selections-6.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>Selecting similar colors</phrase>
-</textobject>
-<caption><para>Selecting similar colors</para></caption>
-</mediaobject>
-</screenshot>
-</sect1>
-
-<sect1 id="selections-inverting">
-<title>Inverting the selection</title>
-<para>
-In some cases it is easier to specify your selection the other way around. That
-is, first you select the parts that ultimately should not be selected and then
-then you choose
-<menuchoice><guimenu>Select</guimenu><guimenuitem>Invert</guimenuitem>
-</menuchoice>.
-What invert does, is that for every pixel it flips the selection level so to
-speak, by setting it to 256 minus the current selection level. Thus what was
-selected becomes unselected and vice versa.
-</para>
-</sect1>
-
-</chapter>
diff --git a/doc/krita/using-views.docbook b/doc/krita/using-views.docbook
deleted file mode 100644
index 6760209e..00000000
--- a/doc/krita/using-views.docbook
+++ /dev/null
@@ -1,167 +0,0 @@
-<chapter id="views">
-<title>Views</title>
-
-<para>
-One of the most important things you need to know when working with a painting
-or image editing application, is how to adapt the view of your image to your
-(changing) needs. This chapter describes the various possibilities &krita;
-offers.
-</para>
-
-<sect1 id="views-zooming">
-<title>Zooming</title>
-
-<para>
-By zooming, you can view your images at various levels of detail. Zooming out
-will show a larger part of the image, but with less detail. &krita; offers a
-couple of options that affect which part of the image is shown:
-</para>
-
-<variablelist>
-
-<varlistentry><term>Zooming in</term>
-<listitem><para>Zooming in allows you to see more details, but you will only
-see a smaller part of the image. You can zoom in by choosing the
-<menuchoice><guimenu>View</guimenu><guimenuitem>Zoom
-in</guimenuitem></menuchoice> menu item, by clicking the
-<inlinemediaobject><imageobject><imagedata
-fileref="toolbars-button-zoomin.png" format="PNG"/>
-</imageobject></inlinemediaobject> <guilabel>Zoom in</guilabel> button on the
-toolbar, or by pressing the <keycombo
-action="simul">&Ctrl;<keycap>+</keycap></keycombo> keys.
-You can zoom in up to 1600% (a 16:1 ratio) via a number of fixed zoom levels.
-</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Zooming out</term>
-<listitem><para>Zooming out allows you to see a larger part of the image while
-losing some detail. Zooming out can be done by choosing the
-<menuchoice><guimenu>View</guimenu><guimenuitem>Zoom
-out</guimenuitem></menuchoice> menu item, by clicking the
-<inlinemediaobject><imageobject><imagedata
-fileref="toolbars-button-zoomout.png" format="PNG"/>
-</imageobject></inlinemediaobject> <guilabel>Zoom out</guilabel> button on the
-toolbar, or by pressing the <keycombo
-action="simul">&Ctrl;<keycap>-</keycap></keycombo> keys.
-You can zoom out up to 0.2% (a 1:500 ratio) via a number of fixed zoom levels.
-</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Going back to 100%</term>
-<listitem><para>As viewing your image at its real size is quite handy at
-times, you can do so via the
-<menuchoice><guimenu>View</guimenu><guimenuitem>Actual
-pixels</guimenuitem></menuchoice> menu item or by pressing <keycombo
-action="simul">&Ctrl;<keycap>0</keycap></keycombo>.
-</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Zooming in and out from the <guilabel>Overview</guilabel>
-tab</term>
-<listitem><para>The <guilabel>Overview</guilabel> tab of the control box
-(usually found at the right hand side of the &krita; window) also allows you
-to change the zoom level by using the slider or the spinbox. Slightly
-different zoom levels are available here, so if zooming in or out as described
-above does not produce a view you want, you can try using this option. The
-<guibutton>1:1</guibutton> button offers another way of getting back to a 100%
-zoom.</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Special zooms</term>
-<listitem><para>There are two more special ways of zooming. The
-<menuchoice><guimenu>View</guimenu><guimenuitem>Fit to
-Page</guimenuitem></menuchoice> menu item zooms your image such that it is
-as large as possible while remaining entirely visible. The
-<menuchoice><guimenu>View</guimenu><guimenuitem>Full Screen
-Mode</guimenuitem></menuchoice> menu item (pressing <keycombo
-action="simul">&Ctrl;&Shift;<keycap>F</keycap></keycombo> will also activate
-this mode) enlarges the &krita; window to fill your entire screen, removing
-the title bar as well. Although this is not a <quote>real</quote> way of
-zooming, it can help you by showing just that little bit more of your
-image.</para></listitem>
-</varlistentry>
-
-</variablelist>
-
-</sect1>
-
-<sect1 id="views-views">
-<title>Working with views</title>
-
-<para>
-Apart from changing the zoom level of your view, you can also open different
-views for the same image. This way, you can for example look at two different
-parts of your image that would not fit on your screen together otherwise.
-</para>
-
-<variablelist>
-
-<varlistentry><term>New view windows</term>
-<listitem><para>You can open a new &krita; window for your image by choosing
-<menuchoice><guimenu>View</guimenu><guimenuitem>New
-View</guimenuitem></menuchoice> Both windows are independent from each other
-(so you can select different tools, view different parts of your image,
-&etc;), but changes you make to the image in one window are immediately
-visible in the other. To close a window, use the normal window closing button.
-There is also an option <menuchoice><guimenu>View</guimenu><guimenuitem>Close
-All Views</guimenuitem></menuchoice>, which closes all newly created views and
-leaves only the original window open.</para></listitem>
-</varlistentry>
-
-<varlistentry><term>Splitting views</term>
-<listitem><para>You can also split a window into two views. Like a new window,
-one view of a split window has its own settings for brushes, zoom levels and
-the like, but both views are shown in the same window. To split your window,
-choose <menuchoice><guimenu>View</guimenu><guimenuitem>Split
-View</guimenuitem></menuchoice>. The viewing area of the &krita; window will
-then be divided into two halves. You can switch between horizontal and
-vertical division with the
-<menuchoice><guimenu>View</guimenu><guisubmenu>Splitter
-Orientation</guisubmenu></menuchoice> menu, and get back to one view by
-choosing <menuchoice><guimenu>View</guimenu><guimenuitem>Remove
-View</guimenuitem></menuchoice>.</para></listitem>
-</varlistentry>
-
-</variablelist>
-
-</sect1>
-
-<sect1 id="views-miscellaneous">
-<title>Miscellaneous view options</title>
-
-<para>
-&krita; also offers two options that can help you with knowing where you are.
-</para>
-
-<variablelist>
-
-<varlistentry><term>Rulers</term>
-<listitem><para>You can have &krita; show rulers along the sides of your
-image, indicating x and y coordinates. To do so, choose
-<menuchoice><guimenu>View</guimenu><guimenuitem>Show
-Rulers</guimenuitem></menuchoice> or press <keycombo
-action="simul">&Ctrl;<keycap>R</keycap></keycombo>. The rulers will
-automatically adapt to your zoom level to show a proper amount of
-subdivisions. To remove the rulers, choose the same menu option (now called
-<guimenuitem>Hide Rulers</guimenuitem>) or press <keycombo
-action="simul">&Ctrl;<keycap>R</keycap></keycombo> again. </para></listitem>
-</varlistentry>
-
-<varlistentry><term>Grid</term>
-<listitem><para>In order to see grid lines, choose
-<menuchoice><guimenu>View</guimenu><guimenuitem>Show
-Grid</guimenuitem></menuchoice>. You can set the distance between grid lines
-with <menuchoice><guimenu>View</guimenu><guisubmenu>Grid
-Spacing</guisubmenu></menuchoice> and you can choose different colours for the
-lines in the <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
-&krita;...</guimenuitem></menuchoice> dialog (see <link
-linkend="settings-preferences-grid">the Grid section of the Settings
-chapter</link>).
-</para></listitem>
-</varlistentry>
-
-</variablelist>
-
-</sect1>
-
-</chapter>