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-Wet & Sticky
-
-The Krita Wet & Sticky module is derived from the seminal dissertation
-"Wet & Stick: A Novel Model for Computer-Based Painting" by Malcom Tunde
-Cockshott, and the implementation of that model by Tunde Cockshott,
-David England and Kevin Waite. The complete source code to the first
-implementation is included in the module_ws/ws and is released under
-the terms of the GPL.
-
-The W&S model is implemented in the following components:
-
-* A color strategy
-* A paint op
-* A filter
-
-The color strategy implements the canvas; the paint op implements the
-application of paint and the filter implements the paint simulation
-engine.
-
-This system adds the following interesting capabilities to Krita:
-
-* Extending the tool options dialog with a widget describing the
- paint op.
-
-* Extending the paint op class with properties beyond opacity and
- color to a more generic structure with can contain the many different
- properties needed by more complex color models to calculate bitBlt's.
-
- All the ordinary paint ops still work, but they act as if they are
- applying dry, thin paint, conforming to Cockshott's analysis of the
- Shoup model (which Krita implemented in the first instance) as a subset
- of the W&S model.
-
-* Adding continuously running filters (either in separate threads or
- called by a timer) to a particular paint device.
-
-* Adding a new way to mix colour; the older colour selection widgets
- still work, but only give completely dry, infinitely thin paint.
-
-* Creating a layer with a fill of 'substrate' cells -- i.e, filling not just
- with colour, but also with certain calculated amounts of height,
- gravity and absorbency.