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/* This file is part of the KDE project
Copyright (C) 2001 Andrea Rizzi <[email protected]>
Ulrich Kuettler <[email protected]>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef INDEXELEMENT_H
#define INDEXELEMENT_H
// Formula include
#include "basicelement.h"
KFORMULA_NAMESPACE_BEGIN
class SequenceElement;
/**
* The element with up to four indexes in the four corners.
*/
class IndexElement : public BasicElement {
IndexElement& operator=( const IndexElement& ) { return *this; }
public:
IndexElement(BasicElement* parent = 0);
~IndexElement();
IndexElement( const IndexElement& );
virtual IndexElement* clone() {
return new IndexElement( *this );
}
virtual bool accept( ElementVisitor* visitor );
/**
* @returns the character that represents this element. Used for
* parsing a sequence.
* This is guaranteed to be TQChar::null for all non-text elements.
*/
virtual TQChar getCharacter() const;
/**
* The cursor has entered one of our child sequences.
* This is a good point to tell the user where he is.
*/
virtual void entered( SequenceElement* child );
/**
* Sets the cursor and returns the element the point is in.
* The handled flag shows whether the cursor has been set.
* This is needed because only the innermost matching element
* is allowed to set the cursor.
*/
virtual BasicElement* goToPos( FormulaCursor*, bool& handled,
const LuPixelPoint& point, const LuPixelPoint& parentOrigin );
// drawing
//
// Drawing depends on a context which knows the required properties like
// fonts, spaces and such.
// It is essential to calculate elements size with the same context
// before you draw.
/**
* Calculates our width and height and
* our children's parentPosition.
*/
virtual void calcSizes( const ContextStyle& cstyle,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style );
/**
* Draws the whole element including its children.
* The `parentOrigin' is the point this element's parent starts.
* We can use our parentPosition to get our own origin then.
*/
virtual void draw( TQPainter& painter, const LuPixelRect& r,
const ContextStyle& context,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style,
const LuPixelPoint& parentOrigin );
/**
* Dispatch this FontCommand to all our TextElement children.
*/
virtual void dispatchFontCommand( FontCommand* cmd );
// navigation
//
// The elements are responsible to handle cursor movement themselves.
// To do this they need to know the direction the cursor moves and
// the element it comes from.
//
// The cursor might be in normal or in selection mode.
/**
* Enters this element while moving to the left starting inside
* the element `from'. Searches for a cursor position inside
* this element or to the left of it.
*/
virtual void moveLeft(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving to the right starting inside
* the element `from'. Searches for a cursor position inside
* this element or to the right of it.
*/
virtual void moveRight(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving up starting inside
* the element `from'. Searches for a cursor position inside
* this element or above it.
*/
virtual void moveUp(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving down starting inside
* the element `from'. Searches for a cursor position inside
* this element or below it.
*/
virtual void moveDown(FormulaCursor* cursor, BasicElement* from);
// children
/**
* Removes the child. If this was the main child this element might
* request its own removal.
* The cursor is the one that caused the removal. It has to be moved
* to the place any user expects the cursor after that particular
* element has been removed.
*/
//virtual void removeChild(FormulaCursor* cursor, BasicElement* child);
// main child
//
// If an element has children one has to become the main one.
virtual SequenceElement* getMainChild() { return content; }
//SequenceElement* upperLeft;
//SequenceElement* upperMiddle;
SequenceElement* getExponent() { return upperRight; }
//SequenceElement* lowerLeft;
//SequenceElement* lowerMiddle;
//SequenceElement* lowerRight;
/**
* Inserts all new children at the cursor position. Places the
* cursor according to the direction.
*
* You only can insert one index at a time. So the list must contain
* exactly on SequenceElement. And the index you want to insert
* must not exist already.
*
* The list will be emptied but stays the property of the caller.
*/
virtual void insert(FormulaCursor*, TQPtrList<BasicElement>&, Direction);
/**
* Removes all selected children and returns them. Places the
* cursor to where the children have been.
*
* The cursor has to be inside one of our indexes which is supposed
* to be empty. The index will be removed and the cursor will
* be placed to the removed index so it can be inserted again.
* This methode is called by SequenceElement::remove only.
*
* The ownership of the list is passed to the caller.
*/
virtual void remove(FormulaCursor*, TQPtrList<BasicElement>&, Direction);
/**
* Moves the cursor to a normal place where new elements
* might be inserted.
*/
virtual void normalize(FormulaCursor*, Direction);
/**
* Returns the child at the cursor.
*/
virtual BasicElement* getChild(FormulaCursor*, Direction = beforeCursor);
/**
* Sets the cursor to select the child. The mark is placed before,
* the position behind it.
*/
virtual void selectChild(FormulaCursor* cursor, BasicElement* child);
/**
* Moves the cursor away from the given child. The cursor is
* guaranteed to be inside this element.
*/
//virtual void childWillVanish(FormulaCursor* cursor, BasicElement* child) = 0;
/**
* Returns wether the element has no more useful
* children (except its main child) and should therefore
* be replaced by its main child's content.
*/
virtual bool isSenseless();
bool hasUpperLeft() const { return upperLeft != 0; }
bool hasUpperMiddle() const { return upperMiddle != 0; }
bool hasUpperRight() const { return upperRight != 0; }
bool hasLowerLeft() const { return lowerLeft != 0; }
bool hasLowerMiddle() const { return lowerMiddle != 0; }
bool hasLowerRight() const { return lowerRight != 0; }
// If we want to create an index we need a cursor that points there.
void setToUpperLeft(FormulaCursor* cursor);
void setToUpperMiddle(FormulaCursor* cursor);
void setToUpperRight(FormulaCursor* cursor);
void setToLowerLeft(FormulaCursor* cursor);
void setToLowerMiddle(FormulaCursor* cursor);
void setToLowerRight(FormulaCursor* cursor);
// If the index is there we need a way to move into it.
void moveToUpperLeft(FormulaCursor* cursor, Direction direction);
void moveToUpperMiddle(FormulaCursor* cursor, Direction direction);
void moveToUpperRight(FormulaCursor* cursor, Direction direction);
void moveToLowerLeft(FormulaCursor* cursor, Direction direction);
void moveToLowerMiddle(FormulaCursor* cursor, Direction direction);
void moveToLowerRight(FormulaCursor* cursor, Direction direction);
// Generic access to each index.
ElementIndexPtr getUpperLeft() { return ElementIndexPtr( new UpperLeftIndex( this ) ); }
ElementIndexPtr getLowerLeft() { return ElementIndexPtr( new LowerLeftIndex( this ) ); }
ElementIndexPtr getUpperMiddle() { return ElementIndexPtr( new UpperMiddleIndex( this ) ); }
ElementIndexPtr getLowerMiddle() { return ElementIndexPtr( new LowerMiddleIndex( this ) ); }
ElementIndexPtr getUpperRight() { return ElementIndexPtr( new UpperRightIndex( this ) ); }
ElementIndexPtr getLowerRight() { return ElementIndexPtr( new LowerRightIndex( this ) ); }
/**
* Returns the index at the position. Defaults to upperRight.
*/
ElementIndexPtr getIndex( int position );
/**
* @returns the latex representation of the element and
* of the element's children
*/
virtual TQString toLatex();
// the upper right index is the only one we show
virtual TQString formulaString();
protected:
//Save/load support
/**
* Returns the tag name of this element type.
*/
virtual TQString getTagName() const { return "INDEX"; }
/**
* Appends our attributes to the dom element.
*/
virtual void writeDom(TQDomElement element);
virtual TQString getElementName() const ;
virtual void writeMathMLAttributes( TQDomElement& element ) const ;
virtual void writeMathMLContent( TQDomDocument& doc,
TQDomElement& element,
bool oasisFormat ) const ;
/**
* Reads our attributes from the element.
* Returns false if it failed.
*/
virtual bool readAttributesFromDom(TQDomElement element);
/**
* Reads our content from the node. Sets the node to the next node
* that needs to be read.
* Returns false if it failed.
*/
virtual bool readContentFromDom(TQDomNode& node);
virtual bool readAttributesFromMathMLDom( const TQDomElement& element );
/**
* Reads our content from the MathML node. Sets the node to the next node
* that needs to be read. It is sometimes needed to read more than one node
* (e. g. for fence operators).
* Returns the number of nodes processed or -1 if it failed.
*/
virtual int readContentFromMathMLDom( TQDomNode& node );
private:
/**
* An index that belongs to us.
*/
class IndexElementIndex : public ElementIndex {
public:
IndexElementIndex(IndexElement* p) : parent(p) {}
virtual IndexElement* getElement() { return parent; }
protected:
IndexElement* parent;
};
// We have a (very simple) type for every index.
class UpperLeftIndex : public IndexElementIndex {
public:
UpperLeftIndex(IndexElement* parent) : IndexElementIndex(parent) {}
virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
{ parent->moveToUpperLeft(cursor, direction); }
virtual void setToIndex(FormulaCursor* cursor)
{ parent->setToUpperLeft(cursor); }
virtual bool hasIndex() const
{ return parent->hasUpperLeft(); }
};
class LowerLeftIndex : public IndexElementIndex {
public:
LowerLeftIndex(IndexElement* parent) : IndexElementIndex(parent) {}
virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
{ parent->moveToLowerLeft(cursor, direction); }
virtual void setToIndex(FormulaCursor* cursor)
{ parent->setToLowerLeft(cursor); }
virtual bool hasIndex() const
{ return parent->hasLowerLeft(); }
};
class UpperMiddleIndex : public IndexElementIndex {
public:
UpperMiddleIndex(IndexElement* parent) : IndexElementIndex(parent) {}
virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
{ parent->moveToUpperMiddle(cursor, direction); }
virtual void setToIndex(FormulaCursor* cursor)
{ parent->setToUpperMiddle(cursor); }
virtual bool hasIndex() const
{ return parent->hasUpperMiddle(); }
};
class LowerMiddleIndex : public IndexElementIndex {
public:
LowerMiddleIndex(IndexElement* parent) : IndexElementIndex(parent) {}
virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
{ parent->moveToLowerMiddle(cursor, direction); }
virtual void setToIndex(FormulaCursor* cursor)
{ parent->setToLowerMiddle(cursor); }
virtual bool hasIndex() const
{ return parent->hasLowerMiddle(); }
};
class UpperRightIndex : public IndexElementIndex {
public:
UpperRightIndex(IndexElement* parent) : IndexElementIndex(parent) {}
virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
{ parent->moveToUpperRight(cursor, direction); }
virtual void setToIndex(FormulaCursor* cursor)
{ parent->setToUpperRight(cursor); }
virtual bool hasIndex() const
{ return parent->hasUpperRight(); }
};
class LowerRightIndex : public IndexElementIndex {
public:
LowerRightIndex(IndexElement* parent) : IndexElementIndex(parent) {}
virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
{ parent->moveToLowerRight(cursor, direction); }
virtual void setToIndex(FormulaCursor* cursor)
{ parent->setToLowerRight(cursor); }
virtual bool hasIndex() const
{ return parent->hasLowerRight(); }
};
/**
* Sets the x value of the three middle elements. (Two indexes and the content.)
*/
void setMiddleX(int xOffset, int middleWidth);
/**
* @returns the position describtion to the provided element.
*/
int getFromPos(BasicElement* from);
/**
* Sets the cursor to point to the place where the content is.
* There always is a content so this is not a useful place.
* No insertion or removal will succeed as long as the cursor is
* there.
*/
void setToContent(FormulaCursor* cursor);
/**
* Our main child. This is guaranteed not to be null.
*/
SequenceElement* content;
/**
* The six indexes. Each one might be null.
* If the last one is removed the whole IndexElement
* should be replaced by its main child.
*/
SequenceElement* upperLeft;
SequenceElement* upperMiddle;
SequenceElement* upperRight;
SequenceElement* lowerLeft;
SequenceElement* lowerMiddle;
SequenceElement* lowerRight;
/**
* MathML attributes.
*/
SizeType m_subScriptShiftType;
double m_subScriptShift;
SizeType m_superScriptShiftType;
double m_superScriptShift;
bool m_accentUnder;
bool m_customAccentUnder;
bool m_accent;
bool m_customAccent;
};
KFORMULA_NAMESPACE_END
#endif // INDEXELEMENT_H
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