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/* This file is part of the KDE project
Copyright (C) 2001 Andrea Rizzi <[email protected]>
Ulrich Kuettler <[email protected]>
Copyright (C) 2006 Alfredo Beaumont Sainz <[email protected]>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SPACEELEMENT_H
#define SPACEELEMENT_H
#include <tqfont.h>
#include <tqstring.h>
#include "basicelement.h"
class SymbolTable;
KFORMULA_NAMESPACE_BEGIN
/**
* A element that represents a space.
*/
class SpaceElement : public BasicElement {
enum LineBreakType {
NoBreakType,
AutoBreak,
NewLineBreak,
IndentingNewLineBreak,
NoBreak,
GoodBreak,
BadBreak
};
SpaceElement operator=( const SpaceElement& ) { return *this; }
public:
SpaceElement( SpaceWidth space = THIN, bool tab=false, BasicElement* parent = 0 );
SpaceElement( const SpaceElement& );
virtual SpaceElement* clone() {
return new SpaceElement( *this );
}
virtual bool accept( ElementVisitor* visitor );
/**
* @returns the type of this element. Used for
* parsing a sequence.
*/
//virtual TokenType getTokenType() const;
/**
* @returns the character that represents this element. Used for
* parsing a sequence.
*/
virtual TQChar getCharacter() const { return ' '; }
// drawing
//
// Drawing depends on a conspace which knows the required properties like
// fonts, spaces and such.
// It is essential to calculate elements size with the same conspace
// before you draw.
/**
* Calculates our width and height and
* our children's parentPosition.
*/
virtual void calcSizes( const ContextStyle& cstyle,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style );
/**
* Draws the whole element including its children.
* The `parentOrigin' is the point this element's parent starts.
* We can use our parentPosition to get our own origin then.
*/
virtual void draw( TQPainter& painter, const LuPixelRect& r,
const ContextStyle& context,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style,
const LuPixelPoint& parentOrigin );
/**
* Moves the cursor away from the given child. The cursor is
* guaranteed to be inside this element.
*/
//virtual void childWillVanish(FormulaCursor*, BasicElement*) {}
/**
* @returns the latex representation of the element and
* of the element's children
*/
virtual TQString toLatex();
protected:
//Save/load support
/**
* @returns the tag name of this element type.
*/
virtual TQString getTagName() const { return "SPACE"; }
/**
* Appends our attributes to the dom element.
*/
virtual void writeDom(TQDomElement element);
/**
* Reads our attributes from the element.
* Returns false if it failed.
*/
virtual bool readAttributesFromDom(TQDomElement element);
/**
* Reads our content from the node. Sets the node to the next node
* that needs to be read.
* Returns false if it failed.
*/
virtual bool readContentFromDom(TQDomNode& node);
/**
* Reads our attributes from the MathML element.
* Returns false if it failed.
*/
virtual bool readAttributesFromMathMLDom(const TQDomElement& element);
private:
virtual TQString getElementName() const { return "mspace"; }
virtual void writeMathMLAttributes( TQDomElement& element ) const ;
/**
* Whether this space behaves like a tab.
*/
bool m_tab;
// MathML Attributes, Section 3.2.7.2
SizeType m_widthType;
double m_width;
SizeType m_heightType;
double m_height;
SizeType m_depthType;
double m_depth;
LineBreakType m_lineBreak;
};
KFORMULA_NAMESPACE_END
#endif // SPACEELEMENT_H
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