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/*
Copyright (c) 2005 Boudewijn Rempt <[email protected]>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _KO_TOOLBOX_H_
#define _KO_TOOLBOX_H_
#include <tqtoolbutton.h>
#include <tqptrvector.h>
#include <tqtoolbar.h>
#include <koffice_export.h>
#include <tdetoolbar.h>
class TQWidget;
class TDEAction;
class TDEMainWindow;
class KDualColorButton;
class TQGridLayout;
class ToolArea;
/**
* TDEActionBox is a kind of super-specialized toolbox that can order
* tools according to type and priority.
*
* This is to a large extent a port of the Karbon vtoolbox -- with
* which it should be merged one day. However, it doesn't depend on a
* tool-like class, it aggregates actions.
*/
class KOFFICEUI_EXPORT KoToolBox : public TDEToolBar {
TQ_OBJECT
public:
KoToolBox( TDEMainWindow *mainWin, const char* name, TDEInstance* instance, int numberOfTooltypes);
virtual ~KoToolBox();
// Called by the toolcontroller for each tool. For every category,
// there is a separate list, and the tool is categorized correctly.
// The tool is not yet added to the widgets; call setupTools()
// to do that. We don't store the tool.
void registerTool(TDEAction * tool, int toolType, TQ_UINT32 priority);
// Called when all tools have been added by the tool controller
void setupTools();
public slots:
virtual void setOrientation ( TQt::Orientation o );
void slotButtonPressed( int id );
void slotPressButton( int id );
// Enables or disables all buttons and the corresponding actions.
void enableTools(bool enable);
void slotSetTool(const TQString & toolname);
private:
TQToolButton * createButton(TQWidget * parent, const char* iconName, TQString tooltip);
private:
TQ_UINT32 m_numberOfButtons;
TQButtonGroup * m_buttonGroup; // The invisible group of all toolbuttons, so only one can be active at a given time
TQPtrList<ToolArea> m_toolBoxes; // For every ToolArea
typedef TQMap< int, TDEAction*> ToolList; // The priority ordered list of tools for a certain tooltype
TQPtrList<ToolList> m_tools;
TQPtrList<TDEAction> m_idToActionMap; // Map the buttongroup id's to actions for easy activating.
TDEInstance* m_instance;
};
class ToolArea : public TQWidget {
public:
ToolArea(TQWidget *parent);
~ToolArea();
void setOrientation ( TQt::Orientation o );
void add(TQWidget *button);
TQWidget* getNextParent();
private:
TQPtrList<TQWidget> m_children;
TQBoxLayout *m_layout;
TQWidget *m_leftRow;
TQBoxLayout *m_leftLayout;
TQWidget *m_rightRow;
TQBoxLayout *m_rightLayout;
bool m_left;
};
#endif // _KO_TOOLBOX_H_
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