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+/***************************************************************************
+ * Copyright (C) 2003-2005 by David Saxton *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef CANVASITEMGROUP_H
+#define CANVASITEMGROUP_H
+
+#include "itemgroup.h"
+
+
+class CNItem;
+class Item;
+class ICNDocument;
+class Component;
+class Connector;
+class FlowPart;
+class Node;
+class ECNode;
+class FPNode;
+class ICNDocument;
+class QCanvasItem;
+class QCanvasItemList;
+
+typedef QValueList<QGuardedPtr<Item> > ItemList;
+typedef QValueList<QGuardedPtr<Node> > NodeList;
+typedef QValueList<QGuardedPtr<Connector> > ConnectorList;
+
+/**
+@author David Saxton
+*/
+class CNItemGroup : public ItemGroup
+{
+Q_OBJECT
+public:
+ CNItemGroup( ICNDocument *icnDocument, const char *name = 0 );
+ ~CNItemGroup();
+
+ /**
+ * Adds a CNItem to the group, if it is not already in it, or other items at
+ * a lower levels are already in the group. If there are items are a high level,
+ * those items are removed first. Returns false on failure to add.
+ */
+ bool addItem( Item *item );
+ /**
+ * Adds a Node to the group, if it is not already in it. Note: This node
+ * will *NOT* be added if it is a child node, and the function will return false.
+ * If the node is not already present, and is added, then this will return true.
+ */
+ bool addNode( Node *node );
+ /**
+ * Adds a Connector to the group, if it is not already in it (if it is, returns false)
+ */
+ bool addConnector( Connector *con );
+ /**
+ * If the item is a a CNItem, Node or Connector, returns the status
+ * for that particular add function, else returns false
+ */
+ virtual bool addQCanvasItem( QCanvasItem *qcanvasItem );
+ /**
+ * Sets the contained items to those in this list
+ */
+ virtual void setItems( QCanvasItemList list );
+ /**
+ * Removes the CNItem from the group
+ */
+ void removeItem( Item *item );
+ /**
+ * Removes the Node from the group
+ */
+ void removeNode( Node *node );
+ /**
+ * Removes the Connector from the group
+ */
+ void removeConnector( Connector *con );
+ /**
+ * If the item is a a CNItem, Node or Connector, then attempts to remove it
+ */
+ virtual void removeQCanvasItem( QCanvasItem *qcanvasItem );
+ /**
+ * Returns true if the QCanvasItem passed is contained in the group
+ */
+ virtual bool contains( QCanvasItem *qcanvasItem ) const;
+ /**
+ * Returns the number of Nodes in the CanvasGroup
+ */
+ uint nodeCount() const { return m_nodeCount; }
+ /**
+ * Returns the number of Connectors in the CanvasGroup
+ */
+ uint connectorCount() const { return m_connectorCount; }
+ /**
+ * Returns the total number of items in the group
+ * (CNItems, Nodes, Connectors)
+ */
+ uint count() const { return itemCount()+m_nodeCount+m_connectorCount; }
+ /**
+ * Sets the selected state of all items in the group
+ */
+ virtual void setSelected( bool sel );
+ /**
+ * Sets the orientation (degrees component) of all items in the group
+ */
+ void setOrientationAngle( int angleDegrees );
+ /**
+ * Sets the orientation (flipped component) of all items in the group
+ */
+ void setOrientationFlipped( bool flipped );
+ /**
+ * Sets the orientation of all flowparts in the group
+ */
+ void setFlowPartOrientation( unsigned orientation );
+ /**
+ * Sets the orientation (degrees and flipped) of all components in the group
+ */
+ void setComponentOrientation( int angleDegrees, bool flipped );
+ /**
+ * Merges all items in the given group with this group
+ */
+ virtual void mergeGroup( ItemGroup *group );
+ /**
+ * Removes all items from this group (doesn't delete them)
+ * @param unselect whether to unselect the items or not. This will be done after removal from group
+ */
+ virtual void removeAllItems();
+ /**
+ * Attempts to delete everything in the group.
+ * Note: You *must* call ICNDocument::flushDeleteList() after calling this function,
+ * as this function only tells the items to remove themselves
+ */
+ virtual void deleteAllItems();
+ /**
+ * Returns a list of all the Nodes in the group.
+ * @param excludeParented if false, then nodes that are fully contained
+ * within item children will also be returned.
+ */
+ NodeList nodes( bool excludeParented = true ) const;
+ /**
+ * Returns a list of all the Connectors in the group.
+ * @param excludeParented if false, then connectors that are fully contained
+ * within item children will also be returned.
+ */
+ ConnectorList connectors( bool excludeParented = true ) const;
+ /**
+ * Returns a list of the ids of all the CNItems in the group.
+ */
+ QStringList itemIDs();
+ /**
+ * Returns true if at least some of the CNItems in this group can be
+ * rotated. Returns false if no items present.
+ */
+ bool canRotate() const;
+ /**
+ * Returns true if at least some of the CNItems in this group can be
+ * flipped. Returns false if no items present.
+ */
+ bool canFlip() const;
+
+
+public slots:
+ /**
+ * Sets the orientation of all selected items to 0 degrees.
+ */
+ void slotSetOrientation0() { setOrientationAngle(0); }
+ /**
+ * Sets the orientation of all selected items to 90 degrees.
+ */
+ void slotSetOrientation90() { setOrientationAngle(90); }
+ /**
+ * Sets the orientation of all selected items to 180 degrees.
+ */
+ void slotSetOrientation180() { setOrientationAngle(180); }
+ /**
+ * Sets the orientation of all selected items to 270 (actually -90) degrees.
+ */
+ void slotSetOrientation270() { setOrientationAngle(-90); }
+ /**
+ * Rotates all CNItems in the group clockwise
+ */
+ void slotRotateCW();
+ /**
+ * Rotates all CNItems in the group counter-clockwise
+ */
+ void slotRotateCCW();
+ /**
+ * Flips all CNItems in the group
+ */
+ void slotFlip();
+
+signals:
+ void connectorAdded( Connector *con );
+ void connectorRemoved( Connector *con );
+ void nodeAdded( Node *node );
+ void nodeRemoved( Node *node );
+
+protected:
+ void updateInfo();
+ void getActiveItem();
+ void setActiveItem( Item *item );
+
+private:
+ ICNDocument *p_icnDocument;
+ ConnectorList m_connectorList;
+ NodeList m_nodeList;
+ uint m_connectorCount;
+ uint m_nodeCount;
+ int m_currentLevel; // We can only accept CNItems of one level
+};
+
+#endif