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+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef DISCRETELOGIC_H
+#define DISCRETELOGIC_H
+
+#include "component.h"
+#include "logic.h"
+
+class Simulator;
+
+/**
+@short Boolean NOT
+@author David Saxton
+*/
+class Inverter : public CallbackClass, public Component
+{
+ public:
+ Inverter( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~Inverter();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ protected:
+ void inStateChanged( bool newState );
+ virtual void drawShape( QPainter &p );
+
+ LogicIn * m_pIn;
+ LogicOut * m_pOut;
+};
+
+/**
+@short Buffer
+@author David Saxton
+*/
+class Buffer : public CallbackClass, public Component
+{
+public:
+ Buffer( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~Buffer();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+private:
+ void inStateChanged( bool newState );
+ virtual void drawShape( QPainter &p );
+
+ LogicIn * m_pIn;
+ LogicOut * m_pOut;
+};
+
+/**
+@short Boolean logic input
+@author David Saxton
+*/
+class ECLogicInput : public Component
+{
+public:
+ ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECLogicInput();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+
+private:
+ virtual void dataChanged();
+ virtual void drawShape( QPainter &p );
+ LogicOut * m_pOut;
+ bool b_state;
+};
+
+/**
+@short Boolean logic output
+@author David Saxton
+*/
+class ECLogicOutput : public CallbackClass, public Component
+{
+ public:
+ ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECLogicOutput();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ protected:
+ void inStateChanged( bool newState );
+ virtual void drawShape( QPainter &p );
+
+ unsigned long long m_lastDrawTime;
+ unsigned long long m_lastSwitchTime;
+ unsigned long long m_highTime;
+ bool m_bLastState;
+
+ double m_lastDrawState;
+ LogicIn * m_pIn;
+ Simulator * m_pSimulator;
+};
+
+#endif