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-rw-r--r--src/electronics/simulation/element.cpp193
1 files changed, 193 insertions, 0 deletions
diff --git a/src/electronics/simulation/element.cpp b/src/electronics/simulation/element.cpp
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+/***************************************************************************
+ * Copyright (C) 2003-2004 by David Saxton *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "element.h"
+#include "elementset.h"
+
+#include <assert.h>
+
+#include <kdebug.h>
+
+Element::Element()
+{
+ b_status = false;
+ p_A = 0l;
+ p_eSet = 0l;
+ p_b = 0l;
+ b_componentDeleted = false;
+ b_eSetDeleted = true;
+
+ for ( int i=0; i<8; i++ )
+ p_cnode[i] = 0l;
+
+ resetCurrents();
+
+ for ( int i=0; i<4; i++ )
+ p_cbranch[i] = 0l;
+
+ m_numCBranches = 0;
+ m_numCNodes = 0;
+}
+
+Element::~ Element()
+{
+}
+
+void Element::resetCurrents()
+{
+ for ( int i=0; i<8; i++ )
+ m_cnodeI[i] = 0.0;
+}
+
+void Element::setElementSet( ElementSet *c )
+{
+ assert(!b_componentDeleted);
+ assert(!p_eSet);
+ if (!c) return elementSetDeleted();
+ b_eSetDeleted = false;
+ p_eSet = c;
+ p_A = p_eSet->matrix();
+ p_b = p_eSet->b();
+ updateStatus();
+}
+
+void Element::componentDeleted()
+{
+// assert(!b_componentDeleted);
+ if (b_componentDeleted)
+ {
+ // Something strange happened here....
+ }
+ if (b_eSetDeleted) return delete this;
+ b_componentDeleted = true;
+ b_status = false;
+// kdDebug() << "Element::componentDeleted(): Setting b_status to false, this="<<this<<endl;
+
+ p_eSet = 0l;
+ p_A = 0l;
+ p_b = 0l;
+ setCNodes();
+ setCBranches();
+}
+
+void Element::elementSetDeleted()
+{
+// assert(!b_eSetDeleted);
+ if (b_eSetDeleted)
+ {
+ // Something strange happened here....
+ }
+ if (b_componentDeleted) return delete this;
+ b_eSetDeleted = true;
+ b_status = false;
+// kdDebug() << "Element::elementSetDeleted(): Setting b_status to false, this="<<this<<endl;
+
+ p_eSet = 0l;
+ p_A = 0l;
+ p_b = 0l;
+ setCNodes();
+ setCBranches();
+}
+
+
+void Element::setCNodes( const int n0, const int n1, const int n2, const int n3 )
+{
+ if ( !p_eSet )
+ {
+// cerr << "Element::setCNodes: can't set nodes without circuit!"<<endl;
+ for ( int i=0; i<8; i++ )
+ p_cnode[i] = 0l;
+ return;
+ }
+
+ // MAX_CNODES-1 should match the last array index below.
+ assert( MAX_CNODES == 4 );
+ p_cnode[0] = (n0>-1)?p_eSet->cnodes()[n0]:(n0==-1?p_eSet->ground():0l);
+ p_cnode[1] = (n1>-1)?p_eSet->cnodes()[n1]:(n1==-1?p_eSet->ground():0l);
+ p_cnode[2] = (n2>-1)?p_eSet->cnodes()[n2]:(n2==-1?p_eSet->ground():0l);
+ p_cnode[3] = (n3>-1)?p_eSet->cnodes()[n3]:(n3==-1?p_eSet->ground():0l);
+ updateStatus();
+}
+
+void Element::setCBranches( const int b0, const int b1, const int b2, const int b3 )
+{
+ if ( !p_eSet )
+ {
+// cerr << "Element::setCBranches: can't set branches without circuit!"<<endl;
+ for ( int i=0; i<4; i++ ) p_cbranch[i] = 0l;
+ return;
+ }
+ p_cbranch[0] = (b0>-1)?p_eSet->cbranches()[b0]:0l;
+ p_cbranch[1] = (b1>-1)?p_eSet->cbranches()[b1]:0l;
+ p_cbranch[2] = (b2>-1)?p_eSet->cbranches()[b2]:0l;
+ p_cbranch[3] = (b3>-1)?p_eSet->cbranches()[b3]:0l;
+ updateStatus();
+}
+
+bool Element::updateStatus()
+{
+ // First, set status to false if all nodes in use are ground
+ b_status = false;
+ for ( int i=0; i<m_numCNodes; i++ )
+ {
+ b_status |= p_cnode[i]?!p_cnode[i]->isGround:false;
+ }
+
+ // Set status to false if any of the nodes are not set
+ for ( int i=0; i<m_numCNodes; i++ )
+ {
+ if (!p_cnode[i]) b_status = false;
+ }
+
+ // Finally, set status to false if not all the required branches are set
+ for ( int i=0; i<m_numCBranches; i++ )
+ {
+ if (!p_cbranch[i]) b_status = false;
+ }
+
+ // Finally, check for various pointers
+ if ( !p_eSet || !p_A || !p_b ) b_status = false;
+
+ if (!b_status)
+ {
+ resetCurrents();
+ }
+ // And return the status :-)
+// kdDebug() << "Element::updateStatus(): Setting b_status to "<<(b_status?"true":"false")<<" this="<<this<<endl;
+ return b_status;
+}
+
+double Element::cbranchCurrent( const int branch )
+{
+ if ( !b_status || branch<0 || branch>=m_numCBranches ) return 0.;
+ return (*p_cbranch)[branch].i;
+}
+
+double Element::cnodeVoltage( const int node )
+{
+ if ( !b_status || node<0 || node>=m_numCNodes ) return 0.;
+ return (*p_cnode)[node].v;
+}
+
+
+CNode::CNode()
+{
+ m_n = 0;
+ v = 0.0;
+ isGround = false;
+}
+
+CBranch::CBranch()
+{
+ m_n = 0;
+ i = 0.0;
+}
+
+