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-rw-r--r--src/mechanics/mechanicsdocument.cpp197
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diff --git a/src/mechanics/mechanicsdocument.cpp b/src/mechanics/mechanicsdocument.cpp
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+++ b/src/mechanics/mechanicsdocument.cpp
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+/***************************************************************************
+ * Copyright (C) 2004-2005 by David Saxton *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "canvasmanipulator.h"
+#include "documentiface.h"
+#include "drawpart.h"
+#include "itemlibrary.h"
+#include "mechanicsdocument.h"
+#include "mechanicsitem.h"
+#include "mechanicsgroup.h"
+#include "mechanicssimulation.h"
+#include "mechanicsview.h"
+
+#include <klocale.h>
+
+MechanicsDocument::MechanicsDocument( const QString &caption, KTechlab *ktechlab, const char *name )
+ : ItemDocument( caption, ktechlab, name )
+{
+ m_type = Document::dt_mechanics;
+ m_pDocumentIface = new MechanicsDocumentIface(this);
+ m_fileExtensionInfo = i18n("*.mechanics|Mechanics (*.mechanics)\n*|All Files");
+ m_canvas->retune(128);
+
+ m_selectList = new MechanicsGroup(this);
+
+ m_cmManager->addManipulatorInfo( CMSelect::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMDraw::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMRightClick::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMRepeatedItemAdd::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMItemResize::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMMechItemMove::manipulatorInfo() );
+ m_mechanicsSimulation = new MechanicsSimulation(this);
+ requestStateSave();
+}
+
+
+MechanicsDocument::~MechanicsDocument()
+{
+ m_bDeleted = true;
+
+ // Remove all items from the canvas
+ selectAll();
+ deleteSelection();
+ delete m_mechanicsSimulation;
+}
+
+View *MechanicsDocument::createView( ViewContainer *viewContainer, uint viewAreaId, const char *name )
+{
+ ItemView *itemView = new MechanicsView( this, viewContainer, viewAreaId, name );
+ handleNewView(itemView);
+ return itemView;
+}
+
+
+ItemGroup *MechanicsDocument::selectList() const
+{
+ return m_selectList;
+}
+
+
+
+
+bool MechanicsDocument::isValidItem( const QString &itemId )
+{
+ return itemId.startsWith("mech/") || itemId.startsWith("dp/");
+}
+
+
+bool MechanicsDocument::isValidItem( Item *item )
+{
+ return item && ((dynamic_cast<MechanicsItem*>(item)) || (dynamic_cast<DrawPart*>(item)));
+}
+
+
+Item* MechanicsDocument::addItem( const QString &id, const QPoint &p, bool newItem )
+{
+ if ( !isValidItem(id) )
+ return 0l;
+
+ Item *item = itemLibrary()->createItem( id, this, newItem );
+ if (!item)
+ return 0L;
+
+ QRect rect = item->boundingRect();
+
+ int dx = (int)(p.x())-rect.width()/2;
+ int dy = (int)(p.y())-rect.height()/2;
+
+ if ( dx < 16 || dx > canvas()->width() ) dx = 16;
+ if ( dy < 16 || dy > canvas()->height() ) dy = 16;
+
+ item->move( dx, dy );
+ item->show();
+
+ registerItem(item);
+// setModified(true);
+ requestStateSave();
+ return item;
+}
+
+
+void MechanicsDocument::deleteSelection()
+{
+ // End whatever editing mode we are in, as we don't want to start editing
+ // something that is about to no longer exist...
+ m_cmManager->cancelCurrentManipulation();
+
+ if ( m_selectList->isEmpty() )
+ return;
+
+ // We nee to tell the selete items to remove themselves, and then
+ // pass the items that have add themselves to the delete list to the
+ // CommandAddItems command
+
+ m_selectList->deleteAllItems();
+ flushDeleteList();
+ setModified(true);
+
+ // We need to emit this so that property widgets etc...
+ // can clear themselves.
+ emit itemUnselected(0L);
+ requestStateSave();
+}
+
+
+bool MechanicsDocument::registerItem( QCanvasItem *qcanvasItem )
+{
+ return ItemDocument::registerItem(qcanvasItem);
+}
+
+
+void MechanicsDocument::appendDeleteList( QCanvasItem *qcanvasItem )
+{
+ MechanicsItem *mechItem = dynamic_cast<MechanicsItem*>(qcanvasItem);
+ if ( !mechItem || m_itemDeleteList.contains(mechItem) ) {
+ return;
+ }
+
+ m_itemDeleteList.append(mechItem);
+ m_itemList.remove(mechItem);
+
+ disconnect( mechItem, SIGNAL(selected(Item*,bool)), this, SIGNAL(itemSelected(Item*)) );
+ disconnect( mechItem, SIGNAL(unselected(Item*,bool)), this, SIGNAL(itemUnselected(Item*)) );
+
+ mechItem->removeItem();
+}
+
+
+void MechanicsDocument::flushDeleteList()
+{
+ // Remove duplicate items in the delete list
+ ItemList::iterator end = m_itemDeleteList.end();
+ for ( ItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it )
+ {
+ if ( *it && m_itemDeleteList.contains(*it) > 1 )
+ *it = 0l;
+ }
+ m_itemDeleteList.remove(QGuardedPtr<Item>(0l));
+
+ end = m_itemDeleteList.end();
+ for ( ItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it )
+ {
+ m_itemList.remove(*it);
+ (*it)->setCanvas(0l);
+ delete *it;
+ }
+}
+
+
+MechanicsItem* MechanicsDocument::mechanicsItemWithID( const QString &id )
+{
+ return dynamic_cast<MechanicsItem*>(itemWithID(id));
+}
+
+
+void MechanicsDocument::selectAll()
+{
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ select(*it);
+ }
+}
+
+
+void MechanicsDocument::copy()
+{
+}
+
+#include "mechanicsdocument.moc"