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-rw-r--r--src/mechanics/mechanicsgroup.cpp243
1 files changed, 243 insertions, 0 deletions
diff --git a/src/mechanics/mechanicsgroup.cpp b/src/mechanics/mechanicsgroup.cpp
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+++ b/src/mechanics/mechanicsgroup.cpp
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+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "mechanicsgroup.h"
+#include "mechanicsitem.h"
+#include "mechanicsdocument.h"
+
+MechanicsGroup::MechanicsGroup( MechanicsDocument *mechanicsDocument, const char *name )
+ : ItemGroup( mechanicsDocument, name )
+{
+ b_isRaised = false;
+}
+
+
+MechanicsGroup::~MechanicsGroup()
+{
+}
+
+
+bool MechanicsGroup::addItem( Item *item )
+{
+ if ( !item || !item->canvas() || m_itemList.contains(item) ) {
+ return false;
+ }
+
+ // Check that the item's parent isn't already selected
+ Item *parent = item->parentItem();
+ while (parent)
+ {
+ if ( m_itemList.contains(parent) )
+ return false;
+ parent = parent->parentItem();
+ }
+ removeChildren(item);
+
+ registerItem(item);
+ updateInfo();
+ item->setSelected(true);
+ if ( MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>(item) )
+ mechanicsItem->setRaised(b_isRaised);
+ emit itemAdded(item);
+ return true;
+}
+
+
+bool MechanicsGroup::removeItem( Item *item )
+{
+ if ( !item || !m_itemList.contains(item) ) {
+ return false;
+ }
+ unregisterItem(item);
+ updateInfo();
+ item->setSelected(false);
+ MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>(item);
+ if (mechanicsItem)
+ mechanicsItem->setRaised(false);
+ emit itemRemoved(item);
+ return true;
+}
+
+
+void MechanicsGroup::removeChildren( Item *item )
+{
+ if (!item)
+ return;
+
+ const ItemList children = item->children();
+ const ItemList::const_iterator end = children.end();
+ for ( ItemList::const_iterator it = children.begin(); it != end; ++it )
+ {
+ removeChildren(*it);
+ removeItem(*it);
+ }
+}
+
+
+void MechanicsGroup::setRaised( bool isRaised )
+{
+ b_isRaised = isRaised;
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>((Item*)*it);
+ if (mechanicsItem)
+ mechanicsItem->setRaised(b_isRaised);
+ }
+}
+
+
+void MechanicsGroup::setSelectionMode( uint sm )
+{
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>((Item*)*it);
+ if (mechanicsItem)
+ mechanicsItem->setSelectionMode( (MechanicsItem::SelectionMode)sm );
+ }
+}
+
+
+MechanicsItemList MechanicsGroup::extractMechanicsItems() const
+{
+ MechanicsItemList mechanicsItemList;
+
+ const ItemList::const_iterator end = m_itemList.end();
+ for ( ItemList::const_iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>((Item*)*it);
+ if (mechanicsItem)
+ mechanicsItemList.append(mechanicsItem);
+ }
+
+ return mechanicsItemList;
+}
+
+
+MechanicsItemList MechanicsGroup::toplevelMechItemList() const
+{
+ MechanicsItemList toplevel;
+
+ MechanicsItemList mechItemList = extractMechanicsItems();
+
+ const MechanicsItemList::const_iterator end = mechItemList.end();
+ for ( MechanicsItemList::const_iterator it = mechItemList.begin(); it != end; ++it )
+ {
+ MechanicsItem* parent = *it;
+ while (parent)
+ {
+ if ( !parent->parentItem() && !toplevel.contains(parent) )
+ toplevel.append(parent);
+
+ parent = dynamic_cast<MechanicsItem*>(parent->parentItem());
+ }
+ }
+
+ return toplevel;
+}
+
+
+void MechanicsGroup::setSelected( bool sel )
+{
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ if (*it && (*it)->isSelected() != sel ) {
+ (*it)->setSelected(sel);
+ }
+ }
+}
+
+
+bool MechanicsGroup::addQCanvasItem( QCanvasItem* item )
+{
+ return addItem( dynamic_cast<Item*>(item) );
+}
+
+bool MechanicsGroup::contains(QCanvasItem* item) const
+{
+ return m_itemList.contains(dynamic_cast<Item*>(item));
+}
+
+
+void MechanicsGroup::deleteAllItems()
+{
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ if (*it)
+ (*it)->removeItem();
+ }
+
+ removeAllItems();
+}
+
+void MechanicsGroup::mergeGroup(ItemGroup* itemGroup)
+{
+ MechanicsGroup *group = dynamic_cast<MechanicsGroup*>(itemGroup);
+ if (!group) {
+ return;
+ }
+
+ const ItemList items = group->items();
+ const ItemList::const_iterator end = items.end();
+ for ( ItemList::const_iterator it = items.begin(); it != end; ++it )
+ {
+ addItem(*it);
+ }
+}
+
+void MechanicsGroup::removeAllItems()
+{
+ while ( !m_itemList.isEmpty() )
+ removeItem(m_itemList.first());
+}
+
+void MechanicsGroup::removeQCanvasItem(QCanvasItem* item)
+{
+ removeItem(dynamic_cast<Item*>(item));
+}
+
+
+void MechanicsGroup::setItems(QCanvasItemList list)
+{
+ {
+ ItemList removeList;
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ if ( !list.contains(*it) ) {
+ removeList.append(*it);
+ }
+ }
+ const ItemList::iterator rend = removeList.end();
+ for ( ItemList::iterator it = removeList.begin(); it != rend; ++it )
+ {
+ removeItem(*it);
+ (*it)->setSelected(false);
+ }
+ }
+
+ const QCanvasItemList::iterator end = list.end();
+ for ( QCanvasItemList::iterator it = list.begin(); it != end; ++it )
+ {
+ // We don't need to check that we've already got the item as it will
+ // be checked in the function call
+ addQCanvasItem(*it);
+ }
+}
+
+
+void MechanicsGroup::updateInfo()
+{
+}
+
+#include "mechanicsgroup.moc"