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Diffstat (limited to 'src/mechanics/mechanicsgroup.cpp')
-rw-r--r-- | src/mechanics/mechanicsgroup.cpp | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/src/mechanics/mechanicsgroup.cpp b/src/mechanics/mechanicsgroup.cpp new file mode 100644 index 0000000..94fe703 --- /dev/null +++ b/src/mechanics/mechanicsgroup.cpp @@ -0,0 +1,243 @@ +/*************************************************************************** + * Copyright (C) 2005 by David Saxton * + * [email protected] * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#include "mechanicsgroup.h" +#include "mechanicsitem.h" +#include "mechanicsdocument.h" + +MechanicsGroup::MechanicsGroup( MechanicsDocument *mechanicsDocument, const char *name ) + : ItemGroup( mechanicsDocument, name ) +{ + b_isRaised = false; +} + + +MechanicsGroup::~MechanicsGroup() +{ +} + + +bool MechanicsGroup::addItem( Item *item ) +{ + if ( !item || !item->canvas() || m_itemList.contains(item) ) { + return false; + } + + // Check that the item's parent isn't already selected + Item *parent = item->parentItem(); + while (parent) + { + if ( m_itemList.contains(parent) ) + return false; + parent = parent->parentItem(); + } + removeChildren(item); + + registerItem(item); + updateInfo(); + item->setSelected(true); + if ( MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>(item) ) + mechanicsItem->setRaised(b_isRaised); + emit itemAdded(item); + return true; +} + + +bool MechanicsGroup::removeItem( Item *item ) +{ + if ( !item || !m_itemList.contains(item) ) { + return false; + } + unregisterItem(item); + updateInfo(); + item->setSelected(false); + MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>(item); + if (mechanicsItem) + mechanicsItem->setRaised(false); + emit itemRemoved(item); + return true; +} + + +void MechanicsGroup::removeChildren( Item *item ) +{ + if (!item) + return; + + const ItemList children = item->children(); + const ItemList::const_iterator end = children.end(); + for ( ItemList::const_iterator it = children.begin(); it != end; ++it ) + { + removeChildren(*it); + removeItem(*it); + } +} + + +void MechanicsGroup::setRaised( bool isRaised ) +{ + b_isRaised = isRaised; + const ItemList::iterator end = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>((Item*)*it); + if (mechanicsItem) + mechanicsItem->setRaised(b_isRaised); + } +} + + +void MechanicsGroup::setSelectionMode( uint sm ) +{ + const ItemList::iterator end = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>((Item*)*it); + if (mechanicsItem) + mechanicsItem->setSelectionMode( (MechanicsItem::SelectionMode)sm ); + } +} + + +MechanicsItemList MechanicsGroup::extractMechanicsItems() const +{ + MechanicsItemList mechanicsItemList; + + const ItemList::const_iterator end = m_itemList.end(); + for ( ItemList::const_iterator it = m_itemList.begin(); it != end; ++it ) + { + MechanicsItem *mechanicsItem = dynamic_cast<MechanicsItem*>((Item*)*it); + if (mechanicsItem) + mechanicsItemList.append(mechanicsItem); + } + + return mechanicsItemList; +} + + +MechanicsItemList MechanicsGroup::toplevelMechItemList() const +{ + MechanicsItemList toplevel; + + MechanicsItemList mechItemList = extractMechanicsItems(); + + const MechanicsItemList::const_iterator end = mechItemList.end(); + for ( MechanicsItemList::const_iterator it = mechItemList.begin(); it != end; ++it ) + { + MechanicsItem* parent = *it; + while (parent) + { + if ( !parent->parentItem() && !toplevel.contains(parent) ) + toplevel.append(parent); + + parent = dynamic_cast<MechanicsItem*>(parent->parentItem()); + } + } + + return toplevel; +} + + +void MechanicsGroup::setSelected( bool sel ) +{ + const ItemList::iterator end = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + if (*it && (*it)->isSelected() != sel ) { + (*it)->setSelected(sel); + } + } +} + + +bool MechanicsGroup::addQCanvasItem( QCanvasItem* item ) +{ + return addItem( dynamic_cast<Item*>(item) ); +} + +bool MechanicsGroup::contains(QCanvasItem* item) const +{ + return m_itemList.contains(dynamic_cast<Item*>(item)); +} + + +void MechanicsGroup::deleteAllItems() +{ + const ItemList::iterator end = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + if (*it) + (*it)->removeItem(); + } + + removeAllItems(); +} + +void MechanicsGroup::mergeGroup(ItemGroup* itemGroup) +{ + MechanicsGroup *group = dynamic_cast<MechanicsGroup*>(itemGroup); + if (!group) { + return; + } + + const ItemList items = group->items(); + const ItemList::const_iterator end = items.end(); + for ( ItemList::const_iterator it = items.begin(); it != end; ++it ) + { + addItem(*it); + } +} + +void MechanicsGroup::removeAllItems() +{ + while ( !m_itemList.isEmpty() ) + removeItem(m_itemList.first()); +} + +void MechanicsGroup::removeQCanvasItem(QCanvasItem* item) +{ + removeItem(dynamic_cast<Item*>(item)); +} + + +void MechanicsGroup::setItems(QCanvasItemList list) +{ + { + ItemList removeList; + const ItemList::iterator end = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + if ( !list.contains(*it) ) { + removeList.append(*it); + } + } + const ItemList::iterator rend = removeList.end(); + for ( ItemList::iterator it = removeList.begin(); it != rend; ++it ) + { + removeItem(*it); + (*it)->setSelected(false); + } + } + + const QCanvasItemList::iterator end = list.end(); + for ( QCanvasItemList::iterator it = list.begin(); it != end; ++it ) + { + // We don't need to check that we've already got the item as it will + // be checked in the function call + addQCanvasItem(*it); + } +} + + +void MechanicsGroup::updateInfo() +{ +} + +#include "mechanicsgroup.moc" |