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Diffstat (limited to 'src/mechanics/mechanicssimulation.h')
-rw-r--r-- | src/mechanics/mechanicssimulation.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/src/mechanics/mechanicssimulation.h b/src/mechanics/mechanicssimulation.h new file mode 100644 index 0000000..19b474b --- /dev/null +++ b/src/mechanics/mechanicssimulation.h @@ -0,0 +1,133 @@ +/*************************************************************************** + * Copyright (C) 2005 by David Saxton * + * [email protected] * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#ifndef MECHANICSSIMULATION_H +#define MECHANICSSIMULATION_H + +#include <qguardedptr.h> +#include <qobject.h> +#include <qvaluelist.h> + +class MechanicsItem; +class MechanicsDocument; +typedef QValueList<MechanicsItem*> MechanicsItemList; + + +/** +@short 2 dimensional vector with associated length functions et al +@author David Saxton +*/ +class Vector2D +{ +public: + Vector2D(); + + double length() const; + double lengthSquared() const { return x*x + y*y; } + + double x; + double y; +}; + + +/** +@short State of a rigid body, in an inertial MechanicsDocument frame +@author David Saxton +*/ +class RigidBodyState +{ +public: + RigidBodyState(); + + Vector2D linearMomentum; + double angularMomentum; + Vector2D position; // Position of center of mass +}; + + +/** +@author David Saxton +*/ +class MechanicsSimulation : public QObject +{ +Q_OBJECT +public: + MechanicsSimulation( MechanicsDocument *mechanicsDocument ); + ~MechanicsSimulation(); + + MechanicsDocument* mechanicsDocument() const { return p_mechanicsDocument; } + +protected slots: + void slotAdvance(); + +protected: + QGuardedPtr<MechanicsDocument> p_mechanicsDocument; + QTimer *m_advanceTmr; +}; + + +/** +Rigid body with mass, inertia, etc. Collection of mechanics items with +functionality for moving them about, rotating, etc. Only one mother-parent +(has no parent itself, all other items are descendents) allowed. +@short Rigid body, handles MechanicsItems +@author David Saxton +*/ +class RigidBody +{ +public: + RigidBody( MechanicsDocument *mechanicsDocument ); + ~RigidBody(); + + /** + * + */ + void advance( int phase, double delta ); + /** + * Add the MechanicsItem to the entity. + * @returns true iff successful in adding + */ + bool addMechanicsItem( MechanicsItem *item ); + /** + * Pointer to the mother MechanicsItem. + */ + MechanicsItem *overallParent() const { return p_overallParent; } + /** + * Updates the mass and the moment of inertia info + */ + void updateRigidBodyInfo(); + +protected: + /** + * Attempt to find the overall parent. + * @returns false iff unsucessful (including if there are no MechanicsItems present) + */ + bool findOverallParent(); + /** + * Move the set of MechanicsItems by the given amount + */ + void moveBy( double dx, double dy ); + /** + * Rotate the set of MechanicsItems by the given amount about the center of + * mass. + * @param angle Rotate amount in radians + */ + void rotateBy( double dtheta ); + + MechanicsItemList m_mechanicsItemList; + MechanicsItem *p_overallParent; + MechanicsDocument *p_mechanicsDocument; + + RigidBodyState m_rigidBodyState; + double m_mass; + double m_momentOfInertia; +}; + +#endif |