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/***************************************************************************
* Copyright (C) 2003-2005 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef ECCLOCKINPUT_H
#define ECCLOCKINPUT_H
#include "component.h"
class ComponentCallback;
class Simulator;
template <typename T>
class LinkedList;
/**
@short Boolean clock input
@author David Saxton
*/
class ECClockInput : public Component
{
public:
ECClockInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECClockInput();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
void stepCallback();
void stepLogic();
virtual void stepNonLogic();
virtual bool doesStepNonLogic() const { return true; }
protected:
virtual void drawShape( QPainter &p );
void dataChanged();
uint m_time;
uint m_high_time;
uint m_low_time;
uint m_period;
long long m_lastSetTime;
LogicOut * m_pOut;
bool m_bSetStepCallbacks;
bool m_bLastStepCallbackOut;
Simulator * m_pSimulator;
LinkedList<ComponentCallback> * m_pComponentCallback[1000];
};
#endif
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