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/***************************************************************************
 *   Copyright (C) 2005 by David Saxton                                    *
 *   [email protected]                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef FLIPFLOP_H
#define FLIPFLOP_H

#include "component.h"
#include "logic.h"

class Simulator;

/**
@short Boolean D-Type Flip-Flop
@author David Saxton
*/
class ECDFlipFlop : public CallbackClass, public Component
{
public:
	ECDFlipFlop( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
	~ECDFlipFlop();
	virtual bool canFlip() const { return true; }
	
	static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
	static LibraryItem *libraryItem();
	
private:
	void inputChanged( bool newState );
	void inStateChanged( bool newState );
	void asyncChanged(bool newState );
	void clockChanged(bool newState );
	
	LogicIn *m_pD;
	LogicIn *m_pClock;
	LogicOut *m_pQ;
	LogicOut *m_pQBar;
	LogicIn *setp;
	LogicIn *rstp;
	bool m_bPrevClock;
	
	bool m_prevD[2];
	unsigned m_whichPrevD:1;
	unsigned long long m_prevDSimTime;
	Simulator * m_pSimulator;
};


/**
@short Boolean JK-Type Flip-Flop
@author Couriousous
*/
class ECJKFlipFlop : public CallbackClass, public Component
{
public:
	ECJKFlipFlop( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
	~ECJKFlipFlop();
	virtual bool canFlip() const { return true; }
	
	static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
	static LibraryItem *libraryItem();
	
private:
	void inStateChanged( bool newState );
	void asyncChanged(bool newState );
	void clockChanged(bool newState );
	bool prev_state;
	LogicIn *m_pJ;
	LogicIn *m_pClock;
	LogicIn *m_pK;
	LogicIn *setp;
	LogicIn *rstp;
	LogicOut *m_pQ;
	LogicOut *m_pQBar;
};


/**
@short Boolean Set-Reset Flip-Flop
@author David Saxton
*/
class ECSRFlipFlop : public CallbackClass, public Component
{
public:
	ECSRFlipFlop( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
	~ECSRFlipFlop();
	virtual bool canFlip() const { return true; }
	
	static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
	static LibraryItem *libraryItem();
	
protected:
	void inStateChanged( bool newState );
	LogicIn * m_pS;
	LogicIn * m_pR;
	LogicOut * m_pQ;
	LogicOut * m_pQBar;
	bool old_q1;
	bool old_q2;
};

#endif