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/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef PUSHSWITCH_H
#define PUSHSWITCH_H
#include "component.h"
/**
@short Push-to-Break switch component
@author David Saxton
*/
class ECPTBSwitch : public Component
{
public:
ECPTBSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECPTBSwitch();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch;
bool pressed;
};
/**
@short Push-to-make switch
@author David Saxton
*/
class ECPTMSwitch : public Component
{
public:
ECPTMSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECPTMSwitch();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch;
bool pressed;
};
#endif
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