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/***************************************************************************
* Copyright (C) 2003-2004 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef VEC_H
#define VEC_H
typedef unsigned uint;
/**
@short Vector of doubles, faster than STL vector
@author David Saxton
*/
class Vector
{
public:
Vector( const int size );
~Vector();
double & operator[]( const int i ) { b_changed=true; return m_vec[i]; }
const double operator[]( const int i ) const { return m_vec[i]; }
int size() const { return m_size; }
/**
* Resets all values to 0
*/
void reset();
/**
* Limits the absolute value of each component of this vector to scaleMax
* times bigger or smaller than the components of limitVector.
*/
void limitTo( double scaleMax, Vector * limitVector );
/**
* Adds the Vector rhs to this
*/
void operator+=( Vector *rhs );
/**
* Subtracts the Vector rhs from this
*/
void operator-=( Vector *rhs );
/**
* Multiplies this Vector by the given scaler constant
*/
void operator*=( double s );
/**
* Sets this vector equal to the given vector
*/
void operator=( Vector& v );
/**
* Copies the negative values of the given vector to this vector.
* (i.e. sets this = -rhs )
*/
void negative( Vector *rhs );
/**
* Returns the absolute value of this vector, defined as the squareroot
* of the sum of the square of each element of the vector
*/
double abs() const;
/**
* Returns true if the vector has changed since setUnchanged was last called
* Note that this will return true if the vector has just been read, due to
* limitations with the [] operator.
*/
inline bool isChanged() const { return b_changed; }
/**
* Sets the changed status to false.
*/
inline void setUnchanged() { b_changed=false; }
private:
Vector( const Vector & );
Vector & operator= ( const Vector & );
bool b_changed;
double *m_vec;
int m_size;
};
/**
@short Container for Vector of Vectors
@author David Saxton
*/
class matrix
{
public:
matrix( const uint size );
~matrix();
Vector & operator[]( const uint i ) { return *(m_mat[i]); }
const Vector & operator[]( const uint i ) const { return *(m_mat[i]); }
/**
* Swaps the pointers to the given rows
*/
void swapRows( const uint a, const uint b );
private:
matrix( const matrix & );
matrix & operator= ( const matrix & );
Vector **m_mat;
uint m_size;
};
#endif
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