blob: c3ca3473ec7914f611f12b35acebfebb8c8b4997 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef MECHANICSGROUP_H
#define MECHANICSGROUP_H
#include <itemgroup.h>
class MechanicsItem;
class MechanicsDocument;
typedef TQValueList<MechanicsItem*> MechanicsItemList;
/**
@author David Saxton
*/
class MechanicsGroup : public ItemGroup
{
Q_OBJECT
TQ_OBJECT
public:
MechanicsGroup( MechanicsDocument *mechanicsDocument, const char *name = 0);
~MechanicsGroup();
/**
* Returns a list of top-level mechanics items only
*/
MechanicsItemList toplevelMechItemList() const;
/**
* Sets the selection mode of all MechanicsItems in the group
*/
void setSelectionMode( uint sm );
/**
* "Raises" (increases the z value of) the selected group of items
*/
void setRaised( bool isRaised );
/**
* Removes all the tqchildren of the given item from the group
*/
void removeChildren( Item *item );
bool addItem( Item *item );
bool removeItem( Item *item );
virtual bool addTQCanvasItem(TQCanvasItem* item);
virtual bool tqcontains(TQCanvasItem* item) const;
virtual uint count() const { return itemCount(); }
virtual void deleteAllItems();
virtual void mergeGroup(ItemGroup* group);
virtual void removeAllItems();
virtual void removeTQCanvasItem(TQCanvasItem* item);
virtual void setItems(TQCanvasItemList list);
/**
* Sets the selected state of all items in the group
*/
virtual void setSelected( bool sel );
/**
* Extracts the mechanics items from the item list
*/
MechanicsItemList extractMechanicsItems() const;
protected:
void updateInfo();
bool b_isRaised;
};
#endif
|