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/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef OSCILLOSCOPEDATA_H
#define OSCILLOSCOPEDATA_H
#include <qcolor.h>
#include <qobject.h>
typedef long long llong;
typedef unsigned long long ullong;
typedef unsigned int uint;
#define DATA_CHUNK_SIZE (8192/sizeof(T))
#define DATA_CHUNK_ARRAY_SIZE ((8192-sizeof(uint))/sizeof(DataChunk<T>*))
// Allow a minimum of 64 megabytes of stored data (67108864 bytes)
/// \todo The maximum allowed amount of stored data should be configurable or
/// more intelligent (e.g. taking into account the number of probes or the
/// amount of physical memory on the system).
#define DCARRAY_ARRAY_SIZE ((67108864/(8192*DATA_CHUNK_ARRAY_SIZE))+1)
/**
For use in LogicProbe: Every time the input changes state, the new input state
is recorded in value, along with the simulator time that it occurs at.
*/
class LogicDataPoint
{
public:
LogicDataPoint()
{
value = 0;
time = 0;
}
LogicDataPoint( bool v, ullong t )
{
value = v;
time = t;
}
bool value : 1;
ullong time : 63;
};
template <typename T>
class DataChunk
{
public:
DataChunk() { memset( data, 0, DATA_CHUNK_SIZE*sizeof(T) ); }
T data[ DATA_CHUNK_SIZE ];
private:
// We don't want to accidently copy a shedload of data
DataChunk( const DataChunk & );
};
typedef DataChunk<LogicDataPoint> LogicChunk;
typedef DataChunk<float> FloatingChunk;
template <typename T>
class DCArray
{
public:
DCArray()
{
memset( m_data, 0, DATA_CHUNK_ARRAY_SIZE*sizeof(DataChunk<T> *) );
m_allocatedUpTo = 0;
}
~DCArray()
{
for ( uint i=0; i<m_allocatedUpTo; ++i)
delete m_data[i];
}
inline DataChunk<T> * chunk( uint i )
{
if ( i >= m_allocatedUpTo )
allocateUpTo(i+1024);
if ( i >= DATA_CHUNK_ARRAY_SIZE )
return 0l;
return m_data[i];
}
uint allocatedUpTo() const { return m_allocatedUpTo; }
protected:
void allocateUpTo( uint upTo )
{
if ( upTo > DATA_CHUNK_ARRAY_SIZE )
upTo = DATA_CHUNK_ARRAY_SIZE;
for ( uint i=m_allocatedUpTo; i<upTo; ++i )
m_data[i] = new DataChunk<T>;
m_allocatedUpTo = upTo;
}
DataChunk<T> * m_data[DATA_CHUNK_ARRAY_SIZE];
uint m_allocatedUpTo;
private:
// We don't want to accidently copy a shedload of data
DCArray( const DCArray & );
};
template <typename T>
class StoredData
{
public:
StoredData()
{
memset( m_data, 0, DCARRAY_ARRAY_SIZE*sizeof(DCArray<T> *) );
m_allocatedUpTo = 0;
}
~StoredData()
{
reset();
}
inline T & operator[]( ullong i )
{
return dataAt(i);
}
inline T & dataAt( ullong i, ullong * insertPos = 0 )
{
ullong c = i % DATA_CHUNK_SIZE;
ullong b = ullong((i-c)/DATA_CHUNK_SIZE) % DATA_CHUNK_ARRAY_SIZE;
ullong a = ullong((ullong((i-c)/DATA_CHUNK_SIZE)-b)/DATA_CHUNK_ARRAY_SIZE);
if ( a >= m_allocatedUpTo )
allocateUpTo(a+1);
if ( a >= DCARRAY_ARRAY_SIZE )
{
a = DCARRAY_ARRAY_SIZE - 1;
if ( insertPos )
*insertPos = toPos( a, b, c );
}
return m_data[a]->chunk(b)->data[c];
}
ullong toPos( ullong a, ullong b, ullong c ) const
{
return (((a*DATA_CHUNK_ARRAY_SIZE)+b)*DATA_CHUNK_SIZE)+c;
}
uint allocatedUpTo() const { return m_allocatedUpTo; }
DCArray<T> * dcArray( unsigned pos ) const
{
return (pos < m_allocatedUpTo) ? m_data[pos] : 0l;
}
/**
* Initialises all data to 0
*/
void reset()
{
for ( uint i=0; i<m_allocatedUpTo; ++i)
delete m_data[i];
m_allocatedUpTo = 0;
}
protected:
void allocateUpTo( uint upTo )
{
if ( upTo >= DCARRAY_ARRAY_SIZE )
{
// Shuffle all data (getting rid of the oldest data)
delete m_data[0];
for ( unsigned i = 1; i < m_allocatedUpTo; ++i )
m_data[i-1] = m_data[i];
upTo = DCARRAY_ARRAY_SIZE;
m_allocatedUpTo--;
}
for ( unsigned i = m_allocatedUpTo; i < upTo; ++i )
m_data[i] = new DCArray<T>;
m_allocatedUpTo = upTo;
}
DCArray<T> * m_data[DCARRAY_ARRAY_SIZE];
uint m_allocatedUpTo;
private:
// We don't want to accidently copy a shedload of data
StoredData( const StoredData<T> & );
};
/**
@author David Saxton
*/
class ProbeData : public QObject
{
Q_OBJECT;
public:
ProbeData( int id );
~ProbeData();
/**
* @returns unique id for oscilloscope, set on construction
*/
int id() const { return m_id; }
/**
* Set the proportion (0 = top, 1 = bottom) of the way down the
* oscilloscope view that the probe output is drawn. If the proportion
* is out of range ( <0, or >1), then the drawPosition is set to 0/1
*/
void setDrawPosition( float drawPosition ) { m_drawPosition = drawPosition; }
/**
* Returns the draw position. Default is 0.5.
* @see setDrawPosition
*/
float drawPosition() const { return m_drawPosition; }
/**
* Set the colour that is used to display the probe in the oscilloscope.
* Default is black.
*/
void setColor( QColor color );
/**
* @returns the colour that is used to display the probe in the oscilloscope
*/
QColor color() const { return m_color; }
// /**
// * Will not record any data when paused
// */
// void setPaused( bool isPaused ) { b_isPaused = isPaused; }
/**
* Returns the time (in Simulator time) that this probe was created at,
* or last reset.
*/
ullong resetTime() const { return m_resetTime; }
/**
* Erases all recorded data, and sets m_resetTime to the current
* simulator time.
*/
virtual void eraseData() = 0;
/**
* Searches for and returns the position of the last DataPoint that was
* added before or at the given Simulator time. If no DataPoints were
* were recorded before the given time, then will return the one closest
* to the given time. Will return 0 if no DataPoints have been recorded
* yet.
*/
virtual ullong findPos( llong time ) const = 0;
ullong insertPos() const { return m_insertPos; }
signals:
/**
* Emitted when an attribute that affects how the probe is drawn in the
* oscilloscope is changed.
*/
void displayAttributeChanged();
protected:
const int m_id;
float m_drawPosition;
ullong m_insertPos;
// bool b_isPaused;
ullong m_resetTime;
QColor m_color;
};
/**
@author David Saxton
*/
class LogicProbeData : public ProbeData
{
public:
LogicProbeData( int id );
/**
* Appends the data point to the set of data.
*/
void addDataPoint( LogicDataPoint data )
{
ullong next = m_insertPos++;
m_data.dataAt( next, & m_insertPos ) = data;
}
virtual void eraseData();
virtual ullong findPos( llong time ) const;
protected:
StoredData<LogicDataPoint> m_data;
friend class OscilloscopeView;
};
/**
@author David Saxton
*/
class FloatingProbeData : public ProbeData
{
public:
enum Scaling { Linear, Logarithmic };
FloatingProbeData( int id );
/**
* Appends the data point to the set of data.
*/
void addDataPoint( float data ) { m_data[m_insertPos++] = data; }
/**
* Converts the insert position to a Simulator time.
*/
ullong toTime( ullong at ) const;
/**
* Sets the scaling to use in the oscilloscope display.
*/
void setScaling( Scaling scaling );
/**
* @return the scaling used for the oscilloscope display.
*/
Scaling scaling() const { return m_scaling; }
/**
* Sets the value to use as the upper absolute value in the display.
*/
void setUpperAbsValue( double upperAbsValue );
/**
* @return the upper absolute value to use in the display.
*/
double upperAbsValue() const { return m_upperAbsValue; }
/**
* Sets the value to use as the lower absolute value in the display
* (this is only used with logarithmic scaling).
*/
void setLowerAbsValue( double lowerAbsValue );
/**
* @return the lower absolute value to use in the display (this is
* only used with logarithmic scaling).
*/
double lowerAbsValue() const { return m_lowerAbsValue; }
virtual void eraseData();
virtual ullong findPos( llong time ) const;
protected:
Scaling m_scaling;
double m_upperAbsValue;
double m_lowerAbsValue;
StoredData<float> m_data;
friend class OscilloscopeView;
};
#endif
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