summaryrefslogtreecommitdiffstats
path: root/src/simulator.h
blob: 9686a2ed3d10062f8ce514a0b022fec12fa842e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
/***************************************************************************
 *   Copyright (C) 2005 by David Saxton                                    *
 *   [email protected]                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef SIMULATOR_H
#define SIMULATOR_H

#include "circuit.h"
#include "logic.h"

/**
This should be a multiple of 1000. It is the number of times a second that
linear elements are updated.
*/
const int LINEAR_UPDATE_RATE = int(1e4);

/**
This should be a multiple of 1000. It is the number of times a second that
logic elements are updated.
*/
const int LOGIC_UPDATE_RATE = int(1e6);


class Circuit;
class CircuitDocument;
class Component;
class ComponentCallback;
class ECNode;
class GpsimProcessor;
class LogicIn;
class LogicOut;
class Switch;
class Wire;

typedef TQValueList<ECNode*> ECNodeList;
typedef TQValueList<LogicIn*> LogicInList;

typedef void(Component::*VoidCallbackPtr)();

template <typename T>
class LinkedList
{
	public:
		LinkedList( T * data ) { m_pData = data; m_pNext = 0l; }
		T * data() const { return m_pData; }
		
		LinkedList<T> * m_pNext;
		
	protected:
		T * m_pData;
};


class ComponentCallback
{
	public:
		ComponentCallback( Component * component, VoidCallbackPtr function )
		{
			m_pComponent = component;
			m_pFunction = function;
		}
		
		void callback() { (m_pComponent->*m_pFunction)(); }
		Component * component() const { return m_pComponent; }
		
	protected:
		Component * m_pComponent;
		VoidCallbackPtr m_pFunction;
};


/**
This singleton class oversees all simulation (keeping in sync linear, nonlinear,
logic, external simulators (such as gpsim), mechanical simulation, etc).
@author David Saxton
*/
class Simulator : public TQObject
{
	TQ_OBJECT
  
	public:
		static Simulator * self();
		~Simulator();
		
		/**
		 * Number of (1/LOGIC_UPDATE_RATE) intervals that the simulator has been
		 * stepping for.
		 */
		long long time() const { return m_stepNumber*(long long)(LOGIC_UPDATE_RATE/LINEAR_UPDATE_RATE) + m_llNumber; }
		/**
		 * Initializes a new logic chain.
		 */
		void createLogicChain( LogicOut * logicOut, const LogicInList & logicInList, const PinList & pinList );
		/**
		 * Adds the given LogicOut to the list of changed LogicOuts
		 */
		void addChangedLogic( LogicOut * changed )
		{
			m_pChangedLogicLast->setNextChanged( changed, m_currentChain );
			m_pChangedLogicLast = changed;
		}
		/**
		 * Remove pointers to the given LogicOut, called when it is deleted for
		 * safety reasons.
		 */
		void removeLogicOutReferences( LogicOut * logic );
		/**
		 * Remove pointers to the given LogicIn, called when it is deleted for
		 * safety reasons. Simulator does not have any references to LogicIns
		 * itself - instead, they are removed from logic chains which are
		 * currently marked as changed.
		 */
		void removeLogicInReferences( LogicIn * logic );
		/**
		 * Adds the given Circuit to the list of changed Circuits
		 */
		void addChangedCircuit( Circuit * changed )
		{
			m_pChangedCircuitLast->setNextChanged( changed, m_currentChain );
			m_pChangedCircuitLast = changed;
		}
		inline void addStepCallback( int at, LinkedList<ComponentCallback> * ccb );
		/**
		 * Add the given processor to the simulator. GpsimProcessor::step will
		 * be called while present in the simulator (it is at GpsimProcessor's
		 * disgression whether to actually step, depending on its running
		 * status).
		 * @see detachGpsimProcessor( GpsimProcessor * cpu );
		 */
		void attachGpsimProcessor( GpsimProcessor * cpu );
		/**
		 * Remove the given processor from the simulation loop
		 */
		void detachGpsimProcessor( GpsimProcessor * cpu );
		/**
		 * Attach the component callback to the simulator. This will be called
		 * during the logic update loop, at LOGIC_UPDATE_RATE times per second (so
		 * make sure the function passed is an efficient one!).
		 */
		void attachComponentCallback( Component * component, VoidCallbackPtr function );
		/**
		 * Removes the callbacks for the given component from the simulator.
		 */
		void detachComponentCallbacks( Component * component );
		/**
		 * Attach the component to the simulator.
		 */
		void attachComponent( Component * component );
		/**
		 * Detaches the component from the simulator.
		 */
		void detachComponent( Component * component );
		/**
		 * Attach a circuit to the simulator
		 */
		void attachCircuit( Circuit * circuit );
		/**
		 * Detach a circuit from the simulator.
		 */
		void detachCircuit( Circuit * circuit );
		/**
		 * Attaches the switch to the simulator (only needed when the switch has
		 * started bouncing.
		 */
		void attachSwitch( Switch * sw );
		/**
		 * Detaches the switch from the simulator (called when the switch has
		 * stopped bouncing).
		 */
		void detachSwitch( Switch * sw );
		/**
		 * @return whether or not we are currently simulating stuff
		 * @see slotSetSimulating
		 */
		bool isSimulating() const { return m_bIsSimulating; }
		
	public slots:
		/**
		 * Set whether or not to simulate at the moment.
		 * @see isSimulating
		 */
		void slotSetSimulating( bool simulate );
		
	signals:
		/**
		 * Emitted when the simulating state changes.
		 * @see slotSetSimulating
		 */
		void simulatingStateChanged( bool isSimulating );
		
	private slots:
		void step();

	protected:
		template <typename T>
		void attach( LinkedList<T> ** start, T * data );
		template <typename T>
		void detach( LinkedList<T> ** start, T * data );
		template <typename T>
		void detachAll( LinkedList<T> * list );
		
		bool m_bIsSimulating;
		static Simulator * m_pSelf;
		
		///List of LogicOuts that are at the start of a LogicChain
		TQValueList<LogicOut*> m_logicChainStarts;
		
		LogicOut * m_pChangedLogicStart;
		LogicOut * m_pChangedLogicLast;
		
		Circuit * m_pChangedCircuitStart;
		Circuit * m_pChangedCircuitLast;
		
		LinkedList<GpsimProcessor> * m_gpsimProcessors;
		LinkedList<Component> * m_components;
		LinkedList<ComponentCallback> * m_componentCallbacks;
		LinkedList<Circuit> * m_ordinaryCircuits;
		LinkedList<Switch> * m_switches;
		
		LinkedList<ComponentCallback> * m_pStartStepCallback[LOGIC_UPDATE_RATE/LINEAR_UPDATE_RATE];
		LinkedList<ComponentCallback> * m_pNextStepCallback[LOGIC_UPDATE_RATE/LINEAR_UPDATE_RATE];
		
	private:
		Simulator();
		long m_llNumber;
		long long m_stepNumber;
		unsigned char m_currentChain;
};


inline void Simulator::addStepCallback( int at, LinkedList<ComponentCallback> * ccb )
{
	if ( !m_pStartStepCallback[at] )
		m_pStartStepCallback[at] = ccb;
	
	else
		m_pNextStepCallback[at]->m_pNext = ccb;
	
	m_pNextStepCallback[at] = ccb;
}

#endif