1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/***************************************************************************
* Copyright (C) 2005 by Joris Guisson *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef BTAUTHENTICATE_H
#define BTAUTHENTICATE_H
#include <util/sha1hash.h>
#include "authenticatebase.h"
#include "globals.h"
#include "peerid.h"
namespace bt
{
class PeerManager;
/**
* @author Joris Guisson
* @brief Authenicate a peer
*
* After we connect to a peer,
* we need to authenticate the peer. This class handles this.
*/
class Authenticate : public AuthenticateBase
{
Q_OBJECT
public:
/**
* Connect to a remote host first and authenicate it.
* @param ip IP-address of host
* @param port Port of host
* @param info_hash Info hash
* @param peer_id Peer ID
* @param pman PeerManager
*/
Authenticate(const QString & ip,Uint16 port,
const SHA1Hash & info_hash,const PeerID & peer_id,
PeerManager* pman);
virtual ~Authenticate();
/**
* Get a pointer to the socket, and set it internally
* to NULL. After a succesfull authentication, this is used
* to transfer ownership to a Peer object.
* @return The socket
*/
mse::StreamSocket* takeSocket();
const PeerID & getPeerID() const {return peer_id;}
/// See if the authentication is succesfull
bool isSuccesfull() const {return succes;}
const QString & getIP() const {return host;}
Uint16 getPort() const {return port;}
protected slots:
void onReadyWrite();
void onPeerManagerDestroyed();
protected:
void onFinish(bool succes);
void handshakeRecieved(bool full);
virtual void connected();
protected:
SHA1Hash info_hash;
PeerID our_peer_id,peer_id;
QString host;
Uint16 port;
bool succes;
PeerManager* pman;
};
}
#endif
|