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/***************************************************************************
 *   Copyright (C) 2005 by Joris Guisson                                   *
 *   [email protected]                                               *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.             *
 ***************************************************************************/
#ifndef BTSERVERAUTHENTICATE_H
#define BTSERVERAUTHENTICATE_H

#include "authenticatebase.h"

namespace bt
{
	class Server;
	class SHA1Hash;
	class PeerID;

	/**
	 * @author Joris Guisson
	 *
	 * Handles the authentication of incoming connections on the Server.
	 * Once the authentication is finished, the socket gets handed over
	 * to the right PeerManager.
	*/
	class ServerAuthenticate : public AuthenticateBase
	{
		Q_OBJECT
	public:
		ServerAuthenticate(mse::StreamSocket* sock,Server* server);
		virtual ~ServerAuthenticate();

		static bool isFirewalled();
		static void setFirewalled(bool Firewalled);

	protected:
		void onFinish(bool succes);
		void handshakeRecieved(bool full);
		
	protected:
		Server* server;
		
	private:
        	static bool s_firewalled;
	};

}

inline bool bt::ServerAuthenticate::isFirewalled()
{
	return s_firewalled;
}

inline void bt::ServerAuthenticate::setFirewalled(bool Firewalled)
{
	s_firewalled = Firewalled;
}


#endif