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author | Timothy Pearson <[email protected]> | 2012-01-01 18:24:37 -0600 |
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committer | Timothy Pearson <[email protected]> | 2012-01-01 18:24:37 -0600 |
commit | 4e997a9c6e25689dca65a2ec573a599699ef8170 (patch) | |
tree | fdb5ecac42fb8204df9fc8c9abe1c784d4719e0e /PerlQt/tutorials/t14 | |
parent | bfa107694b2507a7116f8856cafe4ab1375da8a9 (diff) | |
download | libtqt-perl-4e997a9c6e25689dca65a2ec573a599699ef8170.tar.gz libtqt-perl-4e997a9c6e25689dca65a2ec573a599699ef8170.zip |
Initial TQt conversion
Diffstat (limited to 'PerlQt/tutorials/t14')
-rw-r--r-- | PerlQt/tutorials/t14/CannonField.pm | 58 | ||||
-rw-r--r-- | PerlQt/tutorials/t14/GameBoard.pm | 70 | ||||
-rw-r--r-- | PerlQt/tutorials/t14/LCDRange.pm | 22 | ||||
-rw-r--r-- | PerlQt/tutorials/t14/t14.pl | 6 |
4 files changed, 78 insertions, 78 deletions
diff --git a/PerlQt/tutorials/t14/CannonField.pm b/PerlQt/tutorials/t14/CannonField.pm index 05fdbce..cbf675d 100644 --- a/PerlQt/tutorials/t14/CannonField.pm +++ b/PerlQt/tutorials/t14/CannonField.pm @@ -1,14 +1,14 @@ package CannonField; use strict; -use Qt; -use Qt::isa qw(Qt::Widget); -use Qt::signals +use TQt; +use TQt::isa qw(TQt::Widget); +use TQt::signals hit => [], missed => [], angleChanged => ['int'], forceChanged => ['int'], canShoot => ['bool']; -use Qt::slots +use TQt::slots setAngle => ['int'], setForce => ['int'], shoot => [], @@ -16,7 +16,7 @@ use Qt::slots newTarget => [], setGameOver => [], restartGame => []; -use Qt::attributes qw( +use TQt::attributes qw( ang f @@ -42,14 +42,14 @@ sub NEW { ang = 45; f = 0; timerCount = 0; - autoShootTimer = Qt::Timer(this, "movement handler"); - this->connect(autoShootTimer, SIGNAL('timeout()'), SLOT('moveShot()')); + autoShootTimer = TQt::Timer(this, "movement handler"); + this->connect(autoShootTimer, TQT_SIGNAL('timeout()'), TQT_SLOT('moveShot()')); shoot_ang = 0; shoot_f = 0; - target = Qt::Point(0, 0); + target = TQt::Point(0, 0); gameEnded = 0; barrelPressed = 0; - setPalette(Qt::Palette(Qt::Color(250, 250, 200))); + setPalette(TQt::Palette(TQt::Color(250, 250, 200))); newTarget(); } @@ -81,10 +81,10 @@ sub shoot { } sub newTarget { - my $r = Qt::Region(targetRect()); - target = Qt::Point(200 + int(rand(190)), + my $r = TQt::Region(targetRect()); + target = TQt::Point(200 + int(rand(190)), 10 + int(rand(255))); - repaint($r->unite(Qt::Region(targetRect()))); + repaint($r->unite(TQt::Region(targetRect()))); } sub setGameOver { @@ -102,7 +102,7 @@ sub restartGame { } sub moveShot { - my $r = Qt::Region(shotRect()); + my $r = TQt::Region(shotRect()); timerCount++; my $shotR = shotRect(); @@ -117,7 +117,7 @@ sub moveShot { emit missed(); emit canShoot(1); } else { - $r = $r->unite(Qt::Region($shotR)); + $r = $r->unite(TQt::Region($shotR)); } repaint($r); } @@ -146,11 +146,11 @@ sub mouseReleaseEvent { sub paintEvent { my $e = shift; my $updateR = $e->rect; - my $p = Qt::Painter(this); + my $p = TQt::Painter(this); if(gameEnded) { $p->setPen(&black); - $p->setFont(Qt::Font("Courier", 48, &Qt::Font::Bold)); + $p->setFont(TQt::Font("Courier", 48, &TQt::Font::Bold)); $p->drawText(rect(), &AlignCenter, "Game Over"); } paintCannon($p) if $updateR->intersects(cannonRect()); @@ -180,20 +180,20 @@ sub paintBarrier { $p->drawRect(barrierRect()); } -my $barrelRect = Qt::Rect(33, -4, 15, 8); +my $barrelRect = TQt::Rect(33, -4, 15, 8); sub paintCannon { my $p = shift; my $cr = cannonRect(); - my $pix = Qt::Pixmap($cr->size); + my $pix = TQt::Pixmap($cr->size); $pix->fill(this, $cr->topLeft); - my $tmp = Qt::Painter($pix); + my $tmp = TQt::Painter($pix); $tmp->setBrush(&blue); $tmp->setPen(&NoPen); $tmp->translate(0, $pix->height - 1); - $tmp->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16); + $tmp->drawPie(TQt::Rect(-35, -35, 70, 70), 0, 90*16); $tmp->rotate(- ang); $tmp->drawRect($barrelRect); $tmp->end; @@ -202,7 +202,7 @@ sub paintCannon { } sub cannonRect { - my $r = Qt::Rect(0, 0, 50, 50); + my $r = TQt::Rect(0, 0, 50, 50); $r->moveBottomLeft(rect()->bottomLeft); return $r; } @@ -221,24 +221,24 @@ sub shotRect { my $x = $x0 + $velx*$time; my $y = $y0 + $vely*$time - 0.5*$gravity*$time**2; - my $r = Qt::Rect(0, 0, 6, 6); - $r->moveCenter(Qt::Point(int($x), height() - 1 - int($y))); + my $r = TQt::Rect(0, 0, 6, 6); + $r->moveCenter(TQt::Point(int($x), height() - 1 - int($y))); return $r; } sub targetRect { - my $r = Qt::Rect(0, 0, 20, 10); - $r->moveCenter(Qt::Point(target->x, height() - 1 - target->y)); + my $r = TQt::Rect(0, 0, 20, 10); + $r->moveCenter(TQt::Point(target->x, height() - 1 - target->y)); return $r; } sub barrierRect { - return Qt::Rect(145, height() - 100, 15, 100); + return TQt::Rect(145, height() - 100, 15, 100); } sub barrelHit { my $p = shift; - my $mtx = Qt::WMatrix; + my $mtx = TQt::WMatrix; $mtx->translate(0, height() - 1); $mtx->rotate(- ang); $mtx = $mtx->invert; @@ -247,10 +247,10 @@ sub barrelHit { sub isShooting { autoShootTimer->isActive } -sub sizeHint { Qt::Size(400, 300) } +sub sizeHint { TQt::Size(400, 300) } sub sizePolicy { - Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding); + TQt::SizePolicy(&TQt::SizePolicy::Expanding, &TQt::SizePolicy::Expanding); } 1; diff --git a/PerlQt/tutorials/t14/GameBoard.pm b/PerlQt/tutorials/t14/GameBoard.pm index 96f9cbb..a81deef 100644 --- a/PerlQt/tutorials/t14/GameBoard.pm +++ b/PerlQt/tutorials/t14/GameBoard.pm @@ -1,13 +1,13 @@ package GameBoard; use strict; -use Qt; -use Qt::isa qw(Qt::Widget); -use Qt::slots +use TQt; +use TQt::isa qw(TQt::Widget); +use TQt::slots fire => [], hit => [], missed => [], newGame => []; -use Qt::attributes qw( +use TQt::attributes qw( hits shotsLeft cannonField @@ -19,10 +19,10 @@ use CannonField; sub NEW { shift->SUPER::NEW(@_); - my $quit = Qt::PushButton("&Quit", this, "quit"); - $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold)); + my $quit = TQt::PushButton("&Quit", this, "quit"); + $quit->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()')); + TQt::app->connect($quit, TQT_SIGNAL('clicked()'), TQT_SLOT('quit()')); my $angle = LCDRange("ANGLE", this, "angle"); $angle->setRange(5, 70); @@ -30,56 +30,56 @@ sub NEW { my $force = LCDRange("FORCE", this, "force"); $force->setRange(10, 50); - my $box = Qt::VBox(this, "cannonFrame"); + my $box = TQt::VBox(this, "cannonFrame"); $box->setFrameStyle($box->WinPanel | $box->Sunken); cannonField = CannonField($box, "cannonField"); - cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)')); - $angle->connect(cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)')); + cannonField->connect($angle, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setAngle(int)')); + $angle->connect(cannonField, TQT_SIGNAL('angleChanged(int)'), TQT_SLOT('setValue(int)')); - cannonField->connect($force, SIGNAL('valueChanged(int)'), SLOT('setForce(int)')); - $force->connect(cannonField, SIGNAL('forceChanged(int)'), SLOT('setValue(int)')); + cannonField->connect($force, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setForce(int)')); + $force->connect(cannonField, TQT_SIGNAL('forceChanged(int)'), TQT_SLOT('setValue(int)')); - this->connect(cannonField, SIGNAL('hit()'), SLOT('hit()')); - this->connect(cannonField, SIGNAL('missed()'), SLOT('missed()')); + this->connect(cannonField, TQT_SIGNAL('hit()'), TQT_SLOT('hit()')); + this->connect(cannonField, TQT_SIGNAL('missed()'), TQT_SLOT('missed()')); - my $shoot = Qt::PushButton('&Shoot', this, "shoot"); - $shoot->setFont(Qt::Font("Times", 18, &Qt::Font::Bold)); + my $shoot = TQt::PushButton('&Shoot', this, "shoot"); + $shoot->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - this->connect($shoot, SIGNAL('clicked()'), SLOT('fire()')); + this->connect($shoot, TQT_SIGNAL('clicked()'), TQT_SLOT('fire()')); - $shoot->connect(cannonField, SIGNAL('canShoot(bool)'), SLOT('setEnabled(bool)')); + $shoot->connect(cannonField, TQT_SIGNAL('canShoot(bool)'), TQT_SLOT('setEnabled(bool)')); - my $restart = Qt::PushButton('&New Game', this, "newgame"); - $restart->setFont(Qt::Font("Times", 18, &Qt::Font::Bold)); + my $restart = TQt::PushButton('&New Game', this, "newgame"); + $restart->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - this->connect($restart, SIGNAL('clicked()'), SLOT('newGame()')); + this->connect($restart, TQT_SIGNAL('clicked()'), TQT_SLOT('newGame()')); - hits = Qt::LCDNumber(2, this, "hits"); - shotsLeft = Qt::LCDNumber(2, this, "shotsleft"); - my $hitsL = Qt::Label("HITS", this, "hitsLabel"); - my $shotsLeftL = Qt::Label("SHOTS LEFT", this, "shotsLeftLabel"); + hits = TQt::LCDNumber(2, this, "hits"); + shotsLeft = TQt::LCDNumber(2, this, "shotsleft"); + my $hitsL = TQt::Label("HITS", this, "hitsLabel"); + my $shotsLeftL = TQt::Label("SHOTS LEFT", this, "shotsLeftLabel"); - my $accel = Qt::Accel(this); - $accel->connectItem($accel->insertItem(Qt::KeySequence(int &Key_Enter)), - this, SLOT('fire()')); - $accel->connectItem($accel->insertItem(Qt::KeySequence(int &Key_Return)), - this, SLOT('fire()')); - $accel->connectItem($accel->insertItem(Qt::KeySequence(int &CTRL+&Key_Q)), - Qt::app, SLOT('quit()')); + my $accel = TQt::Accel(this); + $accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Enter)), + this, TQT_SLOT('fire()')); + $accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Return)), + this, TQT_SLOT('fire()')); + $accel->connectItem($accel->insertItem(TQt::KeySequence(int &CTRL+&Key_Q)), + TQt::app, TQT_SLOT('quit()')); - my $grid = Qt::GridLayout(this, 2, 2, 10); + my $grid = TQt::GridLayout(this, 2, 2, 10); $grid->addWidget($quit, 0, 0); $grid->addWidget($box, 1, 1); $grid->setColStretch(1, 10); - my $leftBox = Qt::VBoxLayout; + my $leftBox = TQt::VBoxLayout; $grid->addLayout($leftBox, 1, 0); $leftBox->addWidget($angle); $leftBox->addWidget($force); - my $topBox = Qt::HBoxLayout; + my $topBox = TQt::HBoxLayout; $grid->addLayout($topBox, 0, 1); $topBox->addWidget($shoot); $topBox->addWidget(hits); diff --git a/PerlQt/tutorials/t14/LCDRange.pm b/PerlQt/tutorials/t14/LCDRange.pm index b08827e..1647e85 100644 --- a/PerlQt/tutorials/t14/LCDRange.pm +++ b/PerlQt/tutorials/t14/LCDRange.pm @@ -1,14 +1,14 @@ package LCDRange; use strict; -use Qt; -use Qt::isa qw(Qt::Widget); -use Qt::slots +use TQt; +use TQt::isa qw(TQt::Widget); +use TQt::slots setValue => ['int'], setRange => ['int', 'int'], setText => ['const char*']; -use Qt::signals +use TQt::signals valueChanged => ['int']; -use Qt::attributes qw( +use TQt::attributes qw( slider label ); @@ -25,21 +25,21 @@ sub NEW { sub init { - my $lcd = Qt::LCDNumber(2, this, "lcd"); + my $lcd = TQt::LCDNumber(2, this, "lcd"); - slider = Qt::Slider(&Horizontal, this, "slider"); + slider = TQt::Slider(&Horizontal, this, "slider"); slider->setRange(0, 99); slider->setValue(0); - label = Qt::Label(" ", this, "label"); + label = TQt::Label(" ", this, "label"); label->setAlignment(&AlignCenter); - $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)')); - this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)')); + $lcd->connect(slider, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('display(int)')); + this->connect(slider, TQT_SIGNAL('valueChanged(int)'), TQT_SIGNAL('valueChanged(int)')); setFocusProxy(slider); - my $l = Qt::VBoxLayout(this); + my $l = TQt::VBoxLayout(this); $l->addWidget($lcd, 1); $l->addWidget(slider); $l->addWidget(label); diff --git a/PerlQt/tutorials/t14/t14.pl b/PerlQt/tutorials/t14/t14.pl index b0f5c25..ef412ab 100644 --- a/PerlQt/tutorials/t14/t14.pl +++ b/PerlQt/tutorials/t14/t14.pl @@ -1,11 +1,11 @@ #!/usr/bin/perl -w use strict; use blib; -use Qt; +use TQt; use GameBoard; -Qt::Application::setColorSpec(&Qt::Application::CustomColor); -my $a = Qt::Application(\@ARGV); +TQt::Application::setColorSpec(&TQt::Application::CustomColor); +my $a = TQt::Application(\@ARGV); my $gb = GameBoard; $gb->setGeometry(100, 100, 500, 355); |