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-rw-r--r--PerlTQt/tutorials/t14/GameBoard.pm26
1 files changed, 13 insertions, 13 deletions
diff --git a/PerlTQt/tutorials/t14/GameBoard.pm b/PerlTQt/tutorials/t14/GameBoard.pm
index a81deef..064521d 100644
--- a/PerlTQt/tutorials/t14/GameBoard.pm
+++ b/PerlTQt/tutorials/t14/GameBoard.pm
@@ -22,7 +22,7 @@ sub NEW {
my $quit = TQt::PushButton("&Quit", this, "quit");
$quit->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
- TQt::app->connect($quit, TQT_SIGNAL('clicked()'), TQT_SLOT('quit()'));
+ TQt::app->connect($quit, TQ_SIGNAL('clicked()'), TQ_SLOT('quit()'));
my $angle = LCDRange("ANGLE", this, "angle");
$angle->setRange(5, 70);
@@ -35,26 +35,26 @@ sub NEW {
cannonField = CannonField($box, "cannonField");
- cannonField->connect($angle, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setAngle(int)'));
- $angle->connect(cannonField, TQT_SIGNAL('angleChanged(int)'), TQT_SLOT('setValue(int)'));
+ cannonField->connect($angle, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setAngle(int)'));
+ $angle->connect(cannonField, TQ_SIGNAL('angleChanged(int)'), TQ_SLOT('setValue(int)'));
- cannonField->connect($force, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setForce(int)'));
- $force->connect(cannonField, TQT_SIGNAL('forceChanged(int)'), TQT_SLOT('setValue(int)'));
+ cannonField->connect($force, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setForce(int)'));
+ $force->connect(cannonField, TQ_SIGNAL('forceChanged(int)'), TQ_SLOT('setValue(int)'));
- this->connect(cannonField, TQT_SIGNAL('hit()'), TQT_SLOT('hit()'));
- this->connect(cannonField, TQT_SIGNAL('missed()'), TQT_SLOT('missed()'));
+ this->connect(cannonField, TQ_SIGNAL('hit()'), TQ_SLOT('hit()'));
+ this->connect(cannonField, TQ_SIGNAL('missed()'), TQ_SLOT('missed()'));
my $shoot = TQt::PushButton('&Shoot', this, "shoot");
$shoot->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
- this->connect($shoot, TQT_SIGNAL('clicked()'), TQT_SLOT('fire()'));
+ this->connect($shoot, TQ_SIGNAL('clicked()'), TQ_SLOT('fire()'));
- $shoot->connect(cannonField, TQT_SIGNAL('canShoot(bool)'), TQT_SLOT('setEnabled(bool)'));
+ $shoot->connect(cannonField, TQ_SIGNAL('canShoot(bool)'), TQ_SLOT('setEnabled(bool)'));
my $restart = TQt::PushButton('&New Game', this, "newgame");
$restart->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
- this->connect($restart, TQT_SIGNAL('clicked()'), TQT_SLOT('newGame()'));
+ this->connect($restart, TQ_SIGNAL('clicked()'), TQ_SLOT('newGame()'));
hits = TQt::LCDNumber(2, this, "hits");
shotsLeft = TQt::LCDNumber(2, this, "shotsleft");
@@ -63,11 +63,11 @@ sub NEW {
my $accel = TQt::Accel(this);
$accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Enter)),
- this, TQT_SLOT('fire()'));
+ this, TQ_SLOT('fire()'));
$accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Return)),
- this, TQT_SLOT('fire()'));
+ this, TQ_SLOT('fire()'));
$accel->connectItem($accel->insertItem(TQt::KeySequence(int &CTRL+&Key_Q)),
- TQt::app, TQT_SLOT('quit()'));
+ TQt::app, TQ_SLOT('quit()'));
my $grid = TQt::GridLayout(this, 2, 2, 10);
$grid->addWidget($quit, 0, 0);