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package GLObjectWindow;
use strict;
use TQt;
use TQt::isa qw(TQt::Widget);
use TQt::attributes qw(
file
frame
menu
box
xpos
ypos
zpos
);
use GLBox;
sub NEW
{
shift->SUPER::NEW(@_);
# Create a menu
file = TQt::PopupMenu( this );
file->insertItem( "Exit", TQt::app(), TQT_SLOT 'quit()', TQt::KeySequence(int &CTRL + &Key_Q ));
# Create a menu bar
menu = TQt::MenuBar( this );
menu->setSeparator( &TQt::MenuBar::InWindowsStyle );
menu->insertItem("&File", file );
# Create a nice frame to put around the OpenGL widget
frame = TQt::Frame( this, "frame" );
frame->setFrameStyle( &TQt::Frame::Sunken | &TQt::Frame::Panel );
frame->setLineWidth( 2 );
# Create our OpenGL widget
box = GLBox( frame, "glbox");
# Create the three sliders; one for each rotation axis
xpos = TQt::Slider ( 0, 360, 60, 0, &TQt::Slider::Vertical, this, "xsl" );
xpos->setTickmarks( &TQt::Slider::Left );
TQt::Object::connect( xpos, TQT_SIGNAL 'valueChanged(int)', box, TQT_SLOT 'setXRotation(int)' );
ypos = TQt::Slider ( 0, 360, 60, 0, &TQt::Slider::Vertical, this, "ysl" );
ypos->setTickmarks( &TQt::Slider::Left );
TQt::Object::connect( ypos, TQT_SIGNAL 'valueChanged(int)', box, TQT_SLOT 'setYRotation(int)' );
zpos = TQt::Slider ( 0, 360, 60, 0, &TQt::Slider::Vertical, this, "zsl" );
zpos->setTickmarks( &TQt::Slider::Left );
TQt::Object::connect( zpos, TQT_SIGNAL 'valueChanged(int)', box, TQT_SLOT 'setZRotation(int)' );
# Now that we have all the widgets, put them into a nice layout
# Put the sliders on top of each other
my $vlayout = TQt::VBoxLayout( 20, "vlayout");
$vlayout->addWidget( xpos );
$vlayout->addWidget( ypos );
$vlayout->addWidget( zpos );
# Put the GL widget inside the frame
my $flayout = TQt::HBoxLayout( frame, 2, 2, "flayout");
$flayout->addWidget( box, 1 );
# Top level layout, puts the sliders to the left of the frame/GL widget
my $hlayout = TQt::HBoxLayout( this, 20, 20, "hlayout");
$hlayout->setMenuBar( menu );
$hlayout->addLayout( $vlayout );
$hlayout->addWidget( frame, 1 );
}
1;
package main;
use TQt;
use GLObjectWindow;
my $a = TQt::Application(\@ARGV);
my $w = GLObjectWindow;
$w->resize(350,350);
$w->show;
$a->setMainWidget( $w);
exit $a->exec;
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