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diff --git a/examples2/tut12.py b/examples2/tut12.py
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+#!/usr/bin/env python
+
+# Qt tutorial 12.
+
+import sys
+import math
+import random
+from qt import *
+
+
+class LCDRange(QVBox):
+ def __init__(self,s=None,parent=None,name=None):
+ QVBox.__init__(self,parent,name)
+
+ lcd = QLCDNumber(2,self,'lcd')
+ self.slider = QSlider(Qt.Horizontal,self,'slider')
+ self.slider.setRange(0,99)
+ self.slider.setValue(0)
+
+ self.label = QLabel(' ',self,'label')
+ self.label.setAlignment(Qt.AlignCenter)
+
+ self.connect(self.slider,SIGNAL('valueChanged(int)'),lcd,SLOT('display(int)'))
+ self.connect(self.slider,SIGNAL('valueChanged(int)'),self,PYSIGNAL('valueChanged(int)'))
+
+ self.setFocusProxy(self.slider)
+
+ if s is not None:
+ self.setText(s)
+
+ def value(self):
+ return self.slider.value()
+
+ def setValue(self,value):
+ self.slider.setValue(value)
+
+ def setRange(self,minVal,maxVal):
+ if minVal < 0 or maxVal > 99 or minVal > maxVal:
+ raise ValueError, 'LCDRange.setRange(): invalid range'
+ self.slider.setRange(minVal,maxVal)
+
+ def text(self):
+ return self.label.text()
+
+ def setText(self,s):
+ self.label.setText(s)
+
+
+class CannonField(QWidget):
+ def __init__(self,parent=None,name=None):
+ QWidget.__init__(self,parent,name)
+
+ self.ang = 45
+ self.f = 0
+ self.timerCount = 0
+
+ self.autoShootTimer = QTimer(self,'movement handler')
+ self.connect(self.autoShootTimer,SIGNAL('timeout()'),self.moveShot)
+
+ self.shoot_ang = 0
+ self.shoot_f = 0
+ self.target = QPoint(0,0)
+
+ self.setPalette(QPalette(QColor(250,250,200)))
+
+ self.barrelRect = QRect(33,-4,15,8)
+
+ self.newTarget()
+
+ def angle(self):
+ return self.ang
+
+ def setAngle(self,degrees):
+ if degrees < 5:
+ degrees = 5
+ if degrees > 70:
+ degrees = 70
+ if self.ang == degrees:
+ return
+ self.ang = degrees
+ self.repaint(self.cannonRect(),0)
+ self.emit(PYSIGNAL('angleChanged(int)'),(self.ang,))
+
+ def force(self):
+ return self.f
+
+ def setForce(self,newton):
+ if newton < 0:
+ newton = 0
+ if self.f == newton:
+ return
+ self.f = newton
+ self.emit(PYSIGNAL('forceChanged(int)'),(self.f,))
+
+ def shoot(self):
+ if self.autoShootTimer.isActive():
+ return
+
+ self.timerCount = 0
+ self.shoot_ang = self.ang
+ self.shoot_f = self.f
+ self.autoShootTimer.start(50)
+
+ def newTarget(self):
+ r = QRegion(self.targetRect())
+ self.target = QPoint(random.randint(200,390),random.randint(10,265))
+ self.repaint(r.unite(QRegion(self.targetRect())))
+
+ def moveShot(self):
+ r = QRegion(self.shotRect())
+ self.timerCount = self.timerCount + 1
+
+ shotR = self.shotRect()
+
+ if shotR.intersects(self.targetRect()):
+ self.autoShootTimer.stop()
+ self.emit(PYSIGNAL('hit()'),())
+ elif shotR.x() > self.width() or shotR.y() > self.height():
+ self.autoShootTimer.stop()
+ self.emit(PYSIGNAL('missed()'),())
+ else:
+ r = r.unite(QRegion(shotR))
+
+ self.repaint(r)
+
+ def paintEvent(self,ev):
+ updateR = ev.rect()
+ p = QPainter(self)
+
+ if updateR.intersects(self.cannonRect()):
+ self.paintCannon(p)
+
+ if self.autoShootTimer.isActive() and updateR.intersects(self.shotRect()):
+ self.paintShot(p)
+
+ if updateR.intersects(self.targetRect()):
+ self.paintTarget(p)
+
+ def paintShot(self,p):
+ p.setBrush(Qt.black)
+ p.setPen(Qt.NoPen)
+ p.drawRect(self.shotRect())
+
+ def paintTarget(self,p):
+ p.setBrush(Qt.red)
+ p.setPen(Qt.black)
+ p.drawRect(self.targetRect())
+
+ def paintCannon(self,p):
+ cr = self.cannonRect()
+ pix = QPixmap(cr.size())
+ pix.fill(self,cr.topLeft())
+
+ tmp = QPainter(pix)
+ tmp.setBrush(Qt.blue)
+ tmp.setPen(Qt.NoPen)
+
+ tmp.translate(0,pix.height() - 1)
+ tmp.drawPie(QRect(-35,-35,70,70),0,90 * 16)
+ tmp.rotate(-self.ang)
+ tmp.drawRect(self.barrelRect)
+ tmp.end()
+
+ p.drawPixmap(cr.topLeft(),pix)
+
+ def cannonRect(self):
+ r = QRect(0,0,50,50)
+ r.moveBottomLeft(self.rect().bottomLeft())
+ return r
+
+ def shotRect(self):
+ gravity = 4.0
+
+ time = self.timerCount / 4.0
+ velocity = self.shoot_f
+ radians = self.shoot_ang * 3.14159265 / 180
+
+ velx = velocity * math.cos(radians)
+ vely = velocity * math.sin(radians)
+ x0 = (self.barrelRect.right() + 5) * math.cos(radians)
+ y0 = (self.barrelRect.right() + 5) * math.sin(radians)
+ x = x0 + velx * time
+ y = y0 + vely * time - 0.5 * gravity * time * time
+
+ r = QRect(0,0,6,6)
+ r.moveCenter(QPoint(x,self.height() - 1 - y))
+ return r
+
+ def targetRect(self):
+ r = QRect(0,0,20,10)
+ r.moveCenter(QPoint(self.target.x(),self.height() - 1 - self.target.y()))
+ return r
+
+ def sizePolicy(self):
+ return QSizePolicy(QSizePolicy.Expanding,QSizePolicy.Expanding)
+
+
+class MyWidget(QWidget):
+ def __init__(self,parent=None,name=None):
+ QWidget.__init__(self,parent,name)
+
+ quit = QPushButton('&Quit',self,'quit')
+ quit.setFont(QFont('Times',18,QFont.Bold))
+ self.connect(quit,SIGNAL('clicked()'),qApp,SLOT('quit()'))
+
+ self.angle = LCDRange('ANGLE',self,'angle')
+ self.angle.setRange(5,70)
+
+ self.force = LCDRange('FORCE',self,'force')
+ self.force.setRange(10,50)
+
+ self.cannonField = CannonField(self,'cannonField')
+
+ self.connect(self.angle,PYSIGNAL('valueChanged(int)'),self.cannonField.setAngle)
+ self.connect(self.cannonField,PYSIGNAL('angleChanged(int)'),self.angle.setValue)
+
+ self.connect(self.force,PYSIGNAL('valueChanged(int)'),self.cannonField.setForce)
+ self.connect(self.cannonField,PYSIGNAL('forceChanged(int)'),self.force.setValue)
+
+ shoot = QPushButton('&Shoot',self,'shoot')
+ shoot.setFont(QFont('Times',18,QFont.Bold))
+ self.connect(shoot,SIGNAL('clicked()'),self.cannonField.shoot)
+
+ grid = QGridLayout(self,2,2,10)
+
+ grid.addWidget(quit,0,0)
+ grid.addWidget(self.cannonField,1,1)
+ grid.setColStretch(1,10)
+
+ leftBox = QVBoxLayout()
+ grid.addLayout(leftBox,1,0)
+ leftBox.addWidget(self.angle)
+ leftBox.addWidget(self.force)
+
+ topBox = QHBoxLayout()
+ grid.addLayout(topBox,0,1)
+ topBox.addWidget(shoot)
+ topBox.addStretch(1)
+
+ self.angle.setValue(60)
+ self.force.setValue(25)
+ self.angle.setFocus()
+
+
+QApplication.setColorSpec(QApplication.CustomColor)
+a = QApplication(sys.argv)
+
+w = MyWidget()
+w.setGeometry(100,100,500,355)
+a.setMainWidget(w)
+w.show()
+a.exec_loop()