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+#!/usr/bin/env python
+
+# Qt tutorial 13.
+
+import sys
+import math
+import random
+import qt
+
+
+class LCDRange(qt.QWidget):
+ def __init__(self, s=None, parent=None, name=None):
+ qt.QWidget.__init__(self, parent, name)
+
+ lcd = qt.QLCDNumber(2, self, "lcd")
+ self.slider = qt.QSlider(qt.Qt.Horizontal, self, "slider")
+ self.slider.setRange(0, 99)
+ self.slider.setValue(0)
+
+ self.label = qt.QLabel(" ", self, "label")
+ self.label.setAlignment(qt.Qt.AlignCenter)
+
+ self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), lcd, qt.SLOT("display(int)"))
+ self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), self, qt.PYSIGNAL("valueChanged(int)"))
+
+ self.setFocusProxy(self.slider)
+
+ l = qt.QVBoxLayout(self)
+ l.addWidget(lcd, 1)
+ l.addWidget(self.slider)
+ l.addWidget(self.label)
+
+ if s is not None:
+ self.setText(s)
+
+ def value(self):
+ return self.slider.value()
+
+ def setValue(self, value):
+ self.slider.setValue(value)
+
+ def setRange(self, minVal, maxVal):
+ if minVal < 0 or maxVal > 99 or minVal > maxVal:
+ raise ValueError, "LCDRange.setRange(): invalid range"
+
+ self.slider.setRange(minVal, maxVal)
+
+ def text(self):
+ return self.label.text()
+
+ def setText(self, s):
+ self.label.setText(s)
+
+
+class CannonField(qt.QWidget):
+ def __init__(self, parent=None, name=None):
+ qt.QWidget.__init__(self, parent, name)
+
+ self.ang = 45
+ self.f = 0
+ self.timerCount = 0
+
+ self.autoShootTimer = qt.QTimer(self, "movement handler")
+ self.connect(self.autoShootTimer, qt.SIGNAL("timeout()"), self.moveShot)
+
+ self.shoot_ang = 0
+ self.shoot_f = 0
+ self.target = qt.QPoint(0, 0)
+ self.gameEnded = 0
+
+ self.setPalette(qt.QPalette(qt.QColor(250, 250, 200)))
+
+ self.barrelRect = qt.QRect(33, -4, 15, 8)
+
+ self.newTarget()
+
+ def angle(self):
+ return self.ang
+
+ def setAngle(self, degrees):
+ if degrees < 5:
+ degrees = 5
+ if degrees > 70:
+ degrees = 70
+ if self.ang == degrees:
+ return
+ self.ang = degrees
+ self.repaint(self.cannonRect(), 0)
+ self.emit(qt.PYSIGNAL("angleChanged(int)"), (self.ang, ))
+
+ def force(self):
+ return self.f
+
+ def setForce(self, newton):
+ if newton < 0:
+ newton = 0
+ if self.f == newton:
+ return
+ self.f = newton
+ self.emit(qt.PYSIGNAL("forceChanged(int)"), (self.f, ))
+
+ def shoot(self):
+ if self.isShooting():
+ return
+
+ self.timerCount = 0
+ self.shoot_ang = self.ang
+ self.shoot_f = self.f
+ self.autoShootTimer.start(50)
+ self.emit(qt.PYSIGNAL("canShoot(bool)"), (0, ))
+
+ def newTarget(self):
+ r = qt.QRegion(self.targetRect())
+ self.target = qt.QPoint(random.randint(200, 390), random.randint(10, 265))
+ self.repaint(r.unite(qt.QRegion(self.targetRect())))
+
+ def gameOver(self):
+ return self.gameEnded
+
+ def setGameOver(self):
+ if self.gameEnded:
+ return
+ if self.isShooting():
+ self.autoShootTime.stop()
+ self.gameEnded = 1
+ self.repaint()
+
+ def restartGame(self):
+ if self.isShooting():
+ self.autoShootTime.stop()
+ self.gameEnded = 0
+ self.repaint()
+ self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, ))
+
+ def moveShot(self):
+ r = qt.QRegion(self.shotRect())
+ self.timerCount = self.timerCount + 1
+
+ shotR = self.shotRect()
+
+ if shotR.intersects(self.targetRect()):
+ self.autoShootTimer.stop()
+ self.emit(qt.PYSIGNAL("hit()"), ())
+ self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, ))
+ elif shotR.x() > self.width() or shotR.y() > self.height():
+ self.autoShootTimer.stop()
+ self.emit(qt.PYSIGNAL("missed()"), ())
+ self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, ))
+ else:
+ r = r.unite(qt.QRegion(shotR))
+
+ self.repaint(r)
+
+ def paintEvent(self, ev):
+ updateR = ev.rect()
+ p = qt.QPainter(self)
+
+ if self.gameEnded:
+ p.setPen(qt.Qt.black)
+ p.setFont(qt.QFont("Courier", 48, qt.QFont.Bold))
+ p.drawText(self.rect(), qt.Qt.AlignCenter, "Game Over")
+
+ if updateR.intersects(self.cannonRect()):
+ self.paintCannon(p)
+
+ if self.isShooting() and updateR.intersects(self.shotRect()):
+ self.paintShot(p)
+
+ if not self.gameEnded and updateR.intersects(self.targetRect()):
+ self.paintTarget(p)
+
+ def paintShot(self, p):
+ p.setBrush(qt.Qt.black)
+ p.setPen(qt.Qt.NoPen)
+ p.drawRect(self.shotRect())
+
+ def paintTarget(self, p):
+ p.setBrush(qt.Qt.red)
+ p.setPen(qt.Qt.black)
+ p.drawRect(self.targetRect())
+
+ def paintCannon(self, p):
+ cr = self.cannonRect()
+ pix = qt.QPixmap(cr.size())
+ pix.fill(self, cr.topLeft())
+
+ tmp = qt.QPainter(pix)
+ tmp.setBrush(qt.Qt.blue)
+ tmp.setPen(qt.Qt.NoPen)
+
+ tmp.translate(0, pix.height() - 1)
+ tmp.drawPie(qt.QRect(-35, -35, 70, 70), 0, 90 * 16)
+ tmp.rotate(-self.ang)
+ tmp.drawRect(self.barrelRect)
+ tmp.end()
+
+ p.drawPixmap(cr.topLeft(), pix)
+
+ def cannonRect(self):
+ r = qt.QRect(0, 0, 50, 50)
+ r.moveBottomLeft(self.rect().bottomLeft())
+ return r
+
+ def shotRect(self):
+ gravity = 4.0
+
+ time = self.timerCount / 4.0
+ velocity = self.shoot_f
+ radians = self.shoot_ang * 3.14159265 / 180
+
+ velx = velocity * math.cos(radians)
+ vely = velocity * math.sin(radians)
+ x0 = (self.barrelRect.right() + 5) * math.cos(radians)
+ y0 = (self.barrelRect.right() + 5) * math.sin(radians)
+ x = x0 + velx * time
+ y = y0 + vely * time - 0.5 * gravity * time * time
+
+ r = qt.QRect(0, 0, 6, 6)
+ r.moveCenter(qt.QPoint(x, self.height() - 1 - y))
+ return r
+
+ def targetRect(self):
+ r = qt.QRect(0, 0, 20, 10)
+ r.moveCenter(qt.QPoint(self.target.x(), self.height() - 1 - self.target.y()))
+ return r
+
+ def isShooting(self):
+ return self.autoShootTimer.isActive()
+
+ def sizePolicy(self):
+ return qt.QSizePolicy(qt.QSizePolicy.Expanding, qt.QSizePolicy.Expanding)
+
+
+class GameBoard(qt.QWidget):
+ def __init__(self, parent=None, name=None):
+ qt.QWidget.__init__(self, parent, name)
+
+ quit = qt.QPushButton("&Quit", self, "quit")
+ quit.setFont(qt.QFont("Times", 18, qt.QFont.Bold))
+ self.connect(quit, qt.SIGNAL("clicked()"), qt.qApp, qt.SLOT("quit()"))
+
+ self.angle = LCDRange("ANGLE", self, "angle")
+ self.angle.setRange(5, 70)
+
+ self.force = LCDRange("FORCE", self, "force")
+ self.force.setRange(10, 50)
+
+ self.cannonField = CannonField(self, "cannonField")
+
+ self.connect(self.angle, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setAngle)
+ self.connect(self.cannonField, qt.PYSIGNAL("angleChanged(int)"), self.angle.setValue)
+
+ self.connect(self.force, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setForce)
+ self.connect(self.cannonField, qt.PYSIGNAL("forceChanged(int)"), self.force.setValue)
+
+ self.connect(self.cannonField, qt.PYSIGNAL("hit()"), self.hit)
+ self.connect(self.cannonField, qt.PYSIGNAL("missed()"), self.missed)
+
+ self.shoot = qt.QPushButton("&Shoot", self, "shoot")
+ self.shoot.setFont(qt.QFont("Times", 18, qt.QFont.Bold))
+ self.connect(self.shoot, qt.SIGNAL("clicked()"), self.fire)
+ self.connect(self.cannonField, qt.PYSIGNAL("canShoot(bool)"), self.shoot, qt.SLOT("setEnabled(bool)"))
+
+ restart = qt.QPushButton("&New Game", self, "newgame")
+ restart.setFont(qt.QFont("Times", 18, qt.QFont.Bold))
+ self.connect(restart, qt.SIGNAL("clicked()"), self.newGame)
+
+ self.hits = qt.QLCDNumber(2, self, "hits")
+ self.shotsLeft = qt.QLCDNumber(2, self, "shotsleft")
+ hitsL = qt.QLabel("HITS", self, "hitsLabel")
+ shotsLeftL = qt.QLabel("SHOTS LEFT", self, "shotsleftLabel")
+
+ grid = qt.QGridLayout(self, 2, 2, 10)
+ grid.addWidget(quit, 0, 0)
+ grid.addWidget(self.cannonField, 1, 1)
+ grid.setColStretch(1, 10)
+
+ leftBox = qt.QVBoxLayout()
+ grid.addLayout(leftBox, 1, 0)
+ leftBox.addWidget(self.angle)
+ leftBox.addWidget(self.force)
+
+ topBox = qt.QHBoxLayout()
+ grid.addLayout(topBox, 0, 1)
+ topBox.addWidget(self.shoot)
+ topBox.addWidget(self.hits)
+ topBox.addWidget(hitsL)
+ topBox.addWidget(self.shotsLeft)
+ topBox.addWidget(shotsLeftL)
+ topBox.addStretch(1)
+ topBox.addWidget(restart)
+
+ self.angle.setValue(60)
+ self.force.setValue(25)
+ self.angle.setFocus()
+
+ self.newGame()
+
+ def fire(self):
+ if self.cannonField.gameOver() or self.cannonField.isShooting():
+ return
+ self.shotsLeft.display(self.shotsLeft.intValue() - 1)
+ self.cannonField.shoot()
+
+ def hit(self):
+ self.hits.display(self.hits.intValue() + 1)
+ if self.shotsLeft.intValue() == 0:
+ self.cannonField.setGameOver()
+ else:
+ self.cannonField.newTarget()
+
+ def missed(self):
+ if self.shotsLeft.intValue() == 0:
+ self.cannonField.setGameOver()
+
+ def newGame(self):
+ self.shotsLeft.display(15)
+ self.hits.display(0)
+ self.cannonField.restartGame()
+ self.cannonField.newTarget()
+
+
+qt.QApplication.setColorSpec(qt.QApplication.CustomColor)
+a = qt.QApplication(sys.argv)
+
+gb = GameBoard()
+gb.setGeometry(100, 100, 500, 355)
+a.setMainWidget(gb)
+gb.show()
+sys.exit(a.exec_loop())