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authorTimothy Pearson <[email protected]>2011-07-10 15:24:15 -0500
committerTimothy Pearson <[email protected]>2011-07-10 15:24:15 -0500
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QCanvasSprite Class Reference<br><small>[<a href="canvas.html">canvas module</a>]</small></h1>
+
+<p>The QCanvasSprite class provides an animated canvas item on a QCanvas.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;</tt>
+<p>Inherits <a href="qcanvasitem.html">QCanvasItem</a>.
+<p><a href="qcanvassprite-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QCanvasSprite"><b>QCanvasSprite</b></a> ( QCanvasPixmapArray&nbsp;*&nbsp;a, QCanvas&nbsp;*&nbsp;canvas )</li>
+<li class=fn>void <a href="#setSequence"><b>setSequence</b></a> ( QCanvasPixmapArray&nbsp;*&nbsp;a )</li>
+<li class=fn>virtual <a href="#~QCanvasSprite"><b>~QCanvasSprite</b></a> ()</li>
+<li class=fn>virtual void <a href="#move"><b>move</b></a> ( double&nbsp;nx, double&nbsp;ny, int&nbsp;nf )</li>
+<li class=fn>void <a href="#setFrame"><b>setFrame</b></a> ( int&nbsp;f )</li>
+<li class=fn>enum <a href="#FrameAnimationType-enum"><b>FrameAnimationType</b></a> { Cycle, Oscillate }</li>
+<li class=fn>virtual void <a href="#setFrameAnimation"><b>setFrameAnimation</b></a> ( FrameAnimationType&nbsp;type = Cycle, int&nbsp;step = 1, int&nbsp;state = 0 )</li>
+<li class=fn>int <a href="#frame"><b>frame</b></a> () const</li>
+<li class=fn>int <a href="#frameCount"><b>frameCount</b></a> () const</li>
+<li class=fn>virtual int <a href="#rtti"><b>rtti</b></a> () const</li>
+<li class=fn>virtual QRect <a href="#boundingRect"><b>boundingRect</b></a> () const</li>
+<li class=fn>int <a href="#width"><b>width</b></a> () const</li>
+<li class=fn>int <a href="#height"><b>height</b></a> () const</li>
+<li class=fn>int <a href="#leftEdge"><b>leftEdge</b></a> () const</li>
+<li class=fn>int <a href="#topEdge"><b>topEdge</b></a> () const</li>
+<li class=fn>int <a href="#rightEdge"><b>rightEdge</b></a> () const</li>
+<li class=fn>int <a href="#bottomEdge"><b>bottomEdge</b></a> () const</li>
+<li class=fn>int <a href="#leftEdge-2"><b>leftEdge</b></a> ( int&nbsp;nx ) const</li>
+<li class=fn>int <a href="#topEdge-2"><b>topEdge</b></a> ( int&nbsp;ny ) const</li>
+<li class=fn>int <a href="#rightEdge-2"><b>rightEdge</b></a> ( int&nbsp;nx ) const</li>
+<li class=fn>int <a href="#bottomEdge-2"><b>bottomEdge</b></a> ( int&nbsp;ny ) const</li>
+<li class=fn>QCanvasPixmap * <a href="#image"><b>image</b></a> () const</li>
+<li class=fn>virtual QCanvasPixmap * <a href="#imageAdvanced"><b>imageAdvanced</b></a> () const</li>
+<li class=fn>QCanvasPixmap * <a href="#image-2"><b>image</b></a> ( int&nbsp;f ) const</li>
+<li class=fn>virtual void <a href="#advance"><b>advance</b></a> ( int&nbsp;phase )</li>
+<li class=fn>virtual void <a href="#draw"><b>draw</b></a> ( QPainter&nbsp;&amp;&nbsp;painter )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QCanvasSprite class provides an animated canvas item on a <a href="qcanvas.html">QCanvas</a>.
+
+<p>
+
+
+<p> A canvas sprite is an object which can contain any number of images
+(referred to as frames), only one of which is current, i.e.
+displayed, at any one time. The images can be passed in the
+constructor or set or changed later with <a href="#setSequence">setSequence</a>(). If you
+subclass QCanvasSprite you can change the frame that is displayed
+periodically, e.g. whenever <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>(1) is called to
+create the effect of animation.
+<p> The current frame can be set with <a href="#setFrame">setFrame</a>() or with <a href="#move">move</a>(). The
+number of frames available is given by <a href="#frameCount">frameCount</a>(). The bounding
+rectangle of the current frame is returned by <a href="#boundingRect">boundingRect</a>().
+<p> The current frame's image can be retrieved with <a href="#image">image</a>(); use
+<a href="#imageAdvanced">imageAdvanced</a>() to retrieve the image for the frame that will be
+shown after <a href="#advance">advance</a>(1) is called. Use the image() overload passing
+it an integer index to retrieve a particular image from the list of
+frames.
+<p> Use <a href="#width">width</a>() and <a href="#height">height</a>() to retrieve the dimensions of the current
+frame.
+<p> Use <a href="#leftEdge">leftEdge</a>() and <a href="#rightEdge">rightEdge</a>() to retrieve the current frame's
+left-hand and right-hand x-coordinates respectively. Use
+<a href="#bottomEdge">bottomEdge</a>() and <a href="#topEdge">topEdge</a>() to retrieve the current frame's bottom
+and top y-coordinates respectively. These functions have an overload
+which will accept an integer frame number to retrieve the
+coordinates of a particular frame.
+<p> QCanvasSprite draws very quickly, at the expense of memory.
+<p> The current frame's image can be drawn on a painter with <a href="#draw">draw</a>().
+<p> Like any other canvas item, canvas sprites can be moved with
+<a href="#move">move</a>() which sets the x and y coordinates and the frame number, as
+well as with <a href="qcanvasitem.html#move">QCanvasItem::move</a>() and <a href="qcanvasitem.html#moveBy">QCanvasItem::moveBy</a>(), or by
+setting coordinates with <a href="qcanvasitem.html#setX">QCanvasItem::setX</a>(), <a href="qcanvasitem.html#setY">QCanvasItem::setY</a>()
+and <a href="qcanvasitem.html#setZ">QCanvasItem::setZ</a>().
+<p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="FrameAnimationType-enum"></a>QCanvasSprite::FrameAnimationType</h3>
+
+<p> This enum is used to identify the different types of frame
+animation offered by QCanvasSprite.
+<ul>
+<li><tt>QCanvasSprite::Cycle</tt> - at each advance the frame number will be incremented by
+1 (modulo the frame count).
+<li><tt>QCanvasSprite::Oscillate</tt> - at each advance the frame number will be
+incremented by 1 up to the frame count then decremented to by 1 to
+0, repeating this sequence forever.
+</ul>
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QCanvasSprite"></a>QCanvasSprite::QCanvasSprite ( <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>&nbsp;*&nbsp;a, <a href="qcanvas.html">QCanvas</a>&nbsp;*&nbsp;canvas )
+</h3>
+Constructs a QCanvasSprite which uses images from the
+<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a> <em>a</em>.
+<p> The sprite in initially positioned at (0, 0) on <em>canvas</em>, using
+frame 0.
+
+<h3 class=fn><a name="~QCanvasSprite"></a>QCanvasSprite::~QCanvasSprite ()<tt> [virtual]</tt>
+</h3>
+Destroys the sprite and removes it from the canvas. Does <em>not</em>
+delete the images.
+
+<h3 class=fn>void <a name="advance"></a>QCanvasSprite::advance ( int&nbsp;phase )<tt> [virtual]</tt>
+</h3>
+Extends the default <a href="qcanvasitem.html">QCanvasItem</a> implementation to provide the
+functionality of <a href="#setFrameAnimation">setFrameAnimation</a>().
+<p> The <em>phase</em> is 0 or 1: see <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>() for details.
+<p> <p>See also <a href="qcanvasitem.html#advance">QCanvasItem::advance</a>() and <a href="qcanvasitem.html#setVelocity">setVelocity</a>().
+
+<p>Example: <a href="canvas-example.html#x2927">canvas/canvas.cpp</a>.
+<p>Reimplemented from <a href="qcanvasitem.html#advance">QCanvasItem</a>.
+<h3 class=fn>int <a name="bottomEdge"></a>QCanvasSprite::bottomEdge () const
+</h3>
+Returns the y-coordinate of the current bottom edge of the sprite.
+(This may change as the sprite animates since different frames may
+have different bottom edges.)
+<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#topEdge">topEdge</a>().
+
+<h3 class=fn>int <a name="bottomEdge-2"></a>QCanvasSprite::bottomEdge ( int&nbsp;ny ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns what the y-coordinate of the top edge of the sprite would
+be if the sprite (actually its hotspot) were moved to y-position
+<em>ny</em>.
+<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#topEdge">topEdge</a>().
+
+<h3 class=fn><a href="qrect.html">QRect</a> <a name="boundingRect"></a>QCanvasSprite::boundingRect () const<tt> [virtual]</tt>
+</h3>
+Returns the bounding rectangle for the image in the sprite's
+current frame. This assumes that the images are tightly cropped
+(i.e. do not have transparent pixels all along a side).
+
+<p>Reimplemented from <a href="qcanvasitem.html#boundingRect">QCanvasItem</a>.
+<h3 class=fn>void <a name="draw"></a>QCanvasSprite::draw ( <a href="qpainter.html">QPainter</a>&nbsp;&amp;&nbsp;painter )<tt> [virtual]</tt>
+</h3>
+Draws the current frame's image at the sprite's current position
+on painter <em>painter</em>.
+
+<p>Reimplemented from <a href="qcanvasitem.html#draw">QCanvasItem</a>.
+<h3 class=fn>int <a name="frame"></a>QCanvasSprite::frame () const
+</h3>
+
+<p> Returns the index of the current animation frame in the
+QCanvasSprite's <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.
+<p> <p>See also <a href="#setFrame">setFrame</a>() and <a href="#move">move</a>().
+
+<h3 class=fn>int <a name="frameCount"></a>QCanvasSprite::frameCount () const
+</h3>
+
+<p> Returns the number of frames in the QCanvasSprite's
+<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>.
+
+<h3 class=fn>int <a name="height"></a>QCanvasSprite::height () const
+</h3>
+The height of the sprite for the current frame's image.
+<p> <p>See also <a href="#frame">frame</a>().
+
+<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="image"></a>QCanvasSprite::image () const
+</h3>
+
+<p> Returns the current frame's image.
+<p> <p>See also <a href="#frame">frame</a>() and <a href="#setFrame">setFrame</a>().
+
+<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="image-2"></a>QCanvasSprite::image ( int&nbsp;f ) const
+</h3>
+
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns the image for frame <em>f</em>. Does not do any bounds checking on <em>f</em>.
+
+<h3 class=fn><a href="qcanvaspixmap.html">QCanvasPixmap</a>&nbsp;* <a name="imageAdvanced"></a>QCanvasSprite::imageAdvanced () const<tt> [virtual]</tt>
+</h3>
+Returns the image the sprite <em>will</em> have after <a href="#advance">advance</a>(1) is
+called. By default this is the same as <a href="#image">image</a>().
+
+<h3 class=fn>int <a name="leftEdge"></a>QCanvasSprite::leftEdge () const
+</h3>
+Returns the x-coordinate of the current left edge of the sprite.
+(This may change as the sprite animates since different frames may
+have different left edges.)
+<p> <p>See also <a href="#rightEdge">rightEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
+
+<h3 class=fn>int <a name="leftEdge-2"></a>QCanvasSprite::leftEdge ( int&nbsp;nx ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns what the x-coordinate of the left edge of the sprite would
+be if the sprite (actually its hotspot) were moved to x-position
+<em>nx</em>.
+<p> <p>See also <a href="#rightEdge">rightEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
+
+<h3 class=fn>void <a name="move"></a>QCanvasSprite::move ( double&nbsp;nx, double&nbsp;ny, int&nbsp;nf )<tt> [virtual]</tt>
+</h3>
+
+<p> Set the position of the sprite to <em>nx</em>, <em>ny</em> and the current
+frame to <em>nf</em>. <em>nf</em> will be ignored if it is larger than
+<a href="#frameCount">frameCount</a>() or smaller than 0.
+
+<h3 class=fn>int <a name="rightEdge"></a>QCanvasSprite::rightEdge () const
+</h3>
+Returns the x-coordinate of the current right edge of the sprite.
+(This may change as the sprite animates since different frames may
+have different right edges.)
+<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
+
+<h3 class=fn>int <a name="rightEdge-2"></a>QCanvasSprite::rightEdge ( int&nbsp;nx ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns what the x-coordinate of the right edge of the sprite
+would be if the sprite (actually its hotspot) were moved to
+x-position <em>nx</em>.
+<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#bottomEdge">bottomEdge</a>(), and <a href="#topEdge">topEdge</a>().
+
+<h3 class=fn>int <a name="rtti"></a>QCanvasSprite::rtti () const<tt> [virtual]</tt>
+</h3>
+Returns 1 (QCanvasItem::Rtti_Sprite).
+<p> <p>See also <a href="qcanvasitem.html#rtti">QCanvasItem::rtti</a>().
+
+<p>Example: <a href="canvas-example.html#x2928">canvas/canvas.cpp</a>.
+<p>Reimplemented from <a href="qcanvasitem.html#rtti">QCanvasItem</a>.
+<h3 class=fn>void <a name="setFrame"></a>QCanvasSprite::setFrame ( int&nbsp;f )
+</h3>
+Sets the animation frame used for displaying the sprite to <em>f</em>,
+an index into the QCanvasSprite's <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>. The call
+will be ignored if <em>f</em> is larger than <a href="#frameCount">frameCount</a>() or smaller
+than 0.
+<p> <p>See also <a href="#frame">frame</a>() and <a href="#move">move</a>().
+
+<h3 class=fn>void <a name="setFrameAnimation"></a>QCanvasSprite::setFrameAnimation ( <a href="qcanvassprite.html#FrameAnimationType-enum">FrameAnimationType</a>&nbsp;type = Cycle, int&nbsp;step = 1, int&nbsp;state = 0 )<tt> [virtual]</tt>
+</h3>
+Sets the animation characteristics for the sprite.
+<p> For <em>type</em> == <a href="#FrameAnimationType-enum">Cycle</a>, the frames will increase by <em>step</em>
+at each advance, modulo the <a href="#frameCount">frameCount</a>().
+<p> For <em>type</em> == <a href="#FrameAnimationType-enum">Oscillate</a>, the frames will increase by <em>step</em>
+at each advance, up to the frameCount(), then decrease by <em>step</em>
+back to 0, repeating forever.
+<p> The <em>state</em> parameter is for internal use.
+
+<h3 class=fn>void <a name="setSequence"></a>QCanvasSprite::setSequence ( <a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a>&nbsp;*&nbsp;a )
+</h3>
+Set the array of images used for displaying the sprite to the
+<a href="qcanvaspixmaparray.html">QCanvasPixmapArray</a> <em>a</em>.
+<p> If the current <a href="#frame">frame</a>() is larger than the number of images in <em>a</em>, the current frame will be reset to 0.
+
+<h3 class=fn>int <a name="topEdge"></a>QCanvasSprite::topEdge () const
+</h3>
+Returns the y-coordinate of the top edge of the sprite. (This may
+change as the sprite animates since different frames may have
+different top edges.)
+<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#bottomEdge">bottomEdge</a>().
+
+<h3 class=fn>int <a name="topEdge-2"></a>QCanvasSprite::topEdge ( int&nbsp;ny ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns what the y-coordinate of the top edge of the sprite would
+be if the sprite (actually its hotspot) were moved to y-position
+<em>ny</em>.
+<p> <p>See also <a href="#leftEdge">leftEdge</a>(), <a href="#rightEdge">rightEdge</a>(), and <a href="#bottomEdge">bottomEdge</a>().
+
+<h3 class=fn>int <a name="width"></a>QCanvasSprite::width () const
+</h3>
+The width of the sprite for the current frame's image.
+<p> <p>See also <a href="#frame">frame</a>().
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>