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Diffstat (limited to 'examples/demo/qasteroids/toplevel.cpp')
-rw-r--r-- | examples/demo/qasteroids/toplevel.cpp | 494 |
1 files changed, 494 insertions, 0 deletions
diff --git a/examples/demo/qasteroids/toplevel.cpp b/examples/demo/qasteroids/toplevel.cpp new file mode 100644 index 0000000..aafc841 --- /dev/null +++ b/examples/demo/qasteroids/toplevel.cpp @@ -0,0 +1,494 @@ +/* + * KAsteroids - Copyright (c) Martin R. Jones 1997 + * + * Part of the KDE project + */ +// --- toplevel.cpp --- +#include <qaccel.h> +#include <qlabel.h> +#include <qlayout.h> +#include <qlcdnumber.h> +#include <qpushbutton.h> + +#include <qapplication.h> + +#include "toplevel.h" +#include "ledmeter.h" + + +#define SB_SCORE 1 +#define SB_LEVEL 2 +#define SB_SHIPS 3 + +struct SLevel +{ + int nrocks; + double rockSpeed; +}; + +#define MAX_LEVELS 16 + +SLevel levels[MAX_LEVELS] = +{ + { 1, 0.4 }, + { 1, 0.6 }, + { 2, 0.5 }, + { 2, 0.7 }, + { 2, 0.8 }, + { 3, 0.6 }, + { 3, 0.7 }, + { 3, 0.8 }, + { 4, 0.6 }, + { 4, 0.7 }, + { 4, 0.8 }, + { 5, 0.7 }, + { 5, 0.8 }, + { 5, 0.9 }, + { 5, 1.0 } +}; + +const char *soundEvents[] = +{ + "ShipDestroyed", + "RockDestroyed", + 0 +}; + +const char *soundDefaults[] = +{ + "Explosion.wav", + "ploop.wav", + 0 +}; + + +KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name ) + : QMainWindow( parent, name, 0 ) +{ + QWidget *border = new QWidget( this ); + border->setBackgroundColor( black ); + setCentralWidget( border ); + + QVBoxLayout *borderLayout = new QVBoxLayout( border ); + borderLayout->addStretch( 1 ); + + QWidget *mainWin = new QWidget( border ); + mainWin->setFixedSize(640, 480); + borderLayout->addWidget( mainWin, 0, AlignHCenter ); + + borderLayout->addStretch( 1 ); + + view = new KAsteroidsView( mainWin ); + view->setFocusPolicy( StrongFocus ); + connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) ); + connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) ); + connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) ); + connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) ); + + QVBoxLayout *vb = new QVBoxLayout( mainWin ); + QHBoxLayout *hb = new QHBoxLayout; + QHBoxLayout *hbd = new QHBoxLayout; + vb->addLayout( hb ); + + QFont labelFont( "helvetica", 24 ); + QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ), + QColor( 64, 64, 64 ), black, darkGreen, black ); + QPalette pal( grp, grp, grp ); + + mainWin->setPalette( pal ); + + hb->addSpacing( 10 ); + + QLabel *label; + label = new QLabel( tr("Score"), mainWin ); + label->setFont( labelFont ); + label->setPalette( pal ); + label->setFixedWidth( label->sizeHint().width() ); + hb->addWidget( label ); + + scoreLCD = new QLCDNumber( 6, mainWin ); + scoreLCD->setFrameStyle( QFrame::NoFrame ); + scoreLCD->setSegmentStyle( QLCDNumber::Flat ); + scoreLCD->setFixedWidth( 150 ); + scoreLCD->setPalette( pal ); + hb->addWidget( scoreLCD ); + hb->addStretch( 10 ); + + label = new QLabel( tr("Level"), mainWin ); + label->setFont( labelFont ); + label->setPalette( pal ); + label->setFixedWidth( label->sizeHint().width() ); + hb->addWidget( label ); + + levelLCD = new QLCDNumber( 2, mainWin ); + levelLCD->setFrameStyle( QFrame::NoFrame ); + levelLCD->setSegmentStyle( QLCDNumber::Flat ); + levelLCD->setFixedWidth( 70 ); + levelLCD->setPalette( pal ); + hb->addWidget( levelLCD ); + hb->addStretch( 10 ); + + label = new QLabel( tr("Ships"), mainWin ); + label->setFont( labelFont ); + label->setFixedWidth( label->sizeHint().width() ); + label->setPalette( pal ); + hb->addWidget( label ); + + shipsLCD = new QLCDNumber( 1, mainWin ); + shipsLCD->setFrameStyle( QFrame::NoFrame ); + shipsLCD->setSegmentStyle( QLCDNumber::Flat ); + shipsLCD->setFixedWidth( 40 ); + shipsLCD->setPalette( pal ); + hb->addWidget( shipsLCD ); + + hb->addStrut( 30 ); + + vb->addWidget( view, 10 ); + +// -- bottom layout: + vb->addLayout( hbd ); + + QFont smallFont( "helvetica", 14 ); + hbd->addSpacing( 10 ); + + QString sprites_prefix = "qasteroids/sprites/"; +/* + label = new QLabel( tr( "T" ), mainWin ); + label->setFont( smallFont ); + label->setFixedWidth( label->sizeHint().width() ); + label->setPalette( pal ); + hbd->addWidget( label ); + + teleportsLCD = new QLCDNumber( 1, mainWin ); + teleportsLCD->setFrameStyle( QFrame::NoFrame ); + teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); + teleportsLCD->setPalette( pal ); + teleportsLCD->setFixedHeight( 20 ); + hbd->addWidget( teleportsLCD ); + + hbd->addSpacing( 10 ); +*/ + QPixmap pm( sprites_prefix + "powerups/brake.png" ); + label = new QLabel( mainWin ); + label->setPixmap( pm ); + label->setFixedWidth( label->sizeHint().width() ); + label->setPalette( pal ); + hbd->addWidget( label ); + + brakesLCD = new QLCDNumber( 1, mainWin ); + brakesLCD->setFrameStyle( QFrame::NoFrame ); + brakesLCD->setSegmentStyle( QLCDNumber::Flat ); + brakesLCD->setPalette( pal ); + brakesLCD->setFixedHeight( 20 ); + hbd->addWidget( brakesLCD ); + + hbd->addSpacing( 10 ); + + pm.load( sprites_prefix + "powerups/shield.png" ); + label = new QLabel( mainWin ); + label->setPixmap( pm ); + label->setFixedWidth( label->sizeHint().width() ); + label->setPalette( pal ); + hbd->addWidget( label ); + + shieldLCD = new QLCDNumber( 1, mainWin ); + shieldLCD->setFrameStyle( QFrame::NoFrame ); + shieldLCD->setSegmentStyle( QLCDNumber::Flat ); + shieldLCD->setPalette( pal ); + shieldLCD->setFixedHeight( 20 ); + hbd->addWidget( shieldLCD ); + + hbd->addSpacing( 10 ); + + pm.load( sprites_prefix + "powerups/shoot.png" ); + label = new QLabel( mainWin ); + label->setPixmap( pm ); + label->setFixedWidth( label->sizeHint().width() ); + label->setPalette( pal ); + hbd->addWidget( label ); + + shootLCD = new QLCDNumber( 1, mainWin ); + shootLCD->setFrameStyle( QFrame::NoFrame ); + shootLCD->setSegmentStyle( QLCDNumber::Flat ); + shootLCD->setPalette( pal ); + shootLCD->setFixedHeight( 20 ); + hbd->addWidget( shootLCD ); + + hbd->addStretch( 1 ); + + label = new QLabel( tr( "Fuel" ), mainWin ); + label->setFont( smallFont ); + label->setFixedWidth( label->sizeHint().width() + 10 ); + label->setPalette( pal ); + hbd->addWidget( label ); + + powerMeter = new KALedMeter( mainWin ); + powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain ); + powerMeter->setRange( MAX_POWER_LEVEL ); + powerMeter->addColorRange( 10, darkRed ); + powerMeter->addColorRange( 20, QColor(160, 96, 0) ); + powerMeter->addColorRange( 70, darkGreen ); + powerMeter->setCount( 40 ); + powerMeter->setPalette( pal ); + powerMeter->setFixedSize( 200, 12 ); + hbd->addWidget( powerMeter ); + + shipsRemain = 3; + showHiscores = FALSE; + + actions.insert( Qt::Key_Up, Thrust ); + actions.insert( Qt::Key_Left, RotateLeft ); + actions.insert( Qt::Key_Right, RotateRight ); + actions.insert( Qt::Key_Space, Shoot ); + actions.insert( Qt::Key_Z, Teleport ); + actions.insert( Qt::Key_X, Brake ); + actions.insert( Qt::Key_S, Shield ); + actions.insert( Qt::Key_P, Pause ); + actions.insert( Qt::Key_L, Launch ); + actions.insert( Qt::Key_N, NewGame ); + + view->showText( tr( "Press N to start playing" ), yellow ); +} + +KAstTopLevel::~KAstTopLevel() +{ +} + +void KAstTopLevel::playSound( const char * ) +{ +} + +void KAstTopLevel::keyPressEvent( QKeyEvent *event ) +{ + if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) + { + event->ignore(); + return; + } + + Action a = actions[ event->key() ]; + + switch ( a ) + { + case RotateLeft: + view->rotateLeft( TRUE ); + break; + + case RotateRight: + view->rotateRight( TRUE ); + break; + + case Thrust: + view->thrust( TRUE ); + break; + + case Shoot: + view->shoot( TRUE ); + break; + + case Shield: + view->setShield( TRUE ); + break; + + case Teleport: + view->teleport( TRUE ); + break; + + case Brake: + view->brake( TRUE ); + break; + + default: + event->ignore(); + return; + } + event->accept(); +} + +void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ) +{ + if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) + { + event->ignore(); + return; + } + + Action a = actions[ event->key() ]; + + switch ( a ) + { + case RotateLeft: + view->rotateLeft( FALSE ); + break; + + case RotateRight: + view->rotateRight( FALSE ); + break; + + case Thrust: + view->thrust( FALSE ); + break; + + case Shoot: + view->shoot( FALSE ); + break; + + case Brake: + view->brake( FALSE ); + break; + + case Shield: + view->setShield( FALSE ); + break; + + case Teleport: + view->teleport( FALSE ); + break; + + case Launch: + if ( waitShip ) + { + view->newShip(); + waitShip = FALSE; + view->hideText(); + } + else + { + event->ignore(); + return; + } + break; + + case NewGame: + slotNewGame(); + break; +/* + case Pause: + { + view->pause( TRUE ); + QMessageBox::information( this, + tr("KAsteroids is paused"), + tr("Paused") ); + view->pause( FALSE ); + } + break; +*/ + default: + event->ignore(); + return; + } + + event->accept(); +} + +void KAstTopLevel::showEvent( QShowEvent *e ) +{ + QMainWindow::showEvent( e ); + view->pause( FALSE ); + view->setFocus(); +} + +void KAstTopLevel::hideEvent( QHideEvent *e ) +{ + QMainWindow::hideEvent( e ); + view->pause( TRUE ); +} + +void KAstTopLevel::slotNewGame() +{ + score = 0; + shipsRemain = SB_SHIPS; + scoreLCD->display( 0 ); + level = 0; + levelLCD->display( level+1 ); + shipsLCD->display( shipsRemain-1 ); + view->newGame(); + view->setRockSpeed( levels[0].rockSpeed ); + view->addRocks( levels[0].nrocks ); +// view->showText( tr( "Press L to launch." ), yellow ); + view->newShip(); + waitShip = FALSE; + view->hideText(); + isPaused = FALSE; +} + +void KAstTopLevel::slotShipKilled() +{ + shipsRemain--; + shipsLCD->display( shipsRemain-1 ); + + playSound( "ShipDestroyed" ); + + if ( shipsRemain ) + { + waitShip = TRUE; + view->showText( tr( "Ship Destroyed. Press L to launch."), yellow ); + } + else + { + view->showText( tr("Game Over!"), red ); + view->endGame(); + doStats(); +// highscore->addEntry( score, level, showHiscores ); + } +} + +void KAstTopLevel::slotRockHit( int size ) +{ + switch ( size ) + { + case 0: + score += 10; + break; + + case 1: + score += 20; + break; + + default: + score += 40; + } + + playSound( "RockDestroyed" ); + + scoreLCD->display( score ); +} + +void KAstTopLevel::slotRocksRemoved() +{ + level++; + + if ( level >= MAX_LEVELS ) + level = MAX_LEVELS - 1; + + view->setRockSpeed( levels[level-1].rockSpeed ); + view->addRocks( levels[level-1].nrocks ); + + levelLCD->display( level+1 ); +} + +void KAstTopLevel::doStats() +{ + QString r( "0.00" ); + if ( view->shots() ) + r = QString::number( (double)view->hits() / view->shots() * 100.0, + 'g', 2 ); + +/* multi-line text broken in Qt 3 + QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" ) + .arg(view->shots()).arg(view->hits()) + .arg(view->shots() - view->hits()) + .arg(r); +*/ + + view->showText( "Game Over. Press N for a new game.", yellow, FALSE ); +} + +void KAstTopLevel::slotUpdateVitals() +{ + brakesLCD->display( view->brakeCount() ); + shieldLCD->display( view->shieldCount() ); + shootLCD->display( view->shootCount() ); +// teleportsLCD->display( view->teleportCount() ); + powerMeter->setValue( view->power() ); +} |