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/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of an example program for Qt. This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/
#ifndef QTETRIXB_H
#define QTETRIXB_H
#include "gtetrix.h"
#include <qframe.h>
class QTimer;
class QTetrixBoard : public QFrame, public GenericTetrix
{
Q_OBJECT
public:
QTetrixBoard( QWidget *parent=0, const char *name=0 );
void gameOver();
void startGame(int gameType = 0,int fillRandomLines = 0);
public slots:
void timeout();
void updateNext() { GenericTetrix::updateNext(); }
void key(QKeyEvent *e) { keyPressEvent(e); }
void start() { startGame(); }
void pause();
signals:
void gameOverSignal();
void drawNextSquareSignal(int x,int y,QColor *color1);
void updateRemovedSignal(int noOfLines);
void updateScoreSignal(int score);
void updateLevelSignal(int level);
public: // until we have keyboard focus, should be protected
void keyPressEvent( QKeyEvent * );
private:
void drawContents( QPainter * );
void resizeEvent( QResizeEvent * );
void drawSquare(int x,int y,int value);
void drawNextSquare(int x,int y,int value);
void updateRemoved(int noOfLines);
void updateScore(int newScore);
void updateLevel(int newLlevel);
void pieceDropped(int dropHeight);
void updateTimeoutTime();
QTimer *timer;
int xOffset,yOffset;
int blockWidth,blockHeight;
int timeoutTime;
bool noGame;
bool isPaused;
bool waitingAfterLine;
QColor colors[7];
QPainter *paint;
QWidget *paint_widget;
};
#endif
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