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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-03-01 18:37:05 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-03-01 18:37:05 +0000 |
commit | 145364a8af6a1fec06556221e66d4b724a62fc9a (patch) | |
tree | 53bd71a544008c518034f208d64c932dc2883f50 /src/gui/editors/notation/NoteCharacterNames.cpp | |
download | rosegarden-145364a8af6a1fec06556221e66d4b724a62fc9a.tar.gz rosegarden-145364a8af6a1fec06556221e66d4b724a62fc9a.zip |
Added old abandoned KDE3 version of the RoseGarden MIDI tool
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/rosegarden@1097595 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'src/gui/editors/notation/NoteCharacterNames.cpp')
-rw-r--r-- | src/gui/editors/notation/NoteCharacterNames.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/gui/editors/notation/NoteCharacterNames.cpp b/src/gui/editors/notation/NoteCharacterNames.cpp new file mode 100644 index 0000000..bcd450c --- /dev/null +++ b/src/gui/editors/notation/NoteCharacterNames.cpp @@ -0,0 +1,123 @@ +// -*- c-basic-offset: 4 -*- + +/* + Rosegarden + A sequencer and musical notation editor. + + This program is Copyright 2000-2008 + Guillaume Laurent <[email protected]>, + Chris Cannam <[email protected]>, + Richard Bown <[email protected]> + + The moral right of the authors to claim authorship of this work + has been asserted. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#include "NoteCharacterNames.h" + +namespace Rosegarden +{ + +namespace NoteCharacterNames +{ + +const CharName SHARP = "MUSIC SHARP SIGN"; +const CharName FLAT = "MUSIC FLAT SIGN"; +const CharName NATURAL = "MUSIC NATURAL SIGN"; +const CharName DOUBLE_SHARP = "MUSICAL SYMBOL DOUBLE SHARP"; +const CharName DOUBLE_FLAT = "MUSICAL SYMBOL DOUBLE FLAT"; + +const CharName BREVE = "MUSICAL SYMBOL BREVE"; +const CharName WHOLE_NOTE = "MUSICAL SYMBOL WHOLE NOTE"; +const CharName VOID_NOTEHEAD = "MUSICAL SYMBOL VOID NOTEHEAD"; +const CharName NOTEHEAD_BLACK = "MUSICAL SYMBOL NOTEHEAD BLACK"; + +const CharName X_NOTEHEAD = "MUSICAL SYMBOL X NOTEHEAD"; +const CharName CIRCLE_X_NOTEHEAD = "MUSICAL SYMBOL CIRCLE X NOTEHEAD"; +const CharName BREVIS = "MUSICAL SYMBOL BREVIS"; +const CharName SEMIBREVIS_WHITE = "MUSICAL SYMBOL SEMIBREVIS WHITE"; +const CharName SEMIBREVIS_BLACK = "MUSICAL SYMBOL SEMIBREVIS BLACK"; +const CharName TRIANGLE_NOTEHEAD_UP_WHITE = "MUSICAL SYMBOL TRIANGLE NOTEHEAD UP WHITE"; +const CharName TRIANGLE_NOTEHEAD_UP_BLACK = "MUSICAL SYMBOL TRIANGLE NOTEHEAD UP BLACK"; +const CharName SQUARE_NOTEHEAD_WHITE = "MUSICAL SYMBOL SQUARE NOTEHEAD WHITE"; +const CharName SQUARE_NOTEHEAD_BLACK = "MUSICAL SYMBOL SQUARE NOTEHEAD BLACK"; + +// These two names are not valid Unicode names. They describe flags +// that should be used to compose multi-flag notes, rather than used +// on their own. Unicode has no code point for these, but they're +// common in real fonts. COMBINING PARTIAL FLAG is a flag that may be +// drawn several times to make a multi-flag note; COMBINING PARTIAL +// FLAG FINAL may be used as the flag nearest the note head and may +// have an additional swash. (In many fonts, the FLAG 1 character may +// also be suitable for use as PARTIAL FLAG FINAL). +const CharName FLAG_PARTIAL = "MUSICAL SYMBOL COMBINING PARTIAL FLAG"; +const CharName FLAG_PARTIAL_FINAL = "MUSICAL SYMBOL COMBINING PARTIAL FLAG FINAL"; + +const CharName FLAG_1 = "MUSICAL SYMBOL COMBINING FLAG-1"; +const CharName FLAG_2 = "MUSICAL SYMBOL COMBINING FLAG-2"; +const CharName FLAG_3 = "MUSICAL SYMBOL COMBINING FLAG-3"; +const CharName FLAG_4 = "MUSICAL SYMBOL COMBINING FLAG-4"; + +const CharName MULTI_REST = "MUSICAL SYMBOL MULTI REST"; // Unicode-4 glyph 1D13A +const CharName MULTI_REST_ON_STAFF = "MUSICAL SYMBOL MULTI REST ON STAFF"; +const CharName WHOLE_REST = "MUSICAL SYMBOL WHOLE REST"; // Unicode-4 glyph 1D13B +const CharName WHOLE_REST_ON_STAFF = "MUSICAL SYMBOL WHOLE REST ON STAFF"; +const CharName HALF_REST = "MUSICAL SYMBOL HALF REST"; // Unicode-4 glyph 1D13C +const CharName HALF_REST_ON_STAFF = "MUSICAL SYMBOL HALF REST ON STAFF"; +const CharName QUARTER_REST = "MUSICAL SYMBOL QUARTER REST"; +const CharName EIGHTH_REST = "MUSICAL SYMBOL EIGHTH REST"; +const CharName SIXTEENTH_REST = "MUSICAL SYMBOL SIXTEENTH REST"; +const CharName THIRTY_SECOND_REST = "MUSICAL SYMBOL THIRTY-SECOND REST"; +const CharName SIXTY_FOURTH_REST = "MUSICAL SYMBOL SIXTY-FOURTH REST"; + +const CharName DOT = "MUSICAL SYMBOL COMBINING AUGMENTATION DOT"; + +const CharName ACCENT = "MUSICAL SYMBOL COMBINING ACCENT"; +const CharName TENUTO = "MUSICAL SYMBOL COMBINING TENUTO"; +const CharName STACCATO = "MUSICAL SYMBOL COMBINING STACCATO"; +const CharName STACCATISSIMO = "MUSICAL SYMBOL COMBINING STACCATISSIMO"; +const CharName MARCATO = "MUSICAL SYMBOL COMBINING MARCATO"; +const CharName FERMATA = "MUSICAL SYMBOL FERMATA"; +const CharName TRILL = "MUSICAL SYMBOL TR"; +const CharName TRILL_LINE = "MUSICAL SYMBOL COMBINING TRILL LINE"; +const CharName TURN = "MUSICAL SYMBOL TURN"; + +const CharName MORDENT = "MUSICAL SYMBOL MORDENT"; +const CharName MORDENT_INVERTED = "MUSICAL SYMBOL INVERTED MORDENT"; +const CharName MORDENT_LONG = "MUSICAL SYMBOL LONG MORDENT"; +const CharName MORDENT_LONG_INVERTED = "MUSICAL SYMBOL LONG INVERTED MORDENT"; + +const CharName PEDAL_MARK = "MUSICAL SYMBOL PEDAL MARK"; +const CharName PEDAL_UP_MARK = "MUSICAL SYMBOL PEDAL UP MARK"; + +const CharName UP_BOW = "MUSICAL SYMBOL COMBINING UP BOW"; +const CharName DOWN_BOW = "MUSICAL SYMBOL COMBINING DOWN BOW"; + +const CharName C_CLEF = "MUSICAL SYMBOL C CLEF"; +const CharName G_CLEF = "MUSICAL SYMBOL G CLEF"; +const CharName F_CLEF = "MUSICAL SYMBOL F CLEF"; + +const CharName COMMON_TIME = "MUSICAL SYMBOL COMMON TIME"; +const CharName CUT_TIME = "MUSICAL SYMBOL CUT TIME"; +const CharName DIGIT_ZERO = "DIGIT ZERO"; +const CharName DIGIT_ONE = "DIGIT ONE"; +const CharName DIGIT_TWO = "DIGIT TWO"; +const CharName DIGIT_THREE = "DIGIT THREE"; +const CharName DIGIT_FOUR = "DIGIT FOUR"; +const CharName DIGIT_FIVE = "DIGIT FIVE"; +const CharName DIGIT_SIX = "DIGIT SIX"; +const CharName DIGIT_SEVEN = "DIGIT SEVEN"; +const CharName DIGIT_EIGHT = "DIGIT EIGHT"; +const CharName DIGIT_NINE = "DIGIT NINE"; + +const CharName UNKNOWN = "__UNKNOWN__"; + +} + +} |