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diff --git a/src/base/RealTime.cpp b/src/base/RealTime.cpp
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+// -*- c-basic-offset: 4 -*-
+
+/*
+ Rosegarden
+ A sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral right of the authors to claim authorship of this work
+ has been asserted.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#include <iostream>
+
+#if (__GNUC__ < 3)
+#include <strstream>
+#define stringstream strstream
+#else
+#include <sstream>
+#endif
+
+#include "RealTime.h"
+#include "sys/time.h"
+
+namespace Rosegarden {
+
+// A RealTime consists of two ints that must be at least 32 bits each.
+// A signed 32-bit int can store values exceeding +/- 2 billion. This
+// means we can safely use our lower int for nanoseconds, as there are
+// 1 billion nanoseconds in a second and we need to handle double that
+// because of the implementations of addition etc that we use.
+//
+// The maximum valid RealTime on a 32-bit system is somewhere around
+// 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
+
+#define ONE_BILLION 1000000000
+
+RealTime::RealTime(int s, int n) :
+ sec(s), nsec(n)
+{
+ if (sec == 0) {
+ while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
+ while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
+ } else if (sec < 0) {
+ while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
+ while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
+ } else {
+ while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
+ while (nsec < 0) { nsec += ONE_BILLION; --sec; }
+ }
+}
+
+RealTime
+RealTime::fromSeconds(double sec)
+{
+ return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
+}
+
+RealTime
+RealTime::fromMilliseconds(int msec)
+{
+ return RealTime(msec / 1000, (msec % 1000) * 1000000);
+}
+
+RealTime
+RealTime::fromTimeval(const struct timeval &tv)
+{
+ return RealTime(tv.tv_sec, tv.tv_usec * 1000);
+}
+
+std::ostream &operator<<(std::ostream &out, const RealTime &rt)
+{
+ if (rt < RealTime::zeroTime) {
+ out << "-";
+ } else {
+ out << " ";
+ }
+
+ int s = (rt.sec < 0 ? -rt.sec : rt.sec);
+ int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
+
+ out << s << ".";
+
+ int nn(n);
+ if (nn == 0) out << "00000000";
+ else while (nn < (ONE_BILLION / 10)) {
+ out << "0";
+ nn *= 10;
+ }
+
+ out << n << "R";
+ return out;
+}
+
+std::string
+RealTime::toString(bool align) const
+{
+ std::stringstream out;
+ out << *this;
+
+#if (__GNUC__ < 3)
+ out << std::ends;
+#endif
+
+ std::string s = out.str();
+
+ if (!align && *this >= RealTime::zeroTime) {
+ // remove leading " "
+ s = s.substr(1, s.length() - 1);
+ }
+
+ // remove trailing R
+ return s.substr(0, s.length() - 1);
+}
+
+std::string
+RealTime::toText(bool fixedDp) const
+{
+ if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
+
+ std::stringstream out;
+
+ if (sec >= 3600) {
+ out << (sec / 3600) << ":";
+ }
+
+ if (sec >= 60) {
+ out << (sec % 3600) / 60 << ":";
+ }
+
+ if (sec >= 10) {
+ out << ((sec % 60) / 10);
+ }
+
+ out << (sec % 10);
+
+ int ms = msec();
+
+ if (ms != 0) {
+ out << ".";
+ out << (ms / 100);
+ ms = ms % 100;
+ if (ms != 0) {
+ out << (ms / 10);
+ ms = ms % 10;
+ } else if (fixedDp) {
+ out << "0";
+ }
+ if (ms != 0) {
+ out << ms;
+ } else if (fixedDp) {
+ out << "0";
+ }
+ } else if (fixedDp) {
+ out << ".000";
+ }
+
+#if (__GNUC__ < 3)
+ out << std::ends;
+#endif
+
+ std::string s = out.str();
+
+ return s;
+}
+
+RealTime
+RealTime::operator*(double m) const
+{
+ double t = (double(nsec) / ONE_BILLION) * m;
+ t += sec * m;
+ return fromSeconds(t);
+}
+
+RealTime
+RealTime::operator/(int d) const
+{
+ int secdiv = sec / d;
+ int secrem = sec % d;
+
+ double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
+
+ return RealTime(secdiv, int(nsecdiv + 0.5));
+}
+
+double
+RealTime::operator/(const RealTime &r) const
+{
+ double lTotal = double(sec) * ONE_BILLION + double(nsec);
+ double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
+
+ if (rTotal == 0) return 0.0;
+ else return lTotal/rTotal;
+}
+
+long
+RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
+{
+ if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
+
+ // We like integers. The last term is always zero unless the
+ // sample rate is greater than 1MHz, but hell, you never know...
+
+ long frame =
+ time.sec * sampleRate +
+ (time.msec() * sampleRate) / 1000 +
+ ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
+ ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
+
+ return frame;
+}
+
+RealTime
+RealTime::frame2RealTime(long frame, unsigned int sampleRate)
+{
+ if (frame < 0) return -frame2RealTime(-frame, sampleRate);
+
+ RealTime rt;
+ rt.sec = frame / sampleRate;
+ frame -= rt.sec * sampleRate;
+ rt.nsec = (int)(((float(frame) * 1000000) / sampleRate) * 1000);
+ return rt;
+}
+
+const RealTime RealTime::zeroTime(0,0);
+
+}