diff options
Diffstat (limited to 'src/gui/editors/matrix/MatrixElement.cpp')
-rw-r--r-- | src/gui/editors/matrix/MatrixElement.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/src/gui/editors/matrix/MatrixElement.cpp b/src/gui/editors/matrix/MatrixElement.cpp new file mode 100644 index 0000000..1101284 --- /dev/null +++ b/src/gui/editors/matrix/MatrixElement.cpp @@ -0,0 +1,160 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Rosegarden + A MIDI and audio sequencer and musical notation editor. + + This program is Copyright 2000-2008 + Guillaume Laurent <[email protected]>, + Chris Cannam <[email protected]>, + Richard Bown <[email protected]> + + The moral rights of Guillaume Laurent, Chris Cannam, and Richard + Bown to claim authorship of this work have been asserted. + + Other copyrights also apply to some parts of this work. Please + see the AUTHORS file and individual file headers for details. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + + +#include "MatrixElement.h" +#include "misc/Debug.h" + +#include "base/Event.h" +#include "base/NotationTypes.h" +#include "base/ViewElement.h" +#include "gui/general/GUIPalette.h" +#include "QCanvasMatrixDiamond.h" +#include "QCanvasMatrixRectangle.h" +#include <qbrush.h> +#include <qcanvas.h> +#include <qcolor.h> + + +namespace Rosegarden +{ + +MatrixElement::MatrixElement(Event *event, bool drum) : + ViewElement(event), + m_canvasRect(drum ? + new QCanvasMatrixDiamond(*this, 0) : + new QCanvasMatrixRectangle(*this, 0)), + m_overlapRectangles(NULL) +{ + // MATRIX_DEBUG << "new MatrixElement " + // << this << " wrapping " << event << endl; +} + +MatrixElement::~MatrixElement() +{ + // MATRIX_DEBUG << "MatrixElement " << this << "::~MatrixElement() wrapping " + // << event() << endl; + + m_canvasRect->hide(); + delete m_canvasRect; + + removeOverlapRectangles(); +} + +void MatrixElement::setCanvas(QCanvas* c) +{ + if (!m_canvasRect->canvas()) { + + m_canvasRect->setCanvas(c); + + // We set this by velocity now (matrixstaff.cpp) + // + //m_canvasRect->setBrush(RosegardenGUIColours::MatrixElementBlock); + + m_canvasRect->setPen(GUIPalette::getColour(GUIPalette::MatrixElementBorder)); + m_canvasRect->show(); + } +} + +bool MatrixElement::isNote() const +{ + return event()->isa(Note::EventType); +} + +void MatrixElement::drawOverlapRectangles() +{ + if (m_overlapRectangles) removeOverlapRectangles(); + + QRect elRect = m_canvasRect->rect(); + QCanvasItemList + itemList = m_canvasRect->canvas()->collisions(elRect); + QCanvasItemList::Iterator it; + MatrixElement* mel = 0; + + + for (it = itemList.begin(); it != itemList.end(); ++it) { + + QCanvasMatrixRectangle *mRect = 0; + if ((mRect = dynamic_cast<QCanvasMatrixRectangle*>(*it))) { + + // Element does'nt collide with itself + if (mRect == m_canvasRect) continue; + + QRect rect = mRect->rect() & elRect; + if (!rect.isEmpty()) { + if (!m_overlapRectangles) { + m_overlapRectangles = new OverlapRectangles(); + } + + QCanvasRectangle * + overlap = new QCanvasRectangle(rect, m_canvasRect->canvas()); + overlap->setBrush(GUIPalette::getColour(GUIPalette::MatrixOverlapBlock)); + overlap->setZ(getCanvasZ() + 1); + overlap->show(); + m_overlapRectangles->push_back(overlap); + } + } + } +} + +void MatrixElement::redrawOverlaps(QRect rect) +{ + QCanvasItemList + itemList = m_canvasRect->canvas()->collisions(rect); + QCanvasItemList::Iterator it; + MatrixElement* mel = 0; + + for (it = itemList.begin(); it != itemList.end(); ++it) { + QCanvasMatrixRectangle *mRect = 0; + if ((mRect = dynamic_cast<QCanvasMatrixRectangle*>(*it))) { + mRect->getMatrixElement().drawOverlapRectangles(); + } + } +} + +void MatrixElement::removeOverlapRectangles() +{ + if (!m_overlapRectangles) return; + + OverlapRectangles::iterator it; + for (it = m_overlapRectangles->begin(); it != m_overlapRectangles->end(); ++it) { + (*it)->hide(); + delete *it; + } + + delete m_overlapRectangles; + m_overlapRectangles = NULL; +} + +bool MatrixElement::getVisibleRectangle(QRect &rectangle) +{ + if (m_canvasRect && m_canvasRect->isVisible()) { + rectangle = m_canvasRect->rect(); + return true; + } + return false; +} + + +} |