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diff --git a/src/gui/editors/matrix/MatrixElement.cpp b/src/gui/editors/matrix/MatrixElement.cpp
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+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
+
+/*
+ Rosegarden
+ A MIDI and audio sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral rights of Guillaume Laurent, Chris Cannam, and Richard
+ Bown to claim authorship of this work have been asserted.
+
+ Other copyrights also apply to some parts of this work. Please
+ see the AUTHORS file and individual file headers for details.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+
+#include "MatrixElement.h"
+#include "misc/Debug.h"
+
+#include "base/Event.h"
+#include "base/NotationTypes.h"
+#include "base/ViewElement.h"
+#include "gui/general/GUIPalette.h"
+#include "QCanvasMatrixDiamond.h"
+#include "QCanvasMatrixRectangle.h"
+#include <qbrush.h>
+#include <qcanvas.h>
+#include <qcolor.h>
+
+
+namespace Rosegarden
+{
+
+MatrixElement::MatrixElement(Event *event, bool drum) :
+ ViewElement(event),
+ m_canvasRect(drum ?
+ new QCanvasMatrixDiamond(*this, 0) :
+ new QCanvasMatrixRectangle(*this, 0)),
+ m_overlapRectangles(NULL)
+{
+ // MATRIX_DEBUG << "new MatrixElement "
+ // << this << " wrapping " << event << endl;
+}
+
+MatrixElement::~MatrixElement()
+{
+ // MATRIX_DEBUG << "MatrixElement " << this << "::~MatrixElement() wrapping "
+ // << event() << endl;
+
+ m_canvasRect->hide();
+ delete m_canvasRect;
+
+ removeOverlapRectangles();
+}
+
+void MatrixElement::setCanvas(QCanvas* c)
+{
+ if (!m_canvasRect->canvas()) {
+
+ m_canvasRect->setCanvas(c);
+
+ // We set this by velocity now (matrixstaff.cpp)
+ //
+ //m_canvasRect->setBrush(RosegardenGUIColours::MatrixElementBlock);
+
+ m_canvasRect->setPen(GUIPalette::getColour(GUIPalette::MatrixElementBorder));
+ m_canvasRect->show();
+ }
+}
+
+bool MatrixElement::isNote() const
+{
+ return event()->isa(Note::EventType);
+}
+
+void MatrixElement::drawOverlapRectangles()
+{
+ if (m_overlapRectangles) removeOverlapRectangles();
+
+ QRect elRect = m_canvasRect->rect();
+ QCanvasItemList
+ itemList = m_canvasRect->canvas()->collisions(elRect);
+ QCanvasItemList::Iterator it;
+ MatrixElement* mel = 0;
+
+
+ for (it = itemList.begin(); it != itemList.end(); ++it) {
+
+ QCanvasMatrixRectangle *mRect = 0;
+ if ((mRect = dynamic_cast<QCanvasMatrixRectangle*>(*it))) {
+
+ // Element does'nt collide with itself
+ if (mRect == m_canvasRect) continue;
+
+ QRect rect = mRect->rect() & elRect;
+ if (!rect.isEmpty()) {
+ if (!m_overlapRectangles) {
+ m_overlapRectangles = new OverlapRectangles();
+ }
+
+ QCanvasRectangle *
+ overlap = new QCanvasRectangle(rect, m_canvasRect->canvas());
+ overlap->setBrush(GUIPalette::getColour(GUIPalette::MatrixOverlapBlock));
+ overlap->setZ(getCanvasZ() + 1);
+ overlap->show();
+ m_overlapRectangles->push_back(overlap);
+ }
+ }
+ }
+}
+
+void MatrixElement::redrawOverlaps(QRect rect)
+{
+ QCanvasItemList
+ itemList = m_canvasRect->canvas()->collisions(rect);
+ QCanvasItemList::Iterator it;
+ MatrixElement* mel = 0;
+
+ for (it = itemList.begin(); it != itemList.end(); ++it) {
+ QCanvasMatrixRectangle *mRect = 0;
+ if ((mRect = dynamic_cast<QCanvasMatrixRectangle*>(*it))) {
+ mRect->getMatrixElement().drawOverlapRectangles();
+ }
+ }
+}
+
+void MatrixElement::removeOverlapRectangles()
+{
+ if (!m_overlapRectangles) return;
+
+ OverlapRectangles::iterator it;
+ for (it = m_overlapRectangles->begin(); it != m_overlapRectangles->end(); ++it) {
+ (*it)->hide();
+ delete *it;
+ }
+
+ delete m_overlapRectangles;
+ m_overlapRectangles = NULL;
+}
+
+bool MatrixElement::getVisibleRectangle(QRect &rectangle)
+{
+ if (m_canvasRect && m_canvasRect->isVisible()) {
+ rectangle = m_canvasRect->rect();
+ return true;
+ }
+ return false;
+}
+
+
+}