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+
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
+
+/*
+ Rosegarden
+ A MIDI and audio sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral rights of Guillaume Laurent, Chris Cannam, and Richard
+ Bown to claim authorship of this work have been asserted.
+
+ Other copyrights also apply to some parts of this work. Please
+ see the AUTHORS file and individual file headers for details.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#ifndef _RG_NOTATIONPROPERTIES_H_
+#define _RG_NOTATIONPROPERTIES_H_
+
+#include "base/PropertyName.h"
+#include <string>
+
+
+
+
+namespace Rosegarden
+{
+
+
+
+/**
+ * Property names for properties that are computed and cached within
+ * the notation module, but that need not necessarily be saved with
+ * the file.
+ *
+ * If you add something here, remember to add the definition to
+ * notationproperties.cpp as well...
+ */
+
+class NotationProperties
+{
+public:
+ NotationProperties(const std::string &prefix);
+
+ // These are only of interest to notation views, but are the
+ // same across all notation views.
+
+ static const PropertyName HEIGHT_ON_STAFF;
+ static const PropertyName NOTE_STYLE;
+ static const PropertyName BEAMED;
+ static const PropertyName BEAM_ABOVE;
+ static const PropertyName SLASHES;
+ static const PropertyName STEM_UP;
+ static const PropertyName USE_CAUTIONARY_ACCIDENTAL;
+ static const PropertyName OTTAVA_SHIFT;
+ static const PropertyName SLUR_ABOVE;
+
+ // The rest are, or may be, view-local
+
+ const PropertyName VIEW_LOCAL_STEM_UP;
+ const PropertyName MIN_WIDTH;
+ const PropertyName CALCULATED_ACCIDENTAL;
+ const PropertyName DISPLAY_ACCIDENTAL;
+ const PropertyName DISPLAY_ACCIDENTAL_IS_CAUTIONARY;
+ const PropertyName ACCIDENTAL_SHIFT;
+ const PropertyName ACCIDENTAL_EXTRA_SHIFT;
+ const PropertyName UNBEAMED_STEM_LENGTH;
+ const PropertyName DRAW_FLAG;
+ const PropertyName NOTE_HEAD_SHIFTED;
+ const PropertyName NEEDS_EXTRA_SHIFT_SPACE;
+ const PropertyName NOTE_DOT_SHIFTED;
+ const PropertyName CHORD_PRIMARY_NOTE;
+ const PropertyName CHORD_MARK_COUNT;
+ const PropertyName TIE_LENGTH;
+ const PropertyName SLUR_Y_DELTA;
+ const PropertyName SLUR_LENGTH;
+ const PropertyName LYRIC_EXTRA_WIDTH;
+ const PropertyName REST_TOO_SHORT;
+ const PropertyName REST_OUTSIDE_STAVE;
+
+ // Set in applyBeam in notationsets.cpp:
+
+ const PropertyName BEAM_GRADIENT;
+ const PropertyName BEAM_SECTION_WIDTH;
+ const PropertyName BEAM_NEXT_BEAM_COUNT;
+ const PropertyName BEAM_NEXT_PART_BEAMS;
+ const PropertyName BEAM_THIS_PART_BEAMS;
+ const PropertyName BEAM_MY_Y;
+ const PropertyName TUPLING_LINE_MY_Y;
+ const PropertyName TUPLING_LINE_WIDTH;
+ const PropertyName TUPLING_LINE_GRADIENT;
+ const PropertyName TUPLING_LINE_FOLLOWS_BEAM;
+
+};
+
+
+}
+
+#endif