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+
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
+
+/*
+ Rosegarden
+ A MIDI and audio sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral rights of Guillaume Laurent, Chris Cannam, and Richard
+ Bown to claim authorship of this work have been asserted.
+
+ Other copyrights also apply to some parts of this work. Please
+ see the AUTHORS file and individual file headers for details.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#ifndef _RG_EDITVIEW_H_
+#define _RG_EDITVIEW_H_
+
+#include "base/PropertyName.h"
+#include "EditViewBase.h"
+#include "gui/dialogs/TempoDialog.h"
+#include <qsize.h>
+#include <qstring.h>
+#include <qwmatrix.h>
+#include <vector>
+#include "base/Event.h"
+
+
+class QWidget;
+class QVBoxLayout;
+class QVBox;
+class QPaintEvent;
+class QMouseEvent;
+class QCanvasItem;
+class KTabWidget;
+class Accidental;
+
+
+namespace Rosegarden
+{
+
+class Staff;
+class Segment;
+class RulerScale;
+class RosegardenGUIDoc;
+class RosegardenCanvasView;
+class PropertyControlRuler;
+class Key;
+class EventSelection;
+class Device;
+class ControlRuler;
+class ControlParameter;
+class ControllerEventsRuler;
+class Clef;
+class StandardRuler;
+class ActiveItem;
+
+
+class EditView : public EditViewBase
+{
+ Q_OBJECT
+
+public:
+
+ /**
+ * Create an EditView for the segments \a segments from document \a doc.
+ *
+ * \arg cols : number of columns, main column is always rightmost
+ *
+ */
+ EditView(RosegardenGUIDoc *doc,
+ std::vector<Segment *> segments,
+ unsigned int cols,
+ QWidget *parent,
+ const char *name = 0);
+
+ virtual ~EditView();
+
+ /**
+ * "Clever" readjustment of the view size
+ * If the new size is larger, enlarge to that size plus a margin
+ * If it is smaller, only shrink if the reduction is significant
+ * (e.g. new size is less than 75% of the old one)
+ *
+ * @arg exact if true, then set to newSize exactly
+ */
+ virtual void readjustViewSize(QSize newSize, bool exact = false);
+
+ /**
+ * Return the active item
+ */
+ ActiveItem* activeItem() { return m_activeItem; }
+
+ /**
+ * Set the active item
+ */
+ void setActiveItem(ActiveItem* i) { m_activeItem = i; }
+
+ /**
+ * Set the current event selection.
+ *
+ * If preview is true, sound the selection as well.
+ *
+ * If redrawNow is true, recolour the elements on the canvas;
+ * otherwise just line up a refresh for the next paint event.
+ *
+ * (If the selection has changed as part of a modification to a
+ * segment, redrawNow should be unnecessary and undesirable, as a
+ * paint event will occur in the next event loop following the
+ * command invocation anyway.)
+ */
+ virtual void setCurrentSelection(EventSelection* s,
+ bool preview = false,
+ bool redrawNow = false) = 0;
+
+ EventSelection* getCurrentSelection()
+ { return m_currentEventSelection; }
+
+ RosegardenCanvasView* getRawCanvasView() { return m_canvasView; }
+ virtual RosegardenCanvasView* getCanvasView();
+
+signals:
+ void changeTempo(timeT, // tempo change time
+ tempoT, // tempo value
+ tempoT, // target value
+ TempoDialog::TempoDialogAction); // tempo action
+
+public slots:
+ /**
+ * Called when a mouse press occurred on an active canvas item
+ *
+ * @see ActiveItem
+ * @see QCanvasItem#setActive
+ */
+ virtual void slotActiveItemPressed(QMouseEvent*, QCanvasItem*);
+
+ virtual void slotSetInsertCursorPosition(timeT position) = 0;
+
+ void slotExtendSelectionBackward();
+ void slotExtendSelectionForward();
+ void slotExtendSelectionBackwardBar();
+ void slotExtendSelectionForwardBar();
+ void slotExtendSelectionBackward(bool bar);
+ void slotExtendSelectionForward(bool bar);
+
+ virtual void slotStepBackward(); // default is event-by-event
+ virtual void slotStepForward(); // default is event-by-event
+ void slotJumpBackward();
+ void slotJumpForward();
+ void slotJumpToStart();
+ void slotJumpToEnd();
+
+ void slotAddTempo();
+ void slotAddTimeSignature();
+
+ virtual void slotShowVelocityControlRuler();
+ virtual void slotShowControllerEventsRuler();
+ virtual void slotShowPropertyControlRuler();
+
+ // rescale
+ void slotHalveDurations();
+ void slotDoubleDurations();
+ void slotRescale();
+
+ // transpose
+ void slotTransposeUp();
+ void slotTransposeUpOctave();
+ void slotTransposeDown();
+ void slotTransposeDownOctave();
+ void slotTranspose();
+ void slotDiatonicTranspose();
+
+ // invert
+ void slotInvert();
+ void slotRetrograde();
+ void slotRetrogradeInvert();
+
+ // jog events
+ void slotJogLeft();
+ void slotJogRight();
+
+ // Control ruler actions
+ //
+ void slotInsertControlRulerItem();
+ void slotEraseControlRulerItem();
+ void slotClearControlRulerItem();
+ void slotStartControlLineItem();
+ void slotFlipForwards();
+ void slotFlipBackwards();
+
+ // Property ruler actions
+ //
+ void slotDrawPropertyLine();
+ void slotSelectAllProperties();
+
+ // add control ruler
+ void slotAddControlRuler(int);
+ void slotRemoveControlRuler(QWidget*);
+
+protected:
+ virtual RulerScale* getHLayout() = 0;
+
+ QVBox* getBottomWidget() { return m_bottomBox; }
+
+ virtual void updateBottomWidgetGeometry();
+
+ virtual void paintEvent(QPaintEvent* e);
+
+ /**
+ * Locate the given widgets in the top bar-buttons position and
+ * connect up its scrolling signals.
+ */
+ void setTopStandardRuler(StandardRuler*, QWidget *leftBox = NULL);
+
+ /**
+ * Locate the given widget in the bottom bar-buttons position and
+ * connect up its scrolling signals.
+ */
+ void setBottomStandardRuler(StandardRuler*);
+
+ /**
+ * Set the 'Rewind' and 'Fast Forward' buttons in the transport
+ * toolbar to AutoRepeat
+ */
+ void setRewFFwdToAutoRepeat();
+
+ /**
+ * Locate the given widget right above the top bar-buttons and
+ * connect up its scrolling signals.
+ * The widget has to have a slotScrollHoriz(int) slot
+ */
+ void addRuler(QWidget*);
+
+ /**
+ * Add a ruler control box
+ */
+ void addPropertyBox(QWidget*);
+
+ /**
+ * Make a control ruler for the given property,
+ */
+ PropertyControlRuler* makePropertyControlRuler(PropertyName propertyName);
+
+ /**
+ * Make a ruler for controller events
+ */
+ ControllerEventsRuler* makeControllerEventRuler(const ControlParameter *controller = 0);
+
+ /**
+ * Add control ruler
+ */
+ void addControlRuler(ControlRuler* ruler);
+
+ /**
+ * Update all control rulers
+ */
+ void updateControlRulers(bool updateHPos=false);
+
+ /**
+ * Set zoom factor of control rulers
+ */
+ void setControlRulersZoom(QWMatrix);
+
+ /**
+ * Set current segment for control rulers
+ */
+ void setControlRulersCurrentSegment();
+
+ /**
+ * Find the control ruler for the given property name
+ * if it's already been created, return 0 otherwise
+ */
+ ControlRuler* findRuler(PropertyName propertyName, int &index);
+
+ /**
+ * Find the control ruler for the given controller
+ * if it's already been created, return 0 otherwise
+ */
+ ControlRuler* findRuler(const ControlParameter& controller, int &index);
+
+ /**
+ * Show a control ruler for the given property
+ * If the ruler already exists, activate the tab it's in,
+ * otherwise create the ruler and add it to the control rulers tab
+ * widget
+ */
+ void showPropertyControlRuler(PropertyName propertyName);
+
+ /**
+ * Return the control ruler currently displayed, or 0 if none exist
+ */
+ ControlRuler* getCurrentControlRuler();
+
+ /**
+ * Set up those actions common to any EditView (e.g. note insertion,
+ * time signatures etc)
+ */
+ void setupActions();
+
+ /**
+ * Set up the 'Add control ruler' sub-menu
+ */
+ void setupAddControlRulerMenu();
+
+ /**
+ * Do this after any other segment setup in a subordinate view.
+ * Returns true if there were any tabs to set up.
+ */
+ bool setupControllerTabs();
+
+ /**
+ * Create an action menu for inserting notes from the PC keyboard,
+ * and add it to the action collection. This is one of the methods
+ * called by setupActions().
+ */
+ void createInsertPitchActionMenu();
+
+ /**
+ * Get a note pitch from an action name (where the action is one of
+ * those created by createInsertPitchActionMenu). Can throw an
+ * Exception to mean that the action is not an insert one. Also
+ * returns any specified accidental through the reference arg.
+ */
+ int getPitchFromNoteInsertAction(QString actionName,
+ Accidental &acc,
+ const Clef &clef,
+ const ::Rosegarden::Key &key);
+
+ /**
+ * Abstract method to get the view size
+ * Typically implemented as canvas()->size().
+ */
+ virtual QSize getViewSize() = 0;
+
+ /**
+ * Abstract method to set the view size
+ * Typically implemented as canvas()->resize().
+ */
+ virtual void setViewSize(QSize) = 0;
+
+ /**
+ * Abstract method to get current insert-pointer time
+ */
+ virtual timeT getInsertionTime() = 0;
+
+ /**
+ * Return the time at which the insert cursor may be found,
+ * and the time signature, clef and key at that time. Default
+ * implementation is okay but slow.
+ */
+ virtual timeT getInsertionTime(Clef &clef, ::Rosegarden::Key &key);
+
+ /**
+ * Abstract method to get current staff (the returned staff will be
+ * that representing the segment of getCurrentSegment())
+ */
+ virtual Staff *getCurrentStaff() = 0;
+
+ /**
+ * Return the device of the current segment, if any
+ */
+ Device *getCurrentDevice();
+
+ virtual void setCanvasView(RosegardenCanvasView *cv);
+
+ //--------------- Data members ---------------------------------
+
+ /// The current selection of Events (for cut/copy/paste)
+ EventSelection* m_currentEventSelection;
+
+ ActiveItem* m_activeItem;
+
+ RosegardenCanvasView *m_canvasView;
+
+ QVBoxLayout *m_rulerBox;
+ QLabel *m_rulerBoxFiller;
+ QVBoxLayout *m_controlBox;
+ QVBox *m_bottomBox;
+ StandardRuler *m_topStandardRuler;
+ StandardRuler *m_bottomStandardRuler;
+ ControlRuler *m_controlRuler;
+ KTabWidget *m_controlRulers;
+ QWMatrix m_currentRulerZoomMatrix;
+
+ static const unsigned int RULERS_ROW;
+ static const unsigned int CONTROLS_ROW;
+ static const unsigned int TOPBARBUTTONS_ROW;
+ static const unsigned int CANVASVIEW_ROW;
+ static const unsigned int CONTROLRULER_ROW;
+};
+
+
+}
+
+#endif