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-rw-r--r--src/sound/BWFAudioFile.cpp171
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diff --git a/src/sound/BWFAudioFile.cpp b/src/sound/BWFAudioFile.cpp
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+// -*- c-basic-offset: 4 -*-
+
+/*
+ Rosegarden
+ A sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral right of the authors to claim authorship of this work
+ has been asserted.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#include "BWFAudioFile.h"
+#include "RealTime.h"
+
+#if (__GNUC__ < 3)
+#include <strstream>
+#define stringstream strstream
+#else
+#include <sstream>
+#endif
+
+using std::cout;
+using std::cerr;
+using std::endl;
+
+
+namespace Rosegarden
+{
+
+BWFAudioFile::BWFAudioFile(const unsigned int &id,
+ const std::string &name,
+ const std::string &fileName):
+ RIFFAudioFile(id, name, fileName)
+{
+ m_type = WAV;
+
+}
+
+BWFAudioFile::BWFAudioFile(const std::string &fileName,
+ unsigned int channels = 1,
+ unsigned int sampleRate = 48000,
+ unsigned int bytesPerSecond = 6000,
+ unsigned int bytesPerFrame = 2,
+ unsigned int bitsPerSample = 16):
+ RIFFAudioFile(0, "", fileName)
+{
+ m_type = WAV;
+ m_bitsPerSample = bitsPerSample;
+ m_sampleRate = sampleRate;
+ m_bytesPerSecond = bytesPerSecond;
+ m_bytesPerFrame = bytesPerFrame;
+ m_channels = channels;
+}
+
+BWFAudioFile::~BWFAudioFile()
+{}
+
+bool
+BWFAudioFile::open()
+{
+ // if already open
+ if (m_inFile && (*m_inFile))
+ return true;
+
+ m_inFile = new std::ifstream(m_fileName.c_str(),
+ std::ios::in | std::ios::binary);
+
+ if (!(*m_inFile)) {
+ m_type = UNKNOWN;
+ return false;
+ }
+
+ // Get the file size and store it for comparison later
+ //
+ m_fileSize = m_fileInfo->size();
+
+ try {
+ parseHeader();
+ } catch (BadSoundFileException s) {
+ //throw(s);
+ return false;
+ }
+
+ return true;
+}
+
+// Open the file for writing, write out the header and move
+// to the data chunk to accept samples. We fill in all the
+// totals when we close().
+//
+bool
+BWFAudioFile::write()
+{
+ // close if we're open
+ if (m_outFile) {
+ m_outFile->close();
+ delete m_outFile;
+ }
+
+ // open for writing
+ m_outFile = new std::ofstream(m_fileName.c_str(),
+ std::ios::out | std::ios::binary);
+
+ if (!(*m_outFile))
+ return false;
+
+ // write out format header chunk and prepare for sample writing
+ //
+ writeFormatChunk();
+
+ return true;
+}
+
+void
+BWFAudioFile::close()
+{
+ if (m_outFile == 0)
+ return ;
+
+ m_outFile->seekp(0, std::ios::end);
+ unsigned int totalSize = m_outFile->tellp();
+
+ // seek to first length position
+ m_outFile->seekp(4, std::ios::beg);
+
+ // write complete file size minus 8 bytes to here
+ putBytes(m_outFile, getLittleEndianFromInteger(totalSize - 8, 4));
+
+ // reseek from start forward 40
+ m_outFile->seekp(40, std::ios::beg);
+
+ // write the data chunk size to end
+ putBytes(m_outFile, getLittleEndianFromInteger(totalSize - 44, 4));
+
+ m_outFile->close();
+
+ delete m_outFile;
+ m_outFile = 0;
+}
+
+// Set the AudioFile meta data according to WAV file format specification.
+//
+void
+BWFAudioFile::parseHeader()
+{
+ // Read the format chunk and populate the file data. A plain WAV
+ // file only has this chunk. Exceptions tumble through.
+ //
+ readFormatChunk();
+
+}
+
+std::streampos
+BWFAudioFile::getDataOffset()
+{
+ return 0;
+}
+
+
+
+}