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// -*- c-basic-offset: 4 -*-
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "AudioDevice.h"
#include "Instrument.h"
#include <cstdio>
#if (__GNUC__ < 3)
#include <strstream>
#define stringstream strstream
#else
#include <sstream>
#endif
namespace Rosegarden
{
AudioDevice::AudioDevice():Device(0, "Default Audio Device", Device::Audio)
{
}
AudioDevice::AudioDevice(DeviceId id, const std::string &name):
Device(id, name, Device::Audio)
{
}
AudioDevice::AudioDevice(const AudioDevice &dev):
Device(dev.getId(), dev.getName(), dev.getType())
{
// Copy the instruments
//
InstrumentList insList = dev.getAllInstruments();
InstrumentList::iterator iIt = insList.begin();
for (; iIt != insList.end(); iIt++)
m_instruments.push_back(new Instrument(**iIt));
}
AudioDevice::~AudioDevice()
{
}
std::string
AudioDevice::toXmlString()
{
std::stringstream audioDevice;
InstrumentList::iterator iit;
audioDevice << " <device id=\"" << m_id
<< "\" name=\"" << m_name
<< "\" type=\"audio\">" << std::endl;
for (iit = m_instruments.begin(); iit != m_instruments.end(); ++iit)
audioDevice << (*iit)->toXmlString();
audioDevice << " </device>"
#if (__GNUC__ < 3)
<< std::endl << std::ends;
#else
<< std::endl;
#endif
return audioDevice.str();
}
// Add to instrument list
//
void
AudioDevice::addInstrument(Instrument *instrument)
{
m_instruments.push_back(instrument);
}
// For the moment just use the first audio Instrument
//
InstrumentId
AudioDevice::getPreviewInstrument()
{
return AudioInstrumentBase;
}
}
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