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/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "BaseProperties.h"
#include <vector>
#include <sstream>
namespace Rosegarden
{
namespace BaseProperties
{
// Some of the most basic property names are defined in individual
// classes in NotationTypes.h -- those are the ones that are used to
// store the value of a clef/key/timesig event, whereas things like
// notes have their values calculated from the duration property.
// We mostly define persistent properties with lower-case names and
// non-persistent ones with mixed-case. That's just because lower-
// case looks nicer in XML, whereas mixed-case is friendlier for the
// sorts of long names sometimes found in cached calculations.
const PropertyName PITCH = "pitch";
const PropertyName VELOCITY = "velocity";
const PropertyName ACCIDENTAL = "accidental";
const PropertyName NOTE_TYPE = "notetype";
const PropertyName NOTE_DOTS = "notedots";
const PropertyName MARK_COUNT = "marks";
PropertyName getMarkPropertyName(int markNo)
{
static std::vector<PropertyName> firstFive;
if (firstFive.size() == 0) {
firstFive.push_back(PropertyName("mark1"));
firstFive.push_back(PropertyName("mark2"));
firstFive.push_back(PropertyName("mark3"));
firstFive.push_back(PropertyName("mark4"));
firstFive.push_back(PropertyName("mark5"));
}
if (markNo < 5) return firstFive[markNo];
// This is slower than it looks, because it means we need to do
// the PropertyName interning process for each string -- hence the
// firstFive cache
std::stringstream markPropertyName;
#if (__GNUC__ < 3)
markPropertyName << "mark" << (markNo + 1) << std::ends;
#else
markPropertyName << "mark" << (markNo + 1);
#endif
return markPropertyName.str();
}
const PropertyName TIED_BACKWARD = "tiedback";
const PropertyName TIED_FORWARD = "tiedforward";
const PropertyName TIE_IS_ABOVE = "tieabove";
// capitalised for back-compatibility (used to be in NotationProperties)
const PropertyName HEIGHT_ON_STAFF = "HeightOnStaff";
const PropertyName NOTE_STYLE = "NoteStyle";
const PropertyName BEAMED = "Beamed";
const PropertyName BEAMED_GROUP_ID = "groupid";
const PropertyName BEAMED_GROUP_TYPE = "grouptype";
const PropertyName BEAMED_GROUP_TUPLET_BASE = "tupletbase";
const PropertyName BEAMED_GROUP_TUPLED_COUNT = "tupledcount";
const PropertyName BEAMED_GROUP_UNTUPLED_COUNT = "untupledcount";
// persistent, but mixed-case anyway
const PropertyName IS_GRACE_NOTE = "IsGraceNote";
// obsolete
const PropertyName HAS_GRACE_NOTES = "HasGraceNotes";
// non-persistent
const PropertyName MAY_HAVE_GRACE_NOTES = "MayHaveGraceNotes";
const std::string GROUP_TYPE_BEAMED = "beamed";
const std::string GROUP_TYPE_TUPLED = "tupled";
const std::string GROUP_TYPE_GRACE = "grace";
const PropertyName TRIGGER_SEGMENT_ID = "triggersegmentid";
const PropertyName TRIGGER_SEGMENT_RETUNE = "triggersegmentretune";
const PropertyName TRIGGER_SEGMENT_ADJUST_TIMES = "triggersegmentadjusttimes";
const std::string TRIGGER_SEGMENT_ADJUST_NONE = "none";
const std::string TRIGGER_SEGMENT_ADJUST_SQUISH = "squish";
const std::string TRIGGER_SEGMENT_ADJUST_SYNC_START = "syncstart";
const std::string TRIGGER_SEGMENT_ADJUST_SYNC_END = "syncend";
const PropertyName RECORDED_CHANNEL = "recordedchannel";
const PropertyName RECORDED_PORT = "recordedport";
const PropertyName DISPLACED_X = "displacedx";
const PropertyName DISPLACED_Y = "displacedy";
const PropertyName INVISIBLE = "invisible";
}
}
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