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/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _MIDIBANK_H_
#define _MIDIBANK_H_
#include <string>
#include <vector>
#include <map>
namespace Rosegarden
{
typedef unsigned char MidiByte;
typedef unsigned int InstrumentId;
class MidiBank
{
public:
MidiBank();
MidiBank(bool percussion, MidiByte msb, MidiByte lsb, std::string name = "");
// comparator disregards name
bool operator==(const MidiBank &b) const;
bool isPercussion() const;
MidiByte getMSB() const;
MidiByte getLSB() const;
std::string getName() const;
void setName(std::string name);
private:
bool m_percussion;
MidiByte m_msb;
MidiByte m_lsb;
std::string m_name;
};
typedef std::vector<MidiBank> BankList;
class MidiProgram
{
public:
MidiProgram();
MidiProgram(const MidiBank &bank, MidiByte program, std::string name = "",
std::string keyMapping = "");
// comparator disregards name
bool operator==(const MidiProgram &p) const;
const MidiBank& getBank() const;
MidiByte getProgram() const;
const std::string &getName() const;
const std::string &getKeyMapping() const;
void setName(const std::string &name);
void setKeyMapping(const std::string &name);
private:
MidiBank m_bank;
MidiByte m_program;
std::string m_name;
std::string m_keyMapping;
};
typedef std::vector<MidiProgram> ProgramList;
class MidiKeyMapping
{
public:
typedef std::map<MidiByte, std::string> KeyNameMap;
MidiKeyMapping();
MidiKeyMapping(const std::string &name);
MidiKeyMapping(const std::string &name, const KeyNameMap &map);
bool operator==(const MidiKeyMapping &m) const;
const std::string &getName() const { return m_name; }
void setName(const std::string &name) { m_name = name; }
const KeyNameMap &getMap() const { return m_map; }
KeyNameMap &getMap() { return m_map; }
std::string getMapForKeyName(MidiByte pitch) const;
void setMap(const KeyNameMap &map) { m_map = map; }
// Return 0 if the supplied argument is the lowest pitch in the
// mapping, 1 if it is the second-lowest, etc. Return -1 if it
// is not in the mapping at all. Not instant.
int getOffset(MidiByte pitch) const;
// Return the offset'th pitch in the mapping. Return -1 if there
// are fewer than offset pitches in the mapping (or offset < 0).
// Not instant.
int getPitchForOffset(int offset) const;
// Return the difference between the top and bottom pitches
// contained in the map.
//
int getPitchExtent() const;
private:
std::string m_name;
KeyNameMap m_map;
};
typedef std::vector<MidiKeyMapping> KeyMappingList;
// A mapped MIDI instrument - a drum track click for example
//
class MidiMetronome
{
public:
MidiMetronome(InstrumentId instrument,
MidiByte barPitch = 37,
MidiByte beatPitch = 37,
MidiByte subBeatPitch = 37,
int depth = 2,
MidiByte barVely = 120,
MidiByte beatVely = 100,
MidiByte subBeatVely = 80);
InstrumentId getInstrument() const { return m_instrument; }
MidiByte getBarPitch() const { return m_barPitch; }
MidiByte getBeatPitch() const { return m_beatPitch; }
MidiByte getSubBeatPitch() const { return m_subBeatPitch; }
int getDepth() const { return m_depth; }
MidiByte getBarVelocity() const { return m_barVelocity; }
MidiByte getBeatVelocity() const { return m_beatVelocity; }
MidiByte getSubBeatVelocity() const { return m_subBeatVelocity; }
void setInstrument(InstrumentId id) { m_instrument = id; }
void setBarPitch(MidiByte pitch) { m_barPitch = pitch; }
void setBeatPitch(MidiByte pitch) { m_beatPitch = pitch; }
void setSubBeatPitch(MidiByte pitch) { m_subBeatPitch = pitch; }
void setDepth(int depth) { m_depth = depth; }
void setBarVelocity(MidiByte barVely) { m_barVelocity = barVely; }
void setBeatVelocity(MidiByte beatVely) { m_beatVelocity = beatVely; }
void setSubBeatVelocity(MidiByte subBeatVely) { m_subBeatVelocity = subBeatVely; }
private:
InstrumentId m_instrument;
MidiByte m_barPitch;
MidiByte m_beatPitch;
MidiByte m_subBeatPitch;
int m_depth;
MidiByte m_barVelocity;
MidiByte m_beatVelocity;
MidiByte m_subBeatVelocity;
};
// MidiFilter is a bitmask of MappedEvent::MappedEventType.
// Look in sound/MappedEvent.h
//
typedef unsigned int MidiFilter;
}
#endif
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