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|
// -*- c-basic-offset: 4 -*-
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _SEGMENT_H_
#define _SEGMENT_H_
#include <set>
#include <list>
#include <string>
#include "Track.h"
#include "Event.h"
#include "NotationTypes.h"
#include "RefreshStatus.h"
#include "RealTime.h"
#include "MidiProgram.h"
namespace Rosegarden
{
class SegmentRefreshStatus : public RefreshStatus
{
public:
SegmentRefreshStatus() : m_from(0), m_to(0) {}
void push(timeT from, timeT to);
timeT from() const { return m_from; }
timeT to() const { return m_to; }
protected:
timeT m_from;
timeT m_to;
};
/**
* Segment is the container for a set of Events that are all played on
* the same track. Each event has an absolute starting time,
* which is used as the index within the segment. Multiple events may
* have the same absolute time.
*
* (For example, chords are represented simply as a sequence of notes
* that share a starting time. The Segment can contain counterpoint --
* notes that overlap, rather than starting and ending together -- but
* in practice it's probably too hard to display so we should make
* more than one Segment if we want to represent true counterpoint.)
*
* If you want to carry out notation-related editing operations on
* a Segment, take a look at SegmentNotationHelper. If you want to play a
* Segment, try SegmentPerformanceHelper for duration calculations.
*
* The Segment owns the Events its items are pointing at.
*/
class SegmentObserver;
class Quantizer;
class BasicQuantizer;
class Composition;
class Segment : public std::multiset<Event*, Event::EventCmp>
{
public:
/// A Segment contains either Internal representation or Audio
typedef enum {
Internal,
Audio
} SegmentType;
/**
* Construct a Segment of a given type with a given formal starting time.
*/
Segment(SegmentType segmentType = Internal,
timeT startTime = 0);
/**
* Copy constructor
*/
Segment(const Segment&);
virtual ~Segment();
//////
//
// BASIC SEGMENT ATTRIBUTES
/**
* Get the Segment type (Internal or Audio)
*/
SegmentType getType() const { return m_type; }
/**
* Note that a Segment does not have to be in a Composition;
* if it isn't, this will return zero
*/
Composition *getComposition() const {
return m_composition;
}
/**
* Get the track number this Segment is associated with.
*/
TrackId getTrack() const { return m_track; }
/**
* Set the track number this Segment is associated with.
*/
void setTrack(TrackId i);
// label
//
void setLabel(const std::string &label);
std::string getLabel() const { return m_label; }
// Colour information
void setColourIndex(const unsigned int input);
unsigned int getColourIndex() const { return m_colourIndex; }
/**
* Returns a numeric id of some sort
* The id is guaranteed to be unique within the segment, but not to
* have any other interesting properties
*/
int getNextId() const;
/**
* Returns a MIDI pitch representing the highest suggested playable note for
* notation contained in this segment, as a convenience reminder to composers.
*
* This property, and its corresponding lowest note counterpart, initialize by
* default such that no limitation is imposed. (lowest = 0, highest = 127)
*/
int getHighestPlayable() { return m_highestPlayable; }
/**
* Set the highest suggested playable note for this segment
*/
void setHighestPlayable(int pitch) { m_highestPlayable = pitch; }
/**
* Returns a MIDI pitch representing the lowest suggested playable note for
* notation contained in this segment, as a convenience reminder to composers
*/
int getLowestPlayable() { return m_lowestPlayable; }
/**
* Set the highest suggested playable note for this segment
*/
void setLowestPlayable(int pitch) { m_lowestPlayable = pitch; }
//////
//
// TIME & DURATION VALUES
/**
* Return the start time of the Segment. For a non-audio
* Segment, this is the start time of the first event in it.
*/
timeT getStartTime() const;
/**
* Return the nominal end time of the Segment. This must
* be the same as or earlier than the getEndTime() value.
* The return value will not necessarily be that last set
* with setEndMarkerTime, as if there is a Composition its
* end marker will also be used for clipping.
*/
timeT getEndMarkerTime() const;
/**
* Return the time of the end of the last event stored in the
* Segment. This time may be outside the audible/editable
* range of the Segment, depending on the location of the end
* marker.
*/
timeT getEndTime() const;
/**
* Shift the start time of the Segment by moving the start
* times of all the events in the Segment.
*/
void setStartTime(timeT);
/**
* DO NOT USE THIS METHOD
* Simple accessor for the m_startTime member. Used by
* Composition#setSegmentStartTime
*/
void setStartTimeDataMember(timeT t) { m_startTime = t; }
/**
* Set the end marker (nominal end time) of this Segment.
*
* If the given time is later than the current end of the
* Segment's storage, extend the Segment by filling it with
* rests; if earlier, simply move the end marker. The end
* marker time may not precede the start time.
*/
void setEndMarkerTime(timeT);
/**
* Set the end time of the Segment.
*
* If the given time is later than the current end of the
* Segment's storage, extend the Segment by filling it with
* rests; if earlier, shorten it by throwing away events as
* necessary (though do not truncate any events) and also move
* the end marker to the given time. The end time may not
* precede the start time.
*
* Note that simply inserting an event beyond the end of the
* Segment will also change the end time, although it does
* not fill with rests in the desirable way.
*
* Consider using setEndMarkerTime in preference to this.
*/
void setEndTime(timeT);
/**
* Return an iterator pointing to the nominal end of the
* Segment. This may be earlier than the end() iterator.
*/
iterator getEndMarker();
/**
* Return true if the given iterator points earlier in the
* Segment than the nominal end marker. You can use this
* as an extent test in code such as
*
* while (segment.isBeforeEndMarker(my_iterator)) {
* // ...
* ++my_iterator;
* }
*
* It is not generally safe to write
*
* while (my_iterator != segment.getEndMarker()) {
* // ...
* ++my_iterator;
* }
*
* as the loop will not terminate if my_iterator's initial
* value is already beyond the end marker. (Also takes the
* Composition's end marker into account.)
*/
bool isBeforeEndMarker(const_iterator) const;
/**
* Remove the end marker, thus making the Segment end
* at its storage end time (unless the Composition's
* end marker is earlier).
*/
void clearEndMarker();
/**
* Return the end marker in raw form, that is, a pointer to
* its value or null if none is set. Does not take the
* composition's end marker into account.
*/
const timeT *getRawEndMarkerTime() const;
//////
//
// QUANTIZATION
/**
* Switch quantization on or off.
*/
void setQuantization(bool quantize);
/**
* Find out whether quantization is on or off.
*/
bool hasQuantization() const;
/**
* Set the quantization level.
* (This does not switch quantization on, if it's currently off,
* it only changes the level that will be used when it's next
* switched on.)
*/
void setQuantizeLevel(timeT unit);
/**
* Get the quantizer currently in (or not in) use.
*/
const BasicQuantizer *getQuantizer() const;
//////
//
// EVENT MANIPULATION
/**
* Inserts a single Event
*/
iterator insert(Event *e);
/**
* Erases a single Event
*/
void erase(iterator pos);
/**
* Erases a set of Events
*/
void erase(iterator from, iterator to);
/**
* Clear the segment.
*/
void clear() { erase(begin(), end()); }
/**
* Looks up an Event and if it finds it, erases it.
* @return true if the event was found and erased, false otherwise.
*/
bool eraseSingle(Event*);
/**
* Returns an iterator pointing to that specific element,
* end() otherwise
*/
iterator findSingle(Event*);
const_iterator findSingle(Event *e) const {
return const_iterator(((Segment *)this)->findSingle(e));
}
/**
* Returns an iterator pointing to the first element starting at
* or beyond the given absolute time
*/
iterator findTime(timeT time);
const_iterator findTime(timeT time) const {
return const_iterator(((Segment *)this)->findTime(time));
}
/**
* Returns an iterator pointing to the first element starting at
* or before the given absolute time (so returns end() if the
* time precedes the first event, not if it follows the last one)
*/
iterator findNearestTime(timeT time);
const_iterator findNearestTime(timeT time) const {
return const_iterator(((Segment *)this)->findNearestTime(time));
}
//////
//
// ADVANCED, ESOTERIC, or PLAIN STUPID MANIPULATION
/**
* Returns the range [start, end[ of events which are at absoluteTime
*/
void getTimeSlice(timeT absoluteTime, iterator &start, iterator &end);
/**
* Returns the range [start, end[ of events which are at absoluteTime
*/
void getTimeSlice(timeT absoluteTime, const_iterator &start, const_iterator &end) const;
/**
* Return the starting time of the bar that contains time t. This
* differs from Composition's bar methods in that it will truncate
* to the start and end times of this Segment, and is guaranteed
* to return the start time of a bar that is at least partially
* within this Segment.
*
* (See Composition for most of the generally useful bar methods.)
*/
timeT getBarStartForTime(timeT t) const;
/**
* Return the ending time of the bar that contains time t. This
* differs from Composition's bar methods in that it will truncate
* to the start and end times of this Segment, and is guaranteed
* to return the end time of a bar that is at least partially
* within this Segment.
*
* (See Composition for most of the generally useful bar methods.)
*/
timeT getBarEndForTime(timeT t) const;
/**
* Fill up the segment with rests, from the end of the last event
* currently on the segment to the endTime given. Actually, this
* does much the same as setEndTime does when it extends a segment.
*/
void fillWithRests(timeT endTime);
/**
* Fill up a section within a segment with rests, from the
* startTime given to the endTime given. This may be useful if
* you have a pathological segment that contains notes already but
* not rests, but it is is likely to be dangerous unless you're
* quite careful about making sure the given range doesn't overlap
* any notes.
*/
void fillWithRests(timeT startTime, timeT endTime);
/**
* For each series of contiguous rests found between the start and
* end time, replace the series of rests with another series of
* the same duration but composed of the theoretically "correct"
* rest durations to fill the gap, in the current time signature.
* The start and end time should be the raw absolute times of the
* events, not the notation-quantized versions, although the code
* will use the notation quantizations if it finds them.
*/
void normalizeRests(timeT startTime, timeT endTime);
/**
* Return the clef in effect at the given time. This is a
* reasonably quick call.
*/
Clef getClefAtTime(timeT time) const;
/**
* Return the clef in effect at the given time, and set ctime to
* the time of the clef change. This is a reasonably quick call.
*/
Clef getClefAtTime(timeT time, timeT &ctime) const;
/**
* Return the key signature in effect at the given time. This is
* a reasonably quick call.
*/
Key getKeyAtTime(timeT time) const;
/**
* Return the key signature in effect at the given time, and set
* ktime to the time of the key change. This is a reasonably
* quick call.
*/
Key getKeyAtTime(timeT time, timeT &ktime) const;
/**
* Return the clef and key signature in effect at the beginning of the
* segment using the following rules :
*
* - Return the default clef if no clef change is preceding the first
* note or rest event,
* - else return the first clef event in the segment,
* - else return the default clef if the segment has no note event nor
* clef change in it.
*
* - Use the same rules with the key signature.
*/
void getFirstClefAndKey(Clef &clef, Key &key);
//////
//
// REPEAT, DELAY, TRANSPOSE
// Is this Segment repeating?
//
bool isRepeating() const { return m_repeating; }
void setRepeating(bool value);
/**
* If this Segment is repeating, calculate and return the time at
* which the repeating stops. This is the start time of the
* following Segment on the same Track, if any, or else the end
* time of the Composition. If this Segment does not repeat, or
* the time calculated would precede the end time of the Segment,
* instead return the end time of the Segment.
*/
timeT getRepeatEndTime() const;
timeT getDelay() const { return m_delay; }
void setDelay(timeT delay);
RealTime getRealTimeDelay() const { return m_realTimeDelay; }
void setRealTimeDelay(RealTime delay);
int getTranspose() const { return m_transpose; }
void setTranspose(int transpose);
//////
//
// AUDIO
// Get and set Audio file Id (see the AudioFileManager)
//
unsigned int getAudioFileId() const { return m_audioFileId; }
void setAudioFileId(unsigned int id);
unsigned int getUnstretchedFileId() const { return m_unstretchedFileId; }
void setUnstretchedFileId(unsigned int id);
float getStretchRatio() const { return m_stretchRatio; }
void setStretchRatio(float ratio);
// The audio start and end times tell us how far into
// audio file "m_audioFileId" this Segment starts and
// how far into the sample the Segment finishes.
//
RealTime getAudioStartTime() const { return m_audioStartTime; }
RealTime getAudioEndTime() const { return m_audioEndTime; }
void setAudioStartTime(const RealTime &time);
void setAudioEndTime(const RealTime &time);
bool isAutoFading() const { return m_autoFade; }
void setAutoFade(bool value);
RealTime getFadeInTime() const { return m_fadeInTime; }
void setFadeInTime(const RealTime &time);
RealTime getFadeOutTime() const { return m_fadeOutTime; }
void setFadeOutTime(const RealTime &time);
//////
//
// MISCELLANEOUS
/// Should only be called by Composition
void setComposition(Composition *composition) {
m_composition = composition;
}
// The runtime id for this segment
//
int getRuntimeId() const { return m_runtimeSegmentId; }
// Grid size for matrix view (and others probably)
//
void setSnapGridSize(int size) { m_snapGridSize = size; }
int getSnapGridSize() const { return m_snapGridSize; }
// Other view features we might want to set on this Segment
//
void setViewFeatures(int features) { m_viewFeatures = features; }
int getViewFeatures() const { return m_viewFeatures; }
/**
* The compare class used by Composition
*/
struct SegmentCmp
{
bool operator()(const Segment* a, const Segment* b) const
{
if (a->getTrack() == b->getTrack())
return a->getStartTime() < b->getStartTime();
return a->getTrack() < b->getTrack();
}
};
/// For use by SegmentObserver objects like Composition & Staff
void addObserver(SegmentObserver *obs) { m_observers.push_back(obs); }
/// For use by SegmentObserver objects like Composition & Staff
void removeObserver(SegmentObserver *obs) { m_observers.remove(obs); }
// List of visible EventRulers attached to this segment
//
class EventRuler
{
public:
EventRuler(const std::string &type, int controllerValue, bool active):
m_type(type), m_controllerValue(controllerValue), m_active(active) {;}
std::string m_type; // Event Type
int m_controllerValue; // if controller event, then which value
bool m_active; // is this Ruler active?
};
typedef std::vector<EventRuler*> EventRulerList;
typedef std::vector<EventRuler*>::iterator EventRulerListIterator;
typedef std::vector<EventRuler*>::const_iterator EventRulerListConstIterator;
EventRulerList& getEventRulerList() { return m_eventRulerList; }
EventRuler* getEventRuler(const std::string &type, int controllerValue = -1);
void addEventRuler(const std::string &type, int controllerValue = -1, bool active = 0);
bool deleteEventRuler(const std::string &type, int controllerValue = -1);
//////
//
// REFRESH STATUS
// delegate part of the RefreshStatusArray API
unsigned int getNewRefreshStatusId() {
return m_refreshStatusArray.getNewRefreshStatusId();
}
SegmentRefreshStatus &getRefreshStatus(unsigned int id) {
return m_refreshStatusArray.getRefreshStatus(id);
}
void updateRefreshStatuses(timeT startTime, timeT endTime);
private:
Composition *m_composition; // owns me, if it exists
timeT m_startTime;
timeT *m_endMarkerTime; // points to end time, or null if none
timeT m_endTime;
void updateEndTime(); // called after erase of item at end
TrackId m_track;
SegmentType m_type; // identifies Segment type
std::string m_label; // segment label
unsigned int m_colourIndex; // identifies Colour Index (default == 0)
mutable int m_id; // not id of Segment, but a value for return by getNextId
unsigned int m_audioFileId; // audio file ID (see AudioFileManager)
unsigned int m_unstretchedFileId;
float m_stretchRatio;
RealTime m_audioStartTime; // start time relative to start of audio file
RealTime m_audioEndTime; // end time relative to start of audio file
bool m_repeating; // is this segment repeating?
BasicQuantizer *const m_quantizer;
bool m_quantize;
int m_transpose; // all Events tranpose
timeT m_delay; // all Events delay
RealTime m_realTimeDelay; // all Events delay (the delays are cumulative)
int m_highestPlayable; // suggestion for highest playable note (notation)
int m_lowestPlayable; // suggestion for lowest playable note (notation)
RefreshStatusArray<SegmentRefreshStatus> m_refreshStatusArray;
struct ClefKeyCmp {
bool operator()(const Event *e1, const Event *e2) const;
};
typedef std::multiset<Event*, ClefKeyCmp> ClefKeyList;
mutable ClefKeyList *m_clefKeyList;
// EventRulers currently selected as visible on this segment
//
EventRulerList m_eventRulerList;
private: // stuff to support SegmentObservers
typedef std::list<SegmentObserver *> ObserverSet;
ObserverSet m_observers;
void notifyAdd(Event *) const;
void notifyRemove(Event *) const;
void notifyAppearanceChange() const;
void notifyStartChanged(timeT);
void notifyEndMarkerChange(bool shorten);
void notifySourceDeletion() const;
private: // assignment operator not provided
Segment &operator=(const Segment &);
// Used for mapping the segment to runtime things like PlayableAudioFiles at
// the sequencer.
//
int m_runtimeSegmentId;
// Remember the last used snap grid size for this segment
//
int m_snapGridSize;
// Switch for other view-specific features we want to remember in the segment
//
int m_viewFeatures;
// Audio autofading
//
bool m_autoFade;
RealTime m_fadeInTime;
RealTime m_fadeOutTime;
};
class SegmentObserver
{
public:
virtual ~SegmentObserver() {}
/**
* Called after the event has been added to the segment
*/
virtual void eventAdded(const Segment *, Event *) { }
/**
* Called after the event has been removed from the segment,
* and just before it is deleted
*/
virtual void eventRemoved(const Segment *, Event *) { }
/**
* Called after a change in the segment that will change the way its displays,
* like a label change for instance
*/
virtual void appearanceChanged(const Segment *) { }
/**
* Called after a change that affects the start time of the segment
*/
virtual void startChanged(const Segment *, timeT) { }
/**
* Called after the segment's end marker time has been
* changed
*
* @param shorten true if the marker change shortens the segment's duration
*/
virtual void endMarkerTimeChanged(const Segment *, bool /*shorten*/) { }
/**
* Called from the segment dtor
* MUST BE IMPLEMENTED BY ALL OBSERVERS
*/
virtual void segmentDeleted(const Segment *) = 0;
};
// an abstract base
class SegmentHelper
{
protected:
SegmentHelper(Segment &t) : m_segment(t) { }
virtual ~SegmentHelper();
typedef Segment::iterator iterator;
Segment &segment() { return m_segment; }
Segment::iterator begin() { return segment().begin(); }
Segment::iterator end() { return segment().end(); }
bool isBeforeEndMarker(Segment::const_iterator i) {
return segment().isBeforeEndMarker(i);
}
Segment::iterator insert(Event *e) { return segment().insert(e); }
void erase(Segment::iterator i) { segment().erase(i); }
private:
Segment &m_segment;
};
}
#endif
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