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author | Automated System <[email protected]> | 2019-07-29 07:38:23 +0200 |
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committer | Slávek Banko <[email protected]> | 2019-07-29 07:38:23 +0200 |
commit | 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea (patch) | |
tree | 237e30aef76169d9de1e080aa09cb1be1e2cd02d /tde-i18n-en_GB/messages/tdeartwork | |
parent | 7e0cb981ac676ba1362f8a1682c468e98462e674 (diff) | |
download | tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.tar.gz tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.zip |
Merge translation files from master branch.
Diffstat (limited to 'tde-i18n-en_GB/messages/tdeartwork')
-rw-r--r-- | tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po | 1098 |
1 files changed, 549 insertions, 549 deletions
diff --git a/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po b/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po index 47a27d4ce8b..8a84908b2c3 100644 --- a/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po @@ -8768,555 +8768,6 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "" -#~ "Displays a few lines of text spinning around in a solid 3D font. Written " -#~ "by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." -#~ msgstr "" -#~ "Packs a large circle with smaller circles, demonstrating the Descartes " -#~ "Circle Theorem. Written by Allan R. Wilks and David Bagley." - -#, fuzzy -#~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." -#~ msgstr "" -#~ "This is xfishtank writ large: a GL animation of a number of sharks, " -#~ "dolphins, and whales. The swimming motions are great. Originally written " -#~ "by Mark Kilgard." - -#, fuzzy -#~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." -#~ msgstr "" -#~ "Like qix, this uses a simple simple motion model to generate many " -#~ "different display modes. The control points attract each other up to a " -#~ "certain distance, and then begin to repel each other. The attraction/" -#~ "repulsion is proportional to the distance between any two particles, " -#~ "similar to the strong and weak nuclear forces. One of the most " -#~ "interesting ways to watch this hack is simply as bouncing balls, because " -#~ "their motions and interactions with each other are so odd. Sometimes two " -#~ "balls will get into a tight orbit around each other, to be interrupted " -#~ "later by a third, or by the edge of the screen. It looks quite chaotic. " -#~ "Written by Jamie Zawinski, based on Lisp code by John Pezaris." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." -#~ msgstr "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "coloured circles) doing battle in front of a moving star field. Written " -#~ "by Jonathan Lin." - -#, fuzzy -#~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." -#~ msgstr "" -#~ "This draws what looks like a spinning, deforming baloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit." - -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken." - -#, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Draws random colour-cycling inter-braided concentric circles. Written by " -#~ "John Neil." - -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "BSOD stands for ``Blue Screen of Death.'' The finest in personal computer " -#~ "emulation, this hack simulates popular screen savers from a number of " -#~ "less robust operating systems. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." -#~ msgstr "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising towards the top " -#~ "of the screen, with nice specular reflections. Written by Richard Jones." - -#, fuzzy -#~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." -#~ msgstr "" -#~ "This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. Written by Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton." - -#, fuzzy -#~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "``lost and nauseous'' feeling. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." -#~ msgstr "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colourful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald and Vivek Khera." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "This draws random coloured and stippled rectangles. Written by Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "More ``discrete map'' systems, including new variants of Hopalong and " -#~ "Julia, and a few others. Written by Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "This program draws the path traced out by a point on the edge of a " -#~ "circle. That circle rotates around a point on the rim of another circle, " -#~ "and so on, several times. These were the basis for the pre-heliocentric " -#~ "model of planetary motion. Written by James Youngman." - -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Created by David Konerding from the samples that come " -#~ "with the GL Extrusion library by Linas Vepstas." - -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal." - -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "" -#~ "Displays a few lines of text spinning around in a solid 3D font. Written " -#~ "by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "" -#~ "Draws a rippling waves on a rotating wireframe grid, using GL. Written by " -#~ "Josiah Pease." - -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "Draws a planet bouncing around in space. Written by David Konerding. The " -#~ "built-in image is a map of the earth (extracted from `xearth'), but you " -#~ "can wrap any texture around the sphere, e.g., the planetary textures that " -#~ "come with `ssystem'." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." -#~ msgstr "" -#~ "Draws a simulation of the Rubik's Snake puzzle. Written by Jamie " -#~ "Wilkinson, Andrew Bennetts, and Peter Aylett." - -#, fuzzy -#~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colours merge. Written by Jamie Zawinski. I " -#~ "got the idea for this from a cool mouse pad I have, which achieves the " -#~ "same kind of effect in real life by having several layers plastic with " -#~ "coloured oil between them. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." -#~ msgstr "" -#~ "This program draws a simple orbital simulation. If you turn on trails, it " -#~ "looks kind of like a cloud-chamber photograph. Written by Greg Bowering." - -#, fuzzy -#~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." -#~ msgstr "" -#~ "This draws random coloured and stippled rectangles. Written by Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." -#~ msgstr "" -#~ "This draws trippy psychedelic circular patterns that hurt to look at. It " -#~ "can also animate the control-points, but that takes a lot of CPU and " -#~ "bandwidth. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "This draws lacy fractal patterns, based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. Mostly written by Patrick " -#~ "Naughton." - -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "This generates random cloud-like patterns. It looks quite different in " -#~ "monochrome and colour. The basic idea is to take four points on the edge " -#~ "of the image, and assign each a random ``elevation''. Then find the point " -#~ "between them, and give it a value which is the average of the other four, " -#~ "plus some small random offset. Then colouration is done based on " -#~ "elevation. The colour selection is done by binding the elevation to " -#~ "either hue, saturation, or brightness, and assigning random values to the " -#~ "others. The ``brightness'' mode tends to yield cloudlike patterns, and " -#~ "the others tend to generate images that look like heat-maps or CAT-scans. " -#~ "Written by Juergen Nickelsen and Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Draws a juggling stick-man. Written by Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Animates a simulation of Lemarchand's Box, repeatedly solving itself. " -#~ "Requires OpenGL, and a machine with fast hardware support for texture " -#~ "maps. Warning: occasionally opens doors. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "This one produces loop-shaped colonies that spawn, age, and eventually " -#~ "die. Written by David Bagley." - -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Base) " -#~ "files as input. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "This simulates colonies of mold growing in a petri dish. Growing coloured " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. It can run any program as a source of the text it displays. " -#~ "Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps, plus a ``frames per second'' meter so that you can " -#~ "tell how fast your graphics card is... Requires OpenGL. Written by David " -#~ "Konerding." - -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "Another variation of the `Bomb' program by Scott Draves. This draws a " -#~ "grid of growing square-like shapes that, once they overtake each other, " -#~ "react in unpredictable ways. ``RD'' stands for reaction-diffusion." - -#, fuzzy -#~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." -#~ msgstr "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka." - -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. Another fine GL hack by Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. Written by Desmond Daignault." - -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Draws a spotlight scanning across a black screen, illumnating the " -#~ "underlying desktop when it passes. Written by Rick Schultz." - -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler." - -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colours, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." -#~ msgstr "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "Written by Jamie Zawinski and Claudio Matauoka." - -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "This draws strange attractors: it's a colourful, unpredictably-animating " -#~ "field of dots that swoops and twists around. The motion is very nice. " -#~ "Written by Massimino Pascal." - -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "This draws line- and arc-based Truchet patterns that tile the screen. " -#~ "Written by Adrian Likins." - -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Draws squiggly worm-like paths. Written by Tyler Pierce." - -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "This is actually just a shell script that grabs a frame of video from the " -#~ "system's video input, and then uses some PBM filters (chosen at random) " -#~ "to manipulate and recombine the video frame in various ways (edge " -#~ "detection, subtracting the image from a rotated version of itself, etc.) " -#~ "Then it displays that image for a few seconds, and does it again. This " -#~ "works really well if you just feed broadcast television into it." - -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "Draws a colourful random-walk, in various forms. Written by Rick Campbell." - -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. By Paul 'Joey' Clark." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler, hacked on by many " -#~ "others." - -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "Draws a few swarms of critters flying around the screen, with nicely " -#~ "faded colour trails behind them. Written by Chris Leger." - -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "Zooms in on a part of the screen and then moves around. With the -lenses " -#~ "option the result is like looking through many overlapping lenses rather " -#~ "than just a simple zoom. Written by James Macnicol." - -#, fuzzy -#~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" @@ -10468,6 +9919,555 @@ msgstr "" #~ "XTeeVee simulates various television problems, including static, loss of " #~ "vertical hold, and a test pattern. By Greg Knauss." +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "" +#~ "Displays a few lines of text spinning around in a solid 3D font. Written " +#~ "by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "Packs a large circle with smaller circles, demonstrating the Descartes " +#~ "Circle Theorem. Written by Allan R. Wilks and David Bagley." + +#, fuzzy +#~ msgid "" +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." +#~ msgstr "" +#~ "This is xfishtank writ large: a GL animation of a number of sharks, " +#~ "dolphins, and whales. The swimming motions are great. Originally written " +#~ "by Mark Kilgard." + +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "Like qix, this uses a simple simple motion model to generate many " +#~ "different display modes. The control points attract each other up to a " +#~ "certain distance, and then begin to repel each other. The attraction/" +#~ "repulsion is proportional to the distance between any two particles, " +#~ "similar to the strong and weak nuclear forces. One of the most " +#~ "interesting ways to watch this hack is simply as bouncing balls, because " +#~ "their motions and interactions with each other are so odd. Sometimes two " +#~ "balls will get into a tight orbit around each other, to be interrupted " +#~ "later by a third, or by the edge of the screen. It looks quite chaotic. " +#~ "Written by Jamie Zawinski, based on Lisp code by John Pezaris." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "coloured circles) doing battle in front of a moving star field. Written " +#~ "by Jonathan Lin." + +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "This draws what looks like a spinning, deforming baloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit." + +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken." + +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "" +#~ "Draws random colour-cycling inter-braided concentric circles. Written by " +#~ "John Neil." + +#, fuzzy +#~ msgid "" +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "BSOD stands for ``Blue Screen of Death.'' The finest in personal computer " +#~ "emulation, this hack simulates popular screen savers from a number of " +#~ "less robust operating systems. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." +#~ msgstr "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising towards the top " +#~ "of the screen, with nice specular reflections. Written by Richard Jones." + +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. Written by Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton." + +#, fuzzy +#~ msgid "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "``lost and nauseous'' feeling. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colourful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald and Vivek Khera." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "This draws random coloured and stippled rectangles. Written by Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "More ``discrete map'' systems, including new variants of Hopalong and " +#~ "Julia, and a few others. Written by Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." +#~ msgstr "" +#~ "This program draws the path traced out by a point on the edge of a " +#~ "circle. That circle rotates around a point on the rim of another circle, " +#~ "and so on, several times. These were the basis for the pre-heliocentric " +#~ "model of planetary motion. Written by James Youngman." + +#, fuzzy +#~ msgid "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." +#~ msgstr "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Created by David Konerding from the samples that come " +#~ "with the GL Extrusion library by Linas Vepstas." + +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal." + +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "" +#~ "Displays a few lines of text spinning around in a solid 3D font. Written " +#~ "by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "" +#~ "Draws a rippling waves on a rotating wireframe grid, using GL. Written by " +#~ "Josiah Pease." + +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "Draws a planet bouncing around in space. Written by David Konerding. The " +#~ "built-in image is a map of the earth (extracted from `xearth'), but you " +#~ "can wrap any texture around the sphere, e.g., the planetary textures that " +#~ "come with `ssystem'." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "Draws a simulation of the Rubik's Snake puzzle. Written by Jamie " +#~ "Wilkinson, Andrew Bennetts, and Peter Aylett." + +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colours merge. Written by Jamie Zawinski. I " +#~ "got the idea for this from a cool mouse pad I have, which achieves the " +#~ "same kind of effect in real life by having several layers plastic with " +#~ "coloured oil between them. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "This program draws a simple orbital simulation. If you turn on trails, it " +#~ "looks kind of like a cloud-chamber photograph. Written by Greg Bowering." + +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "This draws random coloured and stippled rectangles. Written by Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "This draws trippy psychedelic circular patterns that hurt to look at. It " +#~ "can also animate the control-points, but that takes a lot of CPU and " +#~ "bandwidth. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "This draws lacy fractal patterns, based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. Mostly written by Patrick " +#~ "Naughton." + +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "This generates random cloud-like patterns. It looks quite different in " +#~ "monochrome and colour. The basic idea is to take four points on the edge " +#~ "of the image, and assign each a random ``elevation''. Then find the point " +#~ "between them, and give it a value which is the average of the other four, " +#~ "plus some small random offset. Then colouration is done based on " +#~ "elevation. The colour selection is done by binding the elevation to " +#~ "either hue, saturation, or brightness, and assigning random values to the " +#~ "others. The ``brightness'' mode tends to yield cloudlike patterns, and " +#~ "the others tend to generate images that look like heat-maps or CAT-scans. " +#~ "Written by Juergen Nickelsen and Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Draws a juggling stick-man. Written by Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Animates a simulation of Lemarchand's Box, repeatedly solving itself. " +#~ "Requires OpenGL, and a machine with fast hardware support for texture " +#~ "maps. Warning: occasionally opens doors. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "This one produces loop-shaped colonies that spawn, age, and eventually " +#~ "die. Written by David Bagley." + +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Base) " +#~ "files as input. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "This simulates colonies of mold growing in a petri dish. Growing coloured " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. It can run any program as a source of the text it displays. " +#~ "Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps, plus a ``frames per second'' meter so that you can " +#~ "tell how fast your graphics card is... Requires OpenGL. Written by David " +#~ "Konerding." + +#, fuzzy +#~ msgid "" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." +#~ msgstr "" +#~ "Another variation of the `Bomb' program by Scott Draves. This draws a " +#~ "grid of growing square-like shapes that, once they overtake each other, " +#~ "react in unpredictable ways. ``RD'' stands for reaction-diffusion." + +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka." + +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. Another fine GL hack by Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ msgstr "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. Written by Desmond Daignault." + +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Draws a spotlight scanning across a black screen, illumnating the " +#~ "underlying desktop when it passes. Written by Rick Schultz." + +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler." + +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colours, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." +#~ msgstr "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "Written by Jamie Zawinski and Claudio Matauoka." + +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "This draws strange attractors: it's a colourful, unpredictably-animating " +#~ "field of dots that swoops and twists around. The motion is very nice. " +#~ "Written by Massimino Pascal." + +#, fuzzy +#~ msgid "" +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ msgstr "" +#~ "This draws line- and arc-based Truchet patterns that tile the screen. " +#~ "Written by Adrian Likins." + +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Draws squiggly worm-like paths. Written by Tyler Pierce." + +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "This is actually just a shell script that grabs a frame of video from the " +#~ "system's video input, and then uses some PBM filters (chosen at random) " +#~ "to manipulate and recombine the video frame in various ways (edge " +#~ "detection, subtracting the image from a rotated version of itself, etc.) " +#~ "Then it displays that image for a few seconds, and does it again. This " +#~ "works really well if you just feed broadcast television into it." + +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Draws a colourful random-walk, in various forms. Written by Rick Campbell." + +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. By Paul 'Joey' Clark." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler, hacked on by many " +#~ "others." + +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Draws a few swarms of critters flying around the screen, with nicely " +#~ "faded colour trails behind them. Written by Chris Leger." + +#, fuzzy +#~ msgid "" +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ msgstr "" +#~ "Zooms in on a part of the screen and then moves around. With the -lenses " +#~ "option the result is like looking through many overlapping lenses rather " +#~ "than just a simple zoom. Written by James Macnicol." + #~ msgid "Random Cell Shape" #~ msgstr "Random Cell Shape" |