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author | TDE Weblate <[email protected]> | 2018-12-28 11:31:49 +0000 |
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committer | Slávek Banko <[email protected]> | 2018-12-28 12:42:20 +0100 |
commit | 1de50f93dc520cb7aa0c6d142d1feb490f41b37a (patch) | |
tree | 3552d211f727e04f8b056356121ae9fda4bb8fd5 /tde-i18n-nb/messages/tdegames/kgoldrunner.po | |
parent | 8dd19713546784b26d82dc6af78e587dbc98996e (diff) | |
download | tde-i18n-1de50f93dc520cb7aa0c6d142d1feb490f41b37a.tar.gz tde-i18n-1de50f93dc520cb7aa0c6d142d1feb490f41b37a.zip |
Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: tdegames/kgoldrunner
Translate-URL: https://mirror.git.trinitydesktop.org/weblate/projects/tdegames/kgoldrunner/
(cherry picked from commit dad1d5f0a7a385ef8eeb8b56cce5789686abe284)
Diffstat (limited to 'tde-i18n-nb/messages/tdegames/kgoldrunner.po')
-rw-r--r-- | tde-i18n-nb/messages/tdegames/kgoldrunner.po | 302 |
1 files changed, 162 insertions, 140 deletions
diff --git a/tde-i18n-nb/messages/tdegames/kgoldrunner.po b/tde-i18n-nb/messages/tdegames/kgoldrunner.po index dee6f2c9fb7..7de378ee0b2 100644 --- a/tde-i18n-nb/messages/tdegames/kgoldrunner.po +++ b/tde-i18n-nb/messages/tdegames/kgoldrunner.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: kgoldrunner\n" -"POT-Creation-Date: 2014-09-29 12:05-0500\n" +"POT-Creation-Date: 2018-12-28 09:54+0100\n" "PO-Revision-Date: 2006-04-23 11:57+0200\n" "Last-Translator: Svenn Inge Ingebrigtsen <[email protected]>\n" "Language-Team: Norwegian – bokmål <[email protected]>\n" @@ -18,13 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "X-Generator: KBabel 1.11.2\n" -#: _translatorinfo.cpp:1 +#: _translatorinfo:1 msgid "" "_: NAME OF TRANSLATORS\n" "Your names" msgstr "Knut Yrvin, Svenn Inge Ingebrigtsen" -#: _translatorinfo.cpp:3 +#: _translatorinfo:2 msgid "" "_: EMAIL OF TRANSLATORS\n" "Your emails" @@ -40,22 +40,22 @@ msgstr "Hei!" #: data_messages.cpp:30 msgid "" -"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold " -"nuggets, then climb to the top of the playing area and move up to the next " -"level. A hidden ladder will appear as you collect the last nugget.\n" +"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the " +"gold nuggets, then climb to the top of the playing area and move up to the " +"next level. A hidden ladder will appear as you collect the last nugget.\n" "\n" -"The hero (the green figure) is your deputy. To collect the nuggets, just point " -"the mouse where you want him to go. At first gravity takes over and he falls " -"..." +"The hero (the green figure) is your deputy. To collect the nuggets, just " +"point the mouse where you want him to go. At first gravity takes over and " +"he falls ..." msgstr "" "Hei! Velkommen til KGoldrunner. Poenget med dette spillet er å ta med alt " -"gullet. Deretter skal du klatre til toppen av spillebrettet og slik komme til " -"neste nivå. En skjult stige vil komme frem når du plukker opp den siste " +"gullet. Deretter skal du klatre til toppen av spillebrettet og slik komme " +"til neste nivå. En skjult stige vil komme frem når du plukker opp den siste " "gullklumpen. \n" "\n" -"Helten (den grønne figuren) er deg. For å samle gullklumpene, flytter du bare " -"musa dit du dit du vil at han skal gå. Til å begynne med vil du sikkert oppleve " -"at gravitasjonskraften tar over og at han vil falle." +"Helten (den grønne figuren) er deg. For å samle gullklumpene, flytter du " +"bare musa dit du dit du vil at han skal gå. Til å begynne med vil du sikkert " +"oppleve at gravitasjonskraften tar over og at han vil falle." #: data_messages.cpp:36 msgid "Navigation" @@ -63,21 +63,23 @@ msgstr "Navigasjon" #: data_messages.cpp:37 msgid "" -"This is an exercise in moving around. Follow the track of gold nuggets until " -"the ladder pops up at the right. The hero can only follow the mouse along " -"simple paths (like _ | L or U), so be careful not to get too far ahead of him.\n" +"This is an exercise in moving around. Follow the track of gold nuggets " +"until the ladder pops up at the right. The hero can only follow the mouse " +"along simple paths (like _ | L or U), so be careful not to get too far ahead " +"of him.\n" "\n" "DANGER: Try not to fall off the ladder or bar into the concrete pit at the " "bottom right. If you do get trapped there, the only way out is to kill the " "hero (press key Q for quit) and start the level again." msgstr "" -"Dette er en øvelse i å flytte rundt. Følg sporene av gullklumpene til at stigen " -"kommer til syne til høyre. Helten kan bare følge musa etter enkle stier (som_ | " -"L eller U) så det er ikke så lurt å ta den for langt foran ham. \n" +"Dette er en øvelse i å flytte rundt. Følg sporene av gullklumpene til at " +"stigen kommer til syne til høyre. Helten kan bare følge musa etter enkle " +"stier (som_ | L eller U) så det er ikke så lurt å ta den for langt foran " +"ham. \n" "\n" -"FARE: Unngå å ramle av stigen eller stanga og ned i avgrunnen nede til høyre. " -"Blir du fanget her er den eneste utveien å ta livet av helten. (Trykk på Q for " -"å avslutte) og deretter starter du på nytt på samme nivå. " +"FARE: Unngå å ramle av stigen eller stanga og ned i avgrunnen nede til " +"høyre. Blir du fanget her er den eneste utveien å ta livet av helten. (Trykk " +"på Q for å avslutte) og deretter starter du på nytt på samme nivå. " #: data_messages.cpp:43 msgid "Digging" @@ -85,28 +87,28 @@ msgstr "Graving" #: data_messages.cpp:44 msgid "" -"Now you have to dig to get the gold! Just use the left and right mouse buttons " -"to dig left or right of the hero's position. The hero can then jump into and " -"through the hole he has dug. He can also dig several holes in a row and run " -"sideways through the dug holes. Be careful though. After a while the holes " -"close up and you can get trapped and killed.\n" +"Now you have to dig to get the gold! Just use the left and right mouse " +"buttons to dig left or right of the hero's position. The hero can then jump " +"into and through the hole he has dug. He can also dig several holes in a " +"row and run sideways through the dug holes. Be careful though. After a " +"while the holes close up and you can get trapped and killed.\n" "\n" -"In the third box down, you have to dig two holes, jump in and quickly dig one " -"more, to get through two layers. On the right, you have to dig three, then two " -"then one to get through. There are also two little puzzles to work out along " -"the way. Good luck!\n" +"In the third box down, you have to dig two holes, jump in and quickly dig " +"one more, to get through two layers. On the right, you have to dig three, " +"then two then one to get through. There are also two little puzzles to work " +"out along the way. Good luck!\n" "\n" "By the way, you can dig through brick, but not concrete." msgstr "" "Nå må du grave for å få tak i gullet! Bruk venstre og høyre museknapp for å " -"grave til venstre eller høyre for helten. Helten kan hoppe i og gjennom hullet " -"han har gravd. Han kan også grave flere hull og løpe i hullene. Hullene vil " -"etterhvert lukke seg og helten kan bli fanget og drept. \n" +"grave til venstre eller høyre for helten. Helten kan hoppe i og gjennom " +"hullet han har gravd. Han kan også grave flere hull og løpe i hullene. " +"Hullene vil etterhvert lukke seg og helten kan bli fanget og drept. \n" "\n" -"I den tredje boksen ovenfra må du grave to hull, hoppe ned i det og være rask " -"til å grave et til for å komme to lag ned. Til høyre må du grave tre hull, så " -"to og deretter ett for å komme gjennom. Det er også to små oppgaver som må " -"løses etterhvert. Lykke til! \n" +"I den tredje boksen ovenfra må du grave to hull, hoppe ned i det og være " +"rask til å grave et til for å komme to lag ned. Til høyre må du grave tre " +"hull, så to og deretter ett for å komme gjennom. Det er også to små oppgaver " +"som må løses etterhvert. Lykke til! \n" "\n" "Du kan grave deg gjennom mur men ikke betong." @@ -116,32 +118,33 @@ msgstr "Fare – fiender! " #: data_messages.cpp:53 msgid "" -"Well, it's been nice and easy up to now, but the game would be no fun without " -"enemies. They are after the gold too: worse still they are after you! You die " -"if they catch you, but maybe you will have a few lives left and can start " -"again.\n" +"Well, it's been nice and easy up to now, but the game would be no fun " +"without enemies. They are after the gold too: worse still they are after " +"you! You die if they catch you, but maybe you will have a few lives left " +"and can start again.\n" "\n" -"You can handle enemies by running away, digging a hole or luring them into part " -"of the playing area where they get stranded.\n" +"You can handle enemies by running away, digging a hole or luring them into " +"part of the playing area where they get stranded.\n" "\n" -"If an enemy falls into a hole, he gives up any gold he is carrying, then gets " -"stuck in the hole for a time and climbs out. If the hole closes while he is in " -"it, he dies and reappears somewhere else on the screen. You can deliberately " -"kill enemies by digging several holes in a row.\n" +"If an enemy falls into a hole, he gives up any gold he is carrying, then " +"gets stuck in the hole for a time and climbs out. If the hole closes while " +"he is in it, he dies and reappears somewhere else on the screen. You can " +"deliberately kill enemies by digging several holes in a row.\n" "\n" -"More importantly, you can run over an enemy's head. You must do that right at " -"the start of this level. Dig a hole, trap the enemy, wait for him to fall all " -"the way in, then run over him, with the other enemy in hot pursuit..." +"More importantly, you can run over an enemy's head. You must do that right " +"at the start of this level. Dig a hole, trap the enemy, wait for him to " +"fall all the way in, then run over him, with the other enemy in hot " +"pursuit..." msgstr "" "Vel, så langt har dette vært enkelt, men spillet er ikke særlig moro uten " -"fiender. Fiendene er også ute etter gullet, og enda verre – de er etter deg. Du " -"dør om de tar deg, men har du flere liv igjen kan du starte på nytt. \n" +"fiender. Fiendene er også ute etter gullet, og enda verre – de er etter deg. " +"Du dør om de tar deg, men har du flere liv igjen kan du starte på nytt. \n" " \n" " Du kan takle fiendene ved å springe unna dem, grave hull og lure dem inn på " "steder hvor de går seg fast. \n" "\n" -" Hvis en fiende faller i et hull og går seg fast gir han slipp på det gullet " -"han eventuelt har tatt med seg. " +" Hvis en fiende faller i et hull og går seg fast gir han slipp på det " +"gullet han eventuelt har tatt med seg. " #: data_messages.cpp:63 msgid "Bars" @@ -149,8 +152,9 @@ msgstr "" #: data_messages.cpp:64 msgid "" -"You can move horizontally along bars (or poles), but if you move down you will " -"let go and fall .... Also, note that you can collect gold by falling onto it." +"You can move horizontally along bars (or poles), but if you move down you " +"will let go and fall .... Also, note that you can collect gold by falling " +"onto it." msgstr "" #: data_messages.cpp:68 @@ -159,8 +163,8 @@ msgstr "" #: data_messages.cpp:69 msgid "" -"Some of the bricks in this level are not what they seem. If you walk onto them " -"you fall through. The enemies fall through them too." +"Some of the bricks in this level are not what they seem. If you walk onto " +"them you fall through. The enemies fall through them too." msgstr "" #: data_messages.cpp:73 data_messages.cpp:110 @@ -173,8 +177,8 @@ msgid "" "games in KGoldrunner.\n" "\n" "Note that there is a game Editor in which you and your friends can make up " -"levels and challenge each other. There is also a KGoldrunner Handbook in the " -"Help Menu, which contains more detail than this Tutorial.\n" +"levels and challenge each other. There is also a KGoldrunner Handbook in " +"the Help Menu, which contains more detail than this Tutorial.\n" "\n" "It's been a pleasure showing you around. Bye !!!" msgstr "" @@ -185,11 +189,11 @@ msgstr "" #: data_messages.cpp:83 msgid "" -"There's nowhere to dig, so you must dodge the enemies and avoid falling to the " -"concrete at the wrong time. Try to keep the enemies together.\n" +"There's nowhere to dig, so you must dodge the enemies and avoid falling to " +"the concrete at the wrong time. Try to keep the enemies together.\n" "\n" -"If an enemy has a gold outline, he is holding a nugget. He might drop it as he " -"runs over the concrete or maybe at the top of a ladder ...... patience, " +"If an enemy has a gold outline, he is holding a nugget. He might drop it as " +"he runs over the concrete or maybe at the top of a ladder ...... patience, " "patience !!" msgstr "" @@ -199,8 +203,8 @@ msgstr "" #: data_messages.cpp:90 msgid "" -"You cannot get up to the gold, so you must get the enemies to bring it down to " -"you. But how do you get them to keep going back?\n" +"You cannot get up to the gold, so you must get the enemies to bring it down " +"to you. But how do you get them to keep going back?\n" "\n" "If you are feeling stressed, you can hit the P or Esc key and take a break. " "Also, you can use the Settings menu to slow down the action." @@ -215,9 +219,9 @@ msgid "" "It is best not to kill the enemy. Try it and you will find out why ... Heh, " "heh, heh !! ... ;-)\n" "\n" -"If you do kill him unintentionally, before you have collected the gold at the " -"top left, you can still finish the level by digging away the side of the pit he " -"is in." +"If you do kill him unintentionally, before you have collected the gold at " +"the top left, you can still finish the level by digging away the side of the " +"pit he is in." msgstr "" #: data_messages.cpp:103 @@ -228,11 +232,11 @@ msgstr "" msgid "" "Some of the bricks here are not what they seem. They are known as false " "bricks, fall-through bricks or traps. If you try to walk on them, you fall " -"through. If the enemies walk on them, they can descend on you without warning. " -" Sometimes you have to fall through a brick to get some gold.\n" +"through. If the enemies walk on them, they can descend on you without " +"warning. Sometimes you have to fall through a brick to get some gold.\n" "\n" -"At the start, jump into the concrete pit, dig and drop through. That will get " -"one enemy tied up for a while .... :-)" +"At the start, jump into the concrete pit, dig and drop through. That will " +"get one enemy tied up for a while .... :-)" msgstr "" #: data_messages.cpp:157 @@ -627,11 +631,11 @@ msgstr "" #: data_messages.cpp:448 msgid "" -"This level is named after the famous German submarine war film and dedicated to " -"Marco Krüger of Berlin, the original author of KGoldrunner.\n" +"This level is named after the famous German submarine war film and dedicated " +"to Marco Krüger of Berlin, the original author of KGoldrunner.\n" "\n" -"Just one small hint .... if you stand on the right hand end of the boat you can " -"get the enemy to fall towards you .... the rest is up to you !!!!" +"Just one small hint .... if you stand on the right hand end of the boat you " +"can get the enemy to fall towards you .... the rest is up to you !!!!" msgstr "" #: data_messages.cpp:454 @@ -817,8 +821,8 @@ msgstr "" #: data_messages.cpp:592 msgid "" "These 100 levels make an excellent introductory game, as well as a good " -"opportunity for experts to build up high scores. They were composed by Peter " -"Wadham and use traditional playing rules.\n" +"opportunity for experts to build up high scores. They were composed by " +"Peter Wadham and use traditional playing rules.\n" "\n" "The last few levels are very hard, but if you are looking for even more of a " "challenge, have a go at 'Vengeance of Peter W' .... ;-) ...." @@ -830,8 +834,9 @@ msgstr "" #: data_messages.cpp:595 msgid "" -"These tricky little levels were composed by Peter, Simon, Genevieve and their " -"father Ian Wadham. They use traditional playing rules. Enjoy! .... ;-) ...." +"These tricky little levels were composed by Peter, Simon, Genevieve and " +"their father Ian Wadham. They use traditional playing rules. " +"Enjoy! .... ;-) ...." msgstr "" #: data_messages.cpp:597 @@ -866,8 +871,8 @@ msgid "" "KGoldrunner and helps you develop the skills you need to get started. Each " "level has a brief explanation, then you play .....\n" "\n" -"When you move on to play more advanced levels, you will find that KGoldrunner " -"combines action, strategy and puzzle solving --- all in one game." +"When you move on to play more advanced levels, you will find that " +"KGoldrunner combines action, strategy and puzzle solving --- all in one game." msgstr "" #: data_messages.cpp:606 @@ -1016,6 +1021,10 @@ msgstr "Flytt ned" msgid "Move Left" msgstr "Flytt venstre" +#: kgoldrunner.cpp:445 +msgid "Stop" +msgstr "" + #: kgoldrunner.cpp:447 msgid "Dig Right" msgstr "" @@ -1099,20 +1108,20 @@ msgstr "" #: kgoldrunner.cpp:862 msgid "" -"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE folder " -"($TDEDIRS)." +"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE " +"folder ($TDEDIRS)." msgstr "" #: kgoldrunner.cpp:875 msgid "" -"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the TDE " -"user area ($TDEHOME)." +"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the " +"TDE user area ($TDEHOME)." msgstr "" #: kgoldrunner.cpp:884 msgid "" -"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE user " -"area ($TDEHOME)." +"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE " +"user area ($TDEHOME)." msgstr "" #: kgoldrunner.cpp:913 @@ -1121,9 +1130,9 @@ msgstr "" #: kgoldrunner.cpp:914 msgid "" -"You have pressed a key that can be used to move the Hero. Do you want to switch " -"automatically to keyboard control? Mouse control is easier to use in the long " -"term - like riding a bike rather than walking!" +"You have pressed a key that can be used to move the Hero. Do you want to " +"switch automatically to keyboard control? Mouse control is easier to use in " +"the long term - like riding a bike rather than walking!" msgstr "" #: kgoldrunner.cpp:918 @@ -1196,8 +1205,8 @@ msgstr "" #: kgrcanvas.cpp:147 msgid "" -"Sorry, you cannot change the size of the playing area. That function requires " -"TQt Library version 3 or later." +"Sorry, you cannot change the size of the playing area. That function " +"requires TQt Library version 3 or later." msgstr "" #: kgrdialog.cpp:39 kgrdialog.cpp:86 @@ -1233,6 +1242,20 @@ msgstr "" msgid "Edit Level Name && Hint" msgstr "" +#: kgrdialog.cpp:129 +msgid "Help" +msgstr "" + +#: kgrdialog.cpp:130 kgrdialog.cpp:534 kgrdialog.cpp:640 kgrdialog.cpp:799 +#: kgrdialog.cpp:940 +msgid "&OK" +msgstr "" + +#: kgrdialog.cpp:131 kgrdialog.cpp:535 kgrdialog.cpp:641 kgrdialog.cpp:800 +#: kgrgame.cpp:1571 kgrgame.cpp:1768 +msgid "&Cancel" +msgstr "" + #: kgrdialog.cpp:155 msgid "Start Game" msgstr "" @@ -1318,9 +1341,9 @@ msgid "" "\"Cancel\" and click that item in the Game or Help menu. The tutorial game " "gives you hints as you go.\n" "\n" -"Otherwise, just click on the name of a game (in the list box), then, to start " -"at level 001, click on the main button at the bottom. Play begins when you move " -"the mouse or press a key." +"Otherwise, just click on the name of a game (in the list box), then, to " +"start at level 001, click on the main button at the bottom. Play begins when " +"you move the mouse or press a key." msgstr "" #: kgrdialog.cpp:430 @@ -1328,28 +1351,28 @@ msgid "" "\n" "\n" "You can select System levels for editing (or copying), but you must save the " -"result in a game you have created. Use the mouse as a paintbrush and the editor " -"toolbar buttons as a palette. Use the 'Empty Space' button to erase." +"result in a game you have created. Use the mouse as a paintbrush and the " +"editor toolbar buttons as a palette. Use the 'Empty Space' button to erase." msgstr "" #: kgrdialog.cpp:437 msgid "" "\n" "\n" -"You can add a name and hint to your new level here, but you must save the level " -"you have created into one of your own games. By default your new level will go " -"at the end of your game, but you can also select a level number and save into " -"the middle of your game." +"You can add a name and hint to your new level here, but you must save the " +"level you have created into one of your own games. By default your new level " +"will go at the end of your game, but you can also select a level number and " +"save into the middle of your game." msgstr "" #: kgrdialog.cpp:444 msgid "" "\n" "\n" -"You can create or edit a name and hint here, before saving. If you change the " -"game or level, you can do a copy or \"Save As\", but you must always save into " -"one of your own games. If you save a level into the middle of a series, the " -"other levels are automatically re-numbered." +"You can create or edit a name and hint here, before saving. If you change " +"the game or level, you can do a copy or \"Save As\", but you must always " +"save into one of your own games. If you save a level into the middle of a " +"series, the other levels are automatically re-numbered." msgstr "" #: kgrdialog.cpp:451 @@ -1366,8 +1389,8 @@ msgid "" "\n" "To move (re-number) a level, you must first select it by using \"Edit Any " "Level...\", then you can use \"Move Level...\" to assign it a new number or " -"even a different game. Other levels are automatically re-numbered as required. " -"You can only move levels within your own games." +"even a different game. Other levels are automatically re-numbered as " +"required. You can only move levels within your own games." msgstr "" #: kgrdialog.cpp:463 @@ -1382,9 +1405,9 @@ msgstr "" msgid "" "\n" "\n" -"Click on the list box to choose a game. Below the list box you can see \"More " -"Info\" about the selected game, how many levels there are and what rules the " -"enemies follow (see the Settings menu).\n" +"Click on the list box to choose a game. Below the list box you can see " +"\"More Info\" about the selected game, how many levels there are and what " +"rules the enemies follow (see the Settings menu).\n" "\n" "You select a level number by typing it or using the scroll bar. As you vary " "the game or level, the thumbnail area shows a preview of your choice." @@ -1463,8 +1486,8 @@ msgstr "" #: kgrgame.cpp:191 msgid "" -"<b>CONGRATULATIONS !!!!</b>" -"<p>You have conquered the last level in the %1 game !!</p>" +"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the %1 " +"game !!</p>" msgstr "" #: kgrgame.cpp:384 @@ -1515,8 +1538,8 @@ msgstr "" #: kgrgame.cpp:776 msgid "" -"Please note: for reasons of simplicity, your saved game position and score will " -"be as they were at the start of this level, not as they are now." +"Please note: for reasons of simplicity, your saved game position and score " +"will be as they were at the start of this level, not as they are now." msgstr "" #: kgrgame.cpp:802 kgrgame.cpp:989 kgrgame.cpp:1587 kgrgame.cpp:2545 @@ -1551,8 +1574,8 @@ msgstr "" #: kgrgame.cpp:1003 msgid "" "<b>Congratulations !!!</b> You have achieved a high score in this game. " -"Please enter your name so that it may be enshrined in the KGoldrunner Hall of " -"Fame." +"Please enter your name so that it may be enshrined in the KGoldrunner Hall " +"of Fame." msgstr "" #: kgrgame.cpp:1015 kgrgame.cpp:1031 kgrgame.cpp:1106 @@ -1581,11 +1604,8 @@ msgstr "" #: kgrgame.cpp:1155 msgid "" -"<center>" -"<h2>KGoldrunner Hall of Fame</h2></center>" -"<br>" -"<center>" -"<h3>\"%1\" Game</h3></center>" +"<center><h2>KGoldrunner Hall of Fame</h2></center><br><center><h3>\"%1\" " +"Game</h3></center>" msgstr "" #: kgrgame.cpp:1160 @@ -1608,15 +1628,15 @@ msgstr "" #: kgrgame.cpp:1409 msgid "" -"You cannot edit and save a level until you have created a game and a level. Try " -"menu item \"Create Game\"." +"You cannot edit and save a level until you have created a game and a level. " +"Try menu item \"Create Game\"." msgstr "" #: kgrgame.cpp:1421 msgid "" -"It is OK to edit a system level, but you MUST save the level in one of your own " -"games. You're not just taking a peek at the hidden ladders and fall-through " -"bricks, are you? :-)" +"It is OK to edit a system level, but you MUST save the level in one of your " +"own games. You're not just taking a peek at the hidden ladders and fall-" +"through bricks, are you? :-)" msgstr "" #: kgrgame.cpp:1531 kgrgame.cpp:1568 kgrgame.cpp:1586 kgrgame.cpp:2062 @@ -1654,8 +1674,8 @@ msgstr "Behandler, Redigerer" #: kgrgame.cpp:1659 msgid "" -"You cannot move a level until you have created a game and at least two levels. " -"Try menu item \"Create Game\"." +"You cannot move a level until you have created a game and at least two " +"levels. Try menu item \"Create Game\"." msgstr "" #: kgrgame.cpp:1667 @@ -1668,8 +1688,8 @@ msgstr "" #: kgrgame.cpp:1744 msgid "" -"You cannot delete a level until you have created a game and a level. Try menu " -"item \"Create Game\"." +"You cannot delete a level until you have created a game and a level. Try " +"menu item \"Create Game\"." msgstr "" #: kgrgame.cpp:1766 @@ -1718,6 +1738,10 @@ msgid "You have not saved your work. Do you want to save it now?" msgstr "" #: kgrgame.cpp:1937 +msgid "&Save" +msgstr "" + +#: kgrgame.cpp:1937 msgid "&Don't Save" msgstr "" @@ -1748,8 +1772,8 @@ msgstr "" #: kgrgame.cpp:2372 msgid "" -"There is no folder '%1' to hold levels for the '%2' game. Please make sure '%3' " -"has been run in the '%4' folder." +"There is no folder '%1' to hold levels for the '%2' game. Please make sure " +"'%3' has been run in the '%4' folder." msgstr "" #: kgrgame.cpp:2390 @@ -1799,14 +1823,12 @@ msgstr "" msgid "Original author" msgstr "Opprinnelig forfatter" -#. i18n: file kgoldrunnerui.rc line 12 -#: rc.cpp:3 +#: kgoldrunnerui.rc:12 #, no-c-format msgid "&Editor" msgstr "" -#. i18n: file kgoldrunnerui.rc line 24 -#: rc.cpp:6 +#: kgoldrunnerui.rc:24 #, no-c-format msgid "&Landscapes" msgstr "" |