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authorTDE Weblate <[email protected]>2018-12-28 11:31:49 +0000
committerTDE Weblate <[email protected]>2018-12-28 11:31:49 +0000
commitdad1d5f0a7a385ef8eeb8b56cce5789686abe284 (patch)
tree82e36fd9a620d2a83c6704d63ce7eefc5d5a4b34 /tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po
parent63d4afe16db479243da5d13c9a16a80657c6adc3 (diff)
downloadtde-i18n-dad1d5f0a7a385ef8eeb8b56cce5789686abe284.tar.gz
tde-i18n-dad1d5f0a7a385ef8eeb8b56cce5789686abe284.zip
Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: tdegames/kgoldrunner Translate-URL: https://mirror.git.trinitydesktop.org/weblate/projects/tdegames/kgoldrunner/
Diffstat (limited to 'tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po')
-rw-r--r--tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po418
1 files changed, 244 insertions, 174 deletions
diff --git a/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po b/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po
index dbf66cd6808..4192e3e11b8 100644
--- a/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po
+++ b/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po
@@ -11,7 +11,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
-"POT-Creation-Date: 2014-09-29 12:05-0500\n"
+"POT-Creation-Date: 2018-12-28 09:54+0100\n"
"PO-Revision-Date: 2006-01-18 11:43+0800\n"
"Last-Translator: Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv "
"dot tw>\n"
@@ -22,13 +22,13 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.10.2\n"
-#: _translatorinfo.cpp:1
+#: _translatorinfo:1
msgid ""
"_: NAME OF TRANSLATORS\n"
"Your names"
msgstr "Frank Weng (a.k.a. Franklin)"
-#: _translatorinfo.cpp:3
+#: _translatorinfo:2
msgid ""
"_: EMAIL OF TRANSLATORS\n"
"Your emails"
@@ -44,18 +44,20 @@ msgstr "Hi !!"
#: data_messages.cpp:30
msgid ""
-"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold "
-"nuggets, then climb to the top of the playing area and move up to the next "
-"level. A hidden ladder will appear as you collect the last nugget.\n"
+"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the "
+"gold nuggets, then climb to the top of the playing area and move up to the "
+"next level. A hidden ladder will appear as you collect the last nugget.\n"
"\n"
-"The hero (the green figure) is your deputy. To collect the nuggets, just point "
-"the mouse where you want him to go. At first gravity takes over and he falls "
-"..."
+"The hero (the green figure) is your deputy. To collect the nuggets, just "
+"point the mouse where you want him to go. At first gravity takes over and "
+"he falls ..."
msgstr ""
-"Hi ! 歡迎來到KGoldrunner ! 這個遊戲的目標是要撿到所有的金塊,爬 到遊戲畫面的最上端然後進入下一關。當你撿到所有的金塊時,隱藏 "
-"的樓梯會出現,帶你進入下一關。\n"
+"Hi ! 歡迎來到KGoldrunner ! 這個遊戲的目標是要撿到所有的金塊,爬 到遊戲畫面的"
+"最上端然後進入下一關。當你撿到所有的金塊時,隱藏 的樓梯會出現,帶你進入下一"
+"關。\n"
"\n"
-"你扮演男主角(綠色小人)。要撿到金塊,只要用滑鼠點一下你要他去的 地方,他就會跑過去。重力會讓他往下掉..."
+"你扮演男主角(綠色小人)。要撿到金塊,只要用滑鼠點一下你要他去的 地方,他就會跑"
+"過去。重力會讓他往下掉..."
#: data_messages.cpp:36
msgid "Navigation"
@@ -63,18 +65,20 @@ msgstr "行駛"
#: data_messages.cpp:37
msgid ""
-"This is an exercise in moving around. Follow the track of gold nuggets until "
-"the ladder pops up at the right. The hero can only follow the mouse along "
-"simple paths (like _ | L or U), so be careful not to get too far ahead of him.\n"
+"This is an exercise in moving around. Follow the track of gold nuggets "
+"until the ladder pops up at the right. The hero can only follow the mouse "
+"along simple paths (like _ | L or U), so be careful not to get too far ahead "
+"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right. If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""
-"在此練習操控移動。順著著金塊分佈的路徑直到右方有梯子浮現。 主角能隨著你滑鼠移動,不過限於簡單的路徑(像是like _ | L or U), "
-"因此滑鼠別領先他太多。\n"
+"在此練習操控移動。順著著金塊分佈的路徑直到右方有梯子浮現。 主角能隨著你滑鼠移"
+"動,不過限於簡單的路徑(像是like _ | L or U), 因此滑鼠別領先他太多。\n"
"\n"
-"警告:別從梯子或橫木上掉到右下方的水泥凹窩之中。如果你真的 掉下去了,唯一的辦法是讓主角死掉(按Q)然後重新開始本關卡。"
+"警告:別從梯子或橫木上掉到右下方的水泥凹窩之中。如果你真的 掉下去了,唯一的辦"
+"法是讓主角死掉(按Q)然後重新開始本關卡。"
#: data_messages.cpp:43
msgid "Digging"
@@ -82,24 +86,26 @@ msgstr "挖洞"
#: data_messages.cpp:44
msgid ""
-"Now you have to dig to get the gold! Just use the left and right mouse buttons "
-"to dig left or right of the hero's position. The hero can then jump into and "
-"through the hole he has dug. He can also dig several holes in a row and run "
-"sideways through the dug holes. Be careful though. After a while the holes "
-"close up and you can get trapped and killed.\n"
+"Now you have to dig to get the gold! Just use the left and right mouse "
+"buttons to dig left or right of the hero's position. The hero can then jump "
+"into and through the hole he has dug. He can also dig several holes in a "
+"row and run sideways through the dug holes. Be careful though. After a "
+"while the holes close up and you can get trapped and killed.\n"
"\n"
-"In the third box down, you have to dig two holes, jump in and quickly dig one "
-"more, to get through two layers. On the right, you have to dig three, then two "
-"then one to get through. There are also two little puzzles to work out along "
-"the way. Good luck!\n"
+"In the third box down, you have to dig two holes, jump in and quickly dig "
+"one more, to get through two layers. On the right, you have to dig three, "
+"then two then one to get through. There are also two little puzzles to work "
+"out along the way. Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""
-"現在你必須挖洞才能撿到金塊!使用滑鼠的左右鍵,分別在主角所 在位置的左右挖洞。這樣主角就能跳到他自己挖的洞裡,他也可以 "
-"挖成一排,開一條小路。請小心,過一會兒所挖的洞就會自動補回 你如果還在那個位置,就會身陷其中而死。\n"
+"現在你必須挖洞才能撿到金塊!使用滑鼠的左右鍵,分別在主角所 在位置的左右挖洞。"
+"這樣主角就能跳到他自己挖的洞裡,他也可以 挖成一排,開一條小路。請小心,過一會"
+"兒所挖的洞就會自動補回 你如果還在那個位置,就會身陷其中而死。\n"
"\n"
-"在下方的第三個框框裡,你必須挖兩個洞,跳進去然後迅速地挖一 個新的洞,這樣才可以通過兩層。在右邊,你需要挖三個洞,然後 "
-"兩個,再加一個才能通過。過程中有兩個小難題需要克服,祝你好 運!\n"
+"在下方的第三個框框裡,你必須挖兩個洞,跳進去然後迅速地挖一 個新的洞,這樣才可"
+"以通過兩層。在右邊,你需要挖三個洞,然後 兩個,再加一個才能通過。過程中有兩個"
+"小難題需要克服,祝你好 運!\n"
"\n"
"另外,你只能在磚牆上挖洞,水泥牆你是挖不動的。"
@@ -109,31 +115,35 @@ msgstr "你有敵人了!!!"
#: data_messages.cpp:53
msgid ""
-"Well, it's been nice and easy up to now, but the game would be no fun without "
-"enemies. They are after the gold too: worse still they are after you! You die "
-"if they catch you, but maybe you will have a few lives left and can start "
-"again.\n"
-"\n"
-"You can handle enemies by running away, digging a hole or luring them into part "
-"of the playing area where they get stranded.\n"
-"\n"
-"If an enemy falls into a hole, he gives up any gold he is carrying, then gets "
-"stuck in the hole for a time and climbs out. If the hole closes while he is in "
-"it, he dies and reappears somewhere else on the screen. You can deliberately "
-"kill enemies by digging several holes in a row.\n"
-"\n"
-"More importantly, you can run over an enemy's head. You must do that right at "
-"the start of this level. Dig a hole, trap the enemy, wait for him to fall all "
-"the way in, then run over him, with the other enemy in hot pursuit..."
+"Well, it's been nice and easy up to now, but the game would be no fun "
+"without enemies. They are after the gold too: worse still they are after "
+"you! You die if they catch you, but maybe you will have a few lives left "
+"and can start again.\n"
+"\n"
+"You can handle enemies by running away, digging a hole or luring them into "
+"part of the playing area where they get stranded.\n"
+"\n"
+"If an enemy falls into a hole, he gives up any gold he is carrying, then "
+"gets stuck in the hole for a time and climbs out. If the hole closes while "
+"he is in it, he dies and reappears somewhere else on the screen. You can "
+"deliberately kill enemies by digging several holes in a row.\n"
+"\n"
+"More importantly, you can run over an enemy's head. You must do that right "
+"at the start of this level. Dig a hole, trap the enemy, wait for him to "
+"fall all the way in, then run over him, with the other enemy in hot "
+"pursuit..."
msgstr ""
-"到目前為止都還算簡單,不過遊戲沒有敵人就不好玩。他們也會偷拿金子,而且還會追著你跑!如果他們抓到你,你就死了,如果還有生命數就可以再開始玩。\n"
+"到目前為止都還算簡單,不過遊戲沒有敵人就不好玩。他們也會偷拿金子,而且還會追"
+"著你跑!如果他們抓到你,你就死了,如果還有生命數就可以再開始玩。\n"
"\n"
"您可以逃避他們的追殺,也可以挖洞並引誘他們掉下去。\n"
"\n"
-"當敵人掉進洞時,他們偷拿的金子會跑出來。不過他們一陣子就會從洞裡爬出來。如果沒來得及在洞填上之前爬出來,他就會被埋死在裡面,然後又從某處再跑出來。您可以連續挖幾"
-"個洞,讓他們連續掉進去後最後會被埋起來。\n"
+"當敵人掉進洞時,他們偷拿的金子會跑出來。不過他們一陣子就會從洞裡爬出來。如果"
+"沒來得及在洞填上之前爬出來,他就會被埋死在裡面,然後又從某處再跑出來。您可以"
+"連續挖幾個洞,讓他們連續掉進去後最後會被埋起來。\n"
"\n"
-"更重要的是,他們掉在洞裡時您可以從他們頭上走過去。像在這一關開始您就要這樣做:挖一個洞,引誘敵人掉下去,然後從他頭上踏過去,以免其他敵人追過來..."
+"更重要的是,他們掉在洞裡時您可以從他們頭上走過去。像在這一關開始您就要這樣"
+"做:挖一個洞,引誘敵人掉下去,然後從他頭上踏過去,以免其他敵人追過來..."
#: data_messages.cpp:63
msgid "Bars"
@@ -141,9 +151,12 @@ msgstr "橫木"
#: data_messages.cpp:64
msgid ""
-"You can move horizontally along bars (or poles), but if you move down you will "
-"let go and fall .... Also, note that you can collect gold by falling onto it."
-msgstr "你可以吊在橫木上作水平移動,但如果你往下移動,你就會鬆手然後 掉落... 提醒一下,你可以藉著落下的過程取得路徑上的金塊。"
+"You can move horizontally along bars (or poles), but if you move down you "
+"will let go and fall .... Also, note that you can collect gold by falling "
+"onto it."
+msgstr ""
+"你可以吊在橫木上作水平移動,但如果你往下移動,你就會鬆手然後 掉落... 提醒一"
+"下,你可以藉著落下的過程取得路徑上的金塊。"
#: data_messages.cpp:68
msgid "False Bricks"
@@ -151,9 +164,11 @@ msgstr "假磚牆"
#: data_messages.cpp:69
msgid ""
-"Some of the bricks in this level are not what they seem. If you walk onto them "
-"you fall through. The enemies fall through them too."
-msgstr "這關裡有些看似磚牆的部份不是真的磚牆。如果你走過這些磚牆上 面,你就會往下掉。你的敵人一樣會從這些地方往下掉。"
+"Some of the bricks in this level are not what they seem. If you walk onto "
+"them you fall through. The enemies fall through them too."
+msgstr ""
+"這關裡有些看似磚牆的部份不是真的磚牆。如果你走過這些磚牆上 面,你就會往下掉。"
+"你的敵人一樣會從這些地方往下掉。"
#: data_messages.cpp:73 data_messages.cpp:110
msgid "Bye ......."
@@ -165,15 +180,16 @@ msgid ""
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
-"levels and challenge each other. There is also a KGoldrunner Handbook in the "
-"Help Menu, which contains more detail than this Tutorial.\n"
+"levels and challenge each other. There is also a KGoldrunner Handbook in "
+"the Help Menu, which contains more detail than this Tutorial.\n"
"\n"
"It's been a pleasure showing you around. Bye !!!"
msgstr ""
"這只是一個可以簡單完成的關卡,希望你在其他KGoldrunner的關卡 中能玩得愉快。\n"
"\n"
-"注意一下,這個遊戲包含了遊戲編輯器,你可以和你的朋友製造關 卡、挑戰對方。在說明選單中也有KGoldrunner的使用手冊,在那裡 "
-"可以找到比這個體驗教學詳細的說明。\n"
+"注意一下,這個遊戲包含了遊戲編輯器,你可以和你的朋友製造關 卡、挑戰對方。在說"
+"明選單中也有KGoldrunner的使用手冊,在那裡 可以找到比這個體驗教學詳細的說"
+"明。\n"
"\n"
"很高興能夠帶你體驗一下,再會!!!"
@@ -183,16 +199,18 @@ msgstr "橫木和樓梯"
#: data_messages.cpp:83
msgid ""
-"There's nowhere to dig, so you must dodge the enemies and avoid falling to the "
-"concrete at the wrong time. Try to keep the enemies together.\n"
+"There's nowhere to dig, so you must dodge the enemies and avoid falling to "
+"the concrete at the wrong time. Try to keep the enemies together.\n"
"\n"
-"If an enemy has a gold outline, he is holding a nugget. He might drop it as he "
-"runs over the concrete or maybe at the top of a ladder ...... patience, "
+"If an enemy has a gold outline, he is holding a nugget. He might drop it as "
+"he runs over the concrete or maybe at the top of a ladder ...... patience, "
"patience !!"
msgstr ""
-"這裡沒有地方可以挖洞,所以您只能閃躲敵人並避免在錯誤的時間掉進水泥裡。試著讓敵人集中在一起。\n"
+"這裡沒有地方可以挖洞,所以您只能閃躲敵人並避免在錯誤的時間掉進水泥裡。試著讓"
+"敵人集中在一起。\n"
"\n"
-"如果敵人有金色的輪廓,那他可能有偷拿金子。他也許會在水泥上面跑的時候把金子丟下來,也或者會放在梯子的最上方。保持耐心!"
+"如果敵人有金色的輪廓,那他可能有偷拿金子。他也許會在水泥上面跑的時候把金子丟"
+"下來,也或者會放在梯子的最上方。保持耐心!"
#: data_messages.cpp:89
msgid "To kill ....."
@@ -200,15 +218,16 @@ msgstr "殺掉他們..."
#: data_messages.cpp:90
msgid ""
-"You cannot get up to the gold, so you must get the enemies to bring it down to "
-"you. But how do you get them to keep going back?\n"
+"You cannot get up to the gold, so you must get the enemies to bring it down "
+"to you. But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the P or Esc key and take a break. "
"Also, you can use the Settings menu to slow down the action."
msgstr ""
"您無法拿到那些金子,所以得讓敵人幫你帶下來。不過您要怎麼讓他帶下來?\n"
"\n"
-"如果您覺得壓力很大,您可以按 P 或 ESC 鍵休息一下。您也可以在設定目錄中設定讓動作變慢一點。"
+"如果您覺得壓力很大,您可以按 P 或 ESC 鍵休息一下。您也可以在設定目錄中設定讓"
+"動作變慢一點。"
#: data_messages.cpp:96
msgid "... Or not to kill?"
@@ -219,13 +238,14 @@ msgid ""
"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
"heh, heh !! ... ;-)\n"
"\n"
-"If you do kill him unintentionally, before you have collected the gold at the "
-"top left, you can still finish the level by digging away the side of the pit he "
-"is in."
+"If you do kill him unintentionally, before you have collected the gold at "
+"the top left, you can still finish the level by digging away the side of the "
+"pit he is in."
msgstr ""
"最好不要殺掉敵人。試著自己找出為什麼,嘿,嘿,嘿~\n"
"\n"
-"如果在您拿到最左上方的金子前,您不小心殺掉敵人,您還是可以在他掉進去的洞附近挖洞來完成關卡。"
+"如果在您拿到最左上方的金子前,您不小心殺掉敵人,您還是可以在他掉進去的洞附近"
+"挖洞來完成關卡。"
#: data_messages.cpp:103
msgid "Traps"
@@ -235,15 +255,17 @@ msgstr "陷阱"
msgid ""
"Some of the bricks here are not what they seem. They are known as false "
"bricks, fall-through bricks or traps. If you try to walk on them, you fall "
-"through. If the enemies walk on them, they can descend on you without warning. "
-" Sometimes you have to fall through a brick to get some gold.\n"
+"through. If the enemies walk on them, they can descend on you without "
+"warning. Sometimes you have to fall through a brick to get some gold.\n"
"\n"
-"At the start, jump into the concrete pit, dig and drop through. That will get "
-"one enemy tied up for a while .... :-)"
+"At the start, jump into the concrete pit, dig and drop through. That will "
+"get one enemy tied up for a while .... :-)"
msgstr ""
-"有些磚塊實際上不是磚塊,只是看起來像磚塊的陷阱。如果您走在那上面,您就會掉下去。有時您會需要掉下某些陷阱才能拿到一些金子。\n"
+"有些磚塊實際上不是磚塊,只是看起來像磚塊的陷阱。如果您走在那上面,您就會掉下"
+"去。有時您會需要掉下某些陷阱才能拿到一些金子。\n"
"\n"
-"在關卡開始時,跳進水泥洞中,挖洞,然後跳下去。這樣會有一個敵人被「卡」在那裡一段時間。"
+"在關卡開始時,跳進水泥洞中,挖洞,然後跳下去。這樣會有一個敵人被「卡」在那裡"
+"一段時間。"
#: data_messages.cpp:157
msgid "Don't Panic"
@@ -637,13 +659,14 @@ msgstr "金色之塔"
#: data_messages.cpp:448
msgid ""
-"This level is named after the famous German submarine war film and dedicated to "
-"Marco Krüger of Berlin, the original author of KGoldrunner.\n"
+"This level is named after the famous German submarine war film and dedicated "
+"to Marco Krüger of Berlin, the original author of KGoldrunner.\n"
"\n"
-"Just one small hint .... if you stand on the right hand end of the boat you can "
-"get the enemy to fall towards you .... the rest is up to you !!!!"
+"Just one small hint .... if you stand on the right hand end of the boat you "
+"can get the enemy to fall towards you .... the rest is up to you !!!!"
msgstr ""
-"這個關卡是根據著名的德國潛艇戰爭電影命名,要獻給 KGoldrunner 的作者,柏林的 Marco Krüger。\n"
+"這個關卡是根據著名的德國潛艇戰爭電影命名,要獻給 KGoldrunner 的作者,柏林的 "
+"Marco Krüger。\n"
"\n"
"只給一個小提示...站在船的右手邊,敵人會開始往你這兒掉下來。接下來就看你的了!"
@@ -830,13 +853,14 @@ msgstr "初始"
#: data_messages.cpp:592
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
-"opportunity for experts to build up high scores. They were composed by Peter "
-"Wadham and use traditional playing rules.\n"
+"opportunity for experts to build up high scores. They were composed by "
+"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' .... ;-) ...."
msgstr ""
-"這一百個關卡是個很好的開始,也可以讓行家得到很高的分數。這些都是 Peter Wadham 創作的,使用傳統的規則。\n"
+"這一百個關卡是個很好的開始,也可以讓行家得到很高的分數。這些都是 Peter "
+"Wadham 創作的,使用傳統的規則。\n"
"\n"
"最後幾關非常困難,不過如果您還要更多挑戰,請到「Peter W 的復仇」。"
@@ -846,10 +870,12 @@ msgstr "挑戰"
#: data_messages.cpp:595
msgid ""
-"These tricky little levels were composed by Peter, Simon, Genevieve and their "
-"father Ian Wadham. They use traditional playing rules. Enjoy! .... ;-) ...."
+"These tricky little levels were composed by Peter, Simon, Genevieve and "
+"their father Ian Wadham. They use traditional playing rules. "
+"Enjoy! .... ;-) ...."
msgstr ""
-"這些麻煩的小關卡是由 Peter,Simon,Genevieve 及他們的父親 Ian Wadham 創作的。他們使用傳統的規則。好好享受吧!"
+"這些麻煩的小關卡是由 Peter,Simon,Genevieve 及他們的父親 Ian Wadham 創作的。"
+"他們使用傳統的規則。好好享受吧!"
#: data_messages.cpp:597
msgid "Vengeance of Peter W"
@@ -872,8 +898,9 @@ msgid ""
"KGoldrunner rules. The enemies run fast and have an aggressive search "
"strategy. Enjoy! .... :-) ...."
msgstr ""
-"這些關卡由 Marco Krüger,KGoldrunner 的原始作者及他的一些朋友,還有其他貢獻者創作的。他們使用 KGoldrunner "
-"的規則。敵人會跑得比較快,而且更具侵略性。好好享受!"
+"這些關卡由 Marco Krüger,KGoldrunner 的原始作者及他的一些朋友,還有其他貢獻者"
+"創作的。他們使用 KGoldrunner 的規則。敵人會跑得比較快,而且更具侵略性。好好享"
+"受!"
#: data_messages.cpp:603
msgid "Tutorial"
@@ -885,12 +912,14 @@ msgid ""
"KGoldrunner and helps you develop the skills you need to get started. Each "
"level has a brief explanation, then you play .....\n"
"\n"
-"When you move on to play more advanced levels, you will find that KGoldrunner "
-"combines action, strategy and puzzle solving --- all in one game."
+"When you move on to play more advanced levels, you will find that "
+"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""
-"這些教學文件是用一些簡單的關卡來教導 KGoldrunner 的規則,並協助您熟練一些技巧。每個關卡都有簡單的解釋。\n"
+"這些教學文件是用一些簡單的關卡來教導 KGoldrunner 的規則,並協助您熟練一些技"
+"巧。每個關卡都有簡單的解釋。\n"
"\n"
-"當您玩到更進階的關卡時,您就會發現 KGoldrunner 包含了動作、戰略及解謎...集於一身。"
+"當您玩到更進階的關卡時,您就會發現 KGoldrunner 包含了動作、戰略及解謎...集於"
+"一身。"
#: data_messages.cpp:606
msgid "Advanced Tutorial"
@@ -1034,6 +1063,10 @@ msgstr "下移"
msgid "Move Left"
msgstr "左移"
+#: kgoldrunner.cpp:445
+msgid "Stop"
+msgstr ""
+
#: kgoldrunner.cpp:447
msgid "Dig Right"
msgstr "在右邊挖洞"
@@ -1117,21 +1150,23 @@ msgstr "無法在TDE資料夾($TDEDIRS)的'%2'區內找到文件子目錄'en/%1/
#: kgoldrunner.cpp:862
msgid ""
-"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE folder "
-"($TDEDIRS)."
+"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE "
+"folder ($TDEDIRS)."
msgstr "無法在TDE資料夾($TDEDIRS)的'%2'區內找到遊戲子目錄'en/%1/'。"
#: kgoldrunner.cpp:875
msgid ""
-"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the TDE "
-"user area ($TDEHOME)."
+"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
+"TDE user area ($TDEHOME)."
msgstr "無法在TDE使用者區($TDEHOME)的'%2'區內找到遊戲 子目錄'en/%1/'。"
#: kgoldrunner.cpp:884
msgid ""
-"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE user "
-"area ($TDEHOME)."
-msgstr "在 TDE 使用者資料區 ($TDEHOME) 中的子資料夾 %1/user/ 中找不到或無法產生 levels 資料夾。"
+"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE "
+"user area ($TDEHOME)."
+msgstr ""
+"在 TDE 使用者資料區 ($TDEHOME) 中的子資料夾 %1/user/ 中找不到或無法產生 "
+"levels 資料夾。"
#: kgoldrunner.cpp:913
msgid "Switch to Keyboard Mode"
@@ -1139,10 +1174,12 @@ msgstr "切換到鍵盤模式"
#: kgoldrunner.cpp:914
msgid ""
-"You have pressed a key that can be used to move the Hero. Do you want to switch "
-"automatically to keyboard control? Mouse control is easier to use in the long "
-"term - like riding a bike rather than walking!"
-msgstr "您在鍵盤中按下了移動我們的主角的按鍵。您要自動切換成鍵盤控制嗎?滑鼠控制適用於長途行動,像是騎機車之類。"
+"You have pressed a key that can be used to move the Hero. Do you want to "
+"switch automatically to keyboard control? Mouse control is easier to use in "
+"the long term - like riding a bike rather than walking!"
+msgstr ""
+"您在鍵盤中按下了移動我們的主角的按鍵。您要自動切換成鍵盤控制嗎?滑鼠控制適用"
+"於長途行動,像是騎機車之類。"
#: kgoldrunner.cpp:918
msgid "Switch to &Keyboard Mode"
@@ -1215,9 +1252,10 @@ msgstr "抱歉,您不能讓遊戲區更大。"
#: kgrcanvas.cpp:147
#, fuzzy
msgid ""
-"Sorry, you cannot change the size of the playing area. That function requires "
-"TQt Library version 3 or later."
-msgstr "抱歉,您不能改變遊戲區的大小。該功能需要 Qt 函式庫 version 3 或是更新的版本。"
+"Sorry, you cannot change the size of the playing area. That function "
+"requires TQt Library version 3 or later."
+msgstr ""
+"抱歉,您不能改變遊戲區的大小。該功能需要 Qt 函式庫 version 3 或是更新的版本。"
#: kgrdialog.cpp:39 kgrdialog.cpp:86
msgid "Select Game"
@@ -1251,6 +1289,21 @@ msgstr "關卡編號:"
msgid "Edit Level Name && Hint"
msgstr "編輯關卡名稱和提示"
+#: kgrdialog.cpp:129
+#, fuzzy
+msgid "Help"
+msgstr "救命!!!"
+
+#: kgrdialog.cpp:130 kgrdialog.cpp:534 kgrdialog.cpp:640 kgrdialog.cpp:799
+#: kgrdialog.cpp:940
+msgid "&OK"
+msgstr ""
+
+#: kgrdialog.cpp:131 kgrdialog.cpp:535 kgrdialog.cpp:641 kgrdialog.cpp:800
+#: kgrgame.cpp:1571 kgrgame.cpp:1768
+msgid "&Cancel"
+msgstr ""
+
#: kgrdialog.cpp:155
msgid "Start Game"
msgstr "開始遊戲"
@@ -1325,7 +1378,9 @@ msgstr "這個關卡編號無效,無法使用。"
msgid ""
"The main button at the bottom echoes the menu action you selected. Click it "
"after choosing a game and level - or use \"Cancel\"."
-msgstr "底部的主要按鍵會回應您所選擇的選單的動作。選好遊戲與關卡後按下按鍵,或是按下「取消」。"
+msgstr ""
+"底部的主要按鍵會回應您所選擇的選單的動作。選好遊戲與關卡後按下按鍵,或是按下"
+"「取消」。"
#: kgrdialog.cpp:419
msgid ""
@@ -1335,53 +1390,59 @@ msgid ""
"\"Cancel\" and click that item in the Game or Help menu. The tutorial game "
"gives you hints as you go.\n"
"\n"
-"Otherwise, just click on the name of a game (in the list box), then, to start "
-"at level 001, click on the main button at the bottom. Play begins when you move "
-"the mouse or press a key."
+"Otherwise, just click on the name of a game (in the list box), then, to "
+"start at level 001, click on the main button at the bottom. Play begins when "
+"you move the mouse or press a key."
msgstr ""
"\n"
"\n"
-"如果您是第一次玩 KGoldrunner,請選擇教學遊戲,或按下「取消」並按下遊戲或說明選單中的項目。教學遊戲會給您一些提示。\n"
+"如果您是第一次玩 KGoldrunner,請選擇教學遊戲,或按下「取消」並按下遊戲或說明"
+"選單中的項目。教學遊戲會給您一些提示。\n"
"\n"
-"不然也可以在列表中按下遊戲的名稱,然後按下底部的主要按鍵從第一關開始玩。關卡會在您移動滑鼠或按下任何鍵之後開始。"
+"不然也可以在列表中按下遊戲的名稱,然後按下底部的主要按鍵從第一關開始玩。關卡"
+"會在您移動滑鼠或按下任何鍵之後開始。"
#: kgrdialog.cpp:430
msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
-"result in a game you have created. Use the mouse as a paintbrush and the editor "
-"toolbar buttons as a palette. Use the 'Empty Space' button to erase."
+"result in a game you have created. Use the mouse as a paintbrush and the "
+"editor toolbar buttons as a palette. Use the 'Empty Space' button to erase."
msgstr ""
"\n"
"\n"
-"您可以選擇系統關卡來編輯,但您必須儲存您創作的關卡。從工具列選擇要填上空間的物品,移動滑鼠來填上空間。「清除空間」則可以把物品清除。"
+"您可以選擇系統關卡來編輯,但您必須儲存您創作的關卡。從工具列選擇要填上空間的"
+"物品,移動滑鼠來填上空間。「清除空間」則可以把物品清除。"
#: kgrdialog.cpp:437
msgid ""
"\n"
"\n"
-"You can add a name and hint to your new level here, but you must save the level "
-"you have created into one of your own games. By default your new level will go "
-"at the end of your game, but you can also select a level number and save into "
-"the middle of your game."
+"You can add a name and hint to your new level here, but you must save the "
+"level you have created into one of your own games. By default your new level "
+"will go at the end of your game, but you can also select a level number and "
+"save into the middle of your game."
msgstr ""
"\n"
"\n"
-"您可以在新關卡加入一個名稱或提示,但是要記得儲存。您的新關卡預設會加到最後面,但是您也可以選擇插入中間的關卡編號。"
+"您可以在新關卡加入一個名稱或提示,但是要記得儲存。您的新關卡預設會加到最後"
+"面,但是您也可以選擇插入中間的關卡編號。"
#: kgrdialog.cpp:444
msgid ""
"\n"
"\n"
-"You can create or edit a name and hint here, before saving. If you change the "
-"game or level, you can do a copy or \"Save As\", but you must always save into "
-"one of your own games. If you save a level into the middle of a series, the "
-"other levels are automatically re-numbered."
+"You can create or edit a name and hint here, before saving. If you change "
+"the game or level, you can do a copy or \"Save As\", but you must always "
+"save into one of your own games. If you save a level into the middle of a "
+"series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
-"您可以在此產生或編輯名稱與提示。如果您修改了遊戲或關卡,您可以選擇「另存新檔」,但要記得至少儲存到一個地方。如果您將關卡插到中間,其他的關卡會自動重新編號。"
+"您可以在此產生或編輯名稱與提示。如果您修改了遊戲或關卡,您可以選擇「另存新"
+"檔」,但要記得至少儲存到一個地方。如果您將關卡插到中間,其他的關卡會自動重新"
+"編號。"
#: kgrdialog.cpp:451
msgid ""
@@ -1400,12 +1461,13 @@ msgid ""
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to assign it a new number or "
-"even a different game. Other levels are automatically re-numbered as required. "
-"You can only move levels within your own games."
+"even a different game. Other levels are automatically re-numbered as "
+"required. You can only move levels within your own games."
msgstr ""
"\n"
"\n"
-"要移動關卡,您要先選擇「編輯任一關卡」,然後選擇「移動關卡」來重新指定關卡編號。其他的關卡會自動重新編號。"
+"要移動關卡,您要先選擇「編輯任一關卡」,然後選擇「移動關卡」來重新指定關卡編"
+"號。其他的關卡會自動重新編號。"
#: kgrdialog.cpp:463
msgid ""
@@ -1422,16 +1484,17 @@ msgstr ""
msgid ""
"\n"
"\n"
-"Click on the list box to choose a game. Below the list box you can see \"More "
-"Info\" about the selected game, how many levels there are and what rules the "
-"enemies follow (see the Settings menu).\n"
+"Click on the list box to choose a game. Below the list box you can see "
+"\"More Info\" about the selected game, how many levels there are and what "
+"rules the enemies follow (see the Settings menu).\n"
"\n"
"You select a level number by typing it or using the scroll bar. As you vary "
"the game or level, the thumbnail area shows a preview of your choice."
msgstr ""
"\n"
"\n"
-"在清單中選擇一個遊戲。清單底下您可以用「更多資訊」來查看關於該遊戲的資訊,遊戲中有多少關卡,使用哪種規則等等(並請參考「設定」選單)。\n"
+"在清單中選擇一個遊戲。清單底下您可以用「更多資訊」來查看關於該遊戲的資訊,遊"
+"戲中有多少關卡,使用哪種規則等等(並請參考「設定」選單)。\n"
"\n"
"您可以用鍵盤輸入或用捲軸選擇關卡編號,然後可以看到關於該遊戲或關卡的預覽。"
@@ -1508,8 +1571,8 @@ msgstr "遊戲結束!!!"
#: kgrgame.cpp:191
msgid ""
-"<b>CONGRATULATIONS !!!!</b>"
-"<p>You have conquered the last level in the %1 game !!</p>"
+"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the %1 "
+"game !!</p>"
msgstr "<b>恭喜!!</b> <p>您征服了遊戲 %1 的最後一個關卡!</p>"
#: kgrgame.cpp:384
@@ -1560,9 +1623,11 @@ msgstr "抱歉,您不能儲存您的遊戲。請試試選單中的 %1。"
#: kgrgame.cpp:776
msgid ""
-"Please note: for reasons of simplicity, your saved game position and score will "
-"be as they were at the start of this level, not as they are now."
-msgstr "請注意:為了簡化,您儲存遊戲的位址與分數會被視為關卡開始時的位址與分數,而不是現在的位址與分數。"
+"Please note: for reasons of simplicity, your saved game position and score "
+"will be as they were at the start of this level, not as they are now."
+msgstr ""
+"請注意:為了簡化,您儲存遊戲的位址與分數會被視為關卡開始時的位址與分數,而不"
+"是現在的位址與分數。"
#: kgrgame.cpp:802 kgrgame.cpp:989 kgrgame.cpp:1587 kgrgame.cpp:2545
msgid "Cannot open file '%1' for output."
@@ -1595,9 +1660,11 @@ msgstr "檢查高分榜"
#: kgrgame.cpp:1003
msgid ""
"<b>Congratulations !!!</b> You have achieved a high score in this game. "
-"Please enter your name so that it may be enshrined in the KGoldrunner Hall of "
-"Fame."
-msgstr "<b>恭喜!</b>您刷新了此遊戲的最高分。請輸入您的姓名,讓您的姓名可以在 KGoldrunner 名人堂中閃耀。"
+"Please enter your name so that it may be enshrined in the KGoldrunner Hall "
+"of Fame."
+msgstr ""
+"<b>恭喜!</b>您刷新了此遊戲的最高分。請輸入您的姓名,讓您的姓名可以在 "
+"KGoldrunner 名人堂中閃耀。"
#: kgrgame.cpp:1015 kgrgame.cpp:1031 kgrgame.cpp:1106
msgid "Save High Score"
@@ -1625,17 +1692,11 @@ msgstr "抱歉,遊戲 %1 目前還沒有高分榜。"
#: kgrgame.cpp:1155
msgid ""
-"<center>"
-"<h2>KGoldrunner Hall of Fame</h2></center>"
-"<br>"
-"<center>"
-"<h3>\"%1\" Game</h3></center>"
+"<center><h2>KGoldrunner Hall of Fame</h2></center><br><center><h3>\"%1\" "
+"Game</h3></center>"
msgstr ""
-"<center> "
-"<h2>KGoldrunner 名人堂</h2></center> "
-"<br> "
-"<center> "
-"<h3>遊戲 %1</h3></center> "
+"<center> <h2>KGoldrunner 名人堂</h2></center> <br> <center> <h3>遊戲 %1</"
+"h3></center> "
#: kgrgame.cpp:1160
msgid " Name Level Score Date"
@@ -1653,20 +1714,24 @@ msgstr "建立新關卡"
msgid ""
"You cannot create and save a level until you have created a game to hold it. "
"Try menu item \"Create Game\"."
-msgstr "您建立與儲存新關卡之前必須先產生新的遊戲來儲存。請試試選單中的「創造遊戲」。"
+msgstr ""
+"您建立與儲存新關卡之前必須先產生新的遊戲來儲存。請試試選單中的「創造遊戲」。"
#: kgrgame.cpp:1409
msgid ""
-"You cannot edit and save a level until you have created a game and a level. Try "
-"menu item \"Create Game\"."
-msgstr "您編輯與儲存關卡之前必須先產生新的遊戲與關卡。請試試選單中的「創造遊戲」。"
+"You cannot edit and save a level until you have created a game and a level. "
+"Try menu item \"Create Game\"."
+msgstr ""
+"您編輯與儲存關卡之前必須先產生新的遊戲與關卡。請試試選單中的「創造遊戲」。"
#: kgrgame.cpp:1421
msgid ""
-"It is OK to edit a system level, but you MUST save the level in one of your own "
-"games. You're not just taking a peek at the hidden ladders and fall-through "
-"bricks, are you? :-)"
-msgstr "您可以編輯系統關卡,但是您必須將它儲存在自己的遊戲中。我想您編輯系統關卡應該不會只是要偷看隱藏的梯子跟陷阱,是吧?"
+"It is OK to edit a system level, but you MUST save the level in one of your "
+"own games. You're not just taking a peek at the hidden ladders and fall-"
+"through bricks, are you? :-)"
+msgstr ""
+"您可以編輯系統關卡,但是您必須將它儲存在自己的遊戲中。我想您編輯系統關卡應該"
+"不會只是要偷看隱藏的梯子跟陷阱,是吧?"
#: kgrgame.cpp:1531 kgrgame.cpp:1568 kgrgame.cpp:1586 kgrgame.cpp:2062
msgid "Save Level"
@@ -1702,9 +1767,11 @@ msgstr "編輯器"
#: kgrgame.cpp:1659
msgid ""
-"You cannot move a level until you have created a game and at least two levels. "
-"Try menu item \"Create Game\"."
-msgstr "除非您先產生新的遊戲以及至少兩個關卡,才能做移動關卡的動作。請試試選單中的「創造遊戲」。"
+"You cannot move a level until you have created a game and at least two "
+"levels. Try menu item \"Create Game\"."
+msgstr ""
+"除非您先產生新的遊戲以及至少兩個關卡,才能做移動關卡的動作。請試試選單中的"
+"「創造遊戲」。"
#: kgrgame.cpp:1667
msgid "Sorry, you cannot move a system level."
@@ -1716,8 +1783,8 @@ msgstr "您必須更換關卡或遊戲,或兩者都更換。"
#: kgrgame.cpp:1744
msgid ""
-"You cannot delete a level until you have created a game and a level. Try menu "
-"item \"Create Game\"."
+"You cannot delete a level until you have created a game and a level. Try "
+"menu item \"Create Game\"."
msgstr "您要刪除"
#: kgrgame.cpp:1766
@@ -1766,6 +1833,11 @@ msgid "You have not saved your work. Do you want to save it now?"
msgstr "您還沒儲存。要現在儲存嗎?"
#: kgrgame.cpp:1937
+#, fuzzy
+msgid "&Save"
+msgstr "不要儲存(&D)"
+
+#: kgrgame.cpp:1937
msgid "&Don't Save"
msgstr "不要儲存(&D)"
@@ -1796,8 +1868,8 @@ msgstr "檢查遊戲與關卡"
#: kgrgame.cpp:2372
msgid ""
-"There is no folder '%1' to hold levels for the '%2' game. Please make sure '%3' "
-"has been run in the '%4' folder."
+"There is no folder '%1' to hold levels for the '%2' game. Please make sure "
+"'%3' has been run in the '%4' folder."
msgstr "沒有資料夾 %1,無法保存遊戲 %2。請確定 %3 已經在資料夾 %4 中執行。"
#: kgrgame.cpp:2390
@@ -1846,14 +1918,12 @@ msgstr "目前的作者"
msgid "Original author"
msgstr "原作者"
-#. i18n: file kgoldrunnerui.rc line 12
-#: rc.cpp:3
+#: kgoldrunnerui.rc:12
#, no-c-format
msgid "&Editor"
msgstr "編輯器(&E)"
-#. i18n: file kgoldrunnerui.rc line 24
-#: rc.cpp:6
+#: kgoldrunnerui.rc:24
#, no-c-format
msgid "&Landscapes"
msgstr "景觀(&L)"