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/* Synaescope - a pretty noatun visualization (based on P. Harrison's Synaesthesia)
   Copyright (C) 1997 Paul Francis Harrison <[email protected]>
                 2001 Charles Samuels <[email protected]>

  This program is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version.

  This program is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  General Public License for more details.

  You should have received a copy of the GNU General Public License along
  with this program; if not, write to the Free Software Foundation, Inc.,
  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "syna.h"
#include <unistd.h>
#include <noatun/conversion.h>

using namespace std;

Core *core;

#define outputs unsigned char *Dlo=(unsigned char*)lastOutputBmp.data; \
unsigned char *Dllo=(unsigned char*)lastLastOutputBmp.data; \
unsigned char *Do=(unsigned char*)outputBmp.data;

void Core::setupPalette(double) { interface->setupPalette(); }

int Core::bitReverser(int i)
{
	int sum=0,j;
	for(j=0;j<LogSize;j++)
	{
		sum = (i&1)+sum*2;
		i >>= 1;
	}
	return sum;
}

void Core::fft(double *x,double *y)
{
	int n2 = NumSamples, n1;
	int twoToTheK;
	for(twoToTheK=1;twoToTheK<NumSamples;twoToTheK*=2)
	{
		n1 = n2;
		n2 /= 2;
		for(int j=0;j<n2;j++)
		{
			double c = cosTable[j*twoToTheK&(NumSamples-1)],
			s = negSinTable[j*twoToTheK&(NumSamples-1)];
			for(int i=j;i<NumSamples;i+=n1)
			{
				int l = i+n2;
				double xt = x[i] - x[l];
				x[i] = (x[i] + x[l]);
				double yt = y[i] - y[l];
				y[i] = (y[i] + y[l]);
				x[l] = xt*c - yt*s;
				y[l] = xt*s + yt*c;
			}
		}
	}
}

void Core::setStarSize(double size)
{
	//int factor = (fadeMode == Flame ? 100 :
	//              (fadeMode == Wave ? 150 : 200));

	double fadeModeFudge = (fadeMode == Wave ? 0.4 :
			(fadeMode == Flame ? 0.6 : 0.78));

	int factor;
	if (size > 0.0)
		factor = int(exp(log(fadeModeFudge) / (size*8.0))*255);
	else
		factor = 0;

	if (factor > 255) factor = 255;

	for(int i=0;i<256;i++)
		scaleDown[i] = i*factor>>8;

	maxStarRadius = 1;
	for(int i=255;i;i = scaleDown[i])
		maxStarRadius++;
}

void Core::addPixel(int x,int y,int br1,int br2)
{
	if (x < 0 || x >= outWidth || y < 0 || y >= outHeight) return;

	unsigned char *p = output()+x*2+y*outWidth*2;
	if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
	if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
	//p += lastOutput()-output();
	//if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
	//if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
}

void Core::addPixelFast(unsigned char *p,int br1,int br2)
{
	if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
	if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
	//p += lastOutput()-output();
	//if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
	//if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
}

void Core::fadeFade()
{
	register unsigned long *ptr = (unsigned long*)output();
	int i = outWidth*outHeight*2/4;
	do {
		//Bytewize version was: *(ptr++) -= *ptr+(*ptr>>1)>>4;
		if (*ptr) {
			//if (*ptr & 0xf0f0f0f0ul)
			*ptr -= ((*ptr & 0xf0f0f0f0ul) >> 4) + ((*ptr & 0xe0e0e0e0ul) >> 5);
			ptr++;
                }
		//else {
		//  *(ptr++) = (*ptr * 14 >> 4) & 0x0f0f0f0ful;
		//}
		else
			ptr++;
	} while(--i > 0);
}

void Core::fadePixelWave(int x,int y,int where,int step)
{
outputs
	short j =
		( short(getPixel(x-1,y,where-2))+
		  getPixel(x+1,y,where+2)+
		  getPixel(x,y-1,where-step)+
		  getPixel(x,y+1,where+step)
		  >> 2)
		+Dlo[where];
	if (!j) { Do[where] = 0; return; }
	j = j
		-Dllo[where]
		-1;
	if (j < 0) Do[where] = 0;
	else if (j & (255*256)) Do[where] = 255;
	else Do[where] = j;
}

void Core::fadeWave()
{
	unsigned short *t = lastLastOutputBmp.data;
	lastLastOutputBmp.data = lastOutputBmp.data;
	lastOutputBmp.data = outputBmp.data;
	outputBmp.data = t;

	int x,y,i,j,start,end;
	int step = outWidth*2;
	for(x=0,i=0,j=outWidth*(outHeight-1)*2;x<outWidth;x++,i+=2,j+=2) {
		fadePixelWave(x,0,i,step);
		fadePixelWave(x,0,i+1,step);
		fadePixelWave(x,outHeight-1,j,step);
		fadePixelWave(x,outHeight-1,j+1,step);
	}

	for(y=1,i=outWidth*2,j=outWidth*4-2;y<outHeight;y++,i+=step,j+=step) {
		fadePixelWave(0,y,i,step);
		fadePixelWave(0,y,i+1,step);
		fadePixelWave(outWidth-1,y,j,step);
		fadePixelWave(outWidth-1,y,j+1,step);
	}
outputs

	for(y=1,
			start=outWidth*2+2,
			end=outWidth*4-2; y<outHeight-1; y++,start+=step,end+=step) {
		int i = start;
		do {
			short j =
				( short(Dlo[i-2])+
				  Dlo[i+2]+
				  Dlo[i-step]+
				  Dlo[i+step]
				  >> 2)
				+Dlo[i];
			if (!j) {
				Do[i] = 0;
			} else {
				j = j
					-Dllo[i]
					-1;
				if (j < 0) Do[i] = 0;
				else if (j & (255*256)) Do[i] = 255;
				else Do[i] = j;
			}
		} while(++i < end);
	}
}

void Core::fadePixelHeat(int x,int y,int where,int step)
{
outputs
	short j =
		( short(getPixel(x-1,y,where-2))+
		  getPixel(x+1,y,where+2)+
		  getPixel(x,y-1,where-step)+
		  getPixel(x,y+1,where+step)
		  >> 2)
		+Dlo[where];
	if (!j) { Do[where] = 0; return; }
	j = j
		-Dllo[where]
		-1;
	if (j < 0) Do[where] = 0;
	else if (j & (255*256)) Do[where] = 255;
	else Do[where] = j;
}

void Core::fadeHeat()
{
	unsigned short *t = lastLastOutputBmp.data;
	lastLastOutputBmp.data = lastOutputBmp.data;
	lastOutputBmp.data = outputBmp.data;
	outputBmp.data = t;

	int x,y,i,j,start,end;
	int step = outWidth*2;
	for(x=0,i=0,j=outWidth*(outHeight-1)*2;x<outWidth;x++,i+=2,j+=2)
	{
		fadePixelHeat(x,0,i,step);
		fadePixelHeat(x,0,i+1,step);
		fadePixelHeat(x,outHeight-1,j,step);
		fadePixelHeat(x,outHeight-1,j+1,step);
	}

	for(y=1,i=outWidth*2,j=outWidth*4-2;y<outHeight;y++,i+=step,j+=step)
	{
		fadePixelHeat(0,y,i,step);
		fadePixelHeat(0,y,i+1,step);
		fadePixelHeat(outWidth-1,y,j,step);
		fadePixelHeat(outWidth-1,y,j+1,step);
	}

outputs
	for(y=1,start=outWidth*2+2,
		end=outWidth*4-2; y<outHeight-1; y++,start+=step,end+=step)
	{
		int i = start;
		do
		{
			short j =
				( short(Dlo[i-2])+
				  Dlo[i+2]+
				  +Dlo[i-step]
				  +Dlo[i+step]
				  >> 2)
				+Dlo[i];
			if (!j) {
				Do[i] = 0;
			}
			else
			{
				j = j
					-Dllo[i]
					+(Dllo[i]
							-Dlo[i]>>2)
					-1;
				if (j < 0) Do[i] = 0;
				else if (j & (255*256)) Do[i] = 255;
				else Do[i] = j;
			}
		} while(++i < end);
	}
}

void Core::fade()
{
	switch(fadeMode)
	{
		case Stars :
			fadeFade();
			break;
		case Flame :
			fadeHeat();
			break;
		case Wave :
			fadeWave();
			break;
		default:
			break;
	}
}

bool Core::calculate()
{
	double x[NumSamples], y[NumSamples];
	double a[NumSamples], b[NumSamples];
	int clarity[NumSamples]; //Surround sound
	int i,j,k;
#ifndef LITTLEENDIAN 
	register sampleType temp; 
#endif 


	int brightFactor = int(Brightness * brightnessTwiddler /(starSize+0.01));

	{
		vector<float> *left, *right;
		scopeData(left, right);
		Conversion::convertStereo2FloatToI16le(NumSamples, &left->front(), &right->front(), (unsigned char*)data);
		delete left;
		delete right;
	}

	for(i=0;i<NumSamples;i++)
	{
#	ifdef LITTLEENDIAN
		x[i] = data[i*2];
		y[i] = data[i*2+1];
#	else 
		// Need to convert to big-endian 
		temp = data[i*2]; 
		temp = (temp >> 8) | (temp << 8); 
		x[i] = temp; 
		temp = data[i*2+1]; 
		temp = (temp << 8) | (temp >> 8); 
		y[i] = temp; 
#	endif 
	}

	fft(x,y);

	for(i=0 +1;i<NumSamples;i++)
	{
		double x1 = x[bitReverse[i]],
		y1 = y[bitReverse[i]],
		x2 = x[bitReverse[NumSamples-i]],
		y2 = y[bitReverse[NumSamples-i]],
		aa,bb;
		a[i] = sqrt(aa= (x1+x2)*(x1+x2) + (y1-y2)*(y1-y2) );
		b[i] = sqrt(bb= (x1-x2)*(x1-x2) + (y1+y2)*(y1+y2) );
		if (aa+bb != 0.0)
			clarity[i] = (int)(
					( (x1+x2) * (x1-x2) + (y1+y2) * (y1-y2) )/(aa+bb) * 256 );
		else
			clarity[i] = 0;
	}

	int heightFactor = NumSamples/2 / outHeight + 1;
	int actualHeight = NumSamples/2/heightFactor;
	int heightAdd = outHeight + actualHeight >> 1;

	// Correct for window size
	double brightFactor2 = (brightFactor/65536.0/NumSamples)*
		sqrt(actualHeight*outWidth/(320.0*200.0));

	for(i=1;i<NumSamples/2;i++) {
		//int h = (int)( b[i]*280 / (a[i]+b[i]+0.0001)+20 );
		if (a[i] > 0 || b[i] > 0) {
			int h = (int)( b[i]*outWidth / (a[i]+b[i]) );
			int br1, br2, br = (int)(
					(a[i]+b[i])*i*brightFactor2 );
			br1 = br*(clarity[i]+128)>>8;
			br2 = br*(128-clarity[i])>>8;
			if (br1 < 0) br1 = 0; else if (br1 > 255) br1 = 255;
			if (br2 < 0) br2 = 0; else if (br2 > 255) br2 = 255;
			//unsigned char *p = output+ h*2+(164-((i<<8)>>m))*(outWidth*2);
			int px = h,
			py = heightAdd - i / heightFactor;

			if (pointsAreDiamonds)
			{
				addPixel(px,py,br1,br2);
				br1=scaleDown[br1];br2=scaleDown[br2];

				//TODO: Use addpixelfast
				for(j=1;br1>0||br2>0;j++,br1=scaleDown[br1],br2=scaleDown[br2])
				{
					for(k=0;k<j;k++)
					{
						addPixel(px-j+k,py-k,br1,br2);
						addPixel(px+k,py-j+k,br1,br2);
						addPixel(px+j-k,py+k,br1,br2);
						addPixel(px-k,py+j-k,br1,br2);
					}
				}
			}
			else
			{
				if (px < maxStarRadius || py < maxStarRadius ||
						px > outWidth-maxStarRadius || py > outHeight-maxStarRadius)
				{
					addPixel(px,py,br1,br2);
					for(j=1;br1>0||br2>0;j++,br1=scaleDown[br1],br2=scaleDown[br2])
					{
						addPixel(px+j,py,br1,br2);
						addPixel(px,py+j,br1,br2);
						addPixel(px-j,py,br1,br2);
						addPixel(px,py-j,br1,br2);
					}
				}
				else
				{
					unsigned char *p = output()+px*2+py*outWidth*2, *p1=p, *p2=p, *p3=p, *p4=p;
					addPixelFast(p,br1,br2);
					for(;br1>0||br2>0;br1=scaleDown[br1],br2=scaleDown[br2])
					{
						p1 += 2;
						addPixelFast(p1,br1,br2);
						p2 -= 2;
						addPixelFast(p2,br1,br2);
						p3 += outWidth*2;
						addPixelFast(p3,br1,br2);
						p4 -= outWidth*2;
						addPixelFast(p4,br1,br2);
					}
				}
			}
		}
	}
	return true;
}

#undef outputs