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author | Slávek Banko <[email protected]> | 2015-03-05 05:07:19 +0100 |
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committer | Slávek Banko <[email protected]> | 2015-03-05 05:07:19 +0100 |
commit | c53dce42bb981325b874950c1d558768372b4b95 (patch) | |
tree | ed59b2bd71c78a7d9f47b3668218c87adc05f62a /tdescreensaver | |
parent | fedadd8610bf43fae208afa1b031b12d824aee1d (diff) | |
download | tdeartwork-c53dce42bb981325b874950c1d558768372b4b95.tar.gz tdeartwork-c53dce42bb981325b874950c1d558768372b4b95.zip |
Fix incorrectly renamed strings
Diffstat (limited to 'tdescreensaver')
-rw-r--r-- | tdescreensaver/kdesavers/fountain.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp index 4125f95d..07b1311a 100644 --- a/tdescreensaver/kdesavers/fountain.cpp +++ b/tdescreensaver/kdesavers/fountain.cpp @@ -303,8 +303,8 @@ void Fountain::initializeGL () particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis - particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero - particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward + particle[loop].xg=0.0f; // Set Horizontal Pull To Zero + particle[loop].yg=-0.8f; // Set Vertical Pull Downward particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].size=size; // Set particle size. } @@ -424,8 +424,8 @@ void Fountain::paintGL () particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f; // Random Speed On X Axis particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Y Axis particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f; // Random Speed On Z Axis - particle[loop].xg=0.0f; // SetQt::Horizontal Pull To Zero - particle[loop].yg=-0.8f; // SetQt::Vertical Pull Downward + particle[loop].xg=0.0f; // Set Horizontal Pull To Zero + particle[loop].yg=-0.8f; // Set Vertical Pull Downward particle[loop].zg=0.0f; // Set Pull On Z Axis To Zero particle[loop].size=size; // Set particle size. } |